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Old 11th October 2008, 03:47 AM   #1 (permalink)
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Can a warlord "heal" an unconscious character

Can a warlord use "Inspiring Word" to bring a character back from sub-zero hit points?

Thanks for your thoughts...
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Old 11th October 2008, 04:35 AM   #2 (permalink)
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I asked the same sort of question and got the responses in the thread below. From the fluff, it makes out like the recipient should be able to hear the warlord, ie be conscious, but I figured that made the warlord a pretty poor healer, and the warlord in my group generally doesn't speak at all anyway.


Great game, A few questions
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Old 11th October 2008, 05:04 AM   #3 (permalink)
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Thanks. I agree with the poster in that thread. It works in the RAW (heal unconscious characters), but seems odd. One character falls to a spear, and lays bleeding at -5 hit points. The warlord can on his turn use Inspiring Word to bring this character (with at least one remaining healing surge and within 5 squares) to 0 + surge value + 1d6 Hit Points as a minor action!

It must be that the character is only unconscious mechanically, but narratively I can think of it as the character obviously was just conscious enough to be bolstered by the shout-out (By Thor's Hammer!!! GET UP BOY!) to snap back from the brink.

The alternative mechanics would require the party to have to take an extended rest each time a party member goes into negative hit points. This is a very compelling reason for their to always be a leader/healer about, and I prefer to keep the game moving really.

Last edited by vic20; 11th October 2008 at 05:07 AM.. Reason: two negatives don't make a double?
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Old 11th October 2008, 06:22 AM   #4 (permalink)
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Like most other powers in 4e, if you look at it in terms of the game narrative, it makes perfect sense.

"Unconsciousness" is a mechanical term that could entail any number of narrative descriptions.

"With a mighty swing of his tree-like club, the ogre knocked Nyreth the Nimble to the ground. He lay there bleeding, barely clinging to consciousness. All of a sudden, the voice of his comrade Rindale rang in his head, 'Nyreth! Throw off your wounds! We need your help!' With a renewed resolve, Nyreth managed to find the inner strength to hold onto consciousness just a few minutes longer."

So, yeah. The status "Unconscious" just entails a list of game effects. It doesn't necessarily mean the character is ... well, unconscious in real-world terms.

-O
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Old 11th October 2008, 06:47 AM   #5 (permalink)
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Like most other powers in 4e, if you look at it in terms of the game narrative, it makes perfect sense.

"Unconsciousness" is a mechanical term that could entail any number of narrative descriptions.

"With a mighty swing of his tree-like club, the ogre knocked Nyreth the Nimble to the ground. He lay there bleeding, barely clinging to consciousness. All of a sudden, the voice of his comrade Rindale rang in his head, 'Nyreth! Throw off your wounds! We need your help!' With a renewed resolve, Nyreth managed to find the inner strength to hold onto consciousness just a few minutes longer."

So, yeah. The status "Unconscious" just entails a list of game effects. It doesn't necessarily mean the character is ... well, unconscious in real-world terms.

-O
There's also a long list of evidence of people who are actually unconscious still being able to hear. In both fiction and the real world.
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Old 11th October 2008, 03:28 PM   #6 (permalink)
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There's also a long list of evidence of people who are actually unconscious still being able to hear.
It's the basis of how my alarm clock functions, for example.

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Old 11th October 2008, 03:39 PM   #7 (permalink)
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Old 11th October 2008, 04:34 PM   #8 (permalink)
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Stop being a little baby and get up. Life is pain. Get used to it!
You ! You never backed away from anything in your life! Now fight! FIGHT!
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Old 11th October 2008, 04:58 PM   #9 (permalink)
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You could also take this as the demeanor of the Warlord and the respect he engenders having an influence on the character:

As your consciousness fades and you feel your life ebbing away, you think of <the Warlord>, that noble warrior and tactical genius that has seen you through so many conflicts in the past. You think about how you might be letting him down if you were to die right here in this moment, still so far from your party's goals. Hanging from a final thread of conscious thought you realize that you cannot allow yourself to fall here, no matter how much you might hurt, because you cannot bring yourself to disappoint <the warlord>.

More of an inspiring presence, really, but other than flavor text there's nothing to say that the healing word has to actually be words.
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Old 12th October 2008, 02:16 AM   #10 (permalink)
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Thanks all. I appreciate the replies. This is all very helpful!
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Old 12th October 2008, 07:10 AM   #11 (permalink)
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Urgh. I think I'll bookmark this thread under "Reasons why 4E bothers me." I'm not disagreeing with anyone's interpretations of the rules, but allowing a Martial character to "Inspire" someone (with "Words") from negative HP to positive HP just bugs me. The number of Narrativisms/SODs necessary to play this game just keep piling up.

Sorry for any kind of thread jack. Feel free to ignore me.
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Old 12th October 2008, 09:01 AM   #12 (permalink)
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Ahem .. I was just throwing in a random movie quote.

I sorta agree with you, though.
See, when healing magic is used, you could always say, "hey it's magic!"
Warlord tells some unconscious dude to get back up from 25 feet away is just abit silly.

However, I treat 4e like a board game, so .. if I want realism I'll play a game wherein a single hit = possible death.
That's realistic.
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Old 12th October 2008, 10:06 AM   #13 (permalink)
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Yet strangely, talking someone who is out of the fight back into the fight is such a movie cliche, even in sword+sorcery movies, that I figured that its inclusion is natural and makes sense given the heroic fantasy world they're trying to portray.
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Old 12th October 2008, 12:34 PM   #14 (permalink)
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Meh, I'm sure it annoys pretty much every person that values realism very high.
It sure as hell annoys me to the .

You gotta figure there's a difference between UNCONSCIOUS and SLEEPING. When you're in a coma, you don't wake up to loud noises.

Anyways for a counterexample, I just think of this great quote from the movie The Abyss :"Wake up bitch !!!!!!!!!!!!*SLAP*" and it works. (great scene, lame movie)
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Old 12th October 2008, 12:50 PM   #15 (permalink)
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Quote:
Originally Posted by Irda Ranger View Post
Urgh. I think I'll bookmark this thread under "Reasons why 4E bothers me." I'm not disagreeing with anyone's interpretations of the rules, but allowing a Martial character to "Inspire" someone (with "Words") from negative HP to positive HP just bugs me. The number of Narrativisms/SODs necessary to play this game just keep piling up.

Sorry for any kind of thread jack. Feel free to ignore me.
The same mechanic is when an team is losing and its supporters start to cheer and root even harder, giving the team an new boost and ultimately winning or scoring..

Hitpoints is not mere wounds, it is fatigue, inspiration and much much more..

The name is just an collection and to simplefy the mechanics for knowing how well you're character is doing..
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Old 12th October 2008, 01:26 PM   #16 (permalink)
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Remember, the fluff in the top of the power can be changed by each player as they like and at a whim.

The warlord could describe it as summoning an invisible purple elephant that awakes the wounded character from the brink of death with its trumpet blasts if he likes - as long as what he describes has the same gameish effects.

And the reverse holds true also, of course. It does not matter how the warlord does describe his powers - the same things will happen whether the character is healed by something the warlord describes as cheerleading, applying a poultice, or using the above purple elephant (whose name is Gorga, btw).

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Old 12th October 2008, 05:27 PM   #17 (permalink)
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The number of Narrativisms/SODs necessary to play this game just keep piling up.
Narrativism for the win!!!

Seriously, how many people have stayed on the bedside of a comatose lover/friend/family member, talking to them...

And of course, in fiction, this is sure to result on said character "returning to life"! (how/if it works on real life is a question I leave to neurologists)

D&D being a kind of collaborative fiction (IMHO), this works perfectly for me.

In the words of Miles Vorkosigan: "I don't dare die, there's this fierce lady who's promised to kill me if I do".

edit: Fellow Narrativist DMs look here: http://tvtropes.org/pmwiki/pmwiki.ph...ConvenientComa
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Old 13th October 2008, 01:17 AM   #18 (permalink)
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Urgh. I think I'll bookmark this thread under "Reasons why 4E bothers me."
Good thinking. I'd hate for you to accidentally enjoy yourself for the wrong reason down the road.

What's an SOD?
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Old 13th October 2008, 01:21 AM   #19 (permalink)
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Urgh. I think I'll bookmark this thread under "Reasons why 4E bothers me." I'm not disagreeing with anyone's interpretations of the rules, but allowing a Martial character to "Inspire" someone (with "Words") from negative HP to positive HP just bugs me. The number of Narrativisms/SODs necessary to play this game just keep piling up.

Sorry for any kind of thread jack. Feel free to ignore me.
Yeah! Games that require people to have an imagination bother me, too.

Everytime I fall to negative HP or unconcious, the only things that get me up are magic, too. Why shouldn't the same be true in fantasy?
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Old 13th October 2008, 01:23 AM   #20 (permalink)
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D&D being a kind of collaborative fiction (IMHO), this works perfectly for me.
That's definitely how I view the game, FWIW.
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