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Old 19th March 2008, 09:52 PM   #41 (permalink)
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All we need now is a liitle more info on rituals and such and by thee time H1 KotS comes out we may have our own characters to play in it. Great work to all concerned!!!

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In related news, I'm afraid I'm going to have to confiscate your 3.5 rulebooks, and force you to convert to the new edition. Where do you live?
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Old 20th March 2008, 01:43 AM   #42 (permalink)
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A few things I caught:

The brief tiefling entry lists the racial power's damage as +1 when it's +Cha (as stated in the full entry)

I also noticed you don't have any reference to concealment except for under blindness and invisibility.

Does anyone know (or at least have a feeling one way or the other) about wether concealment 5 & 11 exist in the RPG or just the minis?

I've heard concealment is simply +2 defences (+5 for total)
While cover is -2 attack vs (-5 total)

and thst's it.

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Old 20th March 2008, 01:53 AM   #43 (permalink)
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Good work, Verys.
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Old 20th March 2008, 02:02 AM   #44 (permalink)
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Excellent job!
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Old 20th March 2008, 08:05 PM   #45 (permalink)
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Quote:
Originally Posted by FitzTheRuke
A few things I caught:

The brief tiefling entry lists the racial power's damage as +1 when it's +Cha (as stated in the full entry)

I also noticed you don't have any reference to concealment except for under blindness and invisibility.

Does anyone know (or at least have a feeling one way or the other) about wether concealment 5 & 11 exist in the RPG or just the minis?

I've heard concealment is simply +2 defences (+5 for total)
While cover is -2 attack vs (-5 total)

and thst's it.

Fitz
I've changed the tiefling entry in v1.2 that I'm working on now. As for concealment, I haven't seen much yet...?
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Old 21st March 2008, 12:03 AM   #46 (permalink)
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Ooh. Could you bold the names of the racial abilities in the quick ref race entries?

Thanks! This is a great help.
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Old 21st March 2008, 12:05 AM   #47 (permalink)
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Thanks, ASAP we'll put it on our website for Italian players
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Old 21st March 2008, 05:06 PM   #48 (permalink)
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Hunter's Quarry

Hunter's Quarry is missing from the Class Feature/Exploits for the ranger. When I went to look at the Ranger from DDXP it is strange that WotC put Hunter's Quarry under Class Features but not under Exploits.
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Old 21st March 2008, 09:08 PM   #49 (permalink)
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Quote:
Originally Posted by FitzTheRuke
Ooh. Could you bold the names of the racial abilities in the quick ref race entries?

Thanks! This is a great help.
Fitz
I've reformatted the section as you've suggested, making it easier to read.

Quote:
Hunter's Quarry is missing from the Class Feature/Exploits for the ranger. When I went to look at the Ranger from DDXP it is strange that WotC put Hunter's Quarry under Class Features but not under Exploits.
Thanks for catching this. I've added it to the Ranger section as a Class Feature.

I'll upload 1.2 in a while. I want to add something about non-combat skill challenges - if anyone wants to give a shot summarizing what we know so far I'd be happy to include it and give credit. Give sources for your write-up.
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Old 21st March 2008, 09:15 PM   #50 (permalink)
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Hey thanks again for this, Verys. Any MODS how about a sticky for the short term, it is a good repositry of all fan made 4E stuff
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Old 21st March 2008, 09:38 PM   #51 (permalink)
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Is this mirrored anywhere? - the site seems to have died a death.
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Old 21st March 2008, 09:46 PM   #52 (permalink)
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Quote:
Originally Posted by wighair
Is this mirrored anywhere? - the site seems to have died a death.
Seems to download okay for me still - anyone else having troubles?
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Old 21st March 2008, 11:27 PM   #53 (permalink)
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oops
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Well, if I was a wall, I wouldn't be expecting a dagger in my kidney, so a sneak attack would definitely take me off-guard.
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Old 21st March 2008, 11:46 PM   #54 (permalink)
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Hunter's Quarry must do 1d6 damage normally. The eladrin ranger in the pregens has a feat that improves his damage for Hunter's Quarry to 1d8, so the basic ability without the feat has to be less than 1d8. I figure it must be 1d6 as that puts it at the same amount as the warlock's curse which also adds 1d6 to attacks against the designated target.
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Old 22nd March 2008, 11:53 PM   #55 (permalink)
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This should be stickied.
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Quote:
Originally Posted by Mourn
Well, if I was a wall, I wouldn't be expecting a dagger in my kidney, so a sneak attack would definitely take me off-guard.
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Old 23rd March 2008, 12:17 AM   #56 (permalink)
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Sorry for the double post but the ranger seems to be missing "Hunters Quarry".
HEre's the relavant text from the Riardon character sheet. I assume that it is a ranger feature and is at will.

Hunter's Quarry (once per turn as a minor action, designate the nearest enemy your quarry; once per round do +1d8 damage against your quarry; remains active until quarry is defeated, encounter ends, or you switch your quarry; only 1 quarry at a time)

EDIT: Oh, it looks like this has been mentioned (and with the feat perhaps it should add 1d6).
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Well, if I was a wall, I wouldn't be expecting a dagger in my kidney, so a sneak attack would definitely take me off-guard.
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Old 23rd March 2008, 07:53 AM   #57 (permalink)
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This is seriously really cool.

One thing to suggest is Cleave for the fighter. It really reads like it should be STR to the secondary target instead of a flat 3. My basis for this? WotC loves 2's and 5's. the only real mention of 3's is in stats and toughness. I would hope my cleave gets better as I progress before it becomes useless to me.

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Old 23rd March 2008, 05:24 PM   #58 (permalink)
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Very cool, Verys!
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Old 23rd March 2008, 10:16 PM   #59 (permalink)
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Question:

The DDXP cleric character sheet says that his turn damage is 1d10+4 radiant damage

The 4e PHB Lite document says it is: 1[w]+ wis radiant damage.

I thought that [W] related to weapon die? If so, how does that makes sense, since the cleric weapon die from DDXP sheet is 1d8? Also, how does weapon die come in play with an area power?

Do we have any info that indicates that turn undead isn't simply 1d10+wis radiant damage? (at least at first level) Or am I missing something here?

Edit: Seems the line with the damage for the ranger power "Split the tree" is there twice.

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Old 24th March 2008, 07:40 AM   #60 (permalink)
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Version 1.2 is now available. Thanks everyone that found an error and sent it in. Keep them coming! Thanks also to Neceros, for letting me append his character sheet to the PHB Lite, it somehow feels more complete with sheets at the back


Quote:
Originally Posted by zoroaster100
Hunter's Quarry must do 1d6 damage normally. The eladrin ranger in the pregens has a feat that improves his damage for Hunter's Quarry to 1d8, so the basic ability without the feat has to be less than 1d8. I figure it must be 1d6 as that puts it at the same amount as the warlock's curse which also adds 1d6 to attacks against the designated target.
I've added Hunter's Quarry as you've described it here.

Quote:
One thing to suggest is Cleave for the fighter. It really reads like it should be STR to the secondary target instead of a flat 3. My basis for this? WotC loves 2's and 5's. the only real mention of 3's is in stats and toughness. I would hope my cleave gets better as I progress before it becomes useless to me.
I think you are right about this skill, and I've changed it in version 1.2. Thanks.

Quote:
The DDXP cleric character sheet says that his turn damage is 1d10+4 radiant damage. The 4e PHB Lite document says it is: 1[w]+ wis radiant damage.
Looks like I got carried away changing 1dsomethings to [W] - I've changed this to match the pregen character sheet. Thanks for finding this.


I'm also honored to have this thread nominated for "Sticky" status. This has certainly been a community effort! Thanks to everyone from the early reporters at D&D XP, their photos and scans, the transcribers, the reverse engineers, the number crunchers, and thousands of posts debating one interpretation or another. This is the result of YOUR work, I'm just the secretary. And of course, to the folks at Wizards for teasing and torturing us for a year with the preview information contained within PHB Lite, thanks! Like everyone else, I can't wait to see THE version in a few months
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