D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
If a character is proficient with a longsword, do they get +3 on their attacks with it?
Sir, yes sir. Different weapons have different proficiency bonuses. I'd say about 2/3rds get +2 when you're proficient and 1/3rd get +3. I can see no rhyme or reason as to the distinction.
For instance, Longsword is +3, 1d8 damage and costs 15 gp with Versatile (+1 damage if wielded 2-handed). A Scimitar only gets +2 with the same damage but only 10 gp, but also has the "High Crit" ability (deals another 1[W] when you crit with it at Heroic)
2) What's the fourth Paladin At-Will Power (We'v seen Bolstering Strike, Holy Strike, and Valint Strike. So what's the fourth and what does it do)?
Enfeebling Strike. 1w+Cha and if the target is marked, it takes -2 to attacks until end of turn.
Quote:
3) What stat bonuses do PC Orcs get?
+2 Str/Con
+2 to speed on a charge.
Can use warrior's surge (attack and use a healing usrge).
Quote:
4) What stat bonuses do PC Hobgoblins gets (assuming they have a PC writeup in the MM)?
+2 Con/Cha
+2 Athletics/History
+2 Init
Hobgoblin resiliance (You get to make an immediate saving throw against an effect).
Quote:
5) What stat bonuses do PC Kobolds get?
+2 Dex/Con
+2 Stealth/Thievery
+2 vs traps
Can use Shifty (Shift on a minor).
Quote:
6) We've seen Utility Powers that're Daily, and others that're Encounter. Are there any that're At-Will? If so, mind posting a few examples?
Fleeting Ghost Rogue Utility LVL2; You can move and make a stealth check, not taking the normal penalty for moving and making a stealth check.
Great Leap Utility Rogue LVL 2; you can make a long or high jump as though you had a running start.
Chameleon Utility Rogue LVL 6; Make a stealth check. You're invisible to someone who has a clear line of sight to you, if you are hidden and then lose cover.
I have a question concerning the multiclass feats, If you already have say religion as a trained skill and you MC into a cleric, do you get no benefit from the skill training?
Sir, yes sir. Different weapons have different proficiency bonuses. I'd say about 2/3rds get +2 when you're proficient and 1/3rd get +3. I can see no rhyme or reason as to the distinction.
For instance, Longsword is +3, 1d8 damage and costs 15 gp with Versatile (+1 damage if wielded 2-handed). A Scimitar only gets +2 with the same damage but only 10 gp, but also has the "High Crit" ability (deals another 1[W] when you crit with it at Heroic)
Actually having seen the weapon list, there does seem to be a fairly clear rhyme or reason to it. Weapons in a particular category and size (ie one handed martial) seem to have a base damage dice and one special ability. That special ability can be +1 more to prof, 1 hiigher damage die, or something like high crit. versatile doesn't "cost" anything.
So one handed weapons have a base of d8. An actual one handed weapon can be +3 prof, d8 damage (longsword), +2 prof, d10 damage (battleaxe) or +2 prof d8 damage and high crit (scimitar).
If it would not be too much trouble, I would be interested to know whether clerics have powers that utilize charisma, and what sort of powers warlords have that do not require strength and a melee attack.
Also, unless I missed it, I too would appreciate knowing what intelligence can give you other than a bonus to reflex defense.
__________________ -Kaodi
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.
-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.
So, we've seen how custom templates work, but how do the class templates work exactly. I'm assuming you just give the monster a handful of the class powers appropriate to its levels, but some details would be nice. Thanks!
hey guys... if you would be so kind as tolet me know about Shadar-kai, they have been a fav of mine since fiend folio, and the new fluff sounds great, are they playable, and if so what are the adjustments and special power???
thanks in advance for any and all info, you guys rock for shareing
Two-handed weapon, 2d4 base damage, considered to be a Heavy Blade and a Polearm, grants Reach. It's one of the weaker 2-handed Military weapons damage-wise, but it's got style.
Thank you, sir
I have like glaives. I think they're elegant, and I'm glad they've got some "style" now.
I have a question concerning the multiclass feats, If you already have say religion as a trained skill and you MC into a cleric, do you get no benefit from the skill training?
Nope.
Cleric, Wizard, and Rogue force you to train in a specific skill.
hey guys... if you would be so kind as tolet me know about Shadar-kai, they have been a fav of mine since fiend folio, and the new fluff sounds great, are they playable, and if so what are the adjustments and special power???
thanks in advance for any and all info, you guys rock for shareing
+2 Dex/Int
+2 Acrobatics/Stealth
+1 Fort defense
Shadow Jaunt; move action, teleport 3, become insubstantial until the start of your next turn.
Thanks a bunch, Rechan. Noticed you didn't answer question #1, though. I take it that there is no Bastard Sword in 4E, then?
I belive that earlier today I read somewhere (sorry lots of leaks not alot of memery for where each came from) that it was a supioror versitle D10 +3 prof Sword
Cleric, Wizard, and Rogue force you to train in a specific skill.
Can you retrain to re-select the trained skills you already had to compensate for this? Specifically, can retraining affect the trained skills you selected at character creation?
If it would not be too much trouble, I would be interested to know whether clerics have powers that utilize charisma
A few, as I glance over them quickly. Charisma is mainly a little bonus effect.
Sacred Flame for instance gives temp HP to an ally equal to your charisma+ 1/2 level. Divine Aid (utility) lets an ally make a saving throw with your charisma bonus. Command (among other effects) lets you slide a target 3+Cha. Bastian of Health lets you add Cha to a healing surge.
Clerics either have str focused abilities or Wisdom focused abilities.
Quote:
and what sort of powers warlords have that do not require strength and a melee attack.
Outside of Utility powers? I only see Commander's Strike has an ally make a basic attack.
Quote:
Also, unless I missed it, I too would appreciate knowing what intelligence can give you other than a bonus to reflex defense.
If you're in light armor, Int contributes to AC.
Last edited by Rechan; 28th May 2008 at 05:56 AM..