D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
There's no way you could possibly figure this out from the information we have available, but, you know how the rogue has a choice of two "styles," and each style gives him a class ability and augments certain later class powers? There's a fair chance that a lot of the abilities we have listed as class abilities are similarly part of optional selections between multiple choices.
Eladrin: A Race Apart
The eladrin claim to be the original race from which both elves and drow split, with the (usually) unspoken implication that both other races fell away from the state of near-perfection that the eladrin embody. Certainly, the eladrin are still the most fey of the three elf races, still steeped in the magic of the Feywild and still the favored children of Corellon. Arcane magic suffuses their bodies and souls, sometimes emanating from them in a soft nimbus of fey light.
a few comments from Rodney Thompson and Mike Mearls to the rules we are using
there are a few clarification on the use of power and the fact that the paladin ability now work only if you keep attacking the marked monster
Thanks for the link. I'll replicate my post here:
... As the guy that compiled the 4e Lite PHB, I have to stress that YOU CANNOT JUDGE 4E BY THE PHB LITE, it is assembled from glimpses of outdated preview material and some pretty clever guess-work by fans, but that is all. It gives impatient fans a single place to see what has been revealed (and what might be deduced), and it can give you an idea how it "might" play, but for goodness sake, wait until you get your hands on the real PHB before you make any final conclusions.
... As the guy that compiled the 4e Lite PHB, I have to stress that YOU CANNOT JUDGE 4E BY THE PHB LITE, it is assembled from glimpses of outdated preview material and some pretty clever guess-work by fans, but that is all. It gives impatient fans a single place to see what has been revealed (and what might be deduced), and it can give you an idea how it "might" play, but for goodness sake, wait until you get your hands on the real PHB before you make any final conclusions.
In the meantime, game on, but keep an open mind.
indeed indeed the original thread is unbelivable, gamescribe and mearls must have used all their Patience Points
Your Ranger entry for "Careful attack" must be wrong.
Quote:
Careful Attack Ranger Attack 1
You study the enemy, looking for a gap in his
defenses. Only when you find it do you strike.
At-Will ✦ Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: ranged or melee vs. AC
Hit: 1[W] damage.
I know that we've heard that a mistake on the DDXP character sheets made it too good, but this one is nerfed so much that it is no different from a basic attack!
I suggest that in lieu of other evidence you go for something half way between a basic attack and the DDXP character sheet version.
Cheers
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"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
It's got a level 1 power for Paladins we could add, with the understanding that its maybe changed.
Safeguard Smite
Paladin 1
Encounter • Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2x[W] + Cha.
Hit or Miss: An ally within 5 squares gains a bonus to AC equal to your Wisdom modifier until the end of your next turn.
I think this has been renamed "Shielding Smite". If so, the power needs to be updated to be:
Shielding Smite Paladin Attack 1
A translucent golden shield forms in front of a nearby ally as you attack with your weapon.
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: melee vs. AC
Hit: 2[W] + Cha damage.
Effect: Until the end of your next turn, one ally within 5 squares of you gains a power bonus to AC equal to the paladin's wisdom modifier.
I've glanced through this a couple of times, but now I've actually started to go through it in depth and I have a couple of comments:
1. The section on defenses lists the ability modifier and the 1/2 level separately, but it was quite clear the 1/2 level was part of the ability modifier in the first place. Is that a bit redundant?
2. Humans and halflings get +1 healing surges per day. I'm not sold on this - I think it's more likely that divine classes (cleric, paladin) get the bonus healing surge, especially since paladins have an ability to give their surges up to someone else. Clerics and Paladins have more similar characteristics than humans and halflings.
3. Powers modifiers- it seems that most, if not all, abilities derive bonuses from the users' ability scores. It is more likely that the cleric powers (priest's shield, divine fortune) are granting a charisma bonus (+1 on the cleric in question) than a flat +1. The trend is that powers scale as you advance. Same goes for the Paladin's Bolstering Strike, Holy Strike, and Shielding Smite (Cha modifier). It wouldn't surprise me if Witchfire (Warlock) operated the same way, where the target takes a penalty equal to the caster's charisma modifier.
I've glanced through this a couple of times, but now I've actually started to go through it in depth and I have a couple of comments:
2. Humans and halflings get +1 healing surges per day. I'm not sold on this - I think it's more likely that divine classes (cleric, paladin) get the bonus healing surge, especially since paladins have an ability to give their surges up to someone else. Clerics and Paladins have more similar characteristics than humans and halflings.
Your Ranger entry for "Careful attack" must be wrong.
I know that we've heard that a mistake on the DDXP character sheets made it too good, but this one is nerfed so much that it is no different from a basic attack!
I suggest that in lieu of other evidence you go for something half way between a basic attack and the DDXP character sheet version.
Cheers
I think the original Careful attack was +4 attack, and kept the +4 damage (from Dexterity). The newest one from the WotC site keeps the +4 attack (which I removed accidently), and removes the Dex from damage. I'll put the +4 to attack back in. Sound good?
This process has taught me that editing even something as small as 40 pages is difficult - WotC editors must be nuts to do it for 1000+ pages, to a deadline! So remember this when the core books come out and you catch one or two before complaining too loudly!
Thanks for everyone's eyes on this doc. V1.3 is in the works.
I think the original Careful attack was +4 attack, and kept the +4 damage (from Dexterity). The newest one from the WotC site keeps the +4 attack (which I removed accidently), and removes the Dex from damage. I'll put the +4 to attack back in. Sound good?
perfect!
Quote:
This process has taught me that editing even something as small as 40 pages is difficult - WotC editors must be nuts to do it for 1000+ pages, to a deadline! So remember this when the core books come out and you catch one or two before complaining too loudly!
it's a terrible work, try to proofread even a short book and you are going nut!
you have not only to look for mispelling, but also the various comma and other signpoints and then if the writer respected the various convention of the text in question (for example did he put the right character for spell names.....) and so on