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Old 6th January 2009, 06:43 AM   #261 (permalink)
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Has anyone playtested barbarians yet? On paper it looks like they're going to do way too much damage. Or perhaps I just got an initial bad taste in my mouth when I saw 9[W] under their base power.

Anyone with actual playtime under their belt that can comment?
Playing a level 3 Barbarian here. So far, my damage output is very spikey. I'll have rounds where I just hit something with my hammer and do fairly minor damage, and then ones where I one-shot a skirmisher with Avalanche Strike, and then charge another, crit, and hit it again. According to my DM, it seems to balance out. I should compare with the warlock next session.

I am very, very tough, though. I have a shield of temp HP near-constantly, and I've so far never even used half my surges in a day. (Although my DM doesn't seem to attack me much, for some reason.)

EDIT: Forgot to mention, I feel really, really awesome with him. Totally apart from damage output, he's just simply fun to play. Whacking monsters with a Mordenkrad never gets old.
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Old 7th January 2009, 02:58 AM   #262 (permalink)
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Originally Posted by yesnomu View Post
Playing a level 3 Barbarian here. So far, my damage output is very spikey. I'll have rounds where I just hit something with my hammer and do fairly minor damage, and then ones where I one-shot a skirmisher with Avalanche Strike, and then charge another, crit, and hit it again. According to my DM, it seems to balance out. I should compare with the warlock next session.

I am very, very tough, though. I have a shield of temp HP near-constantly, and I've so far never even used half my surges in a day. (Although my DM doesn't seem to attack me much, for some reason.)

EDIT: Forgot to mention, I feel really, really awesome with him. Totally apart from damage output, he's just simply fun to play. Whacking monsters with a Mordenkrad never gets old.
Anymore info you can give me after you get some additional play time in would be really appreciated. If you have the time, or remember, feel free to pm/email me any comparisons you're able to draw from more playtime. Keep in mind, though, with your comparisons against the warlock, that they're currently considered slightly weaker than the other strikers.
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Old 7th January 2009, 05:34 AM   #263 (permalink)
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Anymore info you can give me after you get some additional play time in would be really appreciated. If you have the time, or remember, feel free to pm/email me any comparisons you're able to draw from more playtime. Keep in mind, though, with your comparisons against the warlock, that they're currently considered slightly weaker than the other strikers.
People are discussing the barbarian playtest class over in this
How's the barbarian beta working out?
thread.

You may want to look there for more feedback and discussion on that topic.
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Old 26th January 2009, 07:09 AM   #264 (permalink)
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Updated the Sorcerer info with a link to the D&D Insider preview, and removed this:
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It appears the Sorcerer will be an Arcane Controller. Rich Baker mentions thinking hard about "how it could occupy the same role and power source as the wizard but be a different class" (source), and Christopher Perkins mentions Sorcerer as a possibility for members of the Arcane Caste, along with Wizard and Warlock (source).

Significant info on the Sorcerer here. Sorcerers will get flying a little faster than wizards do (source).
Rich Baker noted when talking about the Sorcerer that things could change in process - apparently they did, since this early info doesn't seem to have much in common with the previewed class.
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Old 7th February 2009, 02:32 AM   #265 (permalink)
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There is an article that mentions that Half Orcs make better fighters and rogues than barbarians, implying they have a racial bonus to dex.

Also, the same article talks about their origin story, and completes the gnome race for players. (minus feats).
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Old 9th February 2009, 07:21 AM   #266 (permalink)
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There is an article that mentions that Half Orcs make better fighters and rogues than barbarians, implying they have a racial bonus to dex.

Also, the same article talks about their origin story, and completes the gnome race for players. (minus feats).
For some reason, I always thought Half-Orcs would be +Str/+Dex.
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Old 10th February 2009, 12:02 AM   #267 (permalink)
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I originally thought the Half-Orcs would be STR/WIS, but I'm now pretty sure they're STR/DEX. it's a missing combination, only the Bugbear has that combination, and it's a good option.
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Old 13th February 2009, 02:36 PM   #268 (permalink)
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The half-orc sheet from D&DXP indicates both Dex and Wis as possible options... and both funtion well to the race concept... seems we will have to wait to settle this doubt.
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Old 13th February 2009, 03:00 PM   #269 (permalink)
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There is an article that mentions that Half Orcs make better fighters and rogues than barbarians, implying they have a racial bonus to dex.

Also, the same article talks about their origin story, and completes the gnome race for players. (minus feats).
Link to the article?
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Old 14th February 2009, 02:04 AM   #270 (permalink)
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New Monk info is in the latest (and last) DDI update from wednesday - namely that there'll be a preview in May and it's confirmed in PHB3
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Old 14th February 2009, 02:17 AM   #271 (permalink)
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Link to the article?
Design & Development: The Gnome, the Bad, & the Ugly
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Old 17th May 2009, 04:15 PM   #272 (permalink)
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Old 19th May 2009, 04:52 AM   #273 (permalink)
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This Thread is abandoned?
Well, there was a long period with no info between the PHB2 release and the Monk preview.
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Old 20th May 2009, 08:15 AM   #274 (permalink)
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Offical Cover is Up at WOTC for PHBIII

So does anybody have any clear ideas yet on what will be in the PHB3?

The cover says Psionic, Divine, and Primal...so major clues there.

The cover shows a Gith (Zerai Monk probably) PC and a Minotaur PC (Yeah!).

The Monk preview is up too and it looks like it is the first "psionic" class too. (They focus their will through their bodies...which actually makes sense to me!)

I'm guessing races in the book will be Minotaurs, Ogres (1/2 ogres?) Gith (Both), Gnolls, Goblinoids, maybe Elans or other psionic race,,,(Half-Giants would be cool, but I doubt it after the goliaths were added in the PHB2)

Anybody know anything else that is definate yet?

WOTC Page:

D&D Insider Announcement
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Old 20th May 2009, 10:44 AM   #275 (permalink)
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What we know for Certain:

* Races:
-- Eberron: Shifters have already been covered. That leaves Changelings/Doppelgangers, Kalashtar and Warforged. If we take the FRPG/PH2 as guidelines, 2 of these will end in the EPG and 1 in PH3. {Edit: Since the Warforged were already done in a Dragon article, I would be willing to be it is the one that goes PH3 with Changelings and Kalashtar being the EPG equivalents to the Genasi and Drow in FRPG.}
-- PH3: From the cover art we know - Minotaur and Gith (probably both Githzerai and Githyani in the same format the Shifter was done)

* Classes:
-- PH3 Power Sources: Psionic, Divine, Primal
-- PH3 = Monk - Psionic Striker (the cover Gith is definitely a monk)
-- EPG = Artificer - Arcane Leader (from the cover art of PH3, I'd almost be willing to say it looks like the minotaur is an artificer with the magical glowing runes on his gear, but more likely its a representation of one of the new primal classes)


Opinions:
First off I am not really happy to see Divine and Primal on the list. I would rather there have been a second new power source, and perhaps a new Martial class.

We currently have the following class breakdowns by Power Source:

* 5 Arcane (Controller, Defender, Leader, 2x Striker) and will be gaining another Arcane Leader with the Artificer taking it to 6 Arcane classes.

* 4 Divine (Controller, Defender, Leader, Striker)

* 4 Martial (Defender, Leader, 2x Striker)

* 4 Primal (Controller, Defender, Leader, Striker)


Each Handbook has had 8 classes, so we can assume PH3 will have 8 classes, with 4 being the "New" Psionic power source (one for each Role the way they did Primal). This will likely mean 2 more Primal and 2 More Divine classes making the class power source distribution:
* 6 Arcane
* 6 Divine
* 4 Martial
* 6 Primal
* 4 Psionic

Does this mean PHB 4 will have 4 New Power Source classes, 2 Martial and 2 Psionic?
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Old 20th May 2009, 10:24 PM   #276 (permalink)
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Gith (probably both Githzerai and Githyani in the same format the Shifter was done)
I'm pretty sure they'll get separate entries. Unlike the shifter variants, they are actually different races with different racial abilities.
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Each Handbook has had 8 classes, so we can assume PH3 will have 8 classes, with 4 being the "New" Psionic power source (one for each Role the way they did Primal). This will likely mean 2 more Primal and 2 More Divine classes making the class power source distribution:
* 6 Arcane
* 6 Divine
* 4 Martial
* 6 Primal
* 4 Psionic

Does this mean PHB 4 will have 4 New Power Source classes, 2 Martial and 2 Psionic?
Assuming the subtitle is correct, that would be my guess, too. If we further assume the new setting will be Darksun, I could imagine the Templar being one of the new divine classes. Then again templars weren't really different from standard clerics in 2E. The Darksun clerics and druids deviated from the standard classes a lot more (and don't get me started on Darksun bards!).
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Old 7th August 2009, 06:52 PM   #277 (permalink)
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Anyone noticed the Seeker class referency in the Githzerai article this month?!
Any bets? Psionic Defender or Leader?
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Old 7th August 2009, 07:52 PM   #278 (permalink)
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How about the much wondered about Martial Controller
or maybe a martial class with avenger like precision all over it.
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Old 7th August 2009, 08:30 PM   #279 (permalink)
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How about the much wondered about Martial Controller
or maybe a martial class with avenger like precision all over it.
The Fighter is, more or less, already a Martial Controller.

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Old 7th August 2009, 08:50 PM   #280 (permalink)
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Handwaving the controller "definitions" are we... I thought the fighter was just extremely difficult terrain with the tack warlord being the one who created it.
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