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Old 28th May 2008, 05:30 PM   #301 (permalink)
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RandomCitizenX Goblin Sharpshooter (Lvl 2)
Alignment is broken down as follows
LG= civilization and order. The greater good sort of vibe..seems to stress the L over the G. Prefer to work from within the system if it is possible, but does not blindly follow the law.
G= freedom and kindness. Doing the right thing doesn't always mean following the law.. also doesn't mean you always break it.
E= tyranny and hatred. Self serving evil. Prefer laws which segregate as long as it puts them at an advantage.
CE= Entropy and Destruction. Total self serving individualism taken to the extreme. If you are not directly helping their goal then you must be destroyed.
unaligned=not taking a stand. This is where the average man falls. Not evil, but not always willing to put their life on the line for a good cause. In a cosmic sense it is also just staying out of it for one reason or another.

The book talks about how you should consider the alignments as teams you can choose to play on. If you are LG you are on the same team as Bahamut even if he isn't your god. They also mention that for anything which keys off of alignment (such as some magic items) LG=G and CE=E
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Old 28th May 2008, 05:31 PM   #302 (permalink)
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Quote:
Originally Posted by RigaMortus2
Would like to re-ask... Can we get any info on alignments? Is Neutral Good and Chaotic Good rolled into Good? Do Paladins have to be Lawful Good, or can they be of other alignments? Any other classes have alignment restrictions?

Any other info you can give regarding alignments?
I don't have the books but can answer some of these myself.

Paladins are no longer a Champion of Good and Justice, but merely a Champion of a God. So, while a Paladin of Bahamut might be restricted to LG, I am fairly certain you can have Paladins of any alignment (restricted only by your God).

As far as I can tell, the alignment spectrum is Lawful Good > Good > Unaligned > Evil > Chaotic Evil.
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Old 28th May 2008, 05:31 PM   #303 (permalink)
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Originally Posted by Ulthwithian
If a Warlock power says it is associated with a given Pact, do you need to have that pact to pick the power? E.g., if I'm a Star pact Warlock, can I choose Infernal pact powers?
No and Yes.
(And if you have trouble parsing that it's because of the way you phrased your question. )

However... some powers get noticeably better if you have the corresponding pact.
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Old 28th May 2008, 05:32 PM   #304 (permalink)
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Caliber Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by RigaMortus2
Would like to re-ask... Can we get any info on alignments? Is Neutral Good and Chaotic Good rolled into Good? Do Paladins have to be Lawful Good, or can they be of other alignments? Any other classes have alignment restrictions?

Any other info you can give regarding alignments?
Good more or less has subsumed CG and NG. As far as I could tell from my time with them (and note I'm at work so I don't have them now ... :shifty eyes alignment has nearly NO affect on the game's mechanics, other than you must be the alignment of your Deity (if Cleric, and presumably Paladin). If your god is unaligned, they don't care what your alignment is (again, if Cleric, and presumably Paladin.)

Off hand, I only remember one power that mentioned alignment at all, and it was a Paladin Paragon Path Power (wow, I feel the need for more P-words suddenly)

Hope that helps!
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Old 28th May 2008, 05:35 PM   #305 (permalink)
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RandomCitizenX Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Zinger2099
As far as I can tell, the alignment spectrum is Lawful Good > Good > Unaligned > Evil > Chaotic Evil.
It is really better to think of it more along the lines of

LG\ /E
G / \CE

U (doing its own thing)


LG isn't the ultra paragon of good. Just like CE isn't the always the more evil of evil.
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Old 28th May 2008, 05:42 PM   #306 (permalink)
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Are there any move action attack powers? If so, how do they balance them? Penalty to attack? Lesser damage? Both?
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Old 28th May 2008, 06:15 PM   #307 (permalink)
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Originally Posted by jaldaen
Are there any move action attack powers? If so, how do they balance them? Penalty to attack? Lesser damage? Both?
did a quick look-over and found this:
Quote:
Fortifying Smite Paladin Attack 17
A symphony of otherworldly music resonates throughout your body, fortifying it to withstand the tests to come.
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier damage. Until the end of your next turn, you gain a power bonus to AC equal to your Wisdom modifier.

Hand of the Gods Paladin Attack 17
You hold your holy symbol high above your head, and a brilliant flash of divine light explodes from it. The radiance sears your foes and inspires your closest allies.
Encounter ✦ Divine, Implement, Radiant
Minor Action Close burst 1
Target: Each enemy in burst
Attack: Charisma vs. Fortitude
Hit: 2d10 + Charisma modifier radiant damage, and the target is marked until the end of your next turn.
Effect: Until the end of your next turn, allies in the burst gain a power bonus to attack rolls equal to your Wisdom modifier.
haven't seen a move action attack but surely they exist if a minor action one exists
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Old 28th May 2008, 06:28 PM   #308 (permalink)
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To all of those who have the books early...

I'll give you $300 (paypal) for your set if you send them to me FedEx for tomorrow (I'll give you my FedEx number to use).

I just ask for all three books in the slipcase (the original core rulebook giftset which I assume is what everyone got early) and I'll send you the money today.

Send me a message if you are interested in making a quick buck off of your early shipment!
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Old 28th May 2008, 06:29 PM   #309 (permalink)
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Expecting a no to most of these but I'll ask anyhow. Anything akin to the leadership feat (gaining a cohort)? Also any template or feat to simulate being royalty? For weapons is there spiked chains or something akin to them? If so what is damage/perks and possible feat/power that works well with it?
Thanks in advance
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Old 28th May 2008, 06:30 PM   #310 (permalink)
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jedrious Goblin Sharpshooter (Lvl 2)
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Originally Posted by jaldaen
Are there any move action attack powers? If so, how do they balance them? Penalty to attack? Lesser damage? Both?
did a more thorough look through and move action powers are exclusive to utility powers
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Old 28th May 2008, 06:31 PM   #311 (permalink)
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Any powers or feats or racial abilities that require the use of an Action Point? Can you show some examples of some?
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Old 28th May 2008, 06:33 PM   #312 (permalink)
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If you are a human who multiclasses at first level, can you pick your free at-will from your multiclass?
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Old 28th May 2008, 06:39 PM   #313 (permalink)
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Caliber Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Darkthorne
Expecting a no to most of these but I'll ask anyhow. Anything akin to the leadership feat (gaining a cohort)? Also any template or feat to simulate being royalty? For weapons is there spiked chains or something akin to them? If so what is damage/perks and possible feat/power that works well with it?
Thanks in advance
Dunno about Q #s 1 and 2, but Spiked Chains are still around and count as Flails for Weapon specific feats. Can't think of any off the top of my head though, but I know I saw them.
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Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
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Old 28th May 2008, 06:49 PM   #314 (permalink)
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This probably isn't the right place to put that.
I suppose not. Not sure where else to mention it though.
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Old 28th May 2008, 07:01 PM   #315 (permalink)
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Any chance we could get a sense of what sort of powers a bow-focused ranger has in the heroic tier of play?
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Old 28th May 2008, 07:04 PM   #316 (permalink)
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How long does it take to make a Char?
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Seriously, this is kind of a silly question. It takes as long as it takes. We're all learning the rules right now. How long did it take for you to make your first 3e character? Figure about the same amount of time.
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Old 28th May 2008, 07:10 PM   #317 (permalink)
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I asked this yesterday but didn't see a response. Can someone list the special actions in the combat chapters (i.e. bull rush, grab, trip, disarm etc.). I specifically want to know if you can feint in combat like you could in 3E.

Thanks,
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Old 28th May 2008, 07:20 PM   #318 (permalink)
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Luinnar Goblin Sharpshooter (Lvl 2)
Do epic tier wizard spells seem to be modeled after the high level spells in 3rd edition or are they all new? Also if someone can post a snipit of a epic level wizard spell, that would be great!
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Old 28th May 2008, 07:25 PM   #319 (permalink)
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RandomCitizenX Goblin Sharpshooter (Lvl 2)
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Originally Posted by DerekSTheRed
I asked this yesterday but didn't see a response. Can someone list the special actions in the combat chapters (i.e. bull rush, grab, trip, disarm etc.). I specifically want to know if you can feint in combat like you could in 3E.

Thanks,
Derek
Bullrush, Charge, Grab, Coup De Grace, Crawl, Escape (as in from a grab)
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Old 28th May 2008, 07:27 PM   #320 (permalink)
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Originally Posted by RandomCitizenX
Bullrush, Charge, Grab, Coup De Grace, Crawl, Escape (as in from a grab)
Thanks RC-X.
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