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In the equipment section Flask (Pint?) of Oil is omitted from the Adventuring Gear table as well as from Ranged Weapons table. However, Lantern is listed in the Adventuring Gear section and Lantern's entry in the Vision and Light section (page 262, PHB, 4th Ed.) specifically lists Lantern as lasting 8 hours/pint of oil.
I have contacted customer support regarding this and here is the reply:
Quote:
Originally Posted by WOTC Customer Support
"There are no rules for Flasks of oil, either as items to purchase or as grenade like weapons.
Thanks for the great feedback! We’ve passed this along to the good folks that make the games and hopefully we’ll see some errata covering this situation soon. Until then, it is up to your Dungeon Master to determine how he/she wants to handle this particular situation in their campaign."
Hopefully this is remedied soonish.
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It says that you can retrain heroic-tier feats into higher-tier feats, but it doesn't say the same about paragon-tier feats. The way it's written, an optimizing player would have to hold on to as many heroic-tier feats as possible to retrain them into epic-tier feats, because heroic->paragon and heroic->epic work but not paragon->epic.
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EDIT: Nevermind. I should've read through the actual list of errata before posting. I was just going to comment on the dwarf with an identity crisis in the DMG but that's already been covered.
It's sad to see so much errata already.
Last edited by pukunui; 17th June 2008 at 07:34 AM..
IThe rule reads okay, except those at-will powers already end at the end of your next turn without this ability. Flip the page and you can confirm it. Should it be at the end of the next turn after which the spell would normally have ended? (Or some statement which is less clumsy?)
That is correct as written. You don't use the Orb on the turn you cast the spell. You use the Orb on the turn the spell is going to expire.
DMG, p.205 - Kelson the rogue.
Listed as a human rogue, but has the halfling second chance ability.
(It might be all right, of course, I suppose he could have that ability dspite not being a halfling. Or he could be a giant halfling, of course )
It says that you can retrain heroic-tier feats into higher-tier feats, but it doesn't say the same about paragon-tier feats. The way it's written, an optimizing player would have to hold on to as many heroic-tier feats as possible to retrain them into epic-tier feats, because heroic->paragon and heroic->epic work but not paragon->epic.
Added. Although I wouldn't say the RAW disallows retraining paragon feats, it should at least include them in the text to make it clear.
Quote:
Originally Posted by Jimmer
Healing Word's Target line:
Target: You or one ally
should it be written as Inspiring Word?
Target: You or one ally in burst
Or is the area supposed to be different?
I checked a few other Burst and Blast powers, and it looks like the "in burst" was missing from healing word (rather than being unneeded in inspiring word).
Quote:
Originally Posted by Henrix
DMG, p.205 - Kelson the rogue.
Listed as a human rogue, but has the halfling second chance ability.
(It might be all right, of course, I suppose he could have that ability dspite not being a halfling. Or he could be a giant halfling, of course )
Good catch. It looks like he was supposed to be a halfling (given his 20 Dexterity, nimble reaction, second chance... etc.) so that is the correction until WotC says otherwise.
Does the actual book list stormcage, a spellstorm mage attack 11 power with burst 2 as having a outer perimeter of effect of 16 squares?
That's = burst 2 as under 3.5, not counting out from a central square as in 4e, giving a 5x5 perimeter.
Yes, and 16 squares is correct. 5x5 squares has exactly 16 on the outside, 5 to each side, but don't count the corners twice.
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This isn't an error, just something that needs clarifying. Also, I've been out of the loop, so forgive me if this has been done to death already.
Invisibility and greater invisibility last until the end of your next turn or until the target attacks. They also have "Sustain:" entries (standard and minor, respectively). Does sustaining the power prevent a target from becoming visible when it attacks?
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So my question: What's the point of the burst if only 1 target is affected? If the power is a burst, all allies (and you) within the burst should be healed, otherwise it would be a ranged X power? Please clarify / correct / enlighten me. Thanx.
So my question: What's the point of the burst if only 1 target is affected? If the power is a burst, all allies (and you) within the burst should be healed, otherwise it would be a ranged X power? Please clarify / correct / enlighten me. Thanx.
Ranged would trigger OA, Close Burst does not.
[Edited to clarify Close Burst specifically, as that seems to matter.]
Last edited by JGulick; 19th June 2008 at 07:41 PM..
So my question: What's the point of the burst if only 1 target is affected? If the power is a burst, all allies (and you) within the burst should be healed, otherwise it would be a ranged X power? Please clarify / correct / enlighten me. Thanx.
Possible typo: The level 2 utility prayer Sacred Circle has Implement in the description. The power has no attack rolls or damage rolls, which holy symbols augment, so an implement for this power shouldn't do anything, right? Or by some chance would an implement actually augment the AC bonus?
MM p. 3
Efreet is not listed in the table of contents. (It's the only one missing as far as I can tell.)
Added.
Quote:
Originally Posted by Dr. Awkward
This isn't an error, just something that needs clarifying. Also, I've been out of the loop, so forgive me if this has been done to death already.
Invisibility and greater invisibility last until the end of your next turn or until the target attacks. They also have "Sustain:" entries (standard and minor, respectively). Does sustaining the power prevent a target from becoming visible when it attacks?
I think Greater Invisibility's wording ("the power ends") makes it pretty clear that the power cannot be sustained after an attack, so I modified Invisibility's wording to match.
Quote:
Originally Posted by Lakkett
Possible typo: The level 2 utility prayer Sacred Circle has Implement in the description. The power has no attack rolls or damage rolls, which holy symbols augment, so an implement for this power shouldn't do anything, right? Or by some chance would an implement actually augment the AC bonus?
Possible typo: The level 2 utility prayer Sacred Circle has Implement in the description. The power has no attack rolls or damage rolls, which holy symbols augment, so an implement for this power shouldn't do anything, right?
A magic implement could have a power that would be usable - I don't think this is necessarily an issue for the errata, even though the implement often would be useless.