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Old 22nd September 2008, 02:03 AM   #1 (permalink)
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sirtayls Goblin Sharpshooter (Lvl 2)
boots in the Adventurer's Vault

I got it the other day and have loved it - they really went outside the box on magic items. we flipped through it a number of times and love most of the items, however we were confused by this:



Quote:
Earthstrider Boots, level 14, daily teleportation 5, need ‘solid ground’ to teleport over (does not allow you to cross pits, for example)

Fireburst Boots, level 14, daily teleportation 6, no restrictions on teleporting, PLUS burst 1, 2d8 fire damage.
how can these / why are these two be the same level? One teleports 5 with restrictions, other teleports 6 AND does fire damage. why would you want the earthstrider (besides 'flavor' reasons...)
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Old 22nd September 2008, 02:07 AM   #2 (permalink)
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Kordeth Goblin Sharpshooter (Lvl 2)
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The fireburst boots hit all creatures adjacent to you with fire damage. That means you can't be adjacent to an ally unless you want to scorch them--that's the only drawback I can see.
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Old 22nd September 2008, 02:17 AM   #3 (permalink)
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sirtayls Goblin Sharpshooter (Lvl 2)
right, we talked about that, but assuming you aren't in combat that is easily solved, and if you are, it wouldn't be too tough... it just doesn't seem to fit to me.

Then again we also saw an item in there (don't remember where) that was a higher level item which let you 'shift if you are in flank with an enemy.' just seemed odd, perhaps I didn't understand the usefulness... *shrug*
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Old 22nd September 2008, 03:00 AM   #4 (permalink)
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Quote:
Originally Posted by sirtayls View Post
right, we talked about that, but assuming you aren't in combat that is easily solved, and if you are, it wouldn't be too tough... it just doesn't seem to fit to me.

Then again we also saw an item in there (don't remember where) that was a higher level item which let you 'shift if you are in flank with an enemy.' just seemed odd, perhaps I didn't understand the usefulness... *shrug*
Are you talking about the flanker's boots, which let you teleport into any square adjacent to an adjacent creature? That's extremely useful--it's an instant flank without provoking OAs, or alternately it's a great "get the fighter between me and the enemy" power.

EDIT: Oh, no, you're talking about Anklets of Opportunity. Note that using that item's power is a minor action, whereas a normal shift is a move action (unless you're a kobold). That's extremely handy.
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Old 22nd September 2008, 03:38 AM   #5 (permalink)
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sirtayls Goblin Sharpshooter (Lvl 2)
yeah, that is them - handy indeed, but at 19th level / 105k gold, whoa
actually missed that you get +1 reflex as well...
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Old 22nd September 2008, 07:43 AM   #6 (permalink)
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Well the way I read it the Earthstrider boots seem to suggest you don't necessarily have to have line of sight to a place you teleport to, allowing you to teleport around corners, under doors, etc. In other words if you can walk to a location you can teleport there even if you can't see the location.
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Old 24th September 2008, 03:35 AM   #7 (permalink)
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sirtayls Goblin Sharpshooter (Lvl 2)
I can see how you might interpret that, but for me unless a teleportation action states 'do not need line of sight' I would have trouble overruling the teleportation rules on PH 286.

"as long as a path along the ground exists..."

is that a 'specific' rule that overrules the general rule?
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