Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

Notices

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
LinkBack Thread Tools Display Modes
Old 7th October 2008, 10:09 AM   #1 (permalink)
Christmas Cat
 
Reveille's Avatar
 
Join Date: Sep 2004
Location: Scottsdale, AZ
Posts: 24,655
Reveille Hobgoblin Soldier (Lvl 3)
Send a message via ICQ to Reveille Send a message via AIM to Reveille Send a message via MSN to Reveille
Warlock Q

Is it possible to use curse and then eldritch blast in the same round?
Reveille is online now   Reply With Quote
Old 7th October 2008, 10:34 AM   #2 (permalink)
Registered User
 
Wepwawet's Avatar
 
Join Date: Oct 2007
Location: Iberia
Posts: 203
Wepwawet Goblin Sharpshooter (Lvl 2)
Sure!

Curse is a Minor action, and Eldritch Blast a Standard action, so you can use them both on the same turn (and move also! )
Wepwawet is offline   Reply With Quote
Old 7th October 2008, 10:43 AM   #3 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 856
DracoSuave Goblin Sharpshooter (Lvl 2)
That questions like asking if you're allowed to buy candy with your own money while you're in a candy store.

Of course you can! In fact, I dare say, you're -intended- to do that!
DracoSuave is online now   Reply With Quote
Old 7th October 2008, 12:44 PM   #4 (permalink)
Christmas Cat
 
Reveille's Avatar
 
Join Date: Sep 2004
Location: Scottsdale, AZ
Posts: 24,655
Reveille Hobgoblin Soldier (Lvl 3)
Send a message via ICQ to Reveille Send a message via AIM to Reveille Send a message via MSN to Reveille
Quote:
Originally Posted by DracoSuave View Post
That questions like asking if you're allowed to buy candy with your own money while you're in a candy store.

Of course you can! In fact, I dare say, you're -intended- to do that!
I'm very new to 4E and don't have the PHB yet.

I needed to know the answer because I'm participating in a pbp game.
Reveille is online now   Reply With Quote
Old 7th October 2008, 12:53 PM   #5 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 856
DracoSuave Goblin Sharpshooter (Lvl 2)
D&D Compendium is your friend.

Until the month is over.
DracoSuave is online now   Reply With Quote
Old 7th October 2008, 12:55 PM   #6 (permalink)
Christmas Cat
 
Reveille's Avatar
 
Join Date: Sep 2004
Location: Scottsdale, AZ
Posts: 24,655
Reveille Hobgoblin Soldier (Lvl 3)
Send a message via ICQ to Reveille Send a message via AIM to Reveille Send a message via MSN to Reveille
So, I guess until then I guess newbs to 4E shouldn't ask questions here?
Reveille is online now   Reply With Quote
Old 7th October 2008, 02:19 PM   #7 (permalink)
Original Hiveminder
 
Tallarn's Avatar
 
Join Date: Jan 2002
Location: London, England
Posts: 5,454
Tallarn Goblin Sharpshooter (Lvl 2)
No, you should answer questions here, and you should ignore people who are rude to you. But I'd strongly advise making it clear that you're without a PHB and are also new to the game, just to hopefully avoid this in future.

And using the D&D Compendium is an excellent idea.
Tallarn is offline   Reply With Quote
Old 7th October 2008, 03:50 PM   #8 (permalink)
Registered User
 
Goblyns Hoard's Avatar
 
Join Date: Jun 2004
Location: Bedfordshire, UK
Posts: 294
Goblyns Hoard Goblin Sharpshooter (Lvl 2)
What Tallarn said....
__________________
5... 4... 3... 2... 1. Probability factor of 1 to 1, we have normality, I repeat we have normality. Anything you can no longer cope with is therefore your own problem.
Goblyns Hoard is offline   Reply With Quote
Old 7th October 2008, 04:19 PM   #9 (permalink)
Registered User
 
Aristotle's Avatar
 
Join Date: Jul 2002
Location: Ashburn, VA
Posts: 809
Aristotle Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Aristotle
Can I ask a follow-up question?

Is it correct that you can curse a new target each round, without losing the curse on your previous target(s), so long as the new target is the closest visible target to you this round?

I assumed this was the case, but I've run into some opposition. The curse class feature doesn't contain the verbage that hunter's quarry does regarding losing your current quarry when you designate a new one.
Aristotle is offline   Reply With Quote
Old 7th October 2008, 04:25 PM   #10 (permalink)
Registered User
 
The Blow Leprechaun's Avatar
 
Join Date: May 2007
Location: Rockville, MD
Posts: 203
The Blow Leprechaun Goblin Sharpshooter (Lvl 2)
Yes, a Warlock can carry as many curses during an encounter as they're able to place. The only limitations on this is that once cursed by one warlock, the monster cannot be cursed by another warlock and you can only curse the closest enemy.
The Blow Leprechaun is offline   Reply With Quote
Old 7th October 2008, 04:27 PM   #11 (permalink)
Intrepid Procrastinator
 
Nikosandros's Avatar
 
Join Date: Oct 2002
Location: Roma, Italy
Posts: 1,285
Nikosandros Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by The Blow Leprechaun View Post
you can only curse the closest enemy.
Correct, but remember that with the way 4e counts diagonals, it is often easier than you might think to make an opponent at least as close to another one (which is enough to curse him).
Nikosandros is offline   Reply With Quote
Old 7th October 2008, 04:52 PM   #12 (permalink)
Original Hiveminder
 
Tallarn's Avatar
 
Join Date: Jan 2002
Location: London, England
Posts: 5,454
Tallarn Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by The Blow Leprechaun View Post
Yes, a Warlock can carry as many curses during an encounter as they're able to place. The only limitations on this is that once cursed by one warlock, the monster cannot be cursed by another warlock and you can only curse the closest enemy.
And, following on from previous threads, that is "The closest enemy" NOT "The closest enemy that isn't already cursed".

If the nearest enemy to you has already been cursed you can't curse someone else - you have to keep moving to get closer to another enemy if you want to spread your curses around.
__________________
DM of Tallarn's Keep On The Shadowfell Story Hour: Battling the Bones - updated 27th Nov 08
Player in Swordlands Story Hour:
Contest of Heroes - updated 31st Oct '08
You can also read my ENWorld Blog here.
Toranthar pbp - OOC - Wiki - Character sheet

Playing 4e on Monday nights in London, UK. Campaign Wiki below - click the picture!

Want to join? ENWorld Thread Here
Tallarn is offline   Reply With Quote
Old 7th October 2008, 05:23 PM   #13 (permalink)
Registered User
 
Join Date: Sep 2008
Posts: 79
HighTemplar has disabled Experience Points
Quote:
Originally Posted by PHB p131

You decide whether to apply the extra
damage after making the damage roll. You can deal
this extra damage once per round.
A Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit
points or fewer.
You can place a Warlock’s Curse on multiple targets
over the course of an encounter; each curse requires
the use of a minor action. You can’t place a Warlock’s
Curse on a creature that is already affected by your or
another character’s Warlock’s Curse.


As stated previously, the nearest foe is not the nearest foe thats not alreay cursed, so you have to move in order to have a different closest foe.

Also twofold curse paragon feat rox0rs.

Don't forget you can only add the curse dmg once per round. that means on a single cursed foe i think, even tho you might be affecting a hundred cursed foe you choose which one suffers for this entire round.
HighTemplar is offline   Reply With Quote
Old 7th October 2008, 09:31 PM   #14 (permalink)
Freelance Artist
 
Klaus's Avatar
 
Join Date: Jan 2002
Location: Rio de Janeiro, Brasil
Posts: 7,946
Klaus Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by HighTemplar View Post
As stated previously, the nearest foe is not the nearest foe thats not alreay cursed, so you have to move in order to have a different closest foe.

Also twofold curse paragon feat rox0rs.

Don't forget you can only add the curse dmg once per round. that means on a single cursed foe i think, even tho you might be affecting a hundred cursed foe you choose which one suffers for this entire round.[/left]
But Pact Boons are unlimited. And with the Double Pact feat from Dragon Magazine (the starlock article), you can even get different benefits.
Klaus is offline   Reply With Quote
Old 7th October 2008, 10:55 PM   #15 (permalink)
Registered User
 
Aristotle's Avatar
 
Join Date: Jul 2002
Location: Ashburn, VA
Posts: 809
Aristotle Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Aristotle
Huh... looking at the double pact feat again, I see that you get the at-will for it too. Wow. My human warlock will have 4 at-wills. Sweet.
Aristotle is offline   Reply With Quote
Old 9th October 2008, 02:54 AM   #16 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Tucson, AZ
Posts: 89
Turtlejay Goblin Sharpshooter (Lvl 2)
A related question, can you get your pact boon more than once per round? Star pact mentions this explicitly, Infernal pact seems like it should work, and Fey pact says you can teleport as a free action. I heard differently, however, but cannot find it anywhere.

Jay
Turtlejay is offline   Reply With Quote
Old 9th October 2008, 10:22 AM   #17 (permalink)
Registered User
 
Wepwawet's Avatar
 
Join Date: Oct 2007
Location: Iberia
Posts: 203
Wepwawet Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Turtlejay View Post
A related question, can you get your pact boon more than once per round? Star pact mentions this explicitly, Infernal pact seems like it should work, and Fey pact says you can teleport as a free action. I heard differently, however, but cannot find it anywhere.
Yes, you can get your pact boon more than once per round.
The thing is, Temporary hit points never stack. So the Infernal warlock simply "refreshes" her temp HP pool, I guess.
Wepwawet is offline   Reply With Quote
Old 9th October 2008, 11:43 AM   #18 (permalink)
Original Hiveminder
 
Tallarn's Avatar
 
Join Date: Jan 2002
Location: London, England
Posts: 5,454
Tallarn Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Turtlejay View Post
A related question, can you get your pact boon more than once per round? Star pact mentions this explicitly, Infernal pact seems like it should work, and Fey pact says you can teleport as a free action. I heard differently, however, but cannot find it anywhere.

Jay
The teleporting thing gets nasty. I ran a short campaign with a warlock who could curse a minion, automatically dealing damage via the Rod he was using, which then granted him a teleport - which damaged all nearby creatures as he left the square! Very nasty combo but very much in character.

Character was 11th level, by the way.
Tallarn is offline   Reply With Quote

EN Marketplace Featured Listings
WereDragon Magazine Issue #1!


Bookmarks

Tags
warlock

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



These are the 100 most-searched-for thread tags
Search Tag Cloud
3.5 3.5 still lives here 3.xe 3e 3rd edition 4e 4th edition action rpg adventure aquerra art artificer blizzard bring back nightfall! build campaign cartography cats & dogs rule! character cheese class codex hiveous combat computer games conversational cosmology cydra d&di d20 modern dark sun diablo3 dming dragon dragon magazine dungeon eberron errata feats game game aid games gleemax problems greyhawk gsl gurps hive hivemind hiveocracy homebrew homebrewed homebrew setting house rules humor hunting season is now! legacy legacy thread lorraine williams maps massachusetts meta miniatures monsters ninja'd hive nuclear aoe ftw! od&d off-topic oots optimization order of the stick pathfinder plots powers race races recharge power retro clone rules smilies attack sporked hive ssoass sterich stick hive story hour swordmage tags tale of the twin suns the planes traps true20 turkey sammich unconventional thought wall-e warlock weird wiki worldbuilding world of kulan wotc wyre ymca

All times are GMT +1. The time now is 03:14 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0