It allows you to search the
messageboards, send and receive private messages, give yourself a
custom usertitle, turn ads on or off, create a custom style for your
profile, get a nifty badge under your username, and gives you a special
warm glowy feeling! Oh, and it gets rid of this annoying message, too!
D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
If a prone character is teleporting, say with feystep, is it possible for it to arrive as "standing" in the destination? What about if he's using some other teleportation power? Does this cost nothing, no action or so on?
__________________ Want to see some interesting spells? A great magic system in action?
Visit The Net Wizard's Grimoire wiki for a host of great Ars Magica spells!
If a prone character is teleporting, say with feystep, is it possible for it to arrive as "standing" in the destination? What about if he's using some other teleportation power? Does this cost nothing, no action or so on?
Prone is a condition that is placed upon a person. In order to remove this condition, you can Stand Up as a Move Action as described on page 292 of the PHB.
Unless a power/feat/ability specifically says that it removes the prone condition or that you can use it to "get back on your feet" (in the case of Stand Up), then it does not.
Does the feystep power say anything about removing the prone condition or allowing one to "get back on their feet"?
__________________ It is difficult to get a man to understand something when his salary depends on him not understanding it -Upton Sinclair
Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand. -Albert Einstein
Alignment is what you are when no one is watching. -Yakoska, fellow D&D player.
Does the feystep power say anything about removing the prone condition or allowing one to "get back on their feet"?
Hmm. No, it doesn't. Good POV on this, thanks.
__________________ Want to see some interesting spells? A great magic system in action?
Visit The Net Wizard's Grimoire wiki for a host of great Ars Magica spells!
For those who like official answers more so than the combined wisdom of these boards:
Quote:
Q: Can I use teleportation to stand up? A: No. Standing up from a prone position requires a move action, even if you can teleport to a different location.
__________________ "And I concurred with Gary [Gygax's] assessment of "Why are these people calling us to answer their questions. They should just make something up. We are not gods. We do not lay down the rules from on high. These are guidelines on how to have fun with this mode of entertainment." -Frank Mentzer
Prone is a condition that is placed upon a person. In order to remove this condition, you can Stand Up as a Move Action as described on page 292 of the PHB.
Unless a power/feat/ability specifically says that it removes the prone condition or that you can use it to "get back on your feet" (in the case of Stand Up), then it does not.
Does the feystep power say anything about removing the prone condition or allowing one to "get back on their feet"?
I think this is a perfect example of what folks mean when they say "4E =/= D&D". Back in the day of Basic D&D or AD&D, something like this would just be left up for the GM's interpretation-- "well since you can teleport 25 feet in any direction, sure, I suppose you can decide what direction you are facing when you arrive".
But now prone is a condition that has to removed by some exact action, regardless of the flavor text of or a clever idea of how it is being accomplished? Seems a bit stifling to me, but then so do roles, template-premade-characters, and necessity of a board. I guess 4-E is still a role-playing game, but the emphasis is definately on the "game" aspect when it comes to things like this...
__________________ Basic Action Games www.bashrpg.com
Makers of BASH! Basic Action Super Heroes and BASH! Fantasy Edition.
I could see clever stunts used to overcome this. Say you teleport to a spot 10 ft. above the floor, then use your Acrobatics to overcome the falling damage, If you succeed, you land on your feet? Seems believable to me. Of course, the drawback is a bit of falling damage if you fail.
A similar stunt (without the teleport) would be to crawl (really roll, I guess) over a ledge, then twist during the fall and land on your feet.
In other words, convince your DM, and it works.
__________________ Carl Cramér
Member of the Netbook of Feats review board.
I think this is a perfect example of what folks mean when they say "4E =/= D&D". Back in the day of Basic D&D or AD&D, something like this would just be left up for the GM's interpretation-- "well since you can teleport 25 feet in any direction, sure, I suppose you can decide what direction you are facing when you arrive".
But now prone is a condition that has to removed by some exact action, regardless of the flavor text of or a clever idea of how it is being accomplished? Seems a bit stifling to me, but then so do roles, template-premade-characters, and necessity of a board. I guess 4-E is still a role-playing game, but the emphasis is definately on the "game" aspect when it comes to things like this...
It was left up to the DM's interpretation.
Until someone decided to write to WoTC and request that they take a stand on the issue.
If you don't ask, you can make whatever ruling you want on issues like this (and it was debated extensively before the ruling was handed down from on high).
It's only those who are uncomfortable just making the ruling that makes sense for their own world that feel a need to go running to WoTC for clarification on every tiny issue.
The difference is - Gygax would just look at you with a puzzled look and ask why you were bothering to ask them how to handle it.
(And, conversely, if you don't LIKE their ruling, just ignore it.)
Carl
__________________ "And I concurred with Gary [Gygax's] assessment of "Why are these people calling us to answer their questions. They should just make something up. We are not gods. We do not lay down the rules from on high. These are guidelines on how to have fun with this mode of entertainment." -Frank Mentzer
Of course, it's a bad idea for people to teleport at all. I hear they either fling off the planet or disintegrate in the act of doing so.
Presumably trying to alter your orientation while teleporting would generate spin sufficient to pop your head clean off.
Or, maybe, just maybe, it's not actually a "clever idea" any more than is "I'm swinging my greatsword... hmm, I can aim for his neck to chop his head off, right?" - or, more close - "I want to teleport over there, but I'm not bringing the fire with me, so that'll drop the ongoing fire, right?"
It's a perfectly valid question to ask - and it's an easy one to rule. And you move along... hopefully without belittling the game system or people following the rules along the way
__________________ Creating monsters and want to make them look nice? Try using my Word Template.
Monster Manual doesn't have enough monster options? Use my monsters!
Not sure if a power is balanced? Discuss grading at-will, encounter, and dailies.
I could see clever stunts used to overcome this. Say you teleport to a spot 10 ft. above the floor, then use your Acrobatics to overcome the falling damage, If you succeed, you land on your feet? Seems believable to me. Of course, the drawback is a bit of falling damage if you fail.
A similar stunt (without the teleport) would be to crawl (really roll, I guess) over a ledge, then twist during the fall and land on your feet.
In other words, convince your DM, and it works.
This is what I was gonna post. I'm sad that someone else did first.
Why didn't I think of that?! I like it. I'll have to let my Warlock player know that that's acceptable. I keep trying to get them to do nifty things like that. It's what I love about 4th edition. So much is left up to the DM and players. You're not straight-jacketed by rules. I guess that's why my players say that 4th edition feels a lot like 1st edition to them.
For the record, that was my zing against the ridiculous post about how standing and teleporting made this edition not D&D.
Why didn't I think of that?! I like it. I'll have to let my Warlock player know that that's acceptable. I keep trying to get them to do nifty things like that. It's what I love about 4th edition. So much is left up to the DM and players. You're not straight-jacketed by rules. I guess that's why my players say that 4th edition feels a lot like 1st edition to them.
For the record, that was my zing against the ridiculous post about how standing and teleporting made this edition not D&D.
Given that it's a move action to stand, and a move action to teleport, combining the two is very unlikely to break anything much.
I'd probably allow it - but only if they were going to use it to do something interesting (like, teleporting and standing up so that they can launch a ranged attack on someone else, for example).
Given that it's a move action to stand, and a move action to teleport, combining the two is very unlikely to break anything much.
I am not sure I get your reasoning here? How does combining not "break" things (at least a little bit)? I mean, why can I not just say "I move 4 squares" not also end the prone condition then? It makes Teleport more powerful. Which is not necessarily bad, but has to be kept in mind.
But this talks give me the idea of a new "Safe Teleport" power - a (daily?) teleport utility power that lets you teleport x squares and remove all ongoing conditions on you. Sounds... Warlocky. Maybe also something for a Swordmage (maybe a Swordmage would transfer all ongoing conditions from an ally to himself and switch places with him. Sounds cool to me...)
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas