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Old 5th June 2008, 03:40 AM   #101 (permalink)
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Yeah, I was retarded (I got better!).

I had more than one version of the font on my desktop, but the font install only ever showed one, then installed the first one.

It's fixed. It rules. Thank you!
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Old 7th June 2008, 10:21 PM   #102 (permalink)
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Quote:
Originally Posted by Daelkyr
Well, It took a month of upheavel at work (and a night of insomnia), but I finally got D&D 4e Icons v3 finished. I reworked the key mapping to match locustus' recommendations. I also finished making dice that match what you'll find in the PHB and MM. Nice, round, and beautiful. Finally, I found that the MM uses a icon for staged poison and disease effects. So I kit bashed a set of those as well. Be advised that those two icons have NO spacing between them so they can be placed right next to each other like in the book.

Hope this helps the community crank out some stellar 4e goodness.



- Josh
I took the Liberty to add your font to my workcopy for my up-and-coming publications enjoy
Attached Files
File Type: zip 4E Monster Font.zip (148.0 KB, 97 views)

Last edited by jedrious; 8th June 2008 at 03:56 AM.. Reason: font had a couple of bugs in it, fixed them
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Old 7th June 2008, 11:14 PM   #103 (permalink)
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Is anyone working on icons for Close Burst or Area Wall? Those are the only missing pieces.
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Old 7th June 2008, 11:33 PM   #104 (permalink)
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@Irda Ranger,

What pages give an example of those icons being used? I can't remember seeing them before. I can guarantee, a v4 will take less time than v3 did.

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Old 7th June 2008, 11:41 PM   #105 (permalink)
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Quote:
Originally Posted by Daelkyr
@Irda Ranger,

What pages give an example of those icons being used? I can't remember seeing them before. I can guarantee, a v4 will take less time than v3 did.

- Josh
No pages. They don't exist (as icons), as far as I know. But they're the only commonly used Attack Types that don't have icons yet. If someone made them up we'd have a complete set.

I'd take a stab at it myself, but I have zero graphics experience, so it would take a long time and probably suck.

EDIT: In case it's not clear, is area blast, and is close burst. Close blast would probably similar to Area blast, and Area Wall would have to be a new graphic. Maybe just a square with some brickwork lines?
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Old 8th June 2008, 12:05 AM   #106 (permalink)
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Hmmm, I'd probably do close blast by taking out the direction arrow (->) in the area blast so it would have six out going points on a Close Blast. I have no idea yet about a Area Wall effect. We'll have to see what pops up.

On an unrelated note, has anyone had any troubles with v3 of the font? I tried to make sure everything spaced correctly and that the special spacing with the arrow boxes worked well.

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Old 8th June 2008, 04:40 AM   #107 (permalink)
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Daelkyr I love the font (use it a good bit) but the dice won't do right for me at any size less than 18. Anyone know what might cause this?

Jedrious, your font is great too, but I can't find all of the icons. Have I missed a font map somewhere?
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Old 8th June 2008, 07:42 AM   #108 (permalink)
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Quote:
Originally Posted by VBMEW-01
Daelkyr I love the font (use it a good bit) but the dice won't do right for me at any size less than 18. Anyone know what might cause this?

Jedrious, your font is great too, but I can't find all of the icons. Have I missed a font map somewhere?
I edited my post and uploaded an updated font file, there were several of the icons not appearing even in Insert Symbol so I remapped the missing ones, try reinstalling with the new one and tell me if any more are missing
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Old 8th June 2008, 11:20 AM   #109 (permalink)
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Quote:
Originally Posted by Morrus
To make it a little easier to write 4E stat blocks and the like, I've added some new smilies to our list:
I was curious about these, so i went and skimmed the new MM to figure it out, and i'm lost. How is "Recharge " easier to read than "Recharge 6"? More importantly, as near as i can tell it's always a contiguous range, ending at 6, so the one possible advantage of using icons (listing specific values on the die, as opposed to just a range) isn't relevant. I'm *really* not seeing how "Recharge " is easier/quicker to read than "Recharge 3-6". Especially since all the little die icons are sorta same-looking (by their very nature), meaning it's probably just as quick for your brain to notice there are 4 of them on the page, as to actually see that the results 3 through 6 are represented. And they don't even aid in quickly finding such powers, because they're not printed in glorious 2-color offset (like the smilies here), but just plain old black-on-background text, so they blend right in with the rest of the text. Anybody actually think that WotC is improving readability/referenceability by using these icons?

I'm not particularly sold on the icons for attack types, either--but i have a very verbal brain. So i can probably pick out the word "melee" in bold at the beginning of a paragraph, even in a page full of text, just as fast as i can pick out all instances of icons, and then identify which are swords and which are something else. Especially with the extreme visual similarity (to my brain) of the close and ranged icons. But i understand that a lot of people are visually-oriented, so the icons are probably quicker to pick out for many, than a bunch of same-length words.

I wouldn't've thought that applied to the dice icons, as they're just number stand-ins--are they easier to read than actual numbers, for the visually-oriented? Also, the dice icons are in the middle of blocks of text--a large part of the added referenceability of the attack-type icons is them sitting on the margin outside of their paragraph.
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Old 8th June 2008, 12:50 PM   #110 (permalink)
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Quote:
Originally Posted by woodelf
I was curious about these, so i went and skimmed the new MM to figure it out, and i'm lost. How is "Recharge " easier to read than "Recharge 6"? More importantly, as near as i can tell it's always a contiguous range, ending at 6, so the one possible advantage of using icons (listing specific values on the die, as opposed to just a range) isn't relevant. I'm *really* not seeing how "Recharge " is easier/quicker to read than "Recharge 3-6". Especially since all the little die icons are sorta same-looking (by their very nature), meaning it's probably just as quick for your brain to notice there are 4 of them on the page, as to actually see that the results 3 through 6 are represented. And they don't even aid in quickly finding such powers, because they're not printed in glorious 2-color offset (like the smilies here), but just plain old black-on-background text, so they blend right in with the rest of the text. Anybody actually think that WotC is improving readability/referenceability by using these icons?

I'm not particularly sold on the icons for attack types, either--but i have a very verbal brain. So i can probably pick out the word "melee" in bold at the beginning of a paragraph, even in a page full of text, just as fast as i can pick out all instances of icons, and then identify which are swords and which are something else. Especially with the extreme visual similarity (to my brain) of the close and ranged icons. But i understand that a lot of people are visually-oriented, so the icons are probably quicker to pick out for many, than a bunch of same-length words.

I wouldn't've thought that applied to the dice icons, as they're just number stand-ins--are they easier to read than actual numbers, for the visually-oriented? Also, the dice icons are in the middle of blocks of text--a large part of the added referenceability of the attack-type icons is them sitting on the margin outside of their paragraph.
The attack icons are there for ease of reference, school statistics show that a large majority of learners are hybrid learners, verbal learning and visual association with varying degrees of deviation between which one is more useful, less than 10% of the population are in the extremes of being only verbal or visual, and a large chunk of those numbers are actually illiterate, therefore making statistic blocks appeal to those 90% that are hybrid (especially considering that it's an inconvenience at best for illiterate players to actually play).

Also on the recharge powers, the text on recharging specifically states that the die roll must MATCH a number listed as oppossed to being that number or higher, making all six number dice necessary
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Old 8th June 2008, 01:08 PM   #111 (permalink)
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To add on to what Jedrious said, it's possible to create an ability that has: Recharge 1 6 or Recharge 2 5. Any combination of dice you want. Also, if you have multiple abilities on the monster, they don't all recharge on a six. They only recharge when their number comes up.
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Old 8th June 2008, 01:35 PM   #112 (permalink)
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Quote:
Originally Posted by Irda Ranger
EDIT: In case it's not clear, is area blast, and is close burst. Close blast would probably similar to Area blast, and Area Wall would have to be a new graphic. Maybe just a square with some brickwork lines?
I think you're confusing burst and blast there - AFAIK, there's no such thing as an area blast. But anyway, in both the MM and D&DM, the icon is used both for bursts and walls, and the icon is used both for bursts and blasts. For example:

Atropos burst (standard; encounter; recharges when a living creature drops to 0 hit points within the atropal's aura) * Necrotic
Close burst 5; +27 vs Reflex; 4d8+5 necrotic damage, and the target loses 1 healing surge. The atropal gains 1 action point if it hits any targets with atropus burst

Terror gaze (minor; at-will) * Fear
Close blast 3; +24 vs Will; Target is immobilized (save ends).

And I don't think there are any monsters with non-burst area attacks in the MM.
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Old 8th June 2008, 02:16 PM   #113 (permalink)
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The use of the close or area icon is merely there to aid with knowing if an attack creates an OA.
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Old 9th June 2008, 01:57 AM   #114 (permalink)
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Brilliant josh. These are very helpful for those of us writing stuff

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Old 9th June 2008, 03:07 PM   #115 (permalink)
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Quote:
Originally Posted by Staffan
But anyway, in both the MM and D&DM, the icon is used both for bursts and walls, and the icon is used both for bursts and blasts.
That's a bug, not a feature.

Quote:
Originally Posted by Staffan
And I don't think there are any monsters with non-burst area attacks in the MM.
This is relevant to PC power cards / character sheets how?
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Old 12th June 2008, 02:19 AM   #116 (permalink)
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Quote:
Originally Posted by Daelkyr
Well, It took a month of upheavel at work (and a night of insomnia), but I finally got D&D 4e Icons v3 finished. I reworked the key mapping to match locustus' recommendations. I also finished making dice that match what you'll find in the PHB and MM. Nice, round, and beautiful. Finally, I found that the MM uses a icon for staged poison and disease effects. So I kit bashed a set of those as well. Be advised that those two icons have NO spacing between them so they can be placed right next to each other like in the book.

Hope this helps the community crank out some stellar 4e goodness.



- Josh
What do I have to do to use them in word files and such (computer illiterate)? Thanks.
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Old 12th June 2008, 02:38 AM   #117 (permalink)
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If your using Windows, open My Computer --> WINDOWS --> Fonts. Then simply take your unzipped font and drag-n-drop into the Fonts folder and watch it update. Then you should be able to locate it in your fonts folder/drop list in word programs.

(If you already downloaded my v2 font, than delete it from the Fonts folder first or else you will get an error.)

- Josh
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Old 12th June 2008, 06:45 AM   #118 (permalink)
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encoded Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Daelkyr
Well, It took a month of upheavel at work (and a night of insomnia), but I finally got D&D 4e Icons v3 finished. I reworked the key mapping to match locustus' recommendations. I also finished making dice that match what you'll find in the PHB and MM. Nice, round, and beautiful. Finally, I found that the MM uses a icon for staged poison and disease effects. So I kit bashed a set of those as well. Be advised that those two icons have NO spacing between them so they can be placed right next to each other like in the book.

Hope this helps the community crank out some stellar 4e goodness.



- Josh
Awesome work, thanks!

I've generated some pretty good quality SVGs of melee, ranged, close, area, melee basic, and ranged basic... Hit me with a PM if those would be useful for you in your font work (I have no idea what goes into making a font.)

Or you know, just in case you want a really big red ranged basic icon.



e.

Last edited by encoded; 12th June 2008 at 07:06 AM..
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Old 15th June 2008, 12:46 AM   #119 (permalink)
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Using what you guys created, I built this monster format template. Simply type over the text and numbers with new information to replicate the same appearance as in the MM.

I also created this alternate Gnoll Brute (Leader), to go along with the one in the MM (the Gnoll Demonic Scourge).

Enjoy!

P.S. Thanks all for the wonderful work on the icons, splendid!
Attached Files
File Type: doc Monster Template.doc (30.5 KB, 72 views)
File Type: doc Gnoll Gnasher.doc (30.5 KB, 41 views)
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Old 15th June 2008, 02:49 AM   #120 (permalink)
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Quote:
Originally Posted by Pennarin
Using what you guys created, I built this monster format template. Simply type over the text and numbers with new information to replicate the same appearance as in the MM.

I also created this alternate Gnoll Brute (Leader), to go along with the one in the MM (the Gnoll Demonic Scourge).

Enjoy!

P.S. Thanks all for the wonderful work on the icons, splendid!
Excelent implementation Pennarin
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