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Old 6th October 2008, 05:58 PM   #1 (permalink)
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Fighters and Goblin Tactics

Hello,

When a Fighter has a goblin marked and he misses the goblin with a melee attack the goblin's Goblin Tactics power is triggered that allows the goblin to shift 1 square.

Now, this power is an At-Will Immediate Reaction.

Does the Goblin Tactics power trigger the Fighter's Combat Challenge class power where he is allowed to make a basic attack as an immediate interrupt?
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Old 6th October 2008, 06:27 PM   #2 (permalink)
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Milambus Goblin Sharpshooter (Lvl 2)
No, you may not make immediate actions on your own turn.
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Old 6th October 2008, 06:28 PM   #3 (permalink)
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1of3 Goblin Sharpshooter (Lvl 2)
Yes, it does. But only if it's not the fighter's turn and not the goblin's turn. (You can only take an Immediate Action when it's not your turn.)

Such a situation might arise when a Warlord uses appropriate powers.
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Old 6th October 2008, 07:45 PM   #4 (permalink)
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Quote:
Originally Posted by 1of3 View Post
Such a situation might arise when a Warlord uses appropriate powers.
Such a situation might arise any time the fighter is adjacent to the goblin and someone else misses the goblin with a melee attack. Warlord powers aren't even necessary.
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Old 6th October 2008, 07:52 PM   #5 (permalink)
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1of3 Goblin Sharpshooter (Lvl 2)
You're right.

But the OP says that the fighter makes the initial attack. There must be some way for the fighter to make that attack outside his own turn. OAs would work, but usually the goblin would only trigger one on his turn. So either the goblin or the fighter needs some special effect that allows some kind of action outside their respective turns. (I know, I'm nitpicky.)
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Old 6th October 2008, 10:03 PM   #6 (permalink)
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Originally Posted by 1of3 View Post
You're right.

But the OP says that the fighter makes the initial attack. There must be some way for the fighter to make that attack outside his own turn. OAs would work, but usually the goblin would only trigger one on his turn. So either the goblin or the fighter needs some special effect that allows some kind of action outside their respective turns. (I know, I'm nitpicky.)
Ah, good point, I missed that the OP specified that it was the fighter that missed the goblin, thus triggering the shift. In that specific instance you're right, it would have to be the result of something like Commander's Strike allowing the fighter to make an attack on a turn other than his or the goblins.
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Old 6th October 2008, 10:07 PM   #7 (permalink)
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Thanks for the help everyone!
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Old 6th October 2008, 10:13 PM   #8 (permalink)
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Quote:
Originally Posted by Falstaff View Post
When a Fighter has a goblin marked and he misses the goblin with a melee attack the goblin's Goblin Tactics power is triggered that allows the goblin to shift 1 square.

Now, this power is an At-Will Immediate Reaction.

Does the Goblin Tactics power trigger the Fighter's Combat Challenge class power where he is allowed to make a basic attack as an immediate interrupt?
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Originally Posted by Milambus View Post
No, you may not make immediate actions on your own turn.
This is an important point, that I'll bet is lost on many people. If the Fighter misses the "marked" goblin, the goblin can shift away without getting whcked by the Fighter's Combat Challenge immediate interrupt attack.
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Old 7th October 2008, 05:49 AM   #9 (permalink)
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nittanytbone Goblin Sharpshooter (Lvl 2)
Agreed on how it works.

Although, jusy because oyu CAN shift doesn't mean that you SHOULD shift...

How would this work if the fighter readied an attack? Its technically not his turn when the readied action goes off, is it?
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Old 7th October 2008, 07:23 AM   #10 (permalink)
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How would this work if the fighter readied an attack? Its technically not his turn when the readied action goes off, is it?
Since a readied action is an immediate reaction, it can't be the fighter's turn when it goes off, because he can't take immediate actions on his turn.

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Old 7th October 2008, 07:35 AM   #11 (permalink)
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Since a readied action is an immediate reaction, it can't be the fighter's turn when it goes off, because he can't take immediate actions on his turn.

-Hyp.
But most of the time it will be the goblins turn when the action triggers, so he can't use goblin tactics. Even if the trigger is something else ("the wizard clears the path for a charge"..), since the fighter already used his immediate action, he can't take a second one this turn.
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Old 7th October 2008, 08:42 AM   #12 (permalink)
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... since the fighter already used his immediate action, he can't take a second one this turn.
True.

Huh. I hadn't really thought about it before, but Readying can be expensive for certain characters who use immediate actions a lot...

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Old 7th October 2008, 10:30 AM   #13 (permalink)
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Originally Posted by Nail View Post
This is an important point, that I'll bet is lost on many people. If the Fighter misses the "marked" goblin, the goblin can shift away without getting whcked by the Fighter's Combat Challenge immediate interrupt attack.
Yes, I know I completely missed it (making the goblins get massacred by the fighter in KotS). It would have been much more fun if I'd realised that at the time
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Old 7th October 2008, 10:45 AM   #14 (permalink)
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DracoSuave Goblin Sharpshooter (Lvl 2)
If the readied action is an immediate action, then the fighter can't Combat Challenge attack the shifting goblin if he missed with the readied action, because he's already used his immediate action up. Ya only get 1.
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Old 7th October 2008, 08:33 PM   #15 (permalink)
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Yes, I know I completely missed it (making the goblins get massacred by the fighter in KotS). It would have been much more fun if I'd realised that at the time
I - too - didn't realize this until *after* I'd run the goblins in KotS. Oh well.
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Old 10th October 2008, 05:22 AM   #16 (permalink)
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bardon777 Goblin Sharpshooter (Lvl 2)
The exception to this though is if the fighter charges. Charge immediately ends your turn. As such, if the charge misses, turns ends, goblin shifts away, fighter gets a swing.
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Old 10th October 2008, 06:27 AM   #17 (permalink)
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Charge immediately ends your turn.
After you charge, you can't take any further actions this turn. Not quite the same thing.

The goblin's immediate reaction is "Other Combatants' Actions", which is part of "Actions On Your Turn" on p269, and occurs before "The End Of Your Turn".

Thus, while the goblin is taking his immediate reaction, it is still your turn.

The fighter charges, the goblin shifts, and then the fighter makes any saving throws, ends effects that were due to expire at the end of his turn, etc.

-Hyp.
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Old 10th October 2008, 08:45 AM   #18 (permalink)
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bardon777 Goblin Sharpshooter (Lvl 2)
Hmm. Good point. The saving throw thing definitely drove your point home.

Now I just hope my Dm doesn't read this as I'm right in the middle on kots!
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Old 11th October 2008, 11:10 AM   #19 (permalink)
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DracoSuave Goblin Sharpshooter (Lvl 2)
Right now my party's going to make a raid on some goblins stirring up trouble, so they're experiencing Goblin Tactics first hand.

The team, however, once they figured out that their shifting is reactive, they've made their positioning better to reflect it. Just an advancement on how they've fought Kobolds.

Soon they'll be hitting Hobgoblins, and they'll find things change when the bigboys come to play.
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