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Originally Posted by Paradisio It's the latter. Elites and solos typically have abilities that grant multiple attacks even if they aren't really multiple actions (action points aside). |
Worlds and Monster,
IIRC, has a section where they talk about how they abandoned that concept. When they had multiple initiative rolls, monsters' turns tended to "clump" either through simple coincidence, or whenever either the players or the monster used any kind of initiative-changing action, like readying or delaying. The end result was that the multiple initiative counts were kind of waste of effort.
It's still in place for the ettins, since it makes sense for them, but overall, it's not the default way solo monsters operate.