D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
Location: Tucson, AZ, USA, Earth, Sol Region, Prime Material Plane
Posts: 829
Thanks for the clarification!
__________________ I DM a 4E game in Tucson AZ on Fri Nights.
More Here
But we in it shall be remembered- We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in England now-a-bed Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
... That fought with us upon Saint Crispin's day.
Shakespeare: "Henry V"
In the phb, every power that has 2 attacks states the damage is "per attack". Rain of Blow's and Dragon's Fangs do not, even though their are 2 attacks.
Under the "Speed" section, the Speed per Day: entry says "The Dungeon Master's Guide explains what happens if you travel for more than 10 hours."
Also under the "Speed" section, the Speed per Hour: entry says "Rules in the Dungeon Master's Guide explains what happens if you push yourself too hard."
Neither of these two items of information can actually be found in the DMG.
Is this PHB errata, DMG errata, or both? Apologies if this has been discussed already; I did not read the whole thread.
✦ PHB, various: elixirs are mentioned in various places (usually in the same breath as potions), but no information on their in-game use is detailed (fluff difference only?)
Though I cannot find anywhere that explicitly states it, all officially released material leads me to think that potions consume a healing surge to take effect, while elixirs instead count as one of your item daily powers. Elixirs tend to be more powerful, given that you have many healing surges, but only 1 item daily power per milestone per tier (or would that be per tier per milestone?).
Example: Potion of Fonzie vs Elixir of Cool (because I daren't use actual WOT examples.)
Potion of Fonzie Power (Consumable): Drink this potion and
spend a healing surge. You do not regain hit
points. Instead, gain a +5 on the next skill
check that uses your Charisma modifier.
Elixir of Cool Power (Consumable): Minor Action. You
drink the elixir and gain a +5 to your Charisma
modifier for all skill checks, (but not for
attacks) until the end of the encounter or for
5 minutes. Special: Consuming this counts as a use of
a magic item daily power.
-Arlough the Wonderfuzz
"I've never actually been poisoned. I've been drugged, addicted, diseased, and set on fire a few times, but never poisoned." -Icemoore Riogale
Though I cannot find anywhere that explicitly states it, all officially released material leads me to think that potions consume a healing surge to take effect, while elixirs instead count as one of your item daily powers. Elixirs tend to be more powerful, given that you have many healing surges, but only 1 item daily power per milestone per tier (or would that be per tier per milestone?).
Example: Potion of Fonzie vs Elixir of Cool (because I daren't use actual WOT examples.)
Potion of Fonzie Power (Consumable): Drink this potion and
spend a healing surge. You do not regain hit
points. Instead, gain a +5 on the next skill
check that uses your Charisma modifier.
Elixir of Cool Power (Consumable): Minor Action. You
drink the elixir and gain a +5 to your Charisma
modifier for all skill checks, (but not for
attacks) until the end of the encounter or for
5 minutes. Special: Consuming this counts as a use of
a magic item daily power.
-Arlough the Wonderfuzz
"I've never actually been poisoned. I've been drugged, addicted, diseased, and set on fire a few times, but never poisoned." -Icemoore Riogale
Nothing I official I would know off, but I think the general idea is that you spend a healing surge for a magic item to help you deal with damage you take. The Cryptspawn Potion and similar things are good examples of that. Spending a Healing Surge for these benefits can, if you deal with the right monsters, be more useful than just trying to get your hit points back.
Elixirs work like Potions, except they don't affect how you take damage or anything like that. Therefore, they don't use Healing Surges.
The larger concept seems to be about avoiding people spending surges for offense and thus leading to 15 minute denaturing days and/or cakewalk encounters.
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Though I cannot find anywhere that explicitly states it, all officially released material leads me to think that potions consume a healing surge to take effect, while elixirs instead count as one of your item daily powers. Elixirs tend to be more powerful, given that you have many healing surges, but only 1 item daily power per milestone per tier (or would that be per tier per milestone?).
It may be mentioned elsewhere, but it is explicitly stated in Adventurer's Vault, p185 (the last paragraph before the chart starts) - though you have surmised the gist of it.
"The difference between a potion and an elixir is that a potion usually requires the imbiber to expend a healing surge to use its power, whereas drinking an elixir does not. However, consuming an elixir usually counts as a use of a magic item daily power; the same cannot be said for most potions."
__________________ If you're bored and like to follow links provided by random strangers, check out my ENWorld Blog http://www.enworld.org/forum/blogs/fba827/
It will have campaign logs and random thoughts...