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Old 28th May 2008, 11:38 PM   #381 (permalink)
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I bet this has been posted much earlier in this thread, but I'm dying to know:

Are there rules for rolling stats in the traditional way in addition to point-buy?
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Old 28th May 2008, 11:40 PM   #382 (permalink)
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I bet this has been posted much earlier in this thread, but I'm dying to know:

Are there rules for rolling stats in the traditional way in addition to point-buy?
it has.

4d6 drop lowest.
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Old 28th May 2008, 11:41 PM   #383 (permalink)
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I'd be interested in knowing how dragons are displayed in the MM. Are they created/built like in 3.x MM or are they stat'd out explicitly? Are there rules to build custom dragons?

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Old 28th May 2008, 11:49 PM   #384 (permalink)
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Originally Posted by DerekSTheRed
I'd be interested in knowing how dragons are displayed in the MM. Are they created/built like in 3.x MM or are they stat'd out explicitly? Are there rules to build custom dragons?

Derek
explicitly statted, only the customization rules for monsters nothing specific
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Old 28th May 2008, 11:50 PM   #385 (permalink)
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ok ppl, time for my spycraft game be back in a few hours
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Old 28th May 2008, 11:56 PM   #386 (permalink)
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Does the half-elf racial description say whether they are supposed to include half human/half eladrin characters, or does it only mention elves?
Nope. The "Dual Heritage" bonus that Half-Elves get specifically says you can take any feats that have Human or Elf as prerequisites, not Eladrin.
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Old 28th May 2008, 11:58 PM   #387 (permalink)
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Could anyone give some examples (i.e. short descriptions) of Wizard utility 2 and attack 3 spells besides the ones from D&DXP and Shadowfell? Thanks
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Old 29th May 2008, 12:00 AM   #388 (permalink)
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chapters.indigo.ca shipped me my DMG

waaa! Who wants to start reading a series with book #2???? Bleah, onto the shelf until either my PHB arrives, or I'm done Red Hand of Doom.

Okay, I lied a little. Flipped thru DMG. THe first third is advice. Who knew? a GUIDE on how to DM!! Wow! Not a reference book! They must have had some geek from IBM explain the difference between a GUIDE and a REFERENCE book. The first walks you thru how to do things, when and why. The latter tells you things in a manner you can look up. Chapter page artwork looks great too btw!

Example. Grade 1 Reader vs Grade 1 Picture Dictionary.

No school I know of teaches children how to read by handing out dictionaries.....

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Old 29th May 2008, 12:01 AM   #389 (permalink)
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Ooops Rules on Mounts is in the DMG

sigh. Players ride horses, not the DM. should been in the PHB. Rules that the players will want to look at time and time again, belogn in the PHB. Or is that just me?

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Old 29th May 2008, 12:02 AM   #390 (permalink)
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Originally Posted by VBMEW-01
Here's a fun one...

What is the coolest thing (in your opinion) that you have seen so far that was previously unknown?
I also like that you can learn as many Rituals as you'd like. Plus, Rituals on scroll format are now the "expendable" scrolls you can use during combat.
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Old 29th May 2008, 12:03 AM   #391 (permalink)
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baberg Goblin Sharpshooter (Lvl 2)
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Could anyone give some examples (i.e. short descriptions) of Wizard utility 2 and attack 3 spells besides the ones from D&DXP and Shadowfell? Thanks
Utility 2: Feather Fall (Daily), Jump and Shield (Encounter). They do pretty much what you expect them to do.

Attack 3: Color Spray (damage + dazed, close 5), Icy Rays (damage + immobilized, ranged 10), Shock Sphere (high damage, area 2 within 10)
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Old 29th May 2008, 12:06 AM   #392 (permalink)
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Originally Posted by Gerry
waaa! Who wants to start reading a series with book #2???? Bleah, onto the shelf until either my PHB arrives, or I'm done Red Hand of Doom.

Okay, I lied a little. Flipped thru DMG. THe first third is advice. Who knew? a GUIDE on how to DM!! Wow! Not a reference book! They must have had some geek from IBM explain the difference between a GUIDE and a REFERENCE book. The first walks you thru how to do things, when and why. The latter tells you things in a manner you can look up. Chapter page artwork looks great too btw!

Example. Grade 1 Reader vs Grade 1 Picture Dictionary.

No school I know of teaches children how to read by handing out dictionaries.....

Gerry
Gah. I'm glad I'm not the only one Indigo did that to. Yes, I'm glad my DMG is in the mail...would have preferred my PHB at this point though...
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Old 29th May 2008, 12:13 AM   #393 (permalink)
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Rituals

I don't know if this was answered yet or not, but I've seen a number of posts with this information left out.

Rituals are mostly 10 mins or longer making it very unlikely that they will be cast (done) in combat. Also you can interupt a ritual by messing with the process. (smearing the chalk, knocking down candles etc) I think that would be very easy to do in the heat of combat, let alone a 10 minute combat. Some rituals are many hours long.

Second point that people are missing from the posts i've read. If you want to perform a ritual you need the feat to do it from a book. You do not need the feat to perform the ritual from a scroll. You will always need the proper componets though. Also the "casting" time of a ritual is half the normal time when using a scroll. As per usual the scroll goes poof when the ritual is complete.

One other tid bit, you can stop a ritual at anytime before it's complete and not loose anything.

JBC
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Old 29th May 2008, 12:16 AM   #394 (permalink)
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Thanks for the spells. here's a toughy for everyone:

Can you force move a target into a square occupied by one of its allies?

If so, then what happens in the movement ends there?

Does the enemy get a saving throw to end up prone in an adjacent square?

Does he automatically fall prone in the square with his ally?

Does he just shift into an adjacent square without falling prone?

Something else? Thanks
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Old 29th May 2008, 12:19 AM   #395 (permalink)
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Bluff

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Originally Posted by DerekSTheRed
I asked this yesterday but didn't see a response. Can someone list the special actions in the combat chapters (i.e. bull rush, grab, trip, disarm etc.). I specifically want to know if you can feint in combat like you could in 3E.

Thanks,
Derek

Bluff'ing in combat is in. You can get an opertunity attack with a successful bluff check. Rogues with high CHA's are going to be very interesting.

JBC
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Old 29th May 2008, 12:21 AM   #396 (permalink)
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Quote:
Originally Posted by Jcosby
I don't know if this was answered yet or not, but I've seen a number of posts with this information left out.

Rituals are mostly 10 mins or longer making it very unlikely that they will be cast (done) in combat. Also you can interupt a ritual by messing with the process. (smearing the chalk, knocking down candles etc) I think that would be very easy to do in the heat of combat, let alone a 10 minute combat. Some rituals are many hours long.

Second point that people are missing from the posts i've read. If you want to perform a ritual you need the feat to do it from a book. You do not need the feat to perform the ritual from a scroll. You will always need the proper componets though. Also the "casting" time of a ritual is half the normal time when using a scroll. As per usual the scroll goes poof when the ritual is complete.

One other tid bit, you can stop a ritual at anytime before it's complete and not loose anything.

JBC
Also, you must have the book as part of the casting of a Ritual. Meaning, when you cast Magic Circle (casting time 1 minute or round in combat), the book must be out and being read to use it properly.

Truth be told, I believe Magic Circle is the only Ritual I've seen that may be able to be used during combat (that doesn't have a long amount of time to cast). However, as noted above, a Magic Circle can be "foiled" by creatures who're not affected by the circle by simply smudging away the chalk/silver/whathaveyou as a standard action.
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Old 29th May 2008, 12:24 AM   #397 (permalink)
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Quote:
Originally Posted by jaldaen
Thanks for the spells. here's a toughy for everyone:

Can you force move a target into a square occupied by one of its allies?

If so, then what happens in the movement ends there?

Does the enemy get a saving throw to end up prone in an adjacent square?

Does he automatically fall prone in the square with his ally?

Does he just shift into an adjacent square without falling prone?

Something else? Thanks
Foes generally cannot be forced into an occupied square, UNLESS a Power dictates otherwise and will have the description of what happens. Although I haven't seen anything like this yet in my copy, the exception always trumps the general rule.

If you force a foe off a cliff or edge of something, however - they get an immediate saving throw to catch themselves from falling.
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Old 29th May 2008, 12:24 AM   #398 (permalink)
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Can you force move a target into a square occupied by one of its allies?
From the section on Forced Movement: "Forced movement can’t move a target into a space it couldn’t enter by walking." I would rule that to mean that you can force-move a creature through a space his ally was occupying but he must end the move on an open space.
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Old 29th May 2008, 12:28 AM   #399 (permalink)
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Originally Posted by Jcosby
Bluff'ing in combat is in. You can get an opertunity attack with a successful bluff check. Rogues with high CHA's are going to be very interesting.

JBC
But not Combat Advantage as in 3.X?

Thanks,
Derek
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Old 29th May 2008, 12:30 AM   #400 (permalink)
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Quote:
Originally Posted by Jcosby
Bluff'ing in combat is in. You can get an opertunity attack with a successful bluff check. Rogues with high CHA's are going to be very interesting.

JBC
Combat Advantage doesn't mean Opportunity Attack
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