D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
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This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
__________________ Brain: Come Pinky! We must prepare for tomorrow night.
Pinky: Why? What are we going to do tomorrow night?
Brain: The same thing we do every night....TRY TO TAKE OVER THE WORLD!
Well, at least there *is* a "d20 system," not simply "D&D by Wizards." Which would lend some credence to the hope that there will be other games in the system, ala 3rd party publishers.
Personally I think its missing a half-circle of 5 pointed stars around it with that are coming from behind.
But yea.... ehhhhh. Bad 70's retro. I'll take Mongoose's original font for the Spinward Marches over that. (for the record, their current font is considerably better).
Thats something I would expect to find on a pack of bubblegum, but not on RPG books.
__________________ Everything about RPGs is subjective, so everything I say about them is my opinion and not hard facts
Having a backstory is good. Using this backstory in game is better. And for that you need background skills.
4E, the game where you play HSMFOS
Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.
Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task
Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.
From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
I agree. I've stared at it a bit, been hypnotized, and now think that I really like it. It's not flashy or anything, but cool in the same way an old DC logo is cool on an old comic. Not bad, but probably not going to be too popular. I like it though.
And since it's just a tiny little logo, I doubt it's going to "color" anything about any product it's on.