D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
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This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
It is a well written epic adventure with killer robots, killer wizards, insane, murderous archers, killer dragons but no dungeons at all! I know, it's crazy!
Funny, Warlock is doing the best, and though it's awesome, it's, in my opinion, the weakest of the 4e classes, for several reasons. NOT BY MUCH though, like, by the tiniest margin - don't yell at me for this.
Warlord is my favorite class, ever. It totally suits my playstyle, and RPing it is fun! Tactical ones especially. My guy (before we TPK'd at the end of level 1) had a large involved plan for ambusing a goblin encampment - 50 to 4 is not good odds! Then he died to a random (level 2) encounter during the set up, so his biggest character development thing never mattered Sucked though, we decided to start setting up traps at night so we could sleep during the day and ambush better, and had we levelled, the fight (4 Needlefang Drake Swarms against four level 1s) wouldn't have been as hard. He rolled damn good for damage, too.
__________________ This joke wouldn't be funny if not for irony.
There isn't a class I don't like, comparing it back to 3.x. How am I supposed to answer this?
Love Clerics because they can heal as minor actions, or as part of other actions.
Love Fighters because of Combat Challenge/Superiority.
Love Paladins because of Divine Challenge, and full plate + heavy shield at 1st level.
Love Rangers because of Hunter's Quarry.
Love Rogues because of Trick Strike and the like.
Love Warlocks because they are fresh.
Love Warlords because they are fresh.
Love Wizards because they can cast spells at Will.
If someone told me, hey, our party could really use an X, can you play one, my answer would without hesitation be a yes.
I guess Rogue has always been my favorite class to play, and that's not likely to change in this edition, so that'll be my vote, but as far as game mechanics go, I really couldn't pick a favorite.
__________________ Warning: This post may contain sarcasm.
This edition I'd have to go with Fighter so far. Rogue is a close second with wizard closing in on third spot.
But the fighters are just so darn tough now and have so many cool options. Not only are their class features made of pure win, but I'm really digging their power options. The rogue is great and fun, but some of his power options are a bit meh, whereas there isn't a single level of power in the fighter list where I'm not thinking, "Ooh, i can't wait to get that!"
I love the warlord. I'm just drawn in by its superior tactical choices, and all the cool things I can do to manipulate the battlefield "facts on the ground". Too bad I'm the DM currently, bah! My first character in a game will definitely be a human Warlord.
Originally Posted by The Scarlet Citadel, by Robert E. Howard
"There are creatures", said Pelias, "not alone of this earth and sea, but of air and the far reaches of the skies as well, dwelling apart, unguessed of men. Yet to him who holds the Master-words and Signs and the Knowledge underlying all, they are neither malignant nor inaccessible. Watch, and fear not."
He lifted his hands to the skies and sounded a long wierd call that seemed to shudder endlessly out into space, dwindling and fading, yet never dying out, only receding farther and farther into some unreckoned cosmos. In the silence that followed, Conan heard a suddgen beat of wings in the stars, and recoiled as a huge bat-like creature alighted beside him...
I'm definitely loving shelling out 20 damage a turn with even a level 1 rogue.
Heh, I was lucky on the die rolls during a few encounters last game and was dishing out an average of 20 points of damage with my rogue. I think the lowest I rolled was 17, but that was only once, and the rest were between 19 and 21.
I think the DM and everyone else thought I was cheating til they checked my character and the rules
I like most of the classes, but the warlock just drips delicious flavor. To make it even better, it's three types of delicious flavor: fireball-hurling diabolists, fey tricksters, and my personal favorite, cultists of the Great Old Ones. Even if other classes might be mechanically superior (especially to the poor star warlock), I adore the class for its ideas and fluff.