D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
Vorpal weapon is nasty. Not the insta-kill it used to be, but might as well...
Lvl 30 magic weapon. +6 enhan to hit and damage
Deals +1d12 per enhancement on a crit (so basically +6d12)
Whenever you roll the maximum result on any damage die for this weapon, roll that die again and add the additional result to the damage total. If a reroll results in another maximum damage result, roll it again and keep adding.
Also has a Daily Power that is a FREE Action...When you hit with the weapon, deal an extra 3d12 damage with the attack.
Note that the continual re-roll on max result ends up being less than adding +1 to the mean of each roll. For example, doing this with a d6 gives a mean around 4.2 (instead of 3.5).
Could someone please post the levels of the different dragons? I'm curious as to the level spread between them.
Young Black Dragon (4 Solo Lurker) Adult Black Dragon (11 Solo Lurker) Elder Black Dragon (18 Solo Lurker) Ancient Black Dragon (26 Solo Lurker)
Young Blue Dragon (6 Solo Artillery) Adult Blue Dragon (13 Solo Artillery) Elder Blue (20 Solo Artillery) Ancient Blue (28 Solo Artillery)
Young Green Dragon (5 Solo Skirmisher) Adult Green (12 Solo Controller) Elder Green (19 Solo Controller) Ancient Green (27 Solo Controller) Yes it goes from Skirmisher to Controller.
Young Red Dragon (7 Solo Soldier) Adult Red (15 Solo Soldier) Elder (22 Solo Soldier) Ancient (30 Solo Soldier)
Young White (3 Solo Brute) Adult White (9 Solo Brute) Elder White (17 Solo Brute) Ancient White (24 Solo Brute).
Probably because you can have as many OA's a round as you like but only 1 per combatant. Combat reflexes has to change as multiple OA's are irrelevant from a Feat now
I know, but just a +1 is not worth it for the feat IMHO. If a feat grants a bonus that only occurs in certain situations and not all the time, I think it should be greater than +1.
__________________ It is difficult to get a man to understand something when his salary depends on him not understanding it -Upton Sinclair
Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand. -Albert Einstein
Alignment is what you are when no one is watching. -Yakoska, fellow D&D player.
I know, but just a +1 is not worth it for the feat IMHO. If a feat grants a bonus that only occurs in certain situations and not all the time, I think it should be greater than +1.
Attack bonuses are fairly rare in 4th edition (weapon focus give a bonus to damage, not to hit, to a whole weapon type), and to some fighter builds, this +1 added to the combat superiotty bonus can make for some hard-to-doge AOs.
__________________ Click one of my dragons, it's good for its growth
Young Black Dragon (4 Solo Lurker) Adult Black Dragon (11 Solo Lurker) Elder Black Dragon (18 Solo Lurker) Ancient Black Dragon (26 Solo Lurker)
Young Blue Dragon (6 Solo Artillery) Adult Blue Dragon (13 Solo Artillery) Elder Blue (20 Solo Artillery) Ancient Blue (28 Solo Artillery)
Young Green Dragon (5 Solo Skirmisher) Adult Green (12 Solo Controller) Elder Green (19 Solo Controller) Ancient Green (27 Solo Controller) Yes it goes from Skirmisher to Controller.
Young Red Dragon (7 Solo Soldier) Adult Red (15 Solo Soldier) Elder (22 Solo Soldier) Ancient (30 Solo Soldier)
Young White (3 Solo Brute) Adult White (9 Solo Brute) Elder White (17 Solo Brute) Ancient White (24 Solo Brute).
Forgive me if this has already been asked (I've been through this thread and several others on the board and havent noticed it) but can anyone explain exactly how the passive perception skills work?
For example say that I've got a group of PCs and a group of orcs blundering through the forest, unaware that they are bound to cross paths. How do I figure out which group sees the other first? In this scenario neither group starts with a clue about the other, so they would not be attempting to move silently or actively spot the other group.
It looks like my earlier post got lost in the shuffle, so I'll ask again. What languages are listed and, aside from the Linguist feat, how do characters learn them? Thanks!
The DM would "roll" passive perception checks for both groups. (Roll is in quotes because a passive check is just taking ten on the roll.) If I were the DM I would rule it that which ever group has the highest check gets to notice the other first.
It looks like my earlier post got lost in the shuffle, so I'll ask again. What languages are listed and, aside from the Linguist feat, how do characters learn them? Thanks!
Common
Deep Speech
Draconic
Dwarven
Elven
Giant
Goblin
Primordial
Supernal
Abyssal
The only ways I've seen to learn languages are through the Linguist feat or the half-elf's racial ability. There might be more, but they haven't jumped out at me.
Common
Deep Speech
Draconic
Dwarven
Elven
Giant
Goblin
Primordial
Supernal
Abyssal
The only ways I've seen to learn languages are through the Linguist feat or the half-elf's racial ability. There might be more, but they haven't jumped out at me.
Cool, thanks! I'm a little disappointed that there's no way to take just one language you'd like. Still, at least there's enought there that I have no qualms taking Linguist for one of my first levels (might have to take it a second time as well).
The DM would "roll" passive perception checks for both groups. (Roll is in quotes because a passive check is just taking ten on the roll.) If I were the DM I would rule it that which ever group has the highest check gets to notice the other first.
That makes sense. Follow-up question, is there simply one "Passive Perception" skill, or is there a Passive Spot and Passive Listen?
Additionally, does the DMG give any guidance as to around when these checks should take place?
Are you sure? Arcane Initiate allows you to be considered a wizard for the purpose of qualifying for stuff, so if you're 21st level, and you're considered a wizard, doesn't that make you a 21st-level wizard?
The multiclass feats actually say that you count as a member of the class for meeting feat pre-reqs and Paragon paths. Nothing about Epic Destinies.
-I really like most of the classes. Often times, they're not as much as I'd like them to be, but for what they are, they're really good.
-Feats are disappointing. We've pretty much seen all the racial feats at one point or another. There's a few new ones, but not much. And each race looks like it only has one racial paragon feat, and no racial epic feat. Epic feats in general are disappointing. There's not many of them, and half of them are just 'You can crit on a 19 or 20 with this weapon'.
-Artifacts are an absolute abomination that shall never be spoken of again.
-Magic items are good.
-It'll be interesting to see how mounted combat works in play.
-Epic destinies are a letdown considering there's only four of them, but paragon paths are great. It's easy to see that doing the extra multiclassing in place of taking a paragon path is suboptimal, though.
-All in all, my enthusiasm went from a 10 at the announcement to a 5 during the pre-release stuff and now back up to an 8 or so after spending some time with the books.
So we've seen hints that you can't stack bonuses from feats, but you can clearly stack them with other things (class abilities, weapon ability, stat bonuses, power results...).
So what -are- the stacking rules? I'd think it would be "you can't stack the same thing on top of itself" and nothing more, given the paucity of bonuses, but is there more to it? Is it "take the highest bonus of each type from your feats, plus all other bonuses"? Or what?