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All At-Wills scale somewhat (generally improving to 2[W] at Epic). Cleric and Warlord Healing Word abilities scale as well. As for Fighter/Paladin/Wizard, I can't think of anything off hand. Maybe someone with the books handy can check.
Thanks... though I'm mainly concerned with scaling class features. I'm thinking the Healing/Inspiring Word for clerics/warlords might scale enough with level not to need an extra increase, but seeing all the strikers get an increasing class featuer makes me wonder about the other classes
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
Thanks... though I'm mainly concerned with scaling class features. I'm thinking the Healing/Inspiring Word for clerics/warlords might scale enough with level not to need an extra increase, but seeing all the strikers get an increasing class featuer makes me wonder about the other classes
Perhaps I'm misreading your post, but just to clarify:
Cleric's Healing Word and Warlord's Inspiring Word DO scale with level. I think they go to +2d6 healing at 6th, and follow some progression or other.
As for the other classes, no idea. I'm at work (boring!) and can't check.
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
Not in any recognizable form. There are feats that allow you to alter your magic in ways that may have been metamagic in 3E, but they're always on and cost nothing (except for the feat slot to pick them, I suppose)
Note that none of these feats give bonuses anywhere near what 3E's metamagic offers. Most are like +1 to this or that, or maybe shape out some squares from AEs or the like.
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
Clerics don't get any ranged weapon powers, but they have plenty of ranged attack spells. I'm not sure specifically what you'd like out of the build, but I'd advise that, as RAW stands, you have to start as a Ranger to take any of the Ranger PPs.
Edit: Looking at your post, I notice you say you want the character to primarily be a healer, in which case I'd advise definitely starting as Cleric. I'm not sure you'd be able to get enough healing out of the Cleric multiclass feat to really function as a group's primary healer (although you'd likely be a heck of a backup)
Thanks Caliber
Would you say that at any point (lvl) that multi-classing is anything like multi-classing?
As it stands your post reinforces my thoughts that 4ed Multi-classing is not multi-classing and just dabbling with a feat....
very disappointed and feeling misslead by wotc.
Hate having to get groups to house rule crap like this.
Thanks... though I'm mainly concerned with scaling class features. I'm thinking the Healing/Inspiring Word for clerics/warlords might scale enough with level not to need an extra increase, but seeing all the strikers get an increasing class featuer makes me wonder about the other classes
Wizard has no scaling class features, Warlord Inspiring Word adds an additional d6 every 5 levels, Warlock curse increases every tier, Rogue sneak attack increases every tier, Ranger hunter's quarry increase every tier, Paladin divine challenge damage gains 3 damage per tier, Fighters have noscaling features, Cleric turn undead and healing word increase every 5 levels.
In addition all at-will attack powers scale up at 21st level
Cleric's Healing Word and Warlord's Inspiring Word DO scale with level. I think they go to +2d6 healing at 6th, and follow some progression or other.
That's actually exactly what I was wondering... the only difference seems to be that the extra healing for leaders goes up a bit faster than the striker's increased damage.
Quote:
As for the other classes, no idea. I'm at work (boring!) and can't check.
Thanks for the clarification above...
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
Would you say that at any point (lvl) that multi-classing is anything like multi-classing?
As it stands your post reinforces my thoughts that 4ed Multi-classing is not multi-classing and just dabbling with a feat....
very disappointed and feeling misslead by wotc.
Hate having to get groups to house rule crap like this.
I know the multiclass rules get a lot of dislike piled on them, but to be honest I like them a lot. What you have to keep in mind though, is that taking a multiclass feat isn't going to let you perform as a full member of that class. That being the case though, I think you could make some pretty strong builds using the new multiclassing rules.
After the first multiclass feat there are three more you can take that let you exchange an Encounter/Utility/Daily power from your base class with one from your multiclass. The thing to keep in mind though, is that these powers are of your character level, so you don't have to worry about being stuck with just CLW because you only have one level in Cleric, or anything like that.
You may only have a handful of abilities from your multiclass, but you're actually quite competent within those abilities. Or at least, that's what my initial reading gave me.
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
I was hoping for basically swapping one at-will or Encounter or daily power for my multi-classed powers (at-will for at-will ect..)
Also why are all Cleric Weapon powers melee?!
how did that make it past play testing?
I don't really think Clerics have that much history as ranged weapon users in the first place. On my brief skim through the books, only the Rogue and Ranger had ranged weapon powers. Other classes had melee weapon powers and ranged spell attacks. Of course, as splats come out, I wouldn't be surprised to see ranged Clerics (and all other sorts of wackiness) but the PHB is HUGE. If everything people wanted was in here we'd have a 600 page book that cost $70.
... Of course, I know people who wouldn't blink at buying said book, but that's perhaps another matter ...
Edit: As an addendum, I wanted to say that there ARE feats that let you swap Encounter/Utility/Daily powers from your base class to your multiclass, if you weren't aware of that. A Ranger multi'd into Cleric could take the Utility swap feat and gain a daily use of CLW (and CSW, and eventually Mass CLW at higher levels) or whichever other power they wanted to swap out.
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
Last edited by Caliber; 28th May 2008 at 09:50 PM..
Another question: What are the weapon proficiencies of the wizard? All simple melee and ranged? Or a specific subset of these?
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
Defy Death Warlord Attack 29
warlord leaps to ally’s side and spare him from the jaws of death,
which means move twice speed (no OAs!), attack for 7[W], enemy's attack misses,
AND ally can spend healing surge... wow!
Cue the slow-motion "NoOOOOoooOOOOOO!!!" sequence.
Has anyone seen any info on domains at all, whether used in the traditional cleric sense, or just as a descriptor to gods?
Cue the slow-motion "NoOOOOoooOOOOOO!!!" sequence.
Has anyone seen any info on domains at all, whether used in the traditional cleric sense, or just as a descriptor to gods?
Hehe. Nice scene.
Re: domains, no sign of anything like it. However, each god had a feat that gives a worshipper a different use for their Channel Divinity ability. The KotS Cleric has the one for Bahamut, for example.
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
I might have missed this somewhere along the line, but I was wondering how the Warlord's Inspiring Word power works. Is it identical to the Cleric's Healing Word, as predicted, or does it behave somewhat differently?