D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.
-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.
Can you retrain to re-select the trained skills you already had to compensate for this? Specifically, can retraining affect the trained skills you selected at character creation?
You can retrain a class skill for another. You can't if it is a pre-requisit for a feat, power, or any other attribute, or if it's pre-determined for your class (arcana for wizards). If you pick a skill your class gives you an option (like a ranger who has nature or dungeoneering) and you want to retrain one of those two, you have to pick the other (I.e. ranger with nature can't retrain nature for perception, it'd have to be dungeoneering).
Forgive me if this has already been posted or is a violation of some copyright thing, but here are the first set of feats from the PHB. (Goodness it took a long time to format it and make it look nice...)
Heroic Tier Feats
Name [Prerequisites]: Benefit Action Surge [Human]: +3 to attacks when you spend an action point Agile Hunter [Dex 15, ranger, Hunter’s Quarry class feature]: Shift as a free action after scoring a critical hit Alertness [none]: No combat advantage when surprised, +2 to Perception Armor of Bahamut [Channel Divinity class feature, must worship Bahamut]: Use Channel Divinity to invoke armor of Bahamut Armor Proficiency (Chainmail) [Str 13, Con 13, training with leather or hide armor]: Training with chainmail armor Armor Proficiency (Leather) [none]: Training with leather armor Armor Proficiency (Hide) [Str 13, Con 13, training with leather armor]: Training with hide armor Armor Proficiency (Plate) [Str 15, Con 15, training with scale armor]: Training with plate armor Armor Proficiency (Scale) [Str 13, Con 13, training with chainmail]: Training with scale armor Astral Fire [Dex 13, Cha 13]: +1 damage with fire or radiant power Avandra’s Rescue [Channel Divinity class feature, must worship Avandra]: Use Channel Divinity to invoke Avandra’s rescue Backstabber [Rogue, Sneak Attack class feature]: Sneak Attack dice increase to d8s Blade Opportunist [Str 13, Dex 13]: +2 to opportunity attacks with heavy blade or light blade Burning Blizzard [Int 13, Wis 13]: +1 damage with acid or cold power Combat Reflexes [Dex 13]: +1 to opportunity attacks Corellon’s Grace [Channel Divinity class feature, must worship Corellon]: Use Channel Divinity to invoke Corellon’s grace Dark Fury [Con 13, Wis 13]: +1 damage with necrotic or psychic power Defensive Mobility [none]: +2 to AC against opportunity attacks Distracting Shield [Wis 15, fighter, Combat Challenge class feature]: Target hit by opportunity attack takes –2 to attack rolls Dodge Giants [Dwarf]: +1 to AC and Reflex against attacks of Large or larger foes Dragonborn Frenzy [Dragonborn]: +2 damage when bloodied Dragonborn Senses [Dragonborn]: Low-light vision, +1 to Perception Durable [none]: Increase number of healing surges by 2 Dwarven Weapon Training [Dwarf]: +2 damage and proficiency with axes and hammers Eladrin Soldier [Eladrin]: +2 damage and proficiency with longswords and spears Elven Precision [Elf]: +2 to reroll with elven accuracy Enlarged Dragon Breath [Dragonborn, dragon breath racial power]: Dragon breath becomes blast 5 Escape Artist [Trained in Acrobatics]: Escape a grab as minor action, +2 to Acrobatics Expanded Spellbook [Wis 13, wizard]: Add additional daily spell to spellbook Far Shot [Dex 13]: Increase projectile weapon range by 5 squares Far Throw [Str 13]: Increase thrown weapon range by 2 squares Fast Runner [Con 13]: +2 to speed when you charge or run Ferocious Rebuke [Tiefling, infernal wrath racial power]: Push 1 square with infernal wrath Group Insight [Half-Elf]: Grant allies +1 to Insight and initiative Halfling Agility [Halfling, second chance racial power]: Attacker takes a –2 penalty with second chance reroll Harmony of Erathis [Channel Divinity class feature, must worship Erathis]: Use Channel Divinity to invoke harmony of Erathis Healing Hands [Paladin, lay on hands power]: Add Cha modifier to damage healed with lay on hands Hellfire Blood [Tiefling]: +1 attack and damage with fire and fear powers Human Perseverance [Human] +1 to saving throws Improved Dark One’s Blessing [Con 15, warlock, infernal pact]: Pact boon grants 3 additional temporary hit points Improved Fate of the Void [Con 13 or Cha 13, warlock, star pact]: Pact boon grants additional +1 bonus to die roll Improved Initiative [none]: +4 to initiative checks Improved Misty Step [Int 13, warlock, fey pact Pact boon grants additional 2 squares of teleport Inspired Recovery [Warlord, Inspiring Presence class feature]: Grant ally saving throw with Cha modifier bonus Ioun’s Poise [Channel Divinity class feature, must worship Ioun]: Use Channel Divinity to invoke Ioun’s poise Jack of All Trades [Int 13]: +2 to untrained skill checks Kord’s Favor [Channel Divinity class feature, must worship Kord]: Use Channel Divinity to invoke Kord’s favor Lethal Hunter [Ranger, Hunter’s Quarry class feature]: Hunter’s Quarry damage dice increase to d8s Light Step [Elf]: Add to overland speed of group, +1 to Acrobatics and Stealth Linguist [Int 13]: Learn three new languages Long Jumper [Trained in Athletics]: Make standing jumps as if from a running start, +1 to Athletics Lost in the Crowd [Halfling]: +2 to AC when adjacent to at least two larger enemies Melora’s Tide [Channel Divinity class feature, must worship Melora]: Use Channel Divinity to invoke Melora’s tide Moradin’s Resolve [Channel Divinity class feature, must worship Moradin]: Use Channel Divinity to invoke Moradin’s resolve Mounted Combat [none]: Gain access to the special abilities of your mount Nimble Blade [Dex 15]: +1 to attacks with light blade and combat advantage Pelor’s Radiance [Channel Divinity class feature, must worship Pelor]: Use Channel Divinity to invoke Pelor’s radiance Potent Challenge [Con 15, fighter, Combat Challenge class feature]: Add Con modifier damage to target hit with opportunity attack Power Attack [Str 15]: +2 damage for –2 to attack Powerful Charge [Str 13]: +2 damage, +2 to bull rush on a charge Precise Hunter [Wis 15, ranger, Hunter’s Quarry class feature]: Allies gain +1 attack against target hit by critical hit Press the Advantage [Cha 15, rogue]: Retain combat advantage with a critical hit Quick Draw [Dex 13]: Draw a weapon with attack action, +2 to initiative Raging Storm [Con 13, Dex 13]: +1 damage with lightning or thunder power Raven Queen’s Blessing [Channel Divinity class feature, must worship the Raven Queen]: Use Channel Divinity to invoke Raven Queen’s blessing Ritual Caster [Trained in Arcana or Religion]: Master and perform rituals Sehanine’s Reversal [Channel Divinity class feature, must worship Sehanine]: Use Channel Divinity to invoke Sehanine’s reversal Shield Proficiency (Heavy) [Str 15, Shield Proficiency (Light)]: Proficiency with heavy shields Shield Proficiency (Light) [Str 13]: Proficiency with light shields Shield Push [Fighter, Combat Challenge class feature]: Push 1 square to target hit by Combat Challenge attack Skill Focus [Training in chosen skill]: +3 to checks with chosen skill Skill Training [none]: Gain training in one skill Sure Climber [Trained in Athletics]: Climb at normal speed on any surface, +1 to Athletics Surprise Knockdown [Str 15, rogue]: Knock target prone with critical hit Tactical Assault [Warlord, Tactical Presence class feature]: Ally gains bonus to damage equal to your Int modifier Toughness [none]: Gain 5 additional hit points per tier Two-Weapon Defense [Dex 13, Two-Weapon Fighting]: +1 to AC and Reflex while holding a weapon in each hand Two-Weapon Fighting [Dex 13]: +1 damage while holding a melee weapon in each hand Weapon Focus [none]: +1 damage with chosen weapon group Weapon Proficiency [none]: Gain proficiency with the weapon of your choice Wintertouched [none]: Gain combat advantage against foe vulnerable to cold
As someone else who has got the books (thus why not here all day, already been making up characters (best way for me to learn, already made up a couple)) I too shall be happy to ask questions...
Though, since been away all day, what kind of limitations have been said on giving out info?
As someone else who has got the books (thus why not here all day, already been making up characters (best way for me to learn, already made up a couple)) I too shall be happy to ask questions...
Though, since been away all day, what kind of limitations have been said on giving out info?
Basicaly small snippets and excerpts are alright, but large word for word reproductions of rules are best avoided.
Though, since been away all day, what kind of limitations have been said on giving out info?
No solid rules, just the overall "Don't violate copyright". Huge chunks of text copied out of the rulebooks is a no-no. Giving out information (as long as you're not under an NDA) is fine but don't copy the text verbatim. Read it, summarize it, and then post the summary.
As someone else who has got the books (thus why not here all day, already been making up characters (best way for me to learn, already made up a couple)) I too shall be happy to ask questions...
Though, since been away all day, what kind of limitations have been said on giving out info?
No posting whole powers or whole paragraphs textually, for example. Small snippets and talking about them and what they mean to the game is sure fine. I am sure listing them without too much details is reasonable too (personal opinion).
(recap from what I have seen the mods post)
__________________ May your blood, err I mean coffee, spill with honor --Vempyre
Cool, thanks. Well then who wants some questions answered in summarized form :P
I am still working my way through the book (it has been unfortunately a hectic day) so I apologize ahead of time for delays.
I mentioned this before, but I think it got lost. What can you tell us about polymorph? Someone said it is a ritual. Is there a list of specific monsters you can 'morph into, or anything in the MM? Do you get all their stats/powers/abilities, or just some of them?
Well it seems like from what I have seen Polymorph is more a Keyword for a variety of things, soo... Turning into a shadow for example or growing leathery wings (so far for powers in PHB only seen them as Warlock).
Just to start off though, in the MM, in the Glossary (which I adore). They have Polymorph keyword, with Change Shape essentially, things like type and size is dependent on the creature's entry (monster power).
You can basically turn into whatever thing the power tells you too (in most it is your basic medium humanoid). If it is a specific person you have to roll Insight vs. Bluff (+20) if your trying to not be found out by someone that knows that person.
So yeah it seems to be very specific to the power and it is more simply a keyword, and change shape seems to be the most common (in the MM).
I haven't read much of the DMG yet, so dunno there.
I know this is an odd thing to be interested in, but what kind of world-building stuff is stated or implied? Game-world economics? DMG stuff on the political and social structures of the world? How hard they are to mess with using skill challenges, etc.? Anything someone with the book cares to toss up will be greatly appreciated.
Thanks, guys.
Also: Are there still trained-only uses for skills? And is weird stuff like making a Heal check to burn your life energy in an attempt to counteract a necromantic ritual part of the canon? (See the optional web-supplement for KotS. Seriously.) If you've had time to at least skim the skill challenges, what's the most awesome thing you can do using only skills, anywhere from heroic to epic? Talk your way into owning a kingdom? Seduce a goddess? Break down mountains with a sledgehammer and elbowgrease?
Furthermore: How about these astraljammers? They in there? Any rules attached?