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You can stand up as a move action. if your square is occupied, then you can also shift to adjacent square.
This leads to situations in which it is convenient to have someone in your square. I'm thinking about letting characters shift in any case... thoughts?
You can stand up as a move action. if your square is occupied, then you can also shift to adjacent square.
This leads to situations in which it is convenient to have someone in your square. I'm thinking about letting characters shift in any case... thoughts?
It negates the movement restriction that being knocked prone is supposed to provide. Allowing critters to shift when standing up in an otherwise empty square makes prone-inducing powers even less effective than they already were.
Whether that's a good or bad thing for your games is up to you to decide. Either way, good luck.
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Rarely - enemies can only stand on a person's square if they're helpless. So, yes, if someone is knocked unconscious then brought back up by healing, they can shift on stand.
Rarely - enemies can only stand on a person's square if they're helpless.
Right. I was mixing it with the fact that you can stop in a prone ally square.
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Originally Posted by keterys
So, yes, if someone is knocked unconscious then brought back up by healing, they can shift on stand.
Which is still weird, but rather uncommon.
Would preventing the character from standing up be too much in this case? The prone character would have to expend two move actions, one for shifting away and the other to stand up... but perhaps it would be too harsh.
You can't shift while prone. According to the errata “You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.”
__________________
Spoiler:
Quote:
Originally Posted by keteryck, on Iron Heroes
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
Quote:
Originally Posted by Wulf Ratbane
Victory should come like the dawn, not like a light switch.
Spoiler:
Hate skill ranks? Try Sadrik's Fix.
Interested in Blood Throne? Find out more.
You can't shift while prone. According to the errata “You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.”
Errata or not, I'm inclined to let you spend a move action to move (not shift) one square while prone, so you can try to roll out of the way of a monster's attack or the like.
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Errata or not, I'm inclined to let you spend a move action to move (not shift) one square while prone, so you can try to roll out of the way of a monster's attack or the like.
As noted above, this is allowed under the crawl mechanic. However, keep in mind that crawling provokes OAs. This would significantly increase the power of the prone condition.
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This leads to situations in which it is convenient to have someone in your square. I'm thinking about letting characters shift in any case... thoughts?
Knocking someone prone serves two purposes:
Gaining combat advantage and other combat related benefits (like -2 to hit with melee for the target)
Consuming the target's move action to get up, therefor limiting possible movement.
Allowing a shift when you get up on all getting up would step on the second function's toes. I wouldn't implement it unless you want to weaken the prone condition. Being as it's such an easy condition to remove (simply spend a move action) I'm not inclined to nerf it.
Yet, as we where discussing, this limitation of movement is negated by the presence of an ally or an enemy in the target square.
It's a rule that helps adjudicate where you are when someone is in your square. Since they can be in your square when you're prone, if you get up, you both can't be standing in that square. Therefor the rule for a free shift to make sure there's no inconsistency of being in the same spot.
If your ally wants to take the time to get into your square to allow you to shift, then that's a strategy to allow you a free shift, at the cost of their having to position themselves there. It cost something to give you that shift, even if it was small.
It changes the following scenario (Assuming you have the same speed as the enemy):
The last conscious enemy tries to get away. In an effect to slow the enemy down, you knock him prone. On his turn, he uses a move action to get up, and a move action to move his speed and provokes an opportunity attack. Your turn comes around again and you use a move action to get back up to him, and can spend a standard action to do what you need to him.
With a free shift:
The last conscious enemy tries to get away. In an effect to slow the enemy down, you knock him prone. On his turn, he uses a move action to get up and shift farther away from you and move his speed away from you. Given that the target is your speed +1 away, you have to spend both your move action and a charge to reach the target instead of having a choice is standard actions.
That's not the only scenario it changes, but it's an example of how it nerfs the prone condition. If that's what you want to do, go ahead. But you asked what my thoughts were. My thoughts are that it nerfs the prone condition and the only reason why you should change it is if you willfully want to nerf the prone condition.
One alternative would be to allow a character to move (not shift) up to one square when standing from prone, and to require that move when standing up in an occupied square.
This would make Prone more powerful in the fairly unusual circumstance of standing up in an occupied square, as you would provoke OAs, but make it weaker if there are no adjacent enemies when you stand up, as you can get in a square of movement at the same time.
It's a rule that helps adjudicate where you are when someone is in your square.
Yes, I understand the rule and why it is there... as I already wrote several times, I have a slight problem with it. On the other hand, the situation is uncommon, so it's not a big deal.
Last edited by Nikosandros; 1st October 2008 at 03:44 PM..
This would make Prone more powerful in the fairly unusual circumstance of standing up in an occupied square, as you would provoke OAs, but make it weaker if there are no adjacent enemies when you stand up, as you can get in a square of movement at the same time.
One alternative, could be to deny a prone character the chance to stand up when an enemy is occupying his square. It make the condition more dangerous, but it doesn't happen very often.