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Everyone will find these question so silly, but I'm curious.
Are Spiked Gauntlets (and Gauntlets) in the weapons list?
If yes, (and if it can be told) what damage do they do, and do they have any special ability?
and
Are SHIELDS also weapons (as in, is there a damage listed for Shield Bash?)
Thanks!
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Warlord is the same. You have Int-based powers and Cha-based powers.
Cleric is also the same. Str or Wisdom based.
Rogue is Str or Cha (with dex tossed in there too).
Not quite, from what I've seen so far.
- Ranger chooses one of two primary abilities (Str and Dex), and has one secondary ability (Wis).
- Warlock chooses one or both of two primary abilities (Con and Cha), and has one secondary ability (Int).
- Paladin has at least one primary ability, but having good scores in both (Str and Cha) gives you more options. One secondary (Wis).
- Warlord and Rogue have one definite primary (Str/Dex, respectively) and choose one of two secondaries (Int and Cha/Str and Cha, respectively).
- Cleric has one definite primary (Wis) and may or may not have a second primary (Str). One secondary (Cha).
- I'm still not sure how wizards and fighters play out.
Interesting that the MAD dynamic seems to be different for every class, except for rogue and warlord, and maybe wizard.
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I'm addicted and the books aren't even officially out! Would someone please give enough information to run a warlock to 3rd level for Keep on the Shadowfell?
2nd level Utility power
3rd level power(s)
I am using the Fey Pact rules from DDXP since that is all that has been released for the Warlock as of yet.
I'm addicted and the books aren't even officially out! Would someone please give enough information to run a warlock to 3rd level for Keep on the Shadowfell?
2nd level Utility power
Beguiling Tongue. +5 to Bluff, Diplomacy, or Intimidate checks for the entire encounter.
Quote:
3rd level power(s)
Otherwind Stride. Encounter. Close burst 1. Charisma vs Fort. 1d8+Cha, targets are immobilized until end of your turn. You teleport 5+Int.
There are other options. I'd actually suggest some of the powers under the star pact; their utility ones are nice for that level. But I don't feel comfortable posting anything more. THat should at least get you through KotS.
The MM is awesome. Why? Because when there's a spread picture that has multiple monsters on it, there's almost always a footnote that lets you know which monster is which. I spent the longest time looking at the 3e MM trying to figure out which pic went with which demon.
I love shuriken. Why?
They're a Superior weapon (4e equivalent of exotic weapon). +3 accuracy, 6/12 range. They do 1d4.
But Rogues get to use them for free, and in a rogue's hands they do 1d6.
Last edited by Rechan; 28th May 2008 at 10:58 AM..
guess I'll have to talk to my DM and stat up some gauntlets. (I have a character I wanted to remake, a disgraced knight who refused to use knightly weapons out of his shame and only fought with his spiked gauntlets, and the fact a weapon isn't included in a list doesn't seem to me like good reason not to play Scar again.)
If I understand it well, though, the way weapons work now, I can just take any other appropriate one-handed martial weapon (is that still the nomenclature?) which my DM thinks may mechanically fit and use its stats, just describing it as gauntlets. Maybe change its special ability with not being disarmable.
Come to think of it, one could do that before, as well.
why are minutes passing so slowly? release is a LIFE away!!!
__________________
*facepalm* "Oh, GREAT."
***Read "The Chronicles of the Orrery"! Your feedback appreciated. (No, actually, it's needed. Desperately.) ***
guess I'll have to talk to my DM and stat up some gauntlets. (I have a character I wanted to remake, a disgraced knight who refused to use knightly weapons out of his shame and only fought with his spiked gauntlets, and the fact a weapon isn't included in a list doesn't seem to me like good reason not to play Scar again.)
If I understand it well, though, the way weapons work now, I can just take any other appropriate one-handed martial weapon (is that still the nomenclature?) which my DM thinks may mechanically fit and use its stats, just describing it as gauntlets. Maybe change its special ability with not being disarmable.
One handed weapons, yeah.
You know, what you COULD do is use a Katar.
Superior weapon (Exotic), +3 Accuracy, 1d6 damage. That should function as the equivalent of of a bladed gauntlet.
Otherwise I'd just use a mace or hammer or something.
This is why I love this place. We've seen discussions, fighting, and bickering over nothings for months, but the moment one throws an idea on the table, he's sure to find help and cooperation.
This is what makes ENworld so great. Thank you all.
more on topic, I also like the idea of the gauntlets being superior "exotic" - as in, I think using a superior weapon as a template might reflect the fact Scar's been fighting with these so compulsively, and had to stay alive just by using them, that he's honed their use to a very efficacious level. And the feat expenditure reflects that training.
__________________
*facepalm* "Oh, GREAT."
***Read "The Chronicles of the Orrery"! Your feedback appreciated. (No, actually, it's needed. Desperately.) ***
Because there doesn't seem to be a good reason why they made the previously intelligent, good-aligned, magic-imbued symbols of hope and rebirth into dumb giant birds on fire?
Wow! I start a new job (which means hardly any time to check the boards anymore) and people have already got the books, more than a week early!
My one question at this time is:
What can you do with Athletics and Acrobatics? Does either skill allow you to do any sort of tumbling maneuver, or is that solely a 1/encounter rogue power now?
Oh, you're THAT guy Hi That Guy, gonna build a Tarresque killer?
Just Kidding, as if I'm one to talk; actually I'm also curious.
I thought I was that one guy... funny. But I'm not a Tarresque killer (actually... in an epic game I did do it. But it wasn't like I wanted to fight a friggin' Tarresque).
Fallen Seraph, did you also get your books from a site that rhymes w/ die.com?
To be honest, I sort of wish the books hadn't shipped (or as some claim leaked to the interwebs) early. It was sort of like waiting of Christmas, or any other generic day of awesome things and that anticipation is broken.
To be honest, I sort of wish the books hadn't shipped (or as some claim leaked to the interwebs) early. It was sort of like waiting of Christmas, or any other generic day of awesome things and that anticipation is broken.
Rather like waiting for Christmas, then seeing that the OTHER kids got their presents early. AND you know where your parents have stocked your presents.
What can you do with Athletics and Acrobatics? Does either skill allow you to do any sort of tumbling maneuver, or is that solely a 1/encounter rogue power now?
Acrobatics has a specific "Stunt" option that are not present in the other skills. That allows you to do something "tumble-ish" (think the example was something like "vaulting over an opponent") IF you manage to sweettalk you DM into it (read: I think the difficulty was set by the DM on a case-by-case basis, no fixed rule.)
Last edited by Tuft; 28th May 2008 at 01:08 PM..
Reason: spelling