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Old 26th March 2008, 11:15 AM   #81 (permalink)
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Quote:
Originally Posted by Verys Arkon
I think the original Careful attack was +4 attack, and kept the +4 damage (from Dexterity). The newest one from the WotC site keeps the +4 attack (which I removed accidently), and removes the Dex from damage. I'll put the +4 to attack back in. Sound good?
That sounds like a good compromise.

Thanks!
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Old 26th March 2008, 01:54 PM   #82 (permalink)
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Originally Posted by Plane Sailing
That sounds like a good compromise.

Thanks!
I wonder if it is +4 tohit (for careful attack) or damage modifier lost, added to tohit. Did that make any sense?

Cheers
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Old 26th March 2008, 03:00 PM   #83 (permalink)
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Originally Posted by Jack99
I wonder if it is +4 tohit (for careful attack) or damage modifier lost, added to tohit. Did that make any sense?

Cheers
There was a early blog post that discussed the change of a Ranger power from "reroll attack, take better result" to +4 to hit. So I think it's indeed supposed to be +4 to hit. It's possible that there are further penalties (no damage bonus. Do we already know where the bonus would come from, anyway?)
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Old 26th March 2008, 07:01 PM   #84 (permalink)
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Just a minor issue I found. Page 6 ( the one titled Ability Scores) is numbered page 5. The Table of Contents also needs to be updated to reflect this.

Last edited by Khelzor; 26th March 2008 at 07:06 PM..
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Old 26th March 2008, 09:14 PM   #85 (permalink)
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From the news thread...


Quote:
Quote:
Originally Posted by Patlin
Perhaps future trouble with lawyers from WotC could be avoided by changing the name of the pdf to something else? "4e Pre-Release Rules Compilation" for example?

Allowing someone else to publish a 4e players handbook, lite or not, could cause Wizards some problems. They'll almost have to take official notice of it eventually, even if they are nice guys who would prefer not to bother fans with cease and desist letters.

It's a nice PDF and it would be a shame if unpleasantness ensued.

Perhaps this is a wise suggestion. The last thing I want to imply is that the 'Lite' PHB is a Wizard's official release, or even a "publication" really. I imagine they look at our mad scrambling and interpretations and giggle "just wait to they see how it really works, BWHAHAHA"

Version 1.3 will be entitled "4E Pre-Release Rules Compilation", (or the PRRC?)

Last edited by Verys Arkon; 26th March 2008 at 09:35 PM..
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Old 26th March 2008, 09:59 PM   #86 (permalink)
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Quote:
Originally Posted by Bayonet_Chris
I've glanced through this a couple of times, but now I've actually started to go through it in depth and I have a couple of comments:

1. The section on defenses lists the ability modifier and the 1/2 level separately, but it was quite clear the 1/2 level was part of the ability modifier in the first place. Is that a bit redundant?
I think this is a terminology problem that we are going to have to unlearn from earlier additions. Does the term "ability modifier" refer to the basic adjustment due to ability score (12-13 = +1, 14-15=+2), or does it refer to the basic adjustment + 1/2 level? I will remove the "+1/2 character level", and make a note that X ability modifier means basic adjustment + 1/2 level.

Quote:
2. Humans and halflings get +1 healing surges per day. I'm not sold on this - I think it's more likely that divine classes (cleric, paladin) get the bonus healing surge, especially since paladins have an ability to give their surges up to someone else. Clerics and Paladins have more similar characteristics than humans and halflings.
I had this in v1.0, but was persuaded that a bonus healing surge to humans and halflings would make sense, given the 'durable' descriptions from R&C, and it makes the number of Healing Surges given from Defender or Leader consistent with other classes that share the role (or HP, at least). However, it seems a bonus to healing surges for classes that share the Divine Power Source is a more popular opinion, so I will change it back in v1.3

Quote:
3. Powers modifiers- it seems that most, if not all, abilities derive bonuses from the users' ability scores. It is more likely that the cleric powers (priest's shield, divine fortune) are granting a charisma bonus (+1 on the cleric in question) than a flat +1. The trend is that powers scale as you advance. Same goes for the Paladin's Bolstering Strike, Holy Strike, and Shielding Smite (Cha modifier). It wouldn't surprise me if Witchfire (Warlock) operated the same way, where the target takes a penalty equal to the caster's charisma modifier.
Anyone else care to comment? I'll take the prevailing opinion.
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Old 26th March 2008, 10:10 PM   #87 (permalink)
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I will note, and object, that a number of the blue section titles amount to saying "Wow! 4.0 is so much better than 3.5."
Could we remove the cheerleading? It certainly won't be a part of the actual books.
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Old 26th March 2008, 10:30 PM   #88 (permalink)
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Regarding the Half-elf: I have printed a copy of a sheet scanned from the DDXP and the Ray of Frost is printed above the Encounter's section not below. I think that the sheet that is up on the Wizards site is incorrect.

This would make the Half-elfs racial bonus on a par with the humans. Also I think that the scanned image is more likely to be correct anyway.
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Old 26th March 2008, 11:46 PM   #89 (permalink)
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Originally Posted by Kirnon_Bhale
Regarding the Half-elf: I have printed a copy of a sheet scanned from the DDXP and the Ray of Frost is printed above the Encounter's section not below. I think that the sheet that is up on the Wizards site is incorrect.

This would make the Half-elfs racial bonus on a par with the humans. Also I think that the scanned image is more likely to be correct anyway.
The ones on the Wizards site are revised versions with mistakes corrected. So yeah, Ray of Frost is an Encounter Power.
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Old 27th March 2008, 03:03 AM   #90 (permalink)
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Quote:
Originally Posted by David Argall
I will note, and object, that a number of the blue section titles amount to saying "Wow! 4.0 is so much better than 3.5."
Could we remove the cheerleading? It certainly won't be a part of the actual books.
I object to this objection.

I would impress upon you that this is a player-made collection and not an official release. This is how Verys looks upon Fourth Edition, and I approve.

That's not to say I disapprove of people disliking fourth ed, but to put things in a positive manner is more appreciable then negative.
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Old 27th March 2008, 03:14 AM   #91 (permalink)
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Quick note, slightly off the current discussion: I updated Keterys' monster book.

http;//wayfound.webng.com/KETERYSv1-3.PDF

I added links to every 4th edition supplement I knew of.
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Old 27th March 2008, 03:32 AM   #92 (permalink)
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Quote:
Originally Posted by David Argall
I will note, and object, that a number of the blue section titles amount to saying "Wow! 4.0 is so much better than 3.5."
Could we remove the cheerleading? It certainly won't be a part of the actual books.
I also object to this objection. I believe this "cheerleading", as you call it, comes directly from the DDXP source material. It also serves to draw attention to important changes between 3.5 and 4E, and as such is useful.

To Verys: Please keep the "cheerleading". You should stick as close to the source material as possible.
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Old 27th March 2008, 04:07 AM   #93 (permalink)
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I was looking at this and was wondering about Bold (+5 to Save Vs Fear). Is it certain that this is a Halfling racial ability? Because it seems more like a Paladin class ability to me.
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Old 27th March 2008, 04:52 AM   #94 (permalink)
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Given the order on the character sheet, it seems likely it is a halfling racial ability.

Paladins aren't all happy shiny any more, so I'd be willing to be not all are bold.
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Old 27th March 2008, 05:20 AM   #95 (permalink)
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Originally Posted by Fifth Element
To Verys: Please keep the "cheerleading". You should stick as close to the source material as possible.
Also this is not a journalistic exercise. If someone else wants to put the work into compiling '4E Players Handbook Which Totally Sucks Because 3rd Is Way Better And Everyone Knows It But Here Is Your Dumb 4E Junk Anyway' they are entirely welcome to.
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Old 27th March 2008, 05:57 AM   #96 (permalink)
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Just a quick note - I believe I spotted an anomaly. Rapiers appear to be a accurate weapon in 4e (as per the "Weapon Proficiency" section right below the weapon table) but this is not reflected in the table of weapons.
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Old 27th March 2008, 07:24 AM   #97 (permalink)
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Originally Posted by drjones
Also this is not a journalistic exercise. If someone else wants to put the work into compiling '4E Players Handbook Which Totally Sucks Because 3rd Is Way Better And Everyone Knows It But Here Is Your Dumb 4E Junk Anyway' they are entirely welcome to.
My point in positive versus negative.
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Old 27th March 2008, 10:09 AM   #98 (permalink)
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Originally Posted by Green Knight
The ones on the Wizards site are revised versions with mistakes corrected. So yeah, Ray of Frost is an Encounter Power.

I disagree. If this were the case it would make the Human extra class at will leaps and bounds better then the Halfelfs cross class ability.

It is easy to see that At will abilities are MUCH weaker then encounter ones. You would never use it.

Do you have the reference from WoTC regarding revising the sheets?

Last edited by Kirnon_Bhale; 27th March 2008 at 10:15 AM.. Reason: added more words!
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Old 27th March 2008, 02:51 PM   #99 (permalink)
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Originally Posted by Kirnon_Bhale
I disagree. If this were the case it would make the Human extra class at will leaps and bounds better then the Halfelfs cross class ability.

It is easy to see that At will abilities are MUCH weaker then encounter ones. You would never use it.

Do you have the reference from WoTC regarding revising the sheets?
So you're saying the sheets WotC put up themselves, on their own site, after DDXP, are the erroneous ones?

That makes no sense.
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Old 27th March 2008, 02:59 PM   #100 (permalink)
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Originally Posted by withak
So you're saying the sheets WotC put up themselves, on their own site, after DDXP, are the erroneous ones?

That makes no sense.
It's easy enough to make the mistake. If they were putting corrected sheets up then they would have put up the fixed Paladin's Challenge as well.

It simply makes no sense to nerf the half elf like that anyway. I bet that nobody at DDXP had to play with Ray of Frost as an encounter ability. On top of that the sheets were put up while DDXP was still on - in the rush etc. it is easy to put the wrong one up.
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