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Old 19th December 2008, 06:39 PM   #301 (permalink)
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Thanks for the clarification!
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Old 15th March 2009, 01:43 AM   #302 (permalink)
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DMG, page 188, rogue class features: "rogue weapon mastery" is wrong, the right name is "rogue weapon talent".
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Old 22nd April 2009, 10:03 AM   #303 (permalink)
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In the phb, every power that has 2 attacks states the damage is "per attack". Rain of Blow's and Dragon's Fangs do not, even though their are 2 attacks.
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Old 22nd April 2009, 10:15 AM   #304 (permalink)
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PHB page 261:

Under the "Speed" section, the Speed per Day: entry says "The Dungeon Master's Guide explains what happens if you travel for more than 10 hours."

Also under the "Speed" section, the Speed per Hour: entry says "Rules in the Dungeon Master's Guide explains what happens if you push yourself too hard."

Neither of these two items of information can actually be found in the DMG.


Is this PHB errata, DMG errata, or both? Apologies if this has been discussed already; I did not read the whole thread.
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Old 1st May 2009, 03:39 PM   #305 (permalink)
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I don't know if this has been caught yet. I haven't found it anywhere else tho:

Page 73, PHB, Angelic Avenger Paragon Path lvl 20 daily power has no targets.

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Old 6th May 2009, 05:44 PM   #306 (permalink)
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Is this a good thread to report errata for PHB2? What about Arcane Power and Martial Power?
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Old 9th June 2009, 06:35 PM   #307 (permalink)
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Magic items

-deleted-

Reread, I'm pretty sure my assessment was wrong.

Last edited by tmatk; 12th June 2009 at 11:46 PM..
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Old 11th June 2009, 11:45 PM   #308 (permalink)
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The difference between potions and elixirs

Quote:
✦ PHB, various: elixirs are mentioned in various places (usually in the same breath as potions), but no information on their in-game use is detailed (fluff difference only?)
Though I cannot find anywhere that explicitly states it, all officially released material leads me to think that potions consume a healing surge to take effect, while elixirs instead count as one of your item daily powers. Elixirs tend to be more powerful, given that you have many healing surges, but only 1 item daily power per milestone per tier (or would that be per tier per milestone?).

Example: Potion of Fonzie vs Elixir of Cool (because I daren't use actual WOT examples.)

Potion of Fonzie
Power (Consumable): Drink this potion and
spend a healing surge. You do not regain hit
points. Instead, gain a +5 on the next skill
check that uses your Charisma modifier.


Elixir of Cool
Power (Consumable): Minor Action. You
drink the elixir and gain a +5 to your Charisma
modifier for all skill checks, (but not for
attacks) until the end of the encounter or for
5 minutes.
Special: Consuming this counts as a use of
a magic item daily power.

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Old 13th June 2009, 11:47 PM   #309 (permalink)
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Warforged hunger

misplaced post. sorry
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Old 17th June 2009, 03:52 PM   #310 (permalink)
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Quote:
Originally Posted by Arlough View Post
Though I cannot find anywhere that explicitly states it, all officially released material leads me to think that potions consume a healing surge to take effect, while elixirs instead count as one of your item daily powers. Elixirs tend to be more powerful, given that you have many healing surges, but only 1 item daily power per milestone per tier (or would that be per tier per milestone?).

Example: Potion of Fonzie vs Elixir of Cool (because I daren't use actual WOT examples.)

Potion of Fonzie
Power (Consumable): Drink this potion and
spend a healing surge. You do not regain hit
points. Instead, gain a +5 on the next skill
check that uses your Charisma modifier.


Elixir of Cool
Power (Consumable): Minor Action. You
drink the elixir and gain a +5 to your Charisma
modifier for all skill checks, (but not for
attacks) until the end of the encounter or for
5 minutes.
Special: Consuming this counts as a use of
a magic item daily power.

-Arlough the Wonderfuzz

"I've never actually been poisoned. I've been drugged, addicted, diseased, and set on fire a few times, but never poisoned." -Icemoore Riogale
Nothing I official I would know off, but I think the general idea is that you spend a healing surge for a magic item to help you deal with damage you take. The Cryptspawn Potion and similar things are good examples of that. Spending a Healing Surge for these benefits can, if you deal with the right monsters, be more useful than just trying to get your hit points back.

Elixirs work like Potions, except they don't affect how you take damage or anything like that. Therefore, they don't use Healing Surges.

The larger concept seems to be about avoiding people spending surges for offense and thus leading to 15 minute denaturing days and/or cakewalk encounters.
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Old 17th June 2009, 05:18 PM   #311 (permalink)
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Quote:
Originally Posted by Arlough View Post
Though I cannot find anywhere that explicitly states it, all officially released material leads me to think that potions consume a healing surge to take effect, while elixirs instead count as one of your item daily powers. Elixirs tend to be more powerful, given that you have many healing surges, but only 1 item daily power per milestone per tier (or would that be per tier per milestone?).
It may be mentioned elsewhere, but it is explicitly stated in Adventurer's Vault, p185 (the last paragraph before the chart starts) - though you have surmised the gist of it.

"The difference between a potion and an elixir is that a potion usually requires the imbiber to expend a healing surge to use its power, whereas drinking an elixir does not. However, consuming an elixir usually counts as a use of a magic item daily power; the same cannot be said for most potions."
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