It allows you to search the
messageboards, send and receive private messages, give yourself a
custom usertitle, turn ads on or off, create a custom style for your
profile, get a nifty badge under your username, and gives you a special
warm glowy feeling! Oh, and it gets rid of this annoying message, too!
D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
1) Can I attack with any one handed weapon as an improvised ranged weapon? It says improvised weapons are anything I happen to pick up. I have my Battle Axe in my hand and I want to chuck it that orc over there.
2) If I attack with a magic weapon as an improvised ranged weapon, does it return back to me after the attack?
3) If I attack with a magic weapon as an improvised ranged weapon, does it gain the weapon's enchantment, bonus damage to critical hit, and magic properities?
I'd say yes to all three but I'd only allow the magic properties to carry over for magic enhancement that allow any catergory or weapon.
1) Can I attack with any one handed weapon as an improvised ranged weapon? It says improvised weapons are anything I happen to pick up. I have my Battle Axe in my hand and I want to chuck it that orc over there.
Sure, but it deals d4 damage and has no proficiency bonus.
Quote:
2) If I attack with a magic weapon as an improvised ranged weapon, does it return back to me after the attack?
I'd say no, myself. It's not a magic thrown weapon; it's a magic weapon that you are throwing, despite it not being designed for that.
Quote:
3) If I attack with a magic weapon as an improvised ranged weapon, does it gain the weapon's enchantment, bonus damage to critical hit, and magic properities?
Again, I'd probably say no - you're not throwing a magic battleaxe, you're throwing a magic-battleaxe-shaped lump of metal.
I'd say that the thrown battle axe neither returns nor gains any of its bonuses. If you're looking for a throwable melee weapon there are lots of them that are balanced with that factor in mind.
1) Yes, as an Improvised Ranged Weapon (d4 damage, etc).
2) No.
3) No.
__________________ Quotes:
Spoiler:
Quote:
Originally Posted by keteryck
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Iron Heroes. It's that cool.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
5) No. Improvised weapons cannot be enhanced as weapons because that is not their primary function. You could make a +3 frost mug; it would keep your beverages cold and tasty in the hotest of environments, and be difficult to dispell. It would not give a bonus to attack or damage (though an amused DM might let it deal cold damage).
6) No, because you can't buy such an item and that's all the Enchant Magic Item ritual allows you to create. A very generous DM (or one who expects to capture your party a lot) might allow it for "Weapon: Any" enhancements but even that's a stretch.
__________________ Quotes:
Spoiler:
Quote:
Originally Posted by keteryck
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Iron Heroes. It's that cool.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
Unfortunatly RAW forbids throwing melee weapons that do not have the heavy/light thrown property. Except in one instance...The Katar
Why is this ?
Because improvised thrown weapons weigh 1 lb.
ALL weapons either weigh more or have the heavy/light thrown property attatched to them.
Although one could argue that the 1 lb. Limit is simply an approximation.
That said...The cool factor would make me allow it as a DM and appoint houserules as I see fit.
__________________ Do not argue with Dwarves, they will drag you down to their level. And beat you with sledgehammers.
Please forgive any grammar or spelling errors. English is not my native language.
The Enchant Item ritual says just it turns a normal item into a magic item of you level or lower (PHB 304). So there is where the tule disallowing enchanting a magic weapon as an inprovised weapon
But I still don't see where it says I can't turn a comb (normal improvised weapon) into a +1 magic comb (magic impovised weapon).
The only restrictions I see are:
The item must be a normal item before enhancement (PHB 304)
The item must be the correct catergory (225)
The item must the correct size and weight to be wielded as a weapon (219)
If so the item can be enhanced as a magic weapon and you may add it's enhancement bonus to attack and damage rolls, use it's powers, and benefit from it's magic properties (232).
Just in case a future DM use one of those "take your weapons and armor" hook, I can still carry a resounding magic item to fight with for cheap.
I'd have no problem allowing someone to enchant a non-weapon item, and gaining the bonus on their improvised weapon attacks.
It'd probably even return.
If someone really wants to go out of their way to use a 1d4, 0 proficiency bonus weapon, more power to them. I'd point out that it's a really stupid thing to do though.
Incidentally - a dynamic +3 beer mug would be an awesome item to own.
If I attack with a magic weapon as an improvised ranged weapon, does it gain the weapon's enchantment, bonus damage to critical hit, and magic properities?
The 'Enhancement' section under magic items says that weapons add thier enhancement to attack and damage rolls when you use powers delivered through the weapon. And the powers section says enhancement bonuses aply to attack & damage rolls when the power has the weapon keyword. Ranged Basic Attack is a power with the weapon keyword.
Some weapon properties may be meaningful only in melee, others might be reasonable to allow.
I could see ruling against on both counts. The weapon isn't being used as it's meant to be used, so it's not a weapon, at all - it's normal proficieny, damage, and other properties aren't aplying, afterall. Alternately, a DM could be more generous, and allow a weapon to be thrown 'improvised' (meaning no proficiency bonus) but otherwise still function as a weapon of it's type (damage, enhancemnt, properties, etc).
The biggest problem with throwing a great axe is how badly it fails to qualify as a improvised ranged weapon due to its weight. I'd say a battle axe (6lbs) is basically the next size up of throwable objects. 1d6 damage, range 2/4, use str and two hands to heave it. It does not return, but it does give the enhancement bonus. Its a weapon, used as a weapon (albeit improvised), in a weapon keyword power, it gets the enhancement (but obviously not the prof. bonus). A +3 battleaxe should be a better thing to throw than a mundane one, but its still a lousy choice. Of course this is only if you let heavier than 1lb be thrown.
If you can enchant a stick of wood for a +1 club, you can enchant anything you want to be more effective at fighting. You can have a +1 chair. You're being silly, and probably not very effective, but the rules let you enchant weapons, and improvised weapons are weapons. You won't buy them in any store, because its not a great idea to spend 6000 gold on a chair, but thats not really a rules reason for forbidding it. I haven't found the rules to say improvised weapons don't count as weapons for any purpose, certainly not with regards to enchanting.
Bottom line: I feel improvised weapons are weapons, and should receive all benefits (enhancement bonuses, enchantability, etc) unless expressly said not to in the rules.