D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
Do epic tier wizard spells seem to be modeled after the high level spells in 3rd edition or are they all new? Also if someone can post a snipit of a epic level wizard spell, that would be great!
I posted the lvl 29 dailies on somewhere around page 6, epic level wizard spells are a I'd approximate 1/3 updates to old spells, 1/3 entirely new spells and 1/3 upgrades to lower level spells
So are there were templates? Like, oh, weretiger? and if so is there any way of making them a character option?
Lycanthropy was a big let-down actually, only Werewolf and Wererat in MM Wererats spread Filth Fever with a bite, werewolves spread Moon Frenzy with a bite, there doesn't seem to be a method for spreading Lycanthropy at all, the closest thing you'll get to playing a Lycan is the two Shifter write-ups in the Apendix
I'm anticipating/hoping that when we get the Druid next year we'll also get a more fleshed out Lycanthropy in MM2
If you are a human who multiclasses at first level, can you pick your free at-will from your multiclass?
Since they've already talked about multiclassing in public, I feel safe answering this.
The answer is "no." Each multiclass feat offers very specific traits and abilities; no more, no less. Taking your extra at-will from a different class if you're human is not one of those traits.
__________________ Ari Marmell
aka
Mouseferatu
--Rodent of the Dark
Since they've already talked about multiclassing in public, I feel safe answering this.
The answer is "no." Each multiclass feat offers very specific traits and abilities; no more, no less. Taking your extra at-will from a different class if you're human is not one of those traits.
Note that Paragon Multiclassing does allow you to swap an at-will for your new class
one more about the specific fighter multi class feat:
the +1 to attack you get, is that also only 1/enc, or a permanent bonus?
1/encounter
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
Defy Death Warlord Attack 29
warlord leaps to ally’s side and spare him from the jaws of death,
which means move twice speed (no OAs!), attack for 7[W], enemy's attack misses,
AND ally can spend healing surge... wow!
did a more thorough look through and move action powers are exclusive to utility powers
Thanks
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
Does the Ranger's Hunter's Quary damage go up each tier? +1d6 1st-10th; +2d6 11th-20th, +3d6 21st-30th? I'm just trying to figure out if the other classes have class features which scale with tier besides the rogue. Thanks
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
Does the Ranger's Hunter's Quary damage go up each tier? +1d6 1st-10th; +2d6 11th-20th, +3d6 21st-30th? I'm just trying to figure out if the other classes have class features which scale with tier besides the rogue. Thanks
Really. Hmm. Well so much for making that character multi-classed.
Hmm
Note that Fighters themselves only get +1 constantly. To give that to someone multiclassing into Fighter might leave poor 'ole Regdar feeling left out in the cold.
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
Excellent! I'll assume the Warlock's curse does the same... now here's another associated question: Do any of the non-striker classes have class features, which increase by level or tier? If so, what are they?
Cleric: Do channel divinity or healing word scale (okay this already scales, but does the 1d6 increase to 2d6 at paragon, etc...)
Fighter: Not certain what this could be.
Paladin: Channel Divinity... or something else
Warlord: Inspiring word?
Wizard: Not certain what they might get... perhaps their implement bonus?
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
Looking at the Multi-Class rules and class powers.
Are there Cleric Powers that can be used with a Ranged weapon (bow, Crossbow, Sling, ect..)?
I want to Make a Cleric\Ranger or a Ranger\Cleric that is the healer for a party (character conversion) but looking at the rules I have seen this combo is useless since none of the cleric weapon powers can be used with a ranged weapon and going Cleric\ranger gives you HQ once an Encounter sucks.
Going Ranger\Cleric gives Healing Word once a DAY! also sucks for multi-classing
Excellent! I'll assume the Warlock's curse does the same... now here's another associated question: Do any of the non-striker classes have class features, which increase by level or tier? If so, what are they?
Cleric: Do channel divinity or healing word scale (okay this already scales, but does the 1d6 increase to 2d6 at paragon, etc...)
Fighter: Not certain what this could be.
Paladin: Channel Divinity... or something else
Warlord: Inspiring word?
Wizard: Not certain what they might get... perhaps their implement bonus?
All At-Wills scale somewhat (generally improving to 2[W] at Epic). Cleric and Warlord Healing Word abilities scale as well. As for Fighter/Paladin/Wizard, I can't think of anything off hand. Maybe someone with the books handy can check.
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
Looking at the Multi-Class rules and class powers.
Are there Cleric Powers that can be used with a Ranged weapon (bow, Crossbow, Sling, ect..)?
I want to Make a Cleric\Ranger or a Ranger\Cleric that is the healer for a party (character conversion) but looking at the rules I have seen this combo is useless since none of the cleric weapon powers can be used with a ranged weapon and going Cleric\ranger gives you HQ once an Encounter sucks.
Going Ranger\Cleric gives Healing Word once a DAY! also sucks for multi-classing
Clerics don't get any ranged weapon powers, but they have plenty of ranged attack spells. I'm not sure specifically what you'd like out of the build, but I'd advise that, as RAW stands, you have to start as a Ranger to take any of the Ranger PPs.
Edit: Looking at your post, I notice you say you want the character to primarily be a healer, in which case I'd advise definitely starting as Cleric. I'm not sure you'd be able to get enough healing out of the Cleric multiclass feat to really function as a group's primary healer (although you'd likely be a heck of a backup)
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!