D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
How many different Channel Divinity class features do Clerics and Paladins have? More than what we've seen or just the one's we know about. Thanks
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
Here's another question: Is there a repeating crossbow in the superior weapons section? If so how does it work?
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
Here's another question: Is there a repeating crossbow in the superior weapons section? If so how does it work?
Nope, the only superior ranged weapon is the shuriken.
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I know that we now have the Dragonborn to sate our draconic needs, but is there any information in the MM on playing a Half-Dragon?
Nope, there's no half-anything in the MM. Unless you count the Cambion.
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Could some one comment on how Paragon lvl Multi-Classing differs from Heroic lvl? Then Destiny lvl as well?
Until you get to Paragon level, multi-classing is feat-based and is based on swapping out powers, as we saw in the excerpt.
At Paragon level, you trade one of your at-wills for an at-will ability from another class. Then you gain powers from that class instead of gaining Paragon path powers.
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To keep this from being a mindless bump, I'll ask if anyone can fill me in on Ranger utility powers.
I wasn't massively impressed to be honest. They have about a hundred flavours of "you can run away/move around without drawing attacks of opportunity" and "if one of your friends is using a skill you have trained but they don't, they get a bonus equal to your wisdom modifier" stuff.
The rogue has way better utilities, in my opinion.
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
A somewhat large request, but if someone could be so kind...
What are the races of monsters (goblin, kobold, etc) that have creatures in the 1-3 level range? And, if you're feeling exceptionally generous, how do they break down by level?
In combat you pick an adjacent enemy, and make an attack against AC 10. If you hit you don't deal any damage, but can pick an ally to give +2 on an attack against that enemy.
Skill and Ability checks are similar, beat a DC 10 to give an ally +2 on their next roll
In both instances the bonus only lasts until the end of the ally's next turn
Wizard Utility 6, Daily. Wall of Fog. You create a wall of fog 8 squares long and up to 4 squares high (Not sure what that means; I haven't seen anything about 3D squares). Ends on your next turn, sustain minor. Everyone inside has concealment, wall blocks line of sight.
Heh. Suddenly I feel a great need to get my hands on 1" x 1" blocks for use when those kinds of spells are cast.
A somewhat large request, but if someone could be so kind...
What are the races of monsters (goblin, kobold, etc) that have creatures in the 1-3 level range? And, if you're feeling exceptionally generous, how do they break down by level?
*Voss does the Dance of Someone Pleased with the lack of implied bestiality*
I agree. Implied bestiality is the worst.
Thats why my setting with have explicit bestiality! Yay!
__________________ "If I actually wanted to be a pitiful weakling with no useful skills, I'd pay more attention to my real life." - Vorpal Sword
"Fantasy football is D&D for the kids who used to beat up the kids who play D&D." - ?
"There are two penguins sitting in a bathtub. One penguin says to other penguin, 'Hey, could you pass the tomato sauce?' The other penguin says 'What do I look like, a typewriter?'"
A somewhat large request, but if someone could be so kind...
What are the races of monsters (goblin, kobold, etc) that have creatures in the 1-3 level range? And, if you're feeling exceptionally generous, how do they break down by level?
Looking at the feat list from page 14, I noticed that the old "+2 save" feats aren't listed, but I've seen playtest characters with Iron Will listed as a feat. Are they available at the paragon tier? If so, do they do something in addition to a flat +2 defense bonus?
What other power levels gain benefits from the Artful Dodger/Brutal Scoundrel builds, or are those builds only beneficial for the attack 1 encounter powers?
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
What are the Wizard's encounter attack power 1 spells? What do they do (in short)?
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
A somewhat large request, but if someone could be so kind...
What are the races of monsters (goblin, kobold, etc) that have creatures in the 1-3 level range? And, if you're feeling exceptionally generous, how do they break down by level?
Looking at the feat list from page 14, I noticed that the old "+2 save" feats aren't listed, but I've seen playtest characters with Iron Will listed as a feat. Are they available at the paragon tier? If so, do they do something in addition to a flat +2 defense bonus?
Paragon Tier, +2 to the specified defense no other benefit