Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
Share LinkBack (5) Thread Tools Display Modes
Old 9th June 2008, 01:13 PM   #41 (permalink)
Registered User
 
Join Date: Mar 2008
Location: Tacoma, WA
Posts: 320
NMcCoy Goblin Sharpshooter (Lvl 2)
There are no rings in the PHB below 14th level, so Heroic-tier characters shouldn't be getting the chance to use them anyway. Admittedly, the 1 at Paragon/2 at Epic thing is gone, but the "no rings at Heroic" is still present, just cleverly hidden.
NMcCoy is offline   Reply With Quote
Old 9th June 2008, 01:32 PM   #42 (permalink)
Registered User
 
Join Date: Oct 2002
Location: Ely, Cambs, England, UK
Posts: 268
OakwoodDM Goblin Sharpshooter (Lvl 2)
Technically, a heroic tier character could get a hold of a ring. The parcels of rewards for the progress from 10 to 11 would include a lvl 11, a lvl 12, a lvl 13 and a lvl 14 magical item. So a level 10 character could have a ring shortly before he hits Paragon.
OakwoodDM is offline   Reply With Quote
Old 9th June 2008, 04:40 PM   #43 (permalink)
Registered User
 
Join Date: Mar 2008
Posts: 93
Argyuile Goblin Sharpshooter (Lvl 2)
Just because 1 encounter or daily power is strictly better than another doesn't necessarily mean its wrong or bad. The same with powers with different names if they have identical effects. What your doing at that point (if you take both) is saying that now I can use this particular power, albeit with different names, twice per encounter or twice per day instead of once.

If it was an at-will power I would totally agree but for encounter/daily I don't think it qualifies as a mistake.
__________________
Look for players for my 4E campaign "Liberty or Death" in Scottsdale, AZ PM me if your interested. www.arcanefire.com

Vote Spelljammer for 2010
Argyuile is offline   Reply With Quote
Old 9th June 2008, 06:04 PM   #44 (permalink)
Registered User
 
Join Date: Oct 2002
Location: Ely, Cambs, England, UK
Posts: 268
OakwoodDM Goblin Sharpshooter (Lvl 2)
I'm not 100% sure this is an error, but I'm pretty sure. Page 88 of the DMG, the Doomspore obstacle, says it is a lvl 3 obstacle, but that it's worth 350XP (and can be upgraded to Elite at 700XP). I'm not sure whether it's supposed to be 150XP (and 300 for Elite) and stay at level 3, or moved to level 8 with the same XP. Either way, it's wrong.

I'd lean towards the move it to lvl 8 option due to the elite option, but +6 vs Fort's pretty weak at that level...
OakwoodDM is offline   Reply With Quote
Old 9th June 2008, 08:59 PM   #45 (permalink)
Registered User
 
Particle_Man's Avatar
 
Join Date: Jan 2002
Posts: 4,230
Particle_Man Goblin Sharpshooter (Lvl 2)
PHB page 7 "Throughout the 1980s, the game experienced remarkable growth. Novels, a cartoon series, computer games and the first campaign settings (Forgotten Realms and Dragonlance) were released,"

Does not mention the Greyhawk campaign setting, which I am pretty sure was released (as a boxed set) before Forgotten Realms and am certain was released before Dragonlance.
__________________
28 days... six hours... 42 minutes... 12 seconds. That... is when the world... will end.

-Frank, Donnie Darko
Particle_Man is offline   Reply With Quote
Old 9th June 2008, 11:09 PM   #46 (permalink)
Registered User
 
Animal's Avatar
 
Join Date: May 2006
Posts: 182
Animal Goblin Sharpshooter (Lvl 2)
Quote:
✦ p.25: under 'Languages and Scripts' it says, "You can’t choose the Abyssal or Supernal languages as a 1st-level character", it should say, "You can’t choose the Abyssal or Supernal languages with your racial bonus languages" [Mouseferatu]
maybe it means that abyssal and supernal can't be picked by a 1st lvl character with a "linguist" feat either?
Animal is offline   Reply With Quote
Old 9th June 2008, 11:54 PM   #47 (permalink)
Registered User
 
Join Date: Mar 2008
Posts: 32
Flazzy Goblin Sharpshooter (Lvl 2)
Under the strige sample encounters: 2 bonecrusher skeletons (level 7 soldier) - no such monster exists.

Also, many monsters with insubstantial and regeneration seem to get less HP than expected (brutes get 8/level instead of 10, lurkers get 4/level instead of 6 etc.) - not a mistake, just doesn't appear as an official rule in the books.
Flazzy is offline   Reply With Quote
Old 10th June 2008, 02:02 AM   #48 (permalink)
Registered User
 
Underage AOLer's Avatar
 
Join Date: May 2008
Location: Earth
Posts: 51
Underage AOLer Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Argyuile
Just because 1 encounter or daily power is strictly better than another doesn't necessarily mean its wrong or bad. The same with powers with different names if they have identical effects. What your doing at that point (if you take both) is saying that now I can use this particular power, albeit with different names, twice per encounter or twice per day instead of once.

If it was an at-will power I would totally agree but for encounter/daily I don't think it qualifies as a mistake.
I would maybe agree with you if they were the exact same power. However, given the fact that both powers' lower level versions are actually better than their higher level incarnations, I have to disagree. It makes much more sense that one of the powers was changed in isolation to make it better or worse (the lower or higher level power respectively), while the other one wasn't considered, and ended up almost the same. This is especially true given the fact that the multitude of powers a PC has to choose from are supposed to give them options, and although another use of a [slightly worse] power is technically an "option", it isn't one I think is in the spirit of the intent.

Quote:
Originally Posted by Animal
maybe it means that abyssal and supernal can't be picked by a 1st lvl character with a "linguist" feat either?
This post sums up the reasoning why it would be an error (or at least need clarification) better than I could.

Quote:
Originally Posted by Flazzy
Under the strige sample encounters: 2 bonecrusher skeletons (level 7 soldier) - no such monster exists.

Also, many monsters with insubstantial and regeneration seem to get less HP than expected (brutes get 8/level instead of 10, lurkers get 4/level instead of 6 etc.) - not a mistake, just doesn't appear as an official rule in the books.
Added.

It seems like a lot of the monsters in the manual don't follow their own rules very well. I wonder which deviations are intentional and which are accidental.
Underage AOLer is offline   Reply With Quote
Old 10th June 2008, 04:38 AM   #49 (permalink)
Registered User
 
Join Date: May 2008
Posts: 366
silentounce Goblin Sharpshooter (Lvl 2)
PHB, page 263. Extended Rest section says under the "No Strenuous Activity" heading that you don't have to sleep during an extended rest. Yet immediately below that under the "Sleeping and Waking Up" heading it says that you have to have slept at least six hours in the last 24 to get a benefit from the rest period. Either these two statements are inconsistent or they are okay with the following:
Under the "Once per Day" heading it says that you have to wait at least 12 hours before resting again. So, at 12am a party rests for six hours, they don't need to set a watch because they have an Eldarin party member. They wake at 6am. They decide to rest again at 6pm. They don't have to sleep at all because by the time 12am rolls around they'll still have slept six hours in the previous 24.

Did they intend to allow this? I doubt that's why there's an inconsistency, but it allows it. Anyway, to summarize, it's a mess.
__________________
"Haven't you caught onto how EN World works by now?
Praising 4e = you're right.
Finding anything wrong with it - ANYTHING AT ALL! - even if you overall support it = you're wrong. And closeminded. And dumb. And a bad DM." -ProfessorCirno

I had to scale it down for three players and there was no TPK. I might have scaled away too much.
-OchreJelly on Irontooth

Me as a PC:
Chaotic Good Halfling Barbarian
Law's Gamer Style
Storyteller
92%
Power Gamer
92%
Method Actor
83%
Tactician
75%
Butt-Kicker
50%
Specialist
42%
Casual Gamer
33%
silentounce is offline   Reply With Quote
Old 10th June 2008, 07:57 AM   #50 (permalink)
MOD
Registered User
 
Join Date: Mar 2008
Posts: 2
MOD Goblin Sharpshooter (Lvl 2)
Pg. 32 MM.

Beholder Eye of Flame. The Central Eye power doesn't have any numbers for attacking, its just states the range and then gives the effect.
MOD is offline   Reply With Quote
Old 10th June 2008, 09:55 AM   #51 (permalink)
Registered User
 
Join Date: Oct 2007
Posts: 218
Simon Marks Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Flazzy
Under the strige sample encounters: 2 bonecrusher skeletons (level 7 soldier) - no such monster exists.
No, it doesn't.

My MM lists a level 7 encounter with spiders and a level 12 encounter with flesh golems. Do you have the PDF? Because the PDF is riddled with errors.

MOD, my reading is that there is no attack for this effect, it just happens.
Simon Marks is offline   Reply With Quote
Old 10th June 2008, 10:44 AM   #52 (permalink)
Registered User
 
Join Date: May 2008
Posts: 366
silentounce Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by MOD
Pg. 32 MM.

Beholder Eye of Flame. The Central Eye power doesn't have any numbers for attacking, its just states the range and then gives the effect.
AUTOHIT!
__________________
"Haven't you caught onto how EN World works by now?
Praising 4e = you're right.
Finding anything wrong with it - ANYTHING AT ALL! - even if you overall support it = you're wrong. And closeminded. And dumb. And a bad DM." -ProfessorCirno

I had to scale it down for three players and there was no TPK. I might have scaled away too much.
-OchreJelly on Irontooth

Me as a PC:
Chaotic Good Halfling Barbarian
Law's Gamer Style
Storyteller
92%
Power Gamer
92%
Method Actor
83%
Tactician
75%
Butt-Kicker
50%
Specialist
42%
Casual Gamer
33%
silentounce is offline   Reply With Quote
Old 10th June 2008, 10:47 AM   #53 (permalink)
Registered User
 
TimeOut's Avatar
 
Join Date: Jun 2008
Location: Berlin, Germany
Posts: 297
TimeOut Goblin Sharpshooter (Lvl 2)
Thanks for this informative thread.

I have only one concern: The white text is nearly unreadable on the PHB style of the board. Also the text disappears if you want to print the page. Maybe another color would be better?
TimeOut is offline   Reply With Quote
Old 10th June 2008, 01:38 PM   #54 (permalink)
Registered User
 
Bolongo's Avatar
 
Join Date: May 2008
Location: Göteborg, Sweden
Posts: 94
Bolongo Goblin Sharpshooter (Lvl 2)
In the category of "unhelpful references"....

DMG p 145: "Campaign Handout: Keep a copy of the handout you made for your players (page 25)."
Page 25 just mentions handouts for clues to an adventure and suchlike, it says nothing about giving the players a piece of paper with the outlines of your campaign (which is what's implied on p 145).

DMG p 182: "Power Source: This information sometimes interacts with other game rules. See page 54 of the Player's Handbook for more information."
This got me all excited: was there some crunch I had missed on my first read-through? Sadly, no. The text about power sources on page 54 (and 55) of the PH is pure fluff, there is nothing at all about interacting with other game rules.
Bolongo is offline   Reply With Quote
Old 10th June 2008, 02:18 PM   #55 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 5
ripster0 Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Oldtimer
Regarding the illustration on page 281 in PHB, it was debated and not resolved in the errors thread. As the one who debated against it being an error, I think it shouldn't be included. However, some statement on how to calculate the area of a burst in the presence of obstacles would be nice. In the absence of such a statement, I've assumed you use the same method as for movement (expect that it's stated that the first square counted can be around a corner). Using movement rules, the illustration of the burst is correct.
Additionally, using the rules under "Counting Distance" on pg 273, it is quite clear that the diagram is correct. The square in question is 3 away by the counting rules. If there is some issue with the square near the statue containing the monster, the statue is simply terrain, not an obstacle that completely fills it square. Very simple, and no need to confuse people about it, and I am not going through 18 pages of that other thread either
ripster0 is offline   Reply With Quote
Old 10th June 2008, 02:43 PM   #56 (permalink)
Official ENworld Optimist
 
MerricB's Avatar
 
Join Date: Mar 2002
Location: Waubra, Australia
Posts: 9,114
MerricB Bugbear Strangler (Lvl 6)
Send a message via Skype™ to MerricB
I can't read your thread. Pretty colours don't help for those on other backgrounds.
__________________
Merric Blackman
Merric's Livejournal - a blog about gaming | Now on Twitter!
Merric's Law of Miniatures: Non-Random Packaging, Cheap Prices, and a Large Range of Figures: Choose two.
Recent Session Reports : Demon Queen's Enclave 4E (25 Oct 09), Greyhawk 4E (1 Nov 09), Star Wars: Dawn of Defiance (04/9)
MerricB is offline   Reply With Quote
Old 10th June 2008, 07:46 PM   #57 (permalink)
Registered User
 
WotC_GregB's Avatar
 
Join Date: Oct 2007
Posts: 35
WotC_GregB Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Underage AOLer
Here are all the core handbook errors we have collected so far. This post is only for listing the errors themselves, discussion about what things "should have been" should stick with the already going Core Handbook Errors thread. If I missed something, didn't credit something right, or have any other errors of my own, please let me know here.
Thanks for all the hard work everyone, especially Underage AOLer. As one of the guys working on Updates, I'll be monitoring this thread frequently.
WotC_GregB is offline   Reply With Quote
Old 10th June 2008, 08:53 PM   #58 (permalink)
Registered User
 
Underage AOLer's Avatar
 
Join Date: May 2008
Location: Earth
Posts: 51
Underage AOLer Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by ripster0
Additionally, using the rules under "Counting Distance" on pg 273, it is quite clear that the diagram is correct. The square in question is 3 away by the counting rules. If there is some issue with the square near the statue containing the monster, the statue is simply terrain, not an obstacle that completely fills it square. Very simple, and no need to confuse people about it, and I am not going through 18 pages of that other thread either
From the 'Origin Square' section of 'Area Attack' (p.271): "For a target to be affected by an area attack, there needs to be line of effect from the origin square to the target."

From the 'Burst' section of 'Areas of Effect' (p.272): "A burst affects a target only if there is line of effect from the burst’s origin square to the target."

From 'Line of Effect' (p.273): "You can target a creature or a square if there’s an unblocked path between it and you—that is, if you have line of effect to it. If every imaginary line you trace to a target passes through or touches a solid obstacle, you don’t have line of effect to the target."

Looking at the picture, the upper right corner of the origin square has clear line of effect to the upper right corner of the square in question (A2 using Battleship coordinates) which is the only thing it needs to affect the square. As far as counting the distance goes, even if we were to use those rules to determine affectedness it seems to me that the square is only two squares away, as follows.

Code:
o2x#x
o#1xx
o#@xx
xxxxx
xxx##
o = unaffected, x = affected, # = physical obstacle, @ = origin square, 1 and 2 = counting the distance

Thusly, I believe the picture is in error.

Quote:
Originally Posted by MerricB
I can't read your thread. Pretty colours don't help for those on other backgrounds.
So, you admit that they are pretty!

Quote:
Originally Posted by WotC_GregB
Thanks for all the hard work everyone, especially Underage AOLer. As one of the guys working on Updates, I'll be monitoring this thread frequently.
Thank you for your hard work putting out a game that I would spend the effort to fix. Not that it's broken or anything...

Any chance you could give us the "Official Word" on any of the errors that need clarification? I'd hate to incorrectly have something listed and have it be seen as wrong when it is actually right.
Underage AOLer is offline   Reply With Quote
Old 10th June 2008, 10:32 PM   #59 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 5
ripster0 Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Underage AOLer
As far as counting the distance goes, even if we were to use those rules to determine affectedness it seems to me that the square is only two squares away, as follows.

Code:
o2x#x
o#1xx
o#@xx
xxxxx
xxx##
o = unaffected, x = affected, # = physical obstacle, @ = origin square, 1 and 2 = counting the distance

Thusly, I believe the picture is in error.


From page 273 "The first step in choosing targets for an attack is to check the attack’s range." So Line of Effect is not even an issue until that square is in range. Further along "When counting the distance
from one square to another, start counting from any adjacent square (even one that is diagonally adjacent but around a corner)", which would be square 1. We can't go straight to the square in question because "and then count around solid obstacles that fill their squares" which works just like moving at this point. So you have to go around the corner, making the square in question a distance of 3.
Code:
o32#x
o#1xx
o#@xx
211xx
xxx##
ripster0 is offline   Reply With Quote
Old 10th June 2008, 11:10 PM   #60 (permalink)
Registered User
 
Underage AOLer's Avatar
 
Join Date: May 2008
Location: Earth
Posts: 51
Underage AOLer Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by ripster0
From page 273 "The first step in choosing targets for an attack is to check the attack’s range." So Line of Effect is not even an issue until that square is in range. Further along "When counting the distance
from one square to another, start counting from any adjacent square (even one that is diagonally adjacent but around a corner)", which would be square 1. We can't go straight to the square in question because "and then count around solid obstacles that fill their squares" which works just like moving at this point. So you have to go around the corner, making the square in question a distance of 3.
Code:
o32#x
o#1xx
o#@xx
211xx
xxx##
So, what you're saying is that I should just stick to cataloging, not interpreting?

The whole "count around solid obstacles that fill their squares" thing didn't make any sense to me. In fact, it still sort of doesn't. Whose squares are "their"s? Bah.
Underage AOLer is offline   Reply With Quote


Bookmarks

Tags
errata, wotc

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.enworld.org/forum/d-d-4th-edition-rules/229723-collected-core-handbook-errata.html
Posted By For Type Date
DnD-Gate.de :: 4E Link-Sammlung This thread Refback 12th September 2008 12:05 AM
D&D 4th Edition Rules - Page 5 - EN World D&D / RPG News This thread Refback 10th September 2008 10:33 AM
The Dark » Wiki » Main Page This thread Refback 9th September 2008 09:14 PM
Wichtige Links zu D&D 4e - TANELORN: Das große Fantasy- und Rollenspiel-Forum This thread Refback 3rd September 2008 11:27 AM
DnD-Gate.de :: 4E Link-Sammlung This thread Refback 3rd September 2008 08:42 AM

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 05:52 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.