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Old 22nd June 2008, 04:07 AM   #161 (permalink)
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StormCrow42 Goblin Sharpshooter (Lvl 2)
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Originally Posted by James McMurray
Where's that FAQ at? The FAQ link on WotC's D&D page under Products only shows 3.5 FAQs.
http://wizards.custhelp.com/cgi-bin/...p?p_faqid=1396
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Old 22nd June 2008, 06:35 AM   #162 (permalink)
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Originally Posted by Henrix
A magic implement could have a power that would be usable - I don't think this is necessarily an issue for the errata, even though the implement often would be useless.
Good point, but I checked out all the other Utility powers and not one that I could see had the Implement Keyword, so it leads me to believe it is an error. I made it blue anyway, until we get word from WotC.

Quote:
Originally Posted by sirshandlar2
Um, when and where was this specified? It looks like the WotC FAQ is still saying this:
We've had a few different answers from customer service on that question, and coupled with the fact that the Healing Hands feat only gives it benefit to allies healed with Lay on Hands, there was some disagreement. Also, I didn't see that the FAQ had an answer for that particular issue... I guess I should read my own threads, huh?
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Old 22nd June 2008, 01:05 PM   #163 (permalink)
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redrover Goblin Sharpshooter (Lvl 2)
Silvered Missiles

PHB p 220

Silvering arrows gives you a full quiver. Silvering stones gives you a full pouch. Silvering bolts gives you half a case.

Perhaps that "10" should be a "20"?
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Old 22nd June 2008, 01:15 PM   #164 (permalink)
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redrover Goblin Sharpshooter (Lvl 2)
MM Glossary

cf: p282 "minion" -- This suggests the term "standard" should be defined in the glossary, maybe something like:

Standard: A standard monster counts as one monster of its level for encounter building and rewards.
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Old 22nd June 2008, 01:26 PM   #165 (permalink)
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redrover Goblin Sharpshooter (Lvl 2)
DMG Action Example

p42, col 2, para 2, DC 20

Seems to be a math error here--the DC should be 19, not 20.

base 15 + 4 (for half level) = 19

If the printed text was intentional, it both rounds off against the players and displays sloppy math. Both of these are unfortunate precedents to establish for DMs.
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Old 22nd June 2008, 05:46 PM   #166 (permalink)
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Thanks!
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Old 22nd June 2008, 08:57 PM   #167 (permalink)
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silentounce Goblin Sharpshooter (Lvl 2)
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Originally Posted by redrover
p42, col 2, para 2, DC 20

Seems to be a math error here--the DC should be 19, not 20.

base 15 + 4 (for half level) = 19

If the printed text was intentional, it both rounds off against the players and displays sloppy math. Both of these are unfortunate precedents to establish for DMs.
Read the note at the bottom of the table at the bottom of that page. They're not adding the half level modifier, they're adding the skill check modifier to the Easy DC from that table for a PC of 8th level.

No error.
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Old 22nd June 2008, 11:56 PM   #168 (permalink)
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Since it's a point of hilarity with my group, Eidolons, despite being statues, aren't immune to poison. We wrote in to CustServ and received the reply that this was an intentional omission (!) but with no explanation, and on a reply question of "...why?" we were told that it was being referred to the development staff, and have heard no official response.
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Old 22nd June 2008, 11:59 PM   #169 (permalink)
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Quote:
Originally Posted by Imban
Since it's a point of hilarity with my group, Eidolons, despite being statues, aren't immune to poison. We wrote in to CustServ and received the reply that this was an intentional omission (!) but with no explanation, and on a reply question of "...why?" we were told that it was being referred to the development staff, and have heard no official response.
I believe it is because they tried to do away with blanket immunities. Notice that undead are no longer immune to critical hits, and constructs are not immune to sleep.
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Old 23rd June 2008, 12:09 AM   #170 (permalink)
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Imban Goblin Sharpshooter (Lvl 2)
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Originally Posted by Underage AOLer
I believe it is because they tried to do away with blanket immunities. Notice that undead are no longer immune to critical hits, and constructs are not immune to sleep.
Yeah, but every single other construct is immune to disease and poison, except for warforged, which are explicitly living constructs and have a weird and involved explanation of why they are not.

So as it stands, you can't poison arcane stone golems, but you can poison divine stone golems.
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Old 23rd June 2008, 12:16 AM   #171 (permalink)
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Underage AOLer Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Imban
Yeah, but every single other construct is immune to disease and poison, except for warforged, which are explicitly living constructs and have a weird and involved explanation of why they are not.

So as it stands, you can't poison arcane stone golems, but you can poison divine stone golems.
I guess I didn't know that. Odd. We'll have to wait for the response I suppose?
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Old 23rd June 2008, 09:10 AM   #172 (permalink)
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Angrygodofmilk Goblin Sharpshooter (Lvl 2)
Errata...

Encumbrance. I don't always use it, but when it crops up, I want it to make sense. Check out Carrying, Lifting, and Dragging on page 222 of the PH.

Encumbrance = Strength x10, x20, and x50 for a normal lord, heavy load (slowed), and maximum drag load (slowed and no difficult terrain) respectively.

Now apply those calculations to the heaviest and lightest PH races with average height and weight...

--Medium dragonborn; 6'5" tall; 270 pounds; 10 Strength.
--Small halfling; 4' tall; 80 pounds; 10 Strength.

Both of these races can carry exactly the same amount (100/200/500 lbs.). If that isn't nonsensical enough, the 10 Strength halfling (above) can carry 20 lbs. more than their own weight with the greatest of ease.

There's keeping the rules simple and then there's simplifying them too much. If encumbrance is so unimportant, then Wizards should at least base their calculations on character weight *and* Strength in some manner. Perhaps the printed ranges of character weight can be the base values for encumbrance.

If these encumbrance rules stand, not even a warhorse can carry a naked dragonborn of average weight more than 2 squares per move action (see Mounts and Transport, also on page 222 of the PH). In addition, while there is a +25% encumbrance modifier for quadrupeds, there are no multipliers for size.

I think encumbrance might of been one of those things that was overlooked in the final edit.

Last edited by Angrygodofmilk; 23rd June 2008 at 10:44 PM..
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Old 23rd June 2008, 02:14 PM   #173 (permalink)
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P. 80, "Come and Get It" Fighter attack 7. Nearly identical to the higher level power Warrior's Urging, which has the Charm keyword. This should also have the Charm keyword, or neither should.
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Old 23rd June 2008, 07:34 PM   #174 (permalink)
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Ziana Goblin Sharpshooter (Lvl 2)
Noticed something interesting on p105:

Quote:
Careful Attack
Hit: 1[W] damage (melee) or 1[W] damage (ranged).
Increase damage to 2[W] (melee) or 2[W] (ranged) at 21st
level.

Twin Strike
Hit: 1[W] damage per attack.
Increase damage to 2[W] at 21st level.
It's like they meant to add Str/Dex modifier to Careful Attack, but forgot, or removed it and didn't reduce the Hit field to a single entry as it is with Twin Strike.

If damage is 1[W] for both melee and ranged, there's no reason to list them separately. Since Careful Attack is mathematically inferior to Twin Strike, it's very possible they omitted adding ability modifier damage here.
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Old 23rd June 2008, 09:06 PM   #175 (permalink)
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Quote:
Originally Posted by Underage AOLer
I believe it is because they tried to do away with blanket immunities. Notice that undead are no longer immune to critical hits, and constructs are not immune to sleep.
Correct.
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Old 24th June 2008, 06:34 AM   #176 (permalink)
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fba827 Orc Berserker (Lvl 4)
Perhaps a small oversight, but ...
PHB p49. No mention of age/lifespan for the Tielfing (though it is mentioned for all the other races)
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Old 24th June 2008, 07:32 AM   #177 (permalink)
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The scale for the map of Nentir Vale (which, btw, sounds too much like Elsir Vale for my tastes) on p. 206 of the DMG seems off. It states on p. 208 under "Dwarf" that Hammerfast is "a week's travel distant" from Fallcrest, but judging by the map's scale, even with a dwarf's slower overland travel speed, it would only take 4-5 days to travel from Fallcrest to Hammerfast.

Personally, I'm not surprised that the scale is off. WotC isn't all that good at marrying map scales with distances mentioned in fluff text. (They're also not all that good at keeping map scales consistent -- some of the close-up map scales in Red Hand of Doom didn't match the main Elsir Vale map scale.)
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Old 24th June 2008, 11:09 AM   #178 (permalink)
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Bigassgeek Goblin Sharpshooter (Lvl 2)
Wizards' Implement Mastery - Orb

PHB pg. 157, describing the effects of using an orb as a Mastered Implement:

"Alternatively, you can choose to extend the duration of an effect created by a wizard at-will-spell (such as cloud of daggers or ray of frost) that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn."

The problem is, the Cloud of Daggers and Ray of Frost spells effects already end at the end of the wizard's next turn. Either the spell listings are incorrect, or the description of the effect of orb mastery is.
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Old 24th June 2008, 12:39 PM   #179 (permalink)
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Seeker_of_Truth Goblin Sharpshooter (Lvl 2)
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Originally Posted by Bigassgeek
PHB pg. 157, describing the effects of using an orb as a Mastered Implement:

"Alternatively, you can choose to extend the duration of an effect created by a wizard at-will-spell (such as cloud of daggers or ray of frost) that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn."

The problem is, the Cloud of Daggers and Ray of Frost spells effects already end at the end of the wizard's next turn. Either the spell listings are incorrect, or the description of the effect of orb mastery is.
You use the orb the round after you've used the at-will.
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Old 24th June 2008, 02:11 PM   #180 (permalink)
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Quote:
Originally Posted by Angrygodofmilk
Errata...

Encumbrance. I don't always use it, but when it crops up, I want it to make sense. Check out Carrying, Lifting, and Dragging on page 222 of the PH.

Encumbrance = Strength x10, x20, and x50 for a normal lord, heavy load (slowed), and maximum drag load (slowed and no difficult terrain) respectively.

Now apply those calculations to the heaviest and lightest PH races with average height and weight...

--Medium dragonborn; 6'5" tall; 270 pounds; 10 Strength.
--Small halfling; 4' tall; 80 pounds; 10 Strength.

Both of these races can carry exactly the same amount (100/200/500 lbs.). If that isn't nonsensical enough, the 10 Strength halfling (above) can carry 20 lbs. more than their own weight with the greatest of ease.

There's keeping the rules simple and then there's simplifying them too much. If encumbrance is so unimportant, then Wizards should at least base their calculations on character weight *and* Strength in some manner. Perhaps the printed ranges of character weight can be the base values for encumbrance.

If these encumbrance rules stand, not even a warhorse can carry a naked dragonborn of average weight more than 2 squares per move action (see Mounts and Transport, also on page 222 of the PH). In addition, while there is a +25% encumbrance modifier for quadrupeds, there are no multipliers for size.

I think encumbrance might of been one of those things that was overlooked in the final edit.
Maybe they just did it to make it easier.. And why shouldnt someone that is smaller be able to carry as much as an normal person?
And as i can remember, it is stated in the phb what the carrying load is for an horse..
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