D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
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✦ p.79: Rain of Blows says, "Attack: Strength vs. AC, two attacks" which implies their are two automatic attacks separate from the secondary target attack gained from a hit and using the correct weapon (so, are there two or four attacks?) [Kraydak]
The basic power gives you two attacks, if you meet the criteria under weapon you get a secondary attack, for a total of three. It doesn't really look like there's any error here.
If it's been already tagged, my apologies. I skimmed each post, but I could have missed it. I'm short on time and I want to make sure I get this in..
Orb of Imposition Page 157, 3rd paragraph, PHB
The rule reads:
"Alternately, you can choose to extend the duration of an effect created by a wizard at-will spell (such as cloud of daggers or ray of frost) that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn."
The rule reads okay, except those at-will powers already end at the end of your next turn without this ability. Flip the page and you can confirm it. Should it be at the end of the next turn after which the spell would normally have ended? (Or some statement which is less clumsy?)
Thanks Greg and Underage AOLer!
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The basic power gives you two attacks, if you meet the criteria under weapon you get a secondary attack, for a total of three. It doesn't really look like there's any error here.
Except that every other power that grants two attacks has "per attack" after the damage on the Hit line, and without it I can see it being argued that the second of the "two attacks" is referring to the secondary attack itself (or that the secondary attack applies to each of the "normal" two attacks). It needs a little clarification from WotC methinks.
Quote:
Originally Posted by Admiral Caine
The rule reads okay, except those at-will powers already end at the end of your next turn without this ability. Flip the page and you can confirm it. Should it be at the end of the next turn after which the spell would normally have ended? (Or some statement which is less clumsy?)
However, on the turn after you originally used a power, it will be ending 'at the end of your turn', so you could use the orb's power then to extend the duration. I didn't get it until it was explained to me somewhere else on these boards either.
However, on the turn after you originally used a power, it will be ending 'at the end of your turn', so you could use the orb's power then to extend the duration. I didn't get it until it was explained to me somewhere else on these boards either.
Ahhh!
Okay... Yeah, I see that. That's not very initutive, but I see what you're saying.
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Raven's Glamor, p. 138. Since its effect lasts until the start of your next turn it ends before it can be sustained. Should last until end of next turn.
Wasn't there a thread that discussed how much better Twin Strike was over Careful Attack, and that it seemed that Careful Attack was nerfed too far to match up with the math?
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Try to not let failure to use technical language properly get in the way of getting to the real point under discussion. - Umbran
Characters & Games
Books currently in play: Dungeon & Dragon Magazine (*Scales of War AP*), WOTC 4e Core and Supplemental books
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Garrote Grip says, "...the target falls unconscious. If an unconscious target takes any damage, it is no longer unconscious."
Knockout says, "...target is knocked unconscious (save ends). If the unconscious target takes any damage, it is no longer unconscious."
Sleep says, "the target becomes unconscious (save ends)."
Sleep seems to be overpowered for a 1st level power. I think Sleep was meant to have that clause, "If the unconscious target takes any damage, it is no longer unconscious."
Circumstantial evidence:
Note that the June 7th D&D Game Day wizard had Sleep, and it said "...the target falls asleep" with no further explanation of what "sleeping" meant. That probably means that pretty close to the printing date, they were intending "sleeping" to be a condition, but it was folded into "unconscious" at the last minute and nobody remembered to add the damage clause to the Sleep spell.
Garrote Grip says, "...the target falls unconscious. If an unconscious target takes any damage, it is no longer unconscious."
Knockout says, "...target is knocked unconscious (save ends). If the unconscious target takes any damage, it is no longer unconscious."
Sleep says, "the target becomes unconscious (save ends)."
Sleep seems to be overpowered for a 1st level power. I think Sleep was meant to have that clause, "If the unconscious target takes any damage, it is no longer unconscious."
Circumstantial evidence:
Note that the June 7th D&D Game Day wizard had Sleep, and it said "...the target falls asleep" with no further explanation of what "sleeping" meant. That probably means that pretty close to the printing date, they were intending "sleeping" to be a condition, but it was folded into "unconscious" at the last minute and nobody remembered to add the damage clause to the Sleep spell.
Probably not. Mearls ran a DDXP session where the PCs put his black dragon to sleep, and he didn't wake it up on the first hit.
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Rain of Steel
Daily Martial,stance,weapon
Minor action Personal
Effect: Any enemy that starts its turn adjacent to you takes 1[w] damage, as long as you are able to make opportunity attacks.
3 things about this
1 If at the start of your turn u have 8 enemys around you they all take 1[w] damage just for standing there no rolls ?
2 how long does this last as it reads "as long as you are able to make opportunity attacks" that would mean this lasts what till u get stunned or goto sleep (effective forever) ?
more really it should last A. till the end of the encounter or B. untill the end of your next turn
3 if it is just an effect then why does it says fighter attack 5 and not fighter utility 5
this is just one of the errors i noticed reading the book it is sad cuz i really like the new edition, however does anyone know if the collector edition is goin to have any error correction or if wizards ever releases a Fixed/patched book ?
Rain of Steel
Daily Martial,stance,weapon
Minor action Personal
Effect: Any enemy that starts its turn adjacent to you takes 1[w] damage, as long as you are able to make opportunity attacks.
Emphasis mine.
This means that the damage doesn't happen on the Fighter's turn, but on the individual turns of the adjacent enemies.
__________________ Game on, gang! Ptolus #16 (with customized, personalized sig from Monte. Awesomesauce.), Rappan Athuk Reloaded #37 (Another Awesomesauce, the Necromancer way.)
Try to not let failure to use technical language properly get in the way of getting to the real point under discussion. - Umbran
Characters & Games
Books currently in play: Dungeon & Dragon Magazine (*Scales of War AP*), WOTC 4e Core and Supplemental books
Current Campaign: Scales of War - Lost Mines of Karak -- Kodirgo, Minotaur Barbarian 6; Vondal, Dwarf Cleric 6; Karithul, Gnome Bard 6; Marshaun, Elf Druid 6
at the start of the enemies turn they just take damage no attack rolls
so as i said if u have 8 enemeys around you they will all take 1[w] as soon as there turn starts this seems a little silly considering u should have to hit them if u are making weapon damage against them
and since it is a stance i guess logically at the end of the encouter it would end but
can u move and keep your stance ?
can u use total deffense and keep your stance ?
if u fall prone do u lose the effect for the rest of the round or just till u get up ?
is the key word stace in the PHB ? at all ?
Last edited by exodus747; 14th June 2008 at 10:24 PM..
Page 55, where all the Keywords are located. It lasts until end of encounter, five minutes have passed, or you activate another stance. While it is active, you deal damage as long as you can make OAs.
Quote:
Originally Posted by exodus747
3 if it is just an effect then why does it says fighter attack 5 and not fighter utility 5
Because it's an effect that damages opponents. More importantly, it takes an attack power slot, not a utility power slot.
Quote:
Originally Posted by exodus747
this is just one of the errors i noticed reading the book
There are errors in the book, but this is not one of them. Everything about this power works exactly as written.