D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
Mr. Lunt: I think you look like Captain Crunch!
Pa Grape: Huh? No I don't!
Mr. Lunt: Do too!
Pa Grape: Do not!
Mr. Lunt: You're making me hungry.
Pa Grape: That's it! You're walking the plank!
Mr. Lunt: Says who?
Pa Grape: Says the captain, that's who!
Mr. Lunt: Oh yeah? Aye-aye, Captain Crunch! Hehehehe!
Pa Grape: Arrrrrrrgh!
Just checked it again, and you are right. It should be +4 to get to the 18.
Ouch.
So,
9-13 are 1 point each
14-16 are 2 each
17 is 3
18 is 4
18s are painful. Not sure if they're worth it, considering (if rumors are right about +1 to two stats every 4 levels and +1 to all at 11 and 21) that will leave you with an odd number at level 28. Hmmm.
Ouch.
So,
9-13 is 1 point each
14-16 is 2 each
17 is 3
18 is 4
18s are painful. Not sure if they're worth it, considering (if rumors are right about +1 to two stats every 4 levels and +1 to all at 11 and 21) that will leave you with an odd number at level 28. Hmmm.
the +1 to two stats every 4 levels as well as the +1 to all at 11 and 21 are indeed correct.
“And you got a sandwich out of it too.” Nisha said. “Our sandwiches come with attempted assassination plots. New sales gimmick!”
"Chuck Norris is the reason Ilmater suffers."
by Simplicity in thread "Humor - Chuck Norris to be in the 4e Core Pantheon"
"English is not nice, comfy, orderly language. As others have noted - in dark alleys, it mugs other languages and rifles through their pockets for loose grammar. Do you think that after committing such molestation that English is going to be particularly prissy about where it sticks which plural?"
by Umbran in Non-d20 - Origin of Slang Term "Boni"? (post 24)
Gricks are level 7 brutes who get a bonus on flanking. There is also an upgraded version who is supposed to be the pack leader. Its a level 9 brute that gets the flanking bonus and a grapple attack.
“And you got a sandwich out of it too.” Nisha said. “Our sandwiches come with attempted assassination plots. New sales gimmick!”
"Chuck Norris is the reason Ilmater suffers."
by Simplicity in thread "Humor - Chuck Norris to be in the 4e Core Pantheon"
"English is not nice, comfy, orderly language. As others have noted - in dark alleys, it mugs other languages and rifles through their pockets for loose grammar. Do you think that after committing such molestation that English is going to be particularly prissy about where it sticks which plural?"
by Umbran in Non-d20 - Origin of Slang Term "Boni"? (post 24)
We've had a picture of the monster manual page for Gricks since late February. I posted one then... but I cheerfully encourage you to use this one instead, complete with Grell as well.
Considering that some epic feats have a req of 27 in a stat there doesn't seem to be a stat cap.
Rituals are broken up into categories based on their function: Binding, Creation, Deception, Divination, Exploration, Restoration, Scrying, Travel and Warding. You can copy down rituals in a ritual book only from other ritual books. Ritual scrolls do not have the entire ritual, instead one use of the ritual has been stored in the scroll.
Rituals included are:
Animal Messenger, Comprehend Language, Gentle Repose, Magic Mouth, Make Whole, Secret Page, Silence, Tenser’s Floating Disk, Endure Elements, Eye of Alarm, Water Walk, Detect Secret Doors, Arcane Lock, Enchant Magic Item, Hand of Fate, Knock, Travelers’ Feast, Brew Potion, Hallucinatory Item, Magic Circle, Commune with Nature, Cure Disease, Discern Lies, Disenchant Magic Item, Leomund’s Secret Chest, Phantom Steed, Sending, Speak with Dead, Linked Portal, Raise Dead, Remove Affliction, Water Breathing, Wizard’s Sight, Consult Mystic, Detect Object, Drawmij’s Instant, Hallucinatory, Passwall, Shadow Walk, Eye of Warning, View Location, Consult Oracle, Planar Portal, View Object, Forbiddance, Loremaster’s Bargain, Observe Creature, Voice of Fate, True Portal
someone asked for high level Warlock powers, figured I'd expand upon that a bit, keeping formatting as close to the book as possible.
BTW got the book at a B&N, saw a trainee cashier and took a chance
Post deleted. ~ PCat
Last edited by Piratecat; 28th May 2008 at 01:51 AM..
Ok, I've got a couple of questions about fighters if you don't mind
1) One of the first articles about 4e said that the weapon you chose to use as a fighter would impact your powers/feats selection. Is this still the case?
2) Swordmaster paragon path...(*drools a couple of minutes*)...care to share some of what they can do?
Thanks in advance...
“And you got a sandwich out of it too.” Nisha said. “Our sandwiches come with attempted assassination plots. New sales gimmick!”
"Chuck Norris is the reason Ilmater suffers."
by Simplicity in thread "Humor - Chuck Norris to be in the 4e Core Pantheon"
"English is not nice, comfy, orderly language. As others have noted - in dark alleys, it mugs other languages and rifles through their pockets for loose grammar. Do you think that after committing such molestation that English is going to be particularly prissy about where it sticks which plural?"
by Umbran in Non-d20 - Origin of Slang Term "Boni"? (post 24)
Fighters and Melee Weapons
Fighters master intricacies of melee weapon skill that other characters can’t match. Unlike other classes, fighters have many encounter powers that work better when used with specific groups of melee weapons (see the table below). Powers associated with a weapon
group favor a particular ability score mix, so that fighters with high Constitution are likely to want to use axes, hammers, or picks, while fighters with high Dexterity are more likely to favor heavy blades, light blades, flails, or spears. The weapon feats described in
Chapter 6 that provide optimized abilities for specific groups of weapons favor the same ability score mixes, so the list below notes the melee weapon groups and the ability score that is most likely to help you optimize your fighter abilities with that weapon group.
Fighters and Melee Weapons
Fighters master intricacies of melee weapon skill that other characters can’t match. Unlike other classes, fighters have many encounter powers that work better when used with specific groups of melee weapons (see the table below). Powers associated with a weapon
group favor a particular ability score mix, so that fighters with high Constitution are likely to want to use axes, hammers, or picks, while fighters with high Dexterity are more likely to favor heavy blades, light blades, flails, or spears. The weapon feats described in
Chapter 6 that provide optimized abilities for specific groups of weapons favor the same ability score mixes, so the list below notes the melee weapon groups and the ability score that is most likely to help you optimize your fighter abilities with that weapon group.
Thanks! I must say I love what I've seen so far.
I hope my books ship ASAP...
Armor-Piercing Thrust Fighter Attack 3
You drive your weapon through a weak point in your foe’s defenses.
Encounter ✦ Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Weapon: If you’re wielding a light blade or a spear, you gain a bonus to the attack roll equal to your Dexterity modifier.
Hit: 1[W] + Strength modifier damage.
Weapon: If you’re wielding a light blade or a spear, you gain a bonus to the damage roll equal to your Dexterity modifier.