Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

Notices

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
LinkBack Thread Tools Display Modes
Old 9th October 2008, 04:23 AM   #1 (permalink)
Registered User
 
Join Date: Aug 2007
Location: Chattanooga, TN
Posts: 5,728
Rechan Goblin Sharpshooter (Lvl 2)
Is this magical item balanced?

I'm looking at Weapon of Myrdoon's Shard (Dragon 364).

Lvl 4, +1 item. Spear. Crit: +1d8 lightning damage. Powers: At Will: Make a melee attack with reach +1 greater than normal. Attack is lightning damage. Daily: Free action, Use power when hit with weapon: push 2, target and each creature adjacent take 1d8 lightning damage.

Compare that to the level 5 lightning weapon. +1, 1d6 crit, powers: at will, convert all damage to lightning. Daily: when hit with this weapon, target and each enemy within 2 squares takes 1d6 lightning.

It looks like the only thing limiting the Myrdoon's Shard is that 1) it's a spear, not any weapon, and 2) each adjacent creature takes the damage, rather than any enemy within 2 of the target.

Is that enough to balance it? What if a player used the ritual feat to swap the properties of the spear into a different weapon?
__________________
Seeking players in Chattanooga, TN 4e game.
Rechan is offline   Reply With Quote
Old 9th October 2008, 07:16 AM   #2 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 16
CardinalXimenes Goblin Sharpshooter (Lvl 2)
Close- the Weapon of Myrdoon's Shard lets you make a melee _basic_ attack with reach +1 greater than normal. That alone makes it a lot less preferable than the level 5 lightning weapon, which works just fine with powers.
CardinalXimenes is offline   Reply With Quote
Old 9th October 2008, 05:30 PM   #3 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Fort Worth, TX
Posts: 5,068
James McMurray Goblin Sharpshooter (Lvl 2)
You can't transfer the property to anything that isn't a spear, since that wouldn't be a valid target for the enchantment.
__________________
Need some random generators or tools? Or maybe some monsters?

Wanna read an epic campaign?
James McMurray is offline   Reply With Quote
Old 9th October 2008, 06:49 PM   #4 (permalink)
Registered User
 
Join Date: Aug 2007
Location: Chattanooga, TN
Posts: 5,728
Rechan Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by CardinalXimenes View Post
That alone makes it a lot less preferable than the level 5 lightning weapon, which works just fine with powers.
Except that I started a thread a week or so ago asking the benefit of being able to do energy damage instead of untyped damage.

The consensus appeared to be that there's no real benefit beyond: monsters with vulnerability (which, I can't name one that's vulnerable to lightning), or feats like Raging Storm that give you a +1 damage.
__________________
Seeking players in Chattanooga, TN 4e game.
Rechan is offline   Reply With Quote
Old 9th October 2008, 08:17 PM   #5 (permalink)
Registered User
 
Join Date: Feb 2008
Posts: 137
Ximenes088 Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Rechan View Post
Except that I started a thread a week or so ago asking the benefit of being able to do energy damage instead of untyped damage.

The consensus appeared to be that there's no real benefit beyond: monsters with vulnerability (which, I can't name one that's vulnerable to lightning), or feats like Raging Storm that give you a +1 damage.
The Wintertouched/Lasting Frost rogue/TWF ranger would disagree about the value of having frost damage on-command. Feat combos of equal succulence for other energy types may not exist yet, but given the progress of things, I'm sure they'll be along. Psychic, force, thunder, and cold all have sweeteners already.

In terms of the actual abilities, having a Close Burst 2 enemy-only minion-eraser once per day does sound very slightly better than a push-2 burst 1 nonselective hit. Particularly since you can put Lightning into your favorite weapon type, whereas the former must be a spear.
Ximenes088 is offline   Reply With Quote
Old 9th October 2008, 08:23 PM   #6 (permalink)
Registered User
 
Join Date: Aug 2006
Location: Mishawaka, Indiana
Posts: 469
Engilbrand Goblin Sharpshooter (Lvl 2)
For the record, I love the spear. I've used it as a major artifact in my game. The Warlock player fell in love with it and actually uses it when he can. It's rather humorous.
Engilbrand is offline   Reply With Quote
Old 9th October 2008, 09:41 PM   #7 (permalink)
Registered User
 
Join Date: Mar 2008
Posts: 184
MrMyth Goblin Sharpshooter (Lvl 2)
Let's compare:

CRIT:
Shard: +1d8
Lightning: +1d6
The spear has the clear advantage here.

AT WILL POWER:
Shard: Make a basic attack, gain +1 reach and make it lightning.
Lightning: Make all attacks lightning damage.
Reach when needed is nice... but I use powers much more than basic attacks. Now, as you mentioned, the actual benefit of lightning damage is somewhat debatable - but I think, at its core, it is a stronger ability, and will become more so as we see more monsters with vulnerability (or resistance to physical damage), more powers that boost energy damage (Genasi Stormsoul, for example), and so forth. I'd say, right now, these powers are even in actual practice, with the Lightning weapon being stronger in theory.

DAILY POWER:
Shard: Push 2, lightning damage to target and adjacent creatures.
Lightning: Lightning damage to target and all enemies within 2.
The shard has a smaller range and can hurt allies, but does more damage and has a push effect. Nice... but the Lightning weapons larger range is, for my money, much more important. It makes the weapon a minion-killer, even as it inflicts some pain on others. Now, the Push on the Shard is good for getting the enemy where you want them to go (along with any other fun from Push effects), but I'd say the advantage here goes - if only slightly - to the Lightning Weapon.

So, on the whole, they come out pretty much even. Given the Shard has a weapon restriction and the Lightning Weapon doesn't, I can see why they made it one level lower.
MrMyth is offline   Reply With Quote
Old 9th October 2008, 11:29 PM   #8 (permalink)
Registered User
 
Join Date: Aug 2007
Location: Chattanooga, TN
Posts: 5,728
Rechan Goblin Sharpshooter (Lvl 2)
Quote:
(or resistance to physical damage),
Just because it's energy damage, I don't think that matters when it comes to physical.

Powers and attacks with a weapon have the weapon keyword. Monsters have 'Resist Weapon bla', whether that damage is energy or untyped, it's still WEAPON damage.
__________________
Seeking players in Chattanooga, TN 4e game.
Rechan is offline   Reply With Quote
Old 9th October 2008, 11:54 PM   #9 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 16
CardinalXimenes Goblin Sharpshooter (Lvl 2)
Yes, but you only ever apply the lowest resistance to multityped damage. It's one reason that WotSTs and swordmages profit by using an energy-type weapon.
CardinalXimenes is offline   Reply With Quote

EN Marketplace Featured Listings
WereDragon Magazine Issue #1!


Bookmarks

Tags
balanced?, item, magical

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



These are the 100 most-searched-for thread tags
Search Tag Cloud
3.5 3.5 still lives here 3.xe 3e 3rd edition 4e 4th edition action rpg adventure aquerra art artificer blizzard bring back nightfall! build campaign cartography cats & dogs rule! character cheese class codex hiveous combat computer games conversational cosmology cydra d&di d20 modern dark sun diablo3 dming dragon dragon magazine dungeon eberron errata feats game game aid games gleemax problems greyhawk gsl gurps hive hivemind hiveocracy homebrew homebrewed homebrew setting house rules humor hunting season is now! legacy legacy thread lorraine williams maps massachusetts meta miniatures monsters ninja'd hive nuclear aoe ftw! od&d off-topic oots optimization order of the stick pathfinder plots powers race races recharge power retro clone rules smilies attack sporked hive ssoass sterich stick hive story hour swordmage tags tale of the twin suns the planes traps true20 turkey sammich unconventional thought wall-e warlock weird wiki worldbuilding world of kulan wotc wyre ymca

All times are GMT +1. The time now is 04:04 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0