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Old 7th April 2008, 07:30 PM   #161 (permalink)
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on the half-elf multiclassing

maybe the first step of multiclassing let you get a downgraded version of another class ability... than you can get better
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Old 7th April 2008, 08:42 PM   #162 (permalink)
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Healing surges

From another thread:


Quote:
Originally Posted by Khur
The OP is mistaken in the definition of healing surge, whether and why such a statistic needs to be in a stat block, and what the fact that healing surges aren't in NPC stat blocks means. It's a shame any conclusion was based on these mistaken assumptions.

A healing surge isn't the ability to heal 25% of HP. It's the potential to heal that much or even do other things, based on the trigger/use. A healing surge, then, is a resource tapped by other powers, such as second wind (use a healing surge to heal as a standard action) or the cleric's healing word (allow an ally to use a healing surge to heal and add 1d6 to the total healed).

NPCs and monsters do have a certain number of healing surges. That number is easy to remember, and it makes an NPC or monster far less resilient than an typical PC—on purpose. (PCs are extraordinary heroes of great destiny.) Only exceptions to the norm need to be shown in the stat block.

Most NPCs and monsters aren't exceptional in this way. Therefore, no need exists to repeat in the stat block the basic number of surges a particular NPC or monster might have. So typical statistics don't show that number.

In my game, the 3rd-level PCs have an NPC elf archer (from the MM) with them as a guide. They've had little trouble healing him, since the party's warlord can trigger the archer's healing surges. The archer himself can use his own surges outside of combat.

Plenty of ways can be had to manipulate how surges work in the game. That's part of their fun. Part of the individualization of the D&D game is tinkering with the parts. I can't wait to see the ways DMs customize healing surges in their games.
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Old 10th April 2008, 05:30 AM   #163 (permalink)
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Bursts and Blasts

I've made some illustrations for Bursts and Blasts . Could someone have a look at them and make sure there aren't any mistakes before I add them to PrRC v2.0 (with 100% more Dragonborn and 50% more Warlord )
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Old 10th April 2008, 11:21 AM   #164 (permalink)
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Quote:
Originally Posted by Verys Arkon
I've made some illustrations for Bursts and Blasts . Could someone have a look at them and make sure there aren't any mistakes before I add them to PrRC v2.0 (with 100% more Dragonborn and 50% more Warlord )
good

the pic are perfect

I would add an example burst for bigger creature (like the dragon)
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Old 13th April 2008, 09:00 PM   #165 (permalink)
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Quote:
Originally Posted by Verys Arkon
I've made some illustrations for Bursts and Blasts . Could someone have a look at them and make sure there aren't any mistakes before I add them to PrRC v2.0 (with 100% more Dragonborn and 50% more Warlord )
Thanks to the folks on the Rules Question Burst thread for feedback.

Close Burst
A Close Burst starts in the caster’s square, and has a radius of (x) squares. A Close Burst 1 power from a medium creature covers 9 squares, centered on the caster. A Close Burst 2 covers 25 squares.

Close Burst, Large creatures

A Close Burst (x) starts at the edge of the caster’s space, and continues outward (x) squares. A large creature’s Close Burst 1 power covers 16 squares.

Blasts and Ranged Bursts

A blast (x) is a square area of effect (x) by (x) squares, anywhere adjacent to the source of the blast.

A ranged burst (x) within (y) is a burst with a radius (x) centered on a square (y) squares away from the caster or source of the effect.


Cover, Range and Line of Effect for Area attacks (blasts and bursts)

To determine cover, draw a line from each corner of the origin square to the square in question. If more than one line is interrupted by an obstacle, creatures in that square have cover. If no line can be drawn from a corner of the origin square to a corner of the square in question there is no line-of-effect. Count around corners when determining range from the origin square. (DDM 2)

Last edited by Verys Arkon; 14th April 2008 at 07:54 PM..
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Old 14th April 2008, 10:28 AM   #166 (permalink)
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Will there be adequate text to describe what is happening in the last pic? I'm not really sure how it works by looking at it.
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Old 14th April 2008, 07:58 PM   #167 (permalink)
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Quote:
Originally Posted by Zulithe
Will there be adequate text to describe what is happening in the last pic? I'm not really sure how it works by looking at it.
I've added text the images above now. The white lines are showing where cover begins, and the red lines are showing line-of-effect (using the DDM 2 rules for now).

When you count out ranges, each square adjacent to another square is 1 away, but you have to count around corners (you can't go diagonally through a corner, for instance), that is why the upper right squares seem a little closer to the origin of the burst than the left side.

Clear as mud? Any suggestions for rewording the text are welcomed.

Verys.

EDIT: I'm also including the Line of Sight and Line of Effect rules from the DDM2 for now.

Quote:
LINE OF SIGHT(DDM 2)
Two creatures have line of sight to each other unless walls (or similar blocking terrain) are in the way. If you can trace even a single line between two creatures that doesn’t touch a wall, they have line of sight to each other.

LINE OF EFFECT (DDM2)
Line of effect is nearly always the same as line of sight. A few special powers or terrain types might block line of effect: They prevent attacking a space, but they do not block line of sight to that space.

Last edited by Verys Arkon; 14th April 2008 at 08:03 PM..
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Old 14th April 2008, 11:15 PM   #168 (permalink)
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4e PrRC v2.0 Draft

I've started a new thread for editors wanting to help with v2.0 of the PrRC (now with Dragonborn and Warlords).

For those not interested in editing, please wait a while for the final version which will be posted here. It will save you from downloading another version in a few days (and save ink printing!).
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Old 14th April 2008, 11:46 PM   #169 (permalink)
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Quote:
Originally Posted by Verys Arkon
Clear as mud?
I think it's perfect. Picture + text explains it very well, imho.
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Old 16th April 2008, 06:21 AM   #170 (permalink)
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We now know the official hitpoint progression table from the Tiers Excerpt preview on the official Wizards of the Coast-site.

Class Hit Points
Cleric (level × 5) + 7 + Constitution score
Fighter (level × 6) + 9 + Constitution score
Paladin (level × 6) + 9 + Constitution score
Ranger (level × 5) + 7 + Constitution score
Rogue (level × 5) + 7 + Constitution score
Warlock (level × 5) + 7 + Constitution score
Warlord (level × 5) + 7 + Constitution score
Wizard (level × 4) + 6 + Constitution score
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Old 16th April 2008, 07:35 PM   #171 (permalink)
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Quote:
Originally Posted by DandD
We now know the official hitpoint progression table from the Tiers Excerpt preview on the official Wizards of the Coast-site.

Class Hit Points
Cleric (level × 5) + 7 + Constitution score
Fighter (level × 6) + 9 + Constitution score
Paladin (level × 6) + 9 + Constitution score
Ranger (level × 5) + 7 + Constitution score
Rogue (level × 5) + 7 + Constitution score
Warlock (level × 5) + 7 + Constitution score
Warlord (level × 5) + 7 + Constitution score
Wizard (level × 4) + 6 + Constitution score
Thanks - I'll remove the "Alternate Method 'B' now.

Version 2.0 is being edited now by community members and will be finalized within a few days.

It will include the information from the 4e Tiers article from WotC posted today, as well.
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Old 17th April 2008, 04:42 PM   #172 (permalink)
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Version 2.0 Released

Version 2.0 is ready to download now.



Thanks to the editors that had a look over the draft!

With the increased flow of information from WotC, expect more frequent updates. Keep this in mind if you plan on printing it out.

Updated in 2.0
• Added Dragonborn to races section, racial ability score modifiers, racial skill modifiers (Kwalish Kid)
• Added Warlord (still MANY unknowns), to classes section – including powers known, all appropriate tables. (TheLordWinter, Deathdonut).
• Added enough fan-generated powers to create a level 1 Warlord and a level 1 Rogue (Deathdonut, TheLordWinter, VBMEW-01, author of the pre-gens Varis Darkstrider and Fidder Rivers).
• Added Power progression table from preview article “4th edition Tiers” http://www.wizards.com/default.asp?x=dnd/4ex/20080416a
• Removed the Alternate HP Method “B” table, and verified HP Method “A” as correct http://www.wizards.com/default.asp?x=dnd/4ex/20080416a (DandD)
• Added Wizard powers Dispell Magic. Added known Wizard powers revealed at DDXP. Added high level Paladin smites.
• Added Tactical Assault and Burning Blizzard feats (eiglos).
• Added Ranger bonus feat (Sadrik, bganon)
• Added illustrations for Bursts and Blasts.
• Added Line of Sight and Line of Effect rules from DDM2.
• Clarified Healing Surges, after Chris Sims (WotC Designer) post.
• Clarified what happens on a natural 20 during a death saving throw (activate Second Wind, if available) (FitzTheRuke)
• Clarified Warlock’s curse and Ranger’s Quarry to indicate the additional damage only applies to successful attacks. It is not ‘auto-damage’.
• Paladin’s Shielding Smite adds + Wis AC, instead of +Cha (if Shielding Smite is the renamed Safeguard Smite) (FireLance).
• Paladin’s Holy Strike does 1[W] + Str damage (bganon)
• Added additional text to Critical Hits to clarify extra damage (from High Crit weapons, for instance) is rolled, and all other damage die are maximized (Xorn).
• Added initiative calculation.
• Removed bonus language from the half-elf (Tira’s extra language is likely related to intelligence, not race?) (FitzTheRuke)
• Reduced Wizard’s trained skills by 1.
• Updated Neceros’ character sheets to Beta F.
• Added known class skills to class descriptions
• Changed references to base ability modifiers to be more consistent.
• Reverted calculations for defenses to a previous version to specifically include +1/2 character level (since ½ level is not added to ability modifiers).
• Added colors to powers (Dave Noonan's Blog 3.25.2008)
• Reorganized Actions, Movement, Injury, and Combat sections to more closely follow 3.5 PHB organization.
• Formatting: Changed font to Mentor (used in the PHB), narrowed margins, improved pagination for double-sided printing.
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Old 17th April 2008, 05:07 PM   #173 (permalink)
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Why'd you change Healing Word to Channel Divinity: Healing Word? That's not what it says on the DDXP Character Sheet.
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Old 17th April 2008, 05:10 PM   #174 (permalink)
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Quote:
Originally Posted by Green Knight
Why'd you change Healing Word to Channel Divinity: Healing Word? That's not what it says on the DDXP Character Sheet.
Cut-paste error, I will fix asap.
Thanks

Edit: Changed now. Since it was such a quick edit I didn't change the version number.

Last edited by Verys Arkon; 17th April 2008 at 05:17 PM..
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Old 17th April 2008, 09:25 PM   #175 (permalink)
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A few things

Cascade of Light (Cleric Daily) Attack: +4 vs. Will; This should be Wis vs. Will
Cascade of Light (Cleric Daily) Hit: "3[W] + Wis radiant damage, and the target gains vulnerability 5 to all your attacks (save ends)." This is not a weapon-based power and should be 3d8, not 3[W], as listed on the sample cleric's sheet.

That's all I have time to look at right now. I'll try to examine it more in detail later.
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Old 17th April 2008, 11:06 PM   #176 (permalink)
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Posted it on the news thread before I noticed this one, so just in case you don't see it:

The Dragonborn Summary stats don't match the Race entry stats. (+2 Wis vs +2 Cha)
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Old 17th April 2008, 11:47 PM   #177 (permalink)
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Most excellent and useful as always. Though, I do have a single suggestion. One of the "good habbits" that the 4e book writers tried to use was starting and entries (and not just the begining of chapters) at the beginning of pages, and ending it by the end of the two-page spread. For instance, you will see the Tiefling, Grick(?), Equipment and Gnolls all start on the top of the left page, and end some time on the page to the right. I was wondering if you would be so kind as to try to use a similar format, as I feel that it would make reading the PrRC in PDF form significantly easier.
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Old 18th April 2008, 02:30 AM   #178 (permalink)
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Printing problems

Is anyone else having problems printing this? I'm printing to a HP Color LaserJet 2605dn. I'm using Adobe Reader 8.

Starting on page 8, I get the error:
This document could not be printed.
<ok>

Followed by:
A drawing error occurred.
<ok>

It appears to choke on the Minor Action text (the red background). I've tried printing several pages.

------------
Oh, and hello everyone! I've been lurking for several weeks now, since the first PHB Lite was put up! It's a great work, and I'll be sure to share my gaming experiences with you!
===============================
Edit:
Ok, it's a driver problem. Just in case anyone else has this problem, I was using the HP's PostScript drivers when I had this problem. I have now installed their PCL6 drivers, and the problem is gone.

Last edited by Scalding; 18th April 2008 at 02:58 AM..
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Old 18th April 2008, 05:38 AM   #179 (permalink)
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There should be a 9 under daily powers at 9th level, on page 14 of the pdf.

http://www.wizards.com/default.asp?x=dnd/4ex/20080416a
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Old 18th April 2008, 05:26 PM   #180 (permalink)
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My InkJet both loves and hates you... so;

Since we're getting lot's of weekly updates from WotC, have you thought of publishing an updated version on a particular day? I'm sure you're going to add Monday's information, but should we wait until next weekend for your update before we print?

Thanks for the great work... saves looking around everywhere.


(ps go Flames... and Habs )
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