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Old 28th May 2008, 02:24 AM   #141 (permalink)
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Old 28th May 2008, 02:35 AM   #142 (permalink)
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One more question about zones: How does the typical Target line fro them read.

Examples: Any creature in the zone or All creatures in the zone.
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Old 28th May 2008, 02:35 AM   #143 (permalink)
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Old 28th May 2008, 02:44 AM   #144 (permalink)
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Originally Posted by Kobold Avenger
I got some more questions on top of my other ones.

1) What can some of the really powerful magical implements do beyond giving bonuses to attack and damage and adding to criticals?
Most of the implements that are magical all have some ability, and then you tack on the bonus. Those abilities are like using 'encounter or daily' powers of certain classes. There's an 18+ wand that gives you a daily use of the Warlock's Soul Flaying power.

Also, all magical implements seem to give bonus crit damage, like magical weapons.

Orbs are awesome. Let me tell you. There's 20th level Orb that, as a daily interrupt, lets you cancel the power a monster just recharged, and in exchange, you recharge an encounter power.

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2) Are the Staff of Power or Staff of the Magi now implements?
Staff of Power, yes.
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Old 28th May 2008, 02:46 AM   #145 (permalink)
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Are there any limits on how many powers per day you can get from items?
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Old 28th May 2008, 02:51 AM   #146 (permalink)
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Are there any limits on how many powers per day you can get from items?
Heroic - 1/day
Paragon - 2/day
Epic - 3/day

Every milestone +1 use (this only applies to Daily magic item powers)
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Are you running SoW and are interested in getting some ideas on the overarching plot?
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Old 28th May 2008, 03:00 AM   #147 (permalink)
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Originally Posted by Caliber
Heroic - 1/day
Paragon - 2/day
Epic - 3/day

Every milestone +1 use (this only applies to Daily magic item powers)
Thank!

Are all item powers daily, or are any per-encounter powers?
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Old 28th May 2008, 03:01 AM   #148 (permalink)
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Thank!

Are all item powers daily, or are any per-encounter powers?
Seems a mix, with some At-Wills as well.
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“When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers

Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
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Old 28th May 2008, 03:16 AM   #149 (permalink)
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Page 7 of the MM. You probably skipped it because it's in the description of "how to read the stat block" but right at the end it says they don't mention Healing Surges because they're rarely used, but gives those values.
So monsters cannot take second winds? What about NPC allies?
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Old 28th May 2008, 03:25 AM   #150 (permalink)
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Originally Posted by Kobold Avenger
3) What are the variants of Dwarves, Elves, Eladrin, Humans, Halflings, Dragonborn and Tieflings in the Monster Manual? And do they get things that make them very different from a PC with class levels?
Darven Bolter, Dwarven Hammerer,
Dragonborn Soldier, Dragonborn Gladiator, Dragonborn Raider, Dragonborn Champion.
Eladrin Fey Knight, Eladrin Twilight Incanter, Bralani of the Autumn Winds, Ghaele of Winter.
Elf Archer, Elf Scout.
Halfling Slinger, Halfling Stout, Halfling Thief, Halfling Prowler,
Human Rabble, Human Bandit, Human Lackey, Human Guard, Human Berzerker, Human Mage
Tiefling Heretic, Tiefling Darkblade.

To answer your last question: Yes. For instance, when the Tiefling Heretic is hit, it can teleport 5 squares.

Holy crap. The Goblin Picanter is missing! As is the Bugbear Headhunter! THe Foulspawn pic looks goofy, but the monsters are nasty. Reused ar for Hags.

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Old 28th May 2008, 03:33 AM   #151 (permalink)
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Most important to me: Do you feel it would be easy to make home brew material (compared to 3.5)? Namely, is it still ridiculing complicated to make a new monster? My greatest hope for 4e is that it will allow me to (more) quickly make new things for my game.
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Old 28th May 2008, 03:35 AM   #152 (permalink)
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Anything for Unarmed combatants? Are there feats like in SW saga edition that ramps up the unarmed damage or effectiveness?

If you can, give us a taste, I know many of us are waiting to find out if they can build a pugilist character.
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Old 28th May 2008, 03:35 AM   #153 (permalink)
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This thread title says there's info about new power sources. Where is that?

Quote:
Originally Posted by uber42
Most important to me: Do you feel it would be easy to make home brew material (compared to 3.5)? Namely, is it still ridiculing complicated to make a new monster? My greatest hope for 4e is that it will allow me to (more) quickly make new things for my game.
I spoke a litlte about that here in the DMG section. I don't think it will be too hard.
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Old 28th May 2008, 03:42 AM   #154 (permalink)
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Originally Posted by uber42
Most important to me: Do you feel it would be easy to make home brew material (compared to 3.5)? Namely, is it still ridiculing complicated to make a new monster? My greatest hope for 4e is that it will allow me to (more) quickly make new things for my game.
In my opinion, you will be stupidly happy with 4E. At least, I am!
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“When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers

Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
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Old 28th May 2008, 03:51 AM   #155 (permalink)
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This thread title says there's info about new power sources. Where is that?
Check pg 54 of the PHB. The very bottom right corner of the page says "Future power sources include elemental, ki, primal, psionic, and shadow."

Since we've been told there will be 8 power sources total, there you are.
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“When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers

Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
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Old 28th May 2008, 03:53 AM   #156 (permalink)
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I'm pretty sure they mentioned Elementalists at some point (Which is wonderful -- I was suggesting them back during the setting search, along with shape-altered classes), so I frankly expected it.

Hopefully elementalists will be big on persistent effects rather than blasting, as has been my vision.
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Old 28th May 2008, 03:56 AM   #157 (permalink)
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Originally Posted by vagabonvoid
Anything for Unarmed combatants? Are there feats like in SW saga edition that ramps up the unarmed damage or effectiveness?

If you can, give us a taste, I know many of us are waiting to find out if they can build a pugilist character.
no Unarmed love at all, it's a 1d4 improvised weapon that can be used as a basic melee attack
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Old 28th May 2008, 03:57 AM   #158 (permalink)
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Yup, we're excited for the new game too, but copying information from illegal PDFs will get you banned. Don't do it. Feel free to discuss the information or provide snippets, but violating copyrights isn't something we want to see. ~ PCat
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Old 28th May 2008, 03:57 AM   #159 (permalink)
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ok, guys, I've got writing to do(and I know have solid mechanics to work with), I'll check back here periodically if people have more questions
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Old 28th May 2008, 03:59 AM   #160 (permalink)
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Originally Posted by Caliber
Since we've been told there will be 8 power sources total, there you are.
Actually, what we've been told is that there are 8 power sources "that should take care of basically 90% of the classes they foresee making".
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