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Old 29th May 2008, 07:17 PM   #461 (permalink)
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Is there such a thing as hardness for objects? If so, how is it presented? Just resist all #? Something else?
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Old 29th May 2008, 07:45 PM   #462 (permalink)
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Lab_Monkey Goblin Sharpshooter (Lvl 2)
Skills

Could someone please provide the a list of the skills that can be selected as trained for each of the classes? Thanks in advance.

For example, we know the following:

Ranger (choose Nature or Dungeoneering plus 4 more):
Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)

Rogue (Stealth and Thievery plus 4 more):
Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)

Warlord (choose 4):
Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha)

So what are the lists for Cleric, Fighter, Paladin, Warlock, and Wizard?
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Old 29th May 2008, 07:58 PM   #463 (permalink)
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does non-lethal or subdual damage still exist.
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Old 29th May 2008, 08:07 PM   #464 (permalink)
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Originally Posted by VBMEW-01
does non-lethal or subdual damage still exist.
No, not that I've seen in the DMG.
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Old 29th May 2008, 08:09 PM   #465 (permalink)
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Can I get some information about Epic Destinies? Like how many, what they are called, and a brief description of each one based on the flavor of its powers?

I am really interested in this.
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Old 29th May 2008, 08:24 PM   #466 (permalink)
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Old 29th May 2008, 08:31 PM   #467 (permalink)
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Devlin Rainguard Goblin Sharpshooter (Lvl 2)
Languages

Hey, how are languages structured in 4E? Are there any ways to get languages aside from taking the Linguist feat, and what are the languages available?
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Old 29th May 2008, 11:11 PM   #468 (permalink)
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Rechan Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by jaldaen
Is there such a thing as hardness for objects? If so, how is it presented? Just resist all #? Something else?
No, items just have HP.
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Old 29th May 2008, 11:24 PM   #469 (permalink)
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Rechan Bugbear Strangler (Lvl 6)
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Originally Posted by Classic Villany
Could someone provide a descreption of the Abilities/Powers for the Balor and Marilith?
Balor: 27 elite brute. Aura 2 (3 when bloodied) enemies starting turn in aura take 10 fir damage (20 when Balor is bloodied). Balor has a lightning sword and a flame whip (which is very nasty); on a standard action, it can attack with both. Once per encounter it can re-roll a missed attack with +5. When it dies, he explodes.

Marilith: 24 elite skirmisher. When you miss the marilith, she gets a free basic attack. As a standard, she can attack twice and then use the other scimitars to get a +4 to AC. Also has an ability that she makes six attacks, each time one hits, she shifts 1 square (I think there's a typo. This power just reads 'Standard; Recharge when first bloodied'; I can't tell if that means it's an encounter power or what.)

Quote:
And could someone please list all of the Giants and Titans in the MM (excluding the Hill Giants and Earth Titan)?
Death Giant (22 Brute) Death Titan (25 Elite Brute) Fire Giant (18 Soldier) Firegiant Forgecaller (18 Artillery) Fire Titan (21 Elite Soldier) Storm Giant (24 Controller) Storm Titan (27 Elite Controller).

Sidenote: The art for the various giants (especially the Storm titan) is really cool.
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Old 29th May 2008, 11:25 PM   #470 (permalink)
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amazing yes, but I think I burnt out my space bar in that coded text
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Old 29th May 2008, 11:25 PM   #471 (permalink)
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Is Counterspelling in? Who can do it and how does it work?

Are there feats/powers/class features that make it sexier than the base counter-spelling ability?
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Old 29th May 2008, 11:27 PM   #472 (permalink)
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Random question I haven't seen yet: are there any rules at all for using firearms in 4e?
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Old 29th May 2008, 11:33 PM   #473 (permalink)
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Random question I haven't seen yet: are there any rules at all for using firearms in 4e?
No. Or, if there are, they are hidden really good in the DMG.

Quote:
Originally Posted by ShaggySpellsword
Is Counterspelling in? Who can do it and how does it work?
No.
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Old 29th May 2008, 11:35 PM   #474 (permalink)
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No one saw my question about the Epic Destiny choices? Last post on Page 31?
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Old 29th May 2008, 11:47 PM   #475 (permalink)
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Originally Posted by Rechan
Also has an ability that she makes six attacks, each time one hits, she shifts 1 square (I think there's a typo. This power just reads 'Standard; Recharge when first bloodied'; I can't tell if that means it's an encounter power or what.)
It looks like it's a recharge power, except instead of recharging when a die comes up the right face (as in, Recharge 5, 6), it recharges when she's first bloodied. So she uses it once, gets bloodied, then uses it again; it's basically twice per encounter.
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Old 29th May 2008, 11:52 PM   #476 (permalink)
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Lab_Monkey Goblin Sharpshooter (Lvl 2)
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Originally Posted by Stomphoof
Can I get some information about Epic Destinies? Like how many, what they are called, and a brief description of each one based on the flavor of its powers?

I am really interested in this.
Search through the thread. This has definitely been covered.

Here's a quick summary:
Only 4 Epic Destinies in the PHB: Archmage, Deadly Trickster, Demigod, and Eternal Seeker (I think). Archmage is basically wizard only. Deadly Trickster requires you to have training in one of several roguish skills.
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Old 29th May 2008, 11:54 PM   #477 (permalink)
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Rechan Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Stomphoof
Can I get some information about Epic Destinies? Like how many, what they are called, and a brief description of each one based on the flavor of its powers?
That's been mentioned earlier. But okay.

Archmage - You become a badass wizard. They all ready posted that on the Epic Destiny preview.

Deadly Trickster: You're f-ing Loki. At 26th level, you get an ability that, as a daily minor action, you are restored to max HP, all your powers are recharged (encounter and daily), and all status effects are gone. At 30th level, once per day, you can tell the DM that a d20 roll he just made is a 1. No rerolls are possible.

Demi-God: You become a, well, demi-god. At level 26 you get an ability that gives you regeneration for an encounter equal to your highest ability score.

Eternity Seeker: You have too many destinies to be summed up, so you just sorta wander. At 26th level, you get the 22nd level utility power from any other class, and at 30th level, you get the 24th level epci destiny power from any other desitny.
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Old 29th May 2008, 11:55 PM   #478 (permalink)
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Stomphoof Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Lab_Monkey
Search through the thread. This has definitely been covered.

Here's a quick summary:
Only 4 Epic Destinies in the PHB: Archmage, Deadly Trickster, Demigod, and Eternal Seeker (I think). Archmage is basically wizard only. Deadly Trickster requires you to have training in one of several roguish skills.
I read through the entire thing. And thats about all the info I could find.

What about the Demigod or Eternal Seeker? What do they do?

EDIT - Thanks Rechan.

Wow thats not much for choice is it
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Old 30th May 2008, 12:18 AM   #479 (permalink)
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Chibbot Goblin Sharpshooter (Lvl 2)
About monster powers recharging on rolls:

How does that work, exactly? I think it has been previewed, but I can't remember where.

From what I've seen, it would appear that recharges are basically 6, 5-6, 4-6, etc. I vaguely remember talk about a power having a recharge of like 4,6 though, so that it doesn't recharge on a 5.

I think the idea behind this was roll once for a monster for all recharges, and it keeps them from being an all-or-nothing recharge (if you roll a 5, the 1,3 power doesn't recharge, but the 5,6 and 3,5 do), or something like that.

Is the 6, 5-6, 4-6 recharge how its done, or is the system such that one power has 6, one power has 5, one power has 3,4, one power... etc.

(sorry the question is a little convoluted...)
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Old 30th May 2008, 12:18 AM   #480 (permalink)
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fil kearney Goblin Sharpshooter (Lvl 2)
I am also VERY interested in skill challenges.. we've seen 4/2, 6/3, and 8/4... how high does the success vs fail rolls go?
what makes an easy vs moderate vs hard?
what kind of DC's do we need for the various difficulties at various levels?

Thank you VERY much for this... I want to run some skill challenges for fun this week!
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