D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
__________________ "Haven't you caught onto how EN World works by now?
Praising 4e = you're right.
Finding anything wrong with it - ANYTHING AT ALL! - even if you overall support it = you're wrong. And closeminded. And dumb. And a bad DM." -ProfessorCirno
I had to scale it down for three players and there was no TPK. I might have scaled away too much.
-OchreJelly on Irontooth
Yeah, and that includes a fairly big change to the way DCs are calculated. There's a lot to change in the DMG with regard to that. I really hope that they caught this error before they sent the DM's Screen to print. It's got that lovely improv chart from page 42 on it, and it'll really suck if it's the now out-of-date version.
It also looks like skill challenges themselves have changed -- you get fewer chances of failure.
They've errata'd the DCs for Mummy Rot in the DMG but not the MM. There's only one form of Mummy Rot in the DMG but three different versions in the MM. I'm guessing the DCs for all three versions will have to be decreased.
I have to say that I'm becoming really disappointed with the amount of errata for 4th edition. Especially something as major as the reduction of all these DCs and the changes to skill challenges and stuff.
Last edited by pukunui; 17th July 2008 at 11:08 AM..
Reason: found a use for my double post
In case anyone's interested, I've just heard from WotC Customer Service that the upcoming DM Screen will require errata, at least where the DCs and Damage By Level chart is concerned. Pooh.
The DM Screen errata is already available in the official site as well.
Right but my point is that you won't be able to use the DM Screen without altering it in some fashion. I'm hoping that someone will do a "patch" for it that I can print off and paste over the bit that needs fixing. Although, the more I think about it, the less sure I am that I like the changes. I'm starting to agree with people who think they've gone too far in the opposite direction.
I suggest that you look at the errata for the screen in question, it does indeed look like a patch.
Anyway, let's keep to what needs errata.
You're right. When volanin first brought it up, I thought he just meant the DMG errata. I hadn't realized they'd actually put up a "patch" for the DM Screen. I wonder if they did that because I suggested it via Customer Service or whether they were planning on doing it anyway ... either way, that's pretty cool.
OK. Back to your regularly scheduled transmission ...
From the original post list, the following items can be crossed off in green as having an WotC update (per the 7/2 errata updates)
PHB
p.28: under 'Retraining', in the Feat section, replace "You can retrain heroic tier feats (see page 193)" with "You can retrain heroic and paragon tier feats (see pages 193 and 202)" (for clarity) [MindWanderer] <added 17 June>
p.55: under 'Keyword Categories', on the Reliable line, replace "If you miss when using a reliable power, you don't expend the use of that power" with "If you do not hit when using a reliable power, you don't expend the use of that power" [Lucas Blackstone] <added 15 June>
p.74: Battle Cry has the Implement keyword and says, "Hit: 2[W] + Wisdom modifier", it should have the Weapon keyword (or perhaps use a different base damage value) [kilpatds]
p.112: under Blade Ward on the Hit line replace “[W] + Strength modifier damage” with “1[W] + Strength modifier damage” [Darth Cyric] <edited 16 June>
p.142: under the 'Fey' section of the 'Collect Life Spark' ability it does not specify when the stun ends (until the end of their next turn? save ends?) [MindWanderer]
p.200: under 'Shield Push', on the Special line, replace "You must carry a shield to benefit from this feat" with "You must be using a shield with which you are proficient to benefit from this feat" [Starfox] <added 12 June>
p.222: under the 'Adventuring Gear' table it lists lanterns, but no oil for those lanterns (despite a mention of fuel and duration on p.262) [Zelc] <added 13 June>
DMG
p.88: under 'Doomspore' replace "Level 3 Obstacle XP 350" and "Upgrade to Elite (700 XP)" with "Level 3 Obstacle XP 150" and "Upgrade to Elite (300 XP)" [OakwoodDM]
p.188: under 'Warlord NPC', on the Weapon Proficiency line, replace "military ranged" with "simple ranged" [Flazzy] <added 15 June>
MM
p.32: in the 'Beholder Eye of the Flame' stat block replace "HP: 240; Bloodied: 102" with "HP: 240; Bloodied: 120" [Barlach]
Of course, other things (aside from what is mentioned here) also got recent errata updates.
1. The Mindflayers do not have darkvision, even though they are creatures of the underdark.
2. Orcus has darkvision and low-light vision (overkill?) other high lvl demons have truesight 6.
3. (Rant) One of the wraiths has his regeneration line above his HP, the other has it below. Not a big deal maybe but this is the kind of little editing error that makes me wonder if they have editors. The stat blocks are next to each other, it's a stupid mistake so don't make it. (don't mind me venting of my frustrations , but after seeing the list on the front page of this post and the makeover skill challenges received, ...)
Mummy Rot in the DMG received errata for its Endurance DCs (as did every other disease in the DMG). However, the Mummy Rot in the MM (of which there are actually three versions), did not. I contacted Customer Service about this and they said that the one that used to match the one in the DMG should be errata'd so that it matches again, but that the "lesser" and "greater" versions should be left alone for now ...
I haven't bothered to check -- are any of the other diseases in the DMG also in the MM? If so, their MM versions will need errata as well.
I also wonder about any diseases that are in the MM but not the DMG (are there any?).
Creating NPCs, DMG, p.188:
All Hit Points ought to be 'n + Constitution score + (level x n)' not 'n per level + Constitution score', at least if the text about NPCs' hit points being on par with monsters' hp on p.187 is correct.
I also think the roles for the classes, both on p.182-3 and 188, do not really conform with the definitions of the roles on p.54-5.
I also think the roles for the classes, both on p.182-3 and 188, do not really conform with the definitions of the roles on p.54-5.
I'm pretty sure they're correct. It's important to keep in mind that the pc role of 'Controller' is NOT the same as the monster role of 'Controller'. That's why wizard monsters are 'Artillery' while cleric monsters are 'Controllers'.
I guess we'll have to wait and see if they get any errata (and if the "lesser" and "greater" versions of the mummy rot do too - they certainly ought to, since mummy rot's DCs are determined by a formula, not just a flat number, and that formula has changed).
On a hit, 2[W] and the target is slowed and grants combat advantage to you (save ends both).
On a miss, half damage that target grants combat advantage to you until the end of your turn.
Should the "hit" entry be changed to say "is slowed and grants combat advantage to you until the end of your turn; thereafter, save ends both" or perhaps each should be saved against individually?
Because as written, it can be better to miss, as it guarantees that you have combat advantage until the end of your next turn; whereas on a hit, the target can make a save at the end of its turn, and might never actually grant combat advantage to you.