Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
Share LinkBack Thread Tools Display Modes
Old 1st September 2008, 02:08 PM   #1 (permalink)
Registered User
 
Baumi's Avatar
 
Join Date: Feb 2002
Location: Vienna, Austria
Posts: 741
Baumi Goblin Sharpshooter (Lvl 2)
Experiences with the updated Skill Challenge?

The first Skill Challenge Method was too hard, but the new one seems so easy that I haven't seen a GM (including me) who uses the new DC's since they are no challenge at all for a trained Character...

So has anyone here actually used the new (post-errata) Skill Challenge without any house-ruling? I would really like to know some opinions how it ran since I only had very few SCs myself.

P.S.: Please no discussion about theory/math, I just want to know about ACTUAL in-play-experiences.
__________________
Have FUN!
Baumi
Baumi is offline   Reply With Quote
Old 1st September 2008, 05:53 PM   #2 (permalink)
Registered User
 
LostSoul's Avatar
 
Join Date: Jan 2002
Location: Toronto
Posts: 5,179
LostSoul Orc Berserker (Lvl 4)
Yep.

Complexity 3. Ended up with 7 successes and 2 failures before the last roll.

The PCs were level 3, the challenge was level 4.

edit: There were only 3 PCs in the skill challenge. They all had to contribute - because they'd get stabbed if they didn't.* They were not always in a position to Aid each other.

* - I think this is very important in running skill challenges, because the DM doesn't get to roll for NPCs.
__________________
"If people bring so much courage to this world the world has to kill them to break them, so of course it kills them. The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry."
-- Ernest Hemingway, "A Farewell to Arms"
Burning Empires: Boldaq
Keep on the Shadowfell

Last edited by LostSoul; 1st September 2008 at 06:28 PM..
LostSoul is offline   Reply With Quote
Old 1st September 2008, 06:41 PM   #3 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Fort Worth, TX
Posts: 5,635
James McMurray Goblin Sharpshooter (Lvl 2)
Rescue at Rivenroar appears to use the new DCs. Out of all the skill challenges in it, we only failed two (the social ones). They weren't high complexity or high level though, so the results seemed about right.
James McMurray is offline   Reply With Quote
Old 1st September 2008, 06:44 PM   #4 (permalink)
RPG Tinkerer
 
keterys's Avatar
 
Join Date: Aug 2006
Location: Boston, MA
Posts: 4,539
keterys Gnoll Huntmaster (Lvl 5)
Well... I don't have experience with the new numbers, but I can say that I've only seen two skill challenges failed using the old DCs out of 30 or so I've been part of or DMed. One was failed by a landslide, even by people who were pretty good with some assists, and the other was just barely failed because someone just wasn't quite paying enough attention.
keterys is online now   Reply With Quote
Old 1st September 2008, 06:59 PM   #5 (permalink)
Fancyman of Cornwood
 
amysrevenge's Avatar
 
Join Date: Mar 2008
Location: Calgary AB Canada
Posts: 424
amysrevenge Goblin Sharpshooter (Lvl 2)
I always like to come back to comparing the success rate of skill challenges to the success rate of combat encounters.

Since generally the penalty for losing a skill challenge is lower than the penalty for losing a combat encounter, it would be cool if you failed at skill challenges a little more often than you do at combat encounters.

In most games I play, the success rate for combat encounters approaches 100% - often the first fail means a restart with new, not-quite-so-dead PCs. If the success rate for skill challenges is in that neighbourhood, then I'm happy.

On the other hand, if the style of game you're in means running away from lost combats more often, then more failures in skill challenges is good too, I suppose.


More on-topic: I've still only done old-style skill challenges. Never succeeded at even one of them.
__________________
Big Mike
Calgary AB

Over 25? Like MMO games? Tired of drama? Check out the Oldtimers' Guild.
"Laid back, not too serious, no drama, all about the fun!"
amysrevenge is offline   Reply With Quote
Old 1st September 2008, 07:16 PM   #6 (permalink)
RPG Tinkerer
 
keterys's Avatar
 
Join Date: Aug 2006
Location: Boston, MA
Posts: 4,539
keterys Gnoll Huntmaster (Lvl 5)
It's better not to think of failing a skill challenge like failing a combat, but more like doing poorly at a combat. Ie, like one person dying or having to burn some potions.
keterys is online now   Reply With Quote
Old 1st September 2008, 07:38 PM   #7 (permalink)
Arch Chancellor
 
Mustrum_Ridcully's Avatar
 
Join Date: Jan 2002
Location: Oldenburg, Germany
Posts: 12,863
Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by keterys View Post
It's better not to think of failing a skill challenge like failing a combat, but more like doing poorly at a combat. Ie, like one person dying or having to burn some potions.
I agree.

I see it like this - will PCs lose a battle against an equal level encounter?
Most likely they will not. They need bad tactics and bad rolls for that.

So, if you want a really tough fight, you increase the level.
If you want a really tough skill challenge, increase the level.

A high complexity, higher level challenge has a good enough chance for failure.

We have run so far two skill challenges of our level, and failed at neither. In both cases, the party had exactly the right skills and sometimes even items enhancing them (one was a level 5 urban chase, and another was a level ~16 overland travel challenge.)
__________________
Mustrum "Gummibärchen helfen auch" Ridcully

Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Mustrum_Ridcully is offline   Reply With Quote
Old 1st September 2008, 09:51 PM   #8 (permalink)
Registered User
 
Mezzer's Avatar
 
Join Date: Jun 2008
Posts: 64
Mezzer Goblin Sharpshooter (Lvl 2)
My party went through a level appropriate complexity 3 challenge a few days, using the new DCs and system, and we made it through with one failure, thanks to decent dice and some clever use of secondary skills (and primary ones for that matter). We pretty much found out that those DCs work well if you're using standard array for ability scores.
__________________
And once again, Probability proves itself willing to sneak into a back alley and service Drama as would a copper-piece harlot.
Mezzer is offline   Reply With Quote
Old 1st September 2008, 10:17 PM   #9 (permalink)
Registered User
 
Thordain's Avatar
 
Join Date: Apr 2003
Location: Seattle, WA
Posts: 368
Thordain Goblin Sharpshooter (Lvl 2)
I've written a program to compute the chances of a party winning a skill challenge, along with some examples

Please see here:

http://forums.gleemax.com/showthread.php?t=1079022

You'll find that DC "hard" (15 at lvl 1) challenges are hard at high complexities.
Thordain is offline   Reply With Quote
Old 2nd September 2008, 02:15 AM   #10 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 483
Syrsuro Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by James McMurray View Post
Rescue at Rivenroar appears to use the new DCs. Out of all the skill challenges in it, we only failed two (the social ones). They weren't high complexity or high level though, so the results seemed about right.

Rescue at Rivenroar very clearly does not use the new DCs. The DCs for the social challenges range from DC 20 to DC 13, with most being DC 15.

Those appear to be the values from the old table (pre-errata) but without the footnote. Exactly as the majority of the community seem to have decided is appropriate.

The new errata would have lowered the DCs for each part of the skill challenge by five so that the difficult roles were DC 15 and the moderate rolls were DC 10.

The only DC I saw that was as low as a 10 (the errata versoin of a Moderate DC) was one that took three PCs making the role to equal one success.)

Carl
Syrsuro is offline   Reply With Quote
Old 2nd September 2008, 03:49 AM   #11 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Fort Worth, TX
Posts: 5,635
James McMurray Goblin Sharpshooter (Lvl 2)
I never read it, just played through it, so I could very well be wrong. Ignore me.
James McMurray is offline   Reply With Quote
Old 2nd September 2008, 08:03 PM   #12 (permalink)
Registered User
 
Heselbine's Avatar
 
Join Date: Apr 2008
Location: West Sussex
Posts: 163
Heselbine Goblin Sharpshooter (Lvl 2)
Interestingly, I've just come back from GenCon UK and DMed three different Living FR scenarios for a total of six sessions.

Every single skill challenge was a success - and they all use DCs of around 15 for moderate challenges at first level.

I'd say that the errata'd DCs (10 for moderate at levels 1-3) were too low, by 5 - but that the originals (taking into account the +5 for skill challenges) were too high. DC15 seems about right.
__________________
I am enjoying D&D 4th edition so much I'm taking the unprecedented step of moving to two gaming nights a week.
Heselbine is offline   Reply With Quote
Old 3rd September 2008, 02:08 AM   #13 (permalink)
Registered User
 
Old Gumphrey's Avatar
 
Join Date: Jul 2003
Location: St. Louis, MO
Posts: 713
Old Gumphrey Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Old Gumphrey
We tried the new DC's for a session. We did 3 skill challenges without a single failure, rolled our eyes, and went back to the old system (but without adding another +5 for skill checks). Since then, skill challenges feel great.
Old Gumphrey is offline   Reply With Quote
Old 3rd September 2008, 10:34 AM   #14 (permalink)
Registered User
 
Majushi's Avatar
 
Join Date: Jun 2008
Location: Brighton, UK
Posts: 95
Majushi Goblin Sharpshooter (Lvl 2)
What do people think about having failed Aid Another subtract 1 from the end roll.

I mean. Currently there is no down side to Aiding at all...
__________________
4th Ed Characters:

Callie Banthien - lvl 4 Halfling Rogue - 1452xp to lvl 5. The city is blowing up. Who do we save?

Adran Char - lvl 3 Elf Ranger - 1375xp to lvl 4. Living FRealms.
Majushi is offline   Reply With Quote
Old 3rd September 2008, 11:46 AM   #15 (permalink)
Registered User
 
Baumi's Avatar
 
Join Date: Feb 2002
Location: Vienna, Austria
Posts: 741
Baumi Goblin Sharpshooter (Lvl 2)
Thanks for all the answers so far.

It seems that the middle way between the original and the new DC's seem the way to go. I think I will simply use the new DC's but keep the foot notes since most of the time I will get the DCs that I want (15 for lvl 1) and I think a straight Attribute-Check should be easier since you can't get a trained-bonus, so this would be perfect.
__________________
Have FUN!
Baumi
Baumi is offline   Reply With Quote
Old 3rd September 2008, 12:37 PM   #16 (permalink)
Registered User
 
Heselbine's Avatar
 
Join Date: Apr 2008
Location: West Sussex
Posts: 163
Heselbine Goblin Sharpshooter (Lvl 2)
Also, you can get rid of the table if you wish.

Easy DCs: 10 + level/2
Moderate DCs: 15 + level/2
Hard DCs: 20 + level/2

This is my house rule from now on. Simple.
__________________
I am enjoying D&D 4th edition so much I'm taking the unprecedented step of moving to two gaming nights a week.
Heselbine is offline   Reply With Quote
Old 3rd September 2008, 02:26 PM   #17 (permalink)
Registered User
 
Join Date: Jul 2008
Posts: 1,815
Runestar Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Majushi View Post
What do people think about having failed Aid Another subtract 1 from the end roll.

I mean. Currently there is no down side to Aiding at all...
I don't think it is really a big deal. Past a certain point, you can't fail an aid-another check anyways. Might be significant at lower lvs, but this really depends on the party makeup. If they consist of PCs who are each allocated a list of skills to max out (and the rest dump accordingly), then it may be useful.
Runestar is offline   Reply With Quote
Old 3rd September 2008, 03:17 PM   #18 (permalink)
Registered User
 
D'karr's Avatar
 
Join Date: Jan 2002
Location: Northern VA
Posts: 1,649
D'karr Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Runestar View Post
I don't think it is really a big deal. Past a certain point, you can't fail an aid-another check anyways. Might be significant at lower lvs, but this really depends on the party makeup. If they consist of PCs who are each allocated a list of skills to max out (and the rest dump accordingly), then it may be useful.
Yes, but that situation ("no need to roll") will only be available for someone that is untrained and does not have a good modifier until 18th level. A trained person will get that, at the latest, at 10th level, which is still a significant level and not necessarily low level. For those that have a good modifier and are trained then the need is less but that should not be the determinant.

I've ruled it in the past that a failure to aid does nothing if the Skill Check being aided succeeds but gives a -2 to the next roll if the check fails.

I know of one DM that actually counts the failure to aid as a failure for the Skill Challenge. That just became too harsh and people started not even participating on the challenge unless they had a good modifier. Which IMO defeats the purpose of the Skill Challenges.
__________________


Come see what's new with LFR Gameday Events. Have a Weekend in the Realms

TROGDOR COMES IN THE NIIIIIGHT!!!!!

D'karr - Burninating the countryside since 1995.

Last edited by D'karr; 3rd September 2008 at 03:21 PM..
D'karr is offline   Reply With Quote
Old 3rd September 2008, 07:32 PM   #19 (permalink)
Registered User
 
Stalker0's Avatar
 
Join Date: Jul 2002
Location: Atlanta, GA
Posts: 6,636
Stalker0 HERO 8th Level - Shadar-kai WarriorStalker0 HERO 8th Level - Shadar-kai Warrior
Quote:
Originally Posted by D'karr View Post
Yes, but that situation ("no need to roll") will only be available for someone that is untrained and does not have a good modifier until 18th level. A trained person will get that, at the latest, at 10th level, which is still a significant level and not necessarily low level. For those that have a good modifier and are trained then the need is less but that should not be the determinant.
Thing, the core rules assume players are using their best skills almost all the time, it even encourages players to try and find uses for their best skills.

All you need is a +9 to autoaid, and heck many character will have that at 1st level.
__________________
Do you want a skill challenge system that is less mechanical and encourages more roleplaying? Try my Obsidian Skill Challenge System NEW VERSION 1.2!

Like the core 4e system, but prefer a more balanced system with additional options? Try my Alternate Core Skill Challenge System
Stalker0 is offline   Reply With Quote
Old 3rd September 2008, 07:51 PM   #20 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Fort Worth, TX
Posts: 5,635
James McMurray Goblin Sharpshooter (Lvl 2)
I don't see Aid Another as that big of a deal in Skill Challenges. It's not available in many challenges, which means if you decide to allow it you'll know ahead of time and can adjust DCs to compensate. When the situation does fit letting people give +2 for a DC 10 freebie, you can up the base DCs or lower the XP.

For the rest of the challenges, there are some where you can help others, but not at the default DC of 10. For those, you often need at least one person helping to have a better than average chance of succeeding.

Skill challenges of the party's level and low complexity should be cakewalks. They represent the same challenge as a few monsters of their level. There should be a chance of failure, but it won't be high. When you want something tough, Complexity 5 and Level + 4 can cause some major brain sweat, especially if you're not allowing standard aid another and the ways in which you can aid are mostly secondary skills, so only usable once.
James McMurray is offline   Reply With Quote


Bookmarks

Tags
challenge?, experiences, skill, updated

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 05:27 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.