D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
I'm not seeing anything. EDIT: There it is -- huh. It has a sort of 70s vibe to me.
Yeah, it does, doesn't it? I think it's something about the combination of nasty-yellow-and-brown color scheme with the white outline and "raised letters" look.
If you think that free articles about stuff gamers usually like is meant to "force feed" us anything, then I seriously envision you hiding in an underground bunker with a tin foil hat, because now you're just being ridiculous.
__________________ Brain: Come Pinky! We must prepare for tomorrow night.
Pinky: Why? What are we going to do tomorrow night?
Brain: The same thing we do every night....TRY TO TAKE OVER THE WORLD!
Well, at least there *is* a "d20 system," not simply "D&D by Wizards." Which would lend some credence to the hope that there will be other games in the system, ala 3rd party publishers.
Personally I think its missing a half-circle of 5 pointed stars around it with that are coming from behind.
But yea.... ehhhhh. Bad 70's retro. I'll take Mongoose's original font for the Spinward Marches over that. (for the record, their current font is considerably better).
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Jon Brazer Enterprises- Bringing You the Future
Players, put faith in your Pathfinder character with Book of the Faithful: Power of Prayer available at DriveThruRPG.com.
Thats something I would expect to find on a pack of bubblegum, but not on RPG books.
__________________ Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts
Having a backstory is good. Using this backstory in game is better. And for that you need background skills.
4E, the game where you play HSMFOS
Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.
Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task
Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.
From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.