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(The most recent version of this project can be downloaded by clicking on the thumbnail picture below).
This is my effort to create a compiled, printable list of all rituals appearing in official sources. It will forever by a work-in-progress, of sorts, but I will not post any updates that I feel are incomplete.
Currently, this index includes:
All rituals listed in the following printed sources:
All rituals appearing in the following online articles, available at dndinsider.com:
"Ritually Speaking" in Dragon Magazine #366;
All changes to rituals listed in official update files, most recently 11 August 2008.
(To my knowledge, the above includes all officially published rituals currently available. If you know of any I've missed, please post in the thread below.)
You can help me with this project by:
Posting the name and location of any rituals that I've omitted;
Directing me to any sources that include rituals that I haven't already included in this list;
Pointing out updates to any rituals already on this list;
Pointing out any typos/corrections to be made to this list, including in the accompanying text;
Offering suggestions about how I could make this index more helpful to you or others;
Indicating any places in the official text of a ritual where you believe the rules aren't clear and need to be updated / errata'd, and the manner in which you believe the text should be updated. (Note: If you wish to debate any suggested piece of errata, please fork it over. This thread is for maintaining and updating this list, not debating rules minutiae.)
There is doubtlessly errors in this list, even though I've tried to be very thorough. I intend to include all rituals appearing in official D&D publications, including all books and DDI materials. I plan to update this list to match official updates/errata. I welcome any suggestions, corrections, and especially omissions! (Feel free to post them in this thread.)
Finally, I really hope that someone finds this useful! Enjoy!
- Kyle
a.k.a. "doctorhook"
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Current Version (1.2; 27 Sept 08) Download: (19.5 KB)
Added all rituals appearing in "Chapter 5: Rituals" in the Forgotten Realms Player's Guide, as well as updating the three rituals that had been previously posted from an online excerpt of the book;
Added the ritual single that appears in Adventurer's Vault;
Balanced the layout so that each page is mostly full, and so that the split between pages does not divide any group of rituals of the same level.
v1.1 (21 August 2008): 232 views
Added two rituals appearing in the Forgotten Realms Campaign Guide;
Added three rituals appearing an online excerpt from the Forgotten Realms Player's Guide;
Added notations in the "Source" column to indicate rituals taken from excerpts and previews of future releases, and to indicate rituals that have been official updated.
v1.0 (12 August 2008): 468 views
Included all rituals listed in "Chapter 10: Rituals" in the Player's Handbook;
Included all rituals appearing in the article "Ritually Speaking" in Dragon Magazine #366;
Included two rituals that appear in the Monster Manual. (One creates Liches, the other creates Vampire Lords.);
Included all changes to rituals listed in the most recent (11 Aug 08) official update file:
These are some errors/potential updates I noted about the rituals appearing in the "Ritually Speaking" article from Dragon Magazine #366. (Originally posted here, in the "New Rituaaaals" thread.)
I sort of expect these details to be updated by the time Dragon #366 is compiled at the end of the month. When they do change, lemme know and I'll update them (if I haven't already by then).
Quote:
Originally Posted by doctorhook
Some possible errors I found skimming over the article.
Explorer's Fire:
- Should this ritual be in the "Deception" category instead of "Exploration"? It does, after all, conceal a campfire.
- "Key Skill: Arcana or Nature"; it doesn't say "(no check)", and yet there doesn't appear to be a check involved with the ritual. Error?
Scribe:
- Does not indicate "(no check)", but the check result doesn't seem to affect the ritual at all.
Stasis Shell:
- Again, no "(no check)", but the text doesn't indicate the effects of the check either.
UPDATE: (Based upon retrieved article from dndinsider.com at around 3:30PM MT, 14 Aug 08)
After looking through the article again, I'm not sure about the error I pointed out in Scribe. It doesn't say "no check", but the text isn't totally clear. There are two options, depending upon how you read the ritual:
A: The "Key Skill" line incorrectly lacks the words, "(no check)". The ritual operates exactly as written, with the "magical scribe" having a Perception bonus equal to the ritual caster's Arcana bonus; OR
B: The "Key Skill" line is correct. In the ritual text, the phrase, "Its Perception bonus is equal to your Arcana bonus," should be changed to read, "Its Perception bonus is equal to your Arcana check."
Option A maintains the ritual as it is currently written, while option B improves the effectiveness of the ritual by 1d20 and more closely resembles the mechanics of other rituals, (in that any skill checks made by the effects of the ritual itself equal the result of your Key Skill check instead of just your Key Skill bonus). Either way, something isn't quite right with Scribe as written. I think B is how the ritual was supposed to be.
I love teh intarweb! People with more free time than me who go out and do the legwork to help me make the most of the free time I do have Good post and thanks!
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I love teh intarweb! People with more free time than me who go out and do the legwork to help me make the most of the free time I do have Good post and thanks!
Thanks! I like praise.
I do this because I find it, not fun, but relaxing, and because it's something I wanted for my own game. I'm glad you find it useful!
I expect the next updates will come when I get my FRCG within the next couple weeks (assuming it contains any rituals), and at the end of August, when any changes to "Ritually Speaking" are published in compiled Dragon 366.
Don't forget to tell your friends about this project!
Okay, some new rituals for discussion, from the Forgotten Realms Player's Guide excerpt on rituals: Simbul's Conversion, Walk Crossroads, and Raise Land. I'm hesitant to include rituals from an excerpt in this Index, at least until I get the book; however, I'm willing to let you guys decide:
Should I include rituals found in online excerpts?
Should I include rituals found in online excerpts?
My opinion: if it's an excerpt from something about to be released next month, sure (such as a website except). But if it is something far off and is in fact a play-test preview (of which would only be found in Dragon magazine), then no.
In the first case, the published material is bound to be the same. In the later case, it's too far from publication and things will change before it's "hard copy"
Alternatively, have it listed differently in the pdf such as a different color or with an asterik to denote it is a ritual currently listed only in preview material.
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It will have campaign logs and random thoughts...
My opinion: if it's an excerpt from something about to be released next month, sure (such as a website except). But if it is something far off and is in fact a play-test preview (of which would only be found in Dragon magazine), then no.
In the first case, the published material is bound to be the same. In the later case, it's too far from publication and things will change before it's "hard copy"
Alternatively, have it listed differently in the pdf such as a different color or with an asterik to denote it is a ritual currently listed only in preview material.
Hmm... I like this solution; it's a "Best of both worlds" idea.
It's a small update, only including five new rituals. (Two from Forgotten Realms Campaign Guide, and three from the online Forgotten Realms Player's Guide "Excerpt: Rituals" preview.)
Expect a big update next month, when the rest of the FRPG rituals get added, as well as any rituals in Adventurer's Vault*.
As always, please let me know if there's anything I can change to make this index more helpful or useful, or if there's any mistakes or omissions. Last but not least, if you find this index useful, please direct your friends to this project! Spread the news!
Sincerely, - doctorhook
*Not including Alchemy, which I haven't yet decided exactly if or how I'll implement into this project. Suggestions?
I would strongly suggest adding a column for the Market Price of the ritual. It makes selecting rituals a lot easier.
Or at least write the name in gold for those rituals that are expensive for their level.
It would save you a column and would probably be enough to help anyone decide (they can look up the exact costs later).
Of course, "expensive for their level" could be subjective, but I have a feeling a ritual either is expensive (for the level) or it isn't, so this evaluation might not be so hard (and arbitrary) to do after all.
Updated to v1.2! (A few days later than I'd planned, but school keeps me busy.)
Big update this time: All of the rituals from the Forgotten Realms Players Guide, plus one more, from Adventurer's Vault. ("Transfer Enchantment", that lone ritual from AV, promises to be among the most commonly used, I believe.) I also rebalanced the layout to fit all of the new rituals; the way I've done it, the final page is roughly two-thirds full, rather than one-third. Also, each level of rituals is grouped together without straddling the page-break, such that one can see all of the 10th-level rituals (for example) without having to flip the page over.
I've been thinking about the suggestions to add a "Market Price" column. Unfortunately, the layout is currently too full to allow this. However, I've been considering upgrading the layout to a landscape format, allowing me to add a short description of each ritual, as well as a couple extra columns if space permits. (And of course, if you all feel it's worth it.)
A few questions for the community:
Should I upgrade this project to landscape-format? It will likely mean that the file will be an extra page or two longer, but I can offer more information.
If yes, what columns should I add? Market Price? Component Cost? A brief description? Remember, space is limited. Alternatively, if you'd like me to do something else with the additional space, don't hesitate to ask! (Consider, though, that the intention of this index is not to replace or spoil the products themselves; you will always need access to the books to actually use the rituals listed here in your game.)
Alchemy: Should I include it here? If so, how? At the moment, an index of Alchemy recipes would be fairly redundant, given that all of them come from Adventurer's Vault. Furthermore, it would probably be best served as its own separate file. Alchemy will be something I reassess periodically as new products get released. Currently, I believe it's beyond the scope of this project, but that doesn't necessarily mean it always will be.
As always, feedback of any sort is always welcome, and of course, please remember to show this project to your friends!
I'm really looking for some feedback regarding whether or not I should proceed with switching to a landscape format. What would the community prefer? (And why?) Unless I get a strong opposition to the idea, I'll probably go ahead with it for my next release. (It'll be v2.0 if I switch to landscape, v1.3 if I don't).
Questions? Comments? Concerns? I really appreciate your feedback.
Should I upgrade this project to landscape-format? It will likely mean that the file will be an extra page or two longer, but I can offer more information.
If yes, what columns should I add? Market Price? Component Cost? A brief description? Remember, space is limited. Alternatively, if you'd like me to do something else with the additional space, don't hesitate to ask! (Consider, though, that the intention of this index is not to replace or spoil the products themselves; you will always need access to the books to actually use the rituals listed here in your game.)
Alchemy: Should I include it here? If so, how? At the moment, an index of Alchemy recipes would be fairly redundant, given that all of them come from Adventurer's Vault. Furthermore, it would probably be best served as its own separate file. Alchemy will be something I reassess periodically as new products get released. Currently, I believe it's beyond the scope of this project, but that doesn't necessarily mean it always will be.
I think it would look better as is, but you could fit more landscape. I also feel form after function, so updating to landscape and adding cost and a vreif descrption might make this better.
I also think Alchemy should have it's own PDF, especialy since I think it will be updated less
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Quote:
Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!