D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
One more question about zones: How does the typical Target line fro them read.
Examples: Any creature in the zone or All creatures in the zone.
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
__________________ Joseph Miller
Designer and Writer of the Nevermore 4th edition campaign setting. Currently only available in PDF. Privateer Press Wordsmith (Monsternomicon & Monsternomicon revised!) Mongoose Freelancer (EA: Illusionism & Familiars, SG to Derro)
Former ENnies Biz Manager (2004)
Stay tuned for more upcoming products...
I got some more questions on top of my other ones.
1) What can some of the really powerful magical implements do beyond giving bonuses to attack and damage and adding to criticals?
Most of the implements that are magical all have some ability, and then you tack on the bonus. Those abilities are like using 'encounter or daily' powers of certain classes. There's an 18+ wand that gives you a daily use of the Warlock's Soul Flaying power.
Also, all magical implements seem to give bonus crit damage, like magical weapons.
Orbs are awesome. Let me tell you. There's 20th level Orb that, as a daily interrupt, lets you cancel the power a monster just recharged, and in exchange, you recharge an encounter power.
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2) Are the Staff of Power or Staff of the Magi now implements?
Are there any limits on how many powers per day you can get from items?
Heroic - 1/day
Paragon - 2/day
Epic - 3/day
Every milestone +1 use (this only applies to Daily magic item powers)
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
Are all item powers daily, or are any per-encounter powers?
Seems a mix, with some At-Wills as well.
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
Page 7 of the MM. You probably skipped it because it's in the description of "how to read the stat block" but right at the end it says they don't mention Healing Surges because they're rarely used, but gives those values.
So monsters cannot take second winds? What about NPC allies?
3) What are the variants of Dwarves, Elves, Eladrin, Humans, Halflings, Dragonborn and Tieflings in the Monster Manual? And do they get things that make them very different from a PC with class levels?
Darven Bolter, Dwarven Hammerer,
Dragonborn Soldier, Dragonborn Gladiator, Dragonborn Raider, Dragonborn Champion.
Eladrin Fey Knight, Eladrin Twilight Incanter, Bralani of the Autumn Winds, Ghaele of Winter.
Elf Archer, Elf Scout.
Halfling Slinger, Halfling Stout, Halfling Thief, Halfling Prowler,
Human Rabble, Human Bandit, Human Lackey, Human Guard, Human Berzerker, Human Mage
Tiefling Heretic, Tiefling Darkblade.
To answer your last question: Yes. For instance, when the Tiefling Heretic is hit, it can teleport 5 squares.
Holy crap. The Goblin Picanter is missing! As is the Bugbear Headhunter! THe Foulspawn pic looks goofy, but the monsters are nasty. Reused ar for Hags.
Last edited by Rechan; 28th May 2008 at 03:32 AM..
Most important to me: Do you feel it would be easy to make home brew material (compared to 3.5)? Namely, is it still ridiculing complicated to make a new monster? My greatest hope for 4e is that it will allow me to (more) quickly make new things for my game.
This thread title says there's info about new power sources. Where is that?
Quote:
Originally Posted by uber42
Most important to me: Do you feel it would be easy to make home brew material (compared to 3.5)? Namely, is it still ridiculing complicated to make a new monster? My greatest hope for 4e is that it will allow me to (more) quickly make new things for my game.
I spoke a litlte about that here in the DMG section. I don't think it will be too hard.
Most important to me: Do you feel it would be easy to make home brew material (compared to 3.5)? Namely, is it still ridiculing complicated to make a new monster? My greatest hope for 4e is that it will allow me to (more) quickly make new things for my game.
In my opinion, you will be stupidly happy with 4E. At least, I am!
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
This thread title says there's info about new power sources. Where is that?
Check pg 54 of the PHB. The very bottom right corner of the page says "Future power sources include elemental, ki, primal, psionic, and shadow."
Since we've been told there will be 8 power sources total, there you are.
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
I'm pretty sure they mentioned Elementalists at some point (Which is wonderful -- I was suggesting them back during the setting search, along with shape-altered classes), so I frankly expected it.
Hopefully elementalists will be big on persistent effects rather than blasting, as has been my vision.
Yup, we're excited for the new game too, but copying information from illegal PDFs will get you banned. Don't do it. Feel free to discuss the information or provide snippets, but violating copyrights isn't something we want to see. ~ PCat
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Last edited by Piratecat; 28th May 2008 at 05:16 AM..