D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
Is there such a thing as hardness for objects? If so, how is it presented? Just resist all #? Something else?
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
Can I get some information about Epic Destinies? Like how many, what they are called, and a brief description of each one based on the flavor of its powers?
I am really interested in this.
__________________ Nur manchmal, wenn der Südwind weht
und wildes Fernweh durch mich geht
wie schauerliche Stürme,
dann sehn ich mich wieder nach der See.
__________________ "If I actually wanted to be a pitiful weakling with no useful skills, I'd pay more attention to my real life." - Vorpal Sword
"Fantasy football is D&D for the kids who used to beat up the kids who play D&D." - ?
"There are two penguins sitting in a bathtub. One penguin says to other penguin, 'Hey, could you pass the tomato sauce?' The other penguin says 'What do I look like, a typewriter?'"
Hey, how are languages structured in 4E? Are there any ways to get languages aside from taking the Linguist feat, and what are the languages available?
Could someone provide a descreption of the Abilities/Powers for the Balor and Marilith?
Balor: 27 elite brute. Aura 2 (3 when bloodied) enemies starting turn in aura take 10 fir damage (20 when Balor is bloodied). Balor has a lightning sword and a flame whip (which is very nasty); on a standard action, it can attack with both. Once per encounter it can re-roll a missed attack with +5. When it dies, he explodes.
Marilith: 24 elite skirmisher. When you miss the marilith, she gets a free basic attack. As a standard, she can attack twice and then use the other scimitars to get a +4 to AC. Also has an ability that she makes six attacks, each time one hits, she shifts 1 square (I think there's a typo. This power just reads 'Standard; Recharge when first bloodied'; I can't tell if that means it's an encounter power or what.)
Quote:
And could someone please list all of the Giants and Titans in the MM (excluding the Hill Giants and Earth Titan)?
Death Giant (22 Brute) Death Titan (25 Elite Brute) Fire Giant (18 Soldier) Firegiant Forgecaller (18 Artillery) Fire Titan (21 Elite Soldier) Storm Giant (24 Controller) Storm Titan (27 Elite Controller).
Sidenote: The art for the various giants (especially the Storm titan) is really cool.
No one saw my question about the Epic Destiny choices? Last post on Page 31?
__________________ Nur manchmal, wenn der Südwind weht
und wildes Fernweh durch mich geht
wie schauerliche Stürme,
dann sehn ich mich wieder nach der See.
Also has an ability that she makes six attacks, each time one hits, she shifts 1 square (I think there's a typo. This power just reads 'Standard; Recharge when first bloodied'; I can't tell if that means it's an encounter power or what.)
It looks like it's a recharge power, except instead of recharging when a die comes up the right face (as in, Recharge 5, 6), it recharges when she's first bloodied. So she uses it once, gets bloodied, then uses it again; it's basically twice per encounter.
Can I get some information about Epic Destinies? Like how many, what they are called, and a brief description of each one based on the flavor of its powers?
I am really interested in this.
Search through the thread. This has definitely been covered.
Here's a quick summary:
Only 4 Epic Destinies in the PHB: Archmage, Deadly Trickster, Demigod, and Eternal Seeker (I think). Archmage is basically wizard only. Deadly Trickster requires you to have training in one of several roguish skills.
Can I get some information about Epic Destinies? Like how many, what they are called, and a brief description of each one based on the flavor of its powers?
That's been mentioned earlier. But okay.
Archmage - You become a badass wizard. They all ready posted that on the Epic Destiny preview.
Deadly Trickster: You're f-ing Loki. At 26th level, you get an ability that, as a daily minor action, you are restored to max HP, all your powers are recharged (encounter and daily), and all status effects are gone. At 30th level, once per day, you can tell the DM that a d20 roll he just made is a 1. No rerolls are possible.
Demi-God: You become a, well, demi-god. At level 26 you get an ability that gives you regeneration for an encounter equal to your highest ability score.
Eternity Seeker: You have too many destinies to be summed up, so you just sorta wander. At 26th level, you get the 22nd level utility power from any other class, and at 30th level, you get the 24th level epci destiny power from any other desitny.
Search through the thread. This has definitely been covered.
Here's a quick summary:
Only 4 Epic Destinies in the PHB: Archmage, Deadly Trickster, Demigod, and Eternal Seeker (I think). Archmage is basically wizard only. Deadly Trickster requires you to have training in one of several roguish skills.
I read through the entire thing. And thats about all the info I could find.
What about the Demigod or Eternal Seeker? What do they do?
EDIT - Thanks Rechan.
Wow thats not much for choice is it
__________________ Nur manchmal, wenn der Südwind weht
und wildes Fernweh durch mich geht
wie schauerliche Stürme,
dann sehn ich mich wieder nach der See.
How does that work, exactly? I think it has been previewed, but I can't remember where.
From what I've seen, it would appear that recharges are basically 6, 5-6, 4-6, etc. I vaguely remember talk about a power having a recharge of like 4,6 though, so that it doesn't recharge on a 5.
I think the idea behind this was roll once for a monster for all recharges, and it keeps them from being an all-or-nothing recharge (if you roll a 5, the 1,3 power doesn't recharge, but the 5,6 and 3,5 do), or something like that.
Is the 6, 5-6, 4-6 recharge how its done, or is the system such that one power has 6, one power has 5, one power has 3,4, one power... etc.
(sorry the question is a little convoluted...)
__________________ "If I actually wanted to be a pitiful weakling with no useful skills, I'd pay more attention to my real life." - Vorpal Sword
"Fantasy football is D&D for the kids who used to beat up the kids who play D&D." - ?
"There are two penguins sitting in a bathtub. One penguin says to other penguin, 'Hey, could you pass the tomato sauce?' The other penguin says 'What do I look like, a typewriter?'"
I am also VERY interested in skill challenges.. we've seen 4/2, 6/3, and 8/4... how high does the success vs fail rolls go?
what makes an easy vs moderate vs hard?
what kind of DC's do we need for the various difficulties at various levels?
Thank you VERY much for this... I want to run some skill challenges for fun this week!