Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
Share LinkBack Thread Tools Display Modes
Old 13th October 2008, 06:11 AM   #1 (permalink)
Registered User
 
Virindi's Avatar
 
Join Date: Jun 2008
Posts: 24
Virindi Goblin Sharpshooter (Lvl 2)
Double Bastard Sword possible?

I have a player that is two weapon fighter Ranger. He was interested in the Adventure's Vault page 9-10 using a double sword. However he wants a double bastard sword.
I cannot find where that is even an option. In the Adventure's Vault (AV). A double sword is d8/d8. Bastard swords are d10. Would allowing a d10/d10 be over powered? The AV double axe is a d10/d10 but its proficiency is only +2 versus that of a +3 double sword or Bastard sword. I need to know if I allow this weapon will I be opening a Pandora's box of enhancement questions, damage probabilities or prerequisite issues?
Virindi is offline   Reply With Quote
Old 13th October 2008, 06:18 AM   #2 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Tega Cay, SC
Posts: 370
On Puget Sound Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Virindi View Post
[font=Arial] Would allowing a d10/d10 be over powered?
Yes.

Taking any weapon and improving it without giving it a balancing cost or flaw makes that weapon "the best" weapon. This means everyone (who uses weapons) must choose that weapon or be worse off for making a different choice. Decreasing the viable choices players can make reduces fun and makes characters more alike.
On Puget Sound is offline   Reply With Quote
Old 13th October 2008, 06:18 AM   #3 (permalink)
Registered User
 
SableWyvern's Avatar
 
Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 1,057
SableWyvern Goblin Sharpshooter (Lvl 2)
I'd suggest just treating a double bastard sword as mechanically identical to carrying two individual bastard swords.

Double Bastard Sword:

+3 Prof, d10/d10, heavy blade. Due to the weapon's bulk, it does not have the off-hand and defenisve properties of other doulbe weapons. Special: can only be wielded by characters with dual weapon fighting style and bastard sword proficiency. Each end is enchanted seperately.
__________________
Behold the +1 Sword of Obviousness
SableWyvern is offline   Reply With Quote
Old 13th October 2008, 06:20 AM   #4 (permalink)
Rodent of the Dark
 
Mouseferatu's Avatar
 
Join Date: Jan 2002
Location: Austin, TX
Posts: 7,996
Mouseferatu Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by SableWyvern View Post
I'd suggest just treating a double bastard sword as mechanically identical to carrying two individual bastard swords.
I'd go the other route, personally. Make it mechanically identical to the double-axe, and just say that the extra weight/bulkiness is why it's only got +2, rather than +3.
__________________
Ari Marmell
aka
Mouseferatu
--Rodent of the Dark

www.mouseferatu.com

Find me on Facebook
Mouseferatu is offline   Reply With Quote
Old 13th October 2008, 06:22 AM   #5 (permalink)
Registered User
 
SableWyvern's Avatar
 
Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 1,057
SableWyvern Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Mouseferatu View Post
I'd go the other route, personally. Make it mechanically identical to the double-axe, and just say that the extra weight/bulkiness is why it's only got +2, rather than +3.
That sounds like an equally valid and balanced option to me.
__________________
Behold the +1 Sword of Obviousness
SableWyvern is offline   Reply With Quote
Old 13th October 2008, 07:22 AM   #6 (permalink)
Registered User
 
Virindi's Avatar
 
Join Date: Jun 2008
Posts: 24
Virindi Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Mouseferatu View Post
I'd go the other route, personally. Make it mechanically identical to the double-axe, and just say that the extra weight/bulkiness is why it's only got +2, rather than +3.

Yeah mechanically I was thinking of using the double axe. d10/d10 +2 prof. heavy blade. Also double weapons give a defensive property (+1 AC) which is the main reason why i think my player wants to use this type of weapon. but I am making sure I am not over looking something that will make this ranger over powered.
Virindi is offline   Reply With Quote
Old 13th October 2008, 01:06 PM   #7 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 2,831
DracoSuave Hobgoblin Soldier (Lvl 3)
He wants his cake and to eat it too. He wants d10s on each hand, then he gives up the defensive bonus.

Or he rolls bugbear.
DracoSuave is offline   Reply With Quote
Old 13th October 2008, 05:47 PM   #8 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 980
doctorhook Orc Berserker (Lvl 4)
Quote:
Originally Posted by Virindi View Post
Yeah mechanically I was thinking of using the double axe. d10/d10 +2 prof. heavy blade. Also double weapons give a defensive property (+1 AC) which is the main reason why i think my player wants to use this type of weapon. but I am making sure I am not over looking something that will make this ranger over powered.
I agree that mimicking the double-axe is the best and simplest way to do it. (Changing "axe" to "heavy blade" obviously.) If your player doesn't like losing the extra +1 proficiency bonus, tell him to just use two bastard swords or a normal double-sword.

There's no obvious way to balance an actual "double-bastard-sword" (the way we assume your player wants it) against other Superior Weapons, barring the invention of a "Superior Superior Weapon" category, which would require two feats for proficiency. (And would likely be a waste of a feat, too.)
__________________
CHARACTER OPTIMIZATION WIKI - Feel free to contribute!

Obsolete project: Ritual Index, Compiled by Level (v1.2; 27 Sept 2008)
doctorhook is offline   Reply With Quote
Old 13th October 2008, 10:45 PM   #9 (permalink)
Registered User
 
Virindi's Avatar
 
Join Date: Jun 2008
Posts: 24
Virindi Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by doctorhook View Post
I agree that mimicking the double-axe is the best and simplest way to do it. (Changing "axe" to "heavy blade" obviously.) If your player doesn't like losing the extra +1 proficiency bonus, tell him to just use two bastard swords or a normal double-sword.

There's no obvious way to balance an actual "double-bastard-sword" (the way we assume your player wants it) against other Superior Weapons, barring the invention of a "Superior Superior Weapon" category, which would require two feats for proficiency. (And would likely be a waste of a feat, too.)
Ok one more question on this subject. if I do allow this weapon modeled mechanically after the double axe ( +2 prof, d10/d10).

When it comes to enhancements. Do I allow heavy blade enhancements or since this is modeled after the heavy axe I restrict to axe, and any melee enhancements?

I have noticed that some enhancements for heavy blade do not have axe too, and their are some axe enhancements that don't have heavy blade. Examples from the Adventurer's Vault. are (Acidic, axe isn't mentioned as a category weapon to enhance, and Rending is an axe only enhancement)

I guess my goal is one to decide if allowing this weapon is even worth the trouble of allowance.
Two, if I do allow this weapon to keep this weapon from being a superior superior melee. And 3 try to give my player something of what they envision.

Thanks everyone for your advice on this matter.
Virindi is offline   Reply With Quote
Old 14th October 2008, 12:58 AM   #10 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 2,831
DracoSuave Hobgoblin Soldier (Lvl 3)
Well if it's 'something they envision' then tell them a doublesword is fricken huge, and +3 d8/d8 is more than appropriate. If that doesn't work, then they're envisioning rolling large amounts of dice, not a cool character concept.

Double weapons aren't just two weapons glued at the pummel, one side makes the other work differently. If he argues this point, have him hold onto a stick or broom in the basic katana stance (in front of him), and then say 'See, if this were a double sword, you've cut your balls off' and send him back to whiney town.
DracoSuave is offline   Reply With Quote
Old 14th October 2008, 05:22 AM   #11 (permalink)
Registered User
 
Virindi's Avatar
 
Join Date: Jun 2008
Posts: 24
Virindi Goblin Sharpshooter (Lvl 2)
Well after reading these posts and some others from a few other forums. I decided to only allow the double sword type as described in the Adventurer's Vault(AV)page 9.

I figured trying to make sure this player proposed "Double bastard sword" was not going to balance easily. And balancing this weapon seemed to arduous for me to spend time on. Thanks again for everyone input.
Virindi is offline   Reply With Quote
Old 14th October 2008, 04:16 PM   #12 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 980
doctorhook Orc Berserker (Lvl 4)
Quote:
Originally Posted by Virindi View Post
Ok one more question on this subject. if I do allow this weapon modeled mechanically after the double axe ( +2 prof, d10/d10).

When it comes to enhancements. Do I allow heavy blade enhancements or since this is modeled after the heavy axe I restrict to axe, and any melee enhancements?

I have noticed that some enhancements for heavy blade do not have axe too, and their are some axe enhancements that don't have heavy blade. Examples from the Adventurer's Vault. are (Acidic, axe isn't mentioned as a category weapon to enhance, and Rending is an axe only enhancement)

I guess my goal is one to decide if allowing this weapon is even worth the trouble of allowance.
Two, if I do allow this weapon to keep this weapon from being a superior superior melee. And 3 try to give my player something of what they envision.

Thanks everyone for your advice on this matter.
I realize you've already made up your mind, but to answer the above question: If you were going to call it a heavy blade (despite that it uses axe statistics), allow any heavy blade enchantments (but NOT axe-only enchantments). This shouldn't cause an imbalance at all.

Thanks for the XP, btw!
__________________
CHARACTER OPTIMIZATION WIKI - Feel free to contribute!

Obsolete project: Ritual Index, Compiled by Level (v1.2; 27 Sept 2008)
doctorhook is offline   Reply With Quote
Old 14th October 2008, 04:53 PM   #13 (permalink)
Registered User
 
Darkwolf71's Avatar
 
Join Date: May 2005
Location: ...lost somewhere in Texas.
Posts: 1,193
Darkwolf71 Goblin Sharpshooter (Lvl 2)
Also, with the admission that realisim takes a back seat for many, consider the logistics of wielding a 12' two bladed weapon... without removing your own head.

Silliness abounds!
__________________
Darkwolf
Gamer and CoC Keeper at The Ultimate Gaming Table.

The root of intolerance against RPG players by some Christians is ignorance. The root of intolerance against Christians by some RPG players is ignorance. It's part of being human, but it's still good practice to not fall into the same behaviour one condemns.
_________________
Looking for a Cthulhu game in Houston.
Darkwolf71 is offline   Reply With Quote
Old 15th October 2008, 05:05 AM   #14 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Tega Cay, SC
Posts: 370
On Puget Sound Hobgoblin Soldier (Lvl 3)
On Puget Sound is offline   Reply With Quote
Old 15th October 2008, 07:15 AM   #15 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 980
doctorhook Orc Berserker (Lvl 4)
Quote:
Originally Posted by Darkwolf71 View Post
Also, with the admission that realisim takes a back seat for many, consider the logistics of wielding a 12' two bladed weapon... without removing your own head.

Silliness abounds!
lol You make a good point! If you're "simulationally-inclined", you might rule that such a weapon accidentally attacks a random adjacent creature (with the "off-end") whenever you attack with it.

PS: Don't do this.^
__________________
CHARACTER OPTIMIZATION WIKI - Feel free to contribute!

Obsolete project: Ritual Index, Compiled by Level (v1.2; 27 Sept 2008)
doctorhook is offline   Reply With Quote
Old 15th October 2008, 01:39 PM   #16 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 2,831
DracoSuave Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by On Puget Sound View Post
Cloud Strife
1) The bustersword only has one edge
2) It's not a double-weapon.

You're probably thinking more along the lines of:

DracoSuave is offline   Reply With Quote
Old 15th October 2008, 08:46 PM   #17 (permalink)
Registered User
 
Alabast's Avatar
 
Join Date: Mar 2008
Posts: 76
Alabast Goblin Sharpshooter (Lvl 2)
The very concept of a double bastard sword is silly; Bastards swords, or 'hand and a half' swords, are names such because they can be used either one or two-handed, hence they are bastards that belong in neither family.

Since all double weapons are two-handed weapons, then he essentially wants a double sword with extra-long blades on each end. Fine. Make the same statistically, as a double axe. If he wants a +3 prof bonus to go with that, then too bad, that is an overpowered weapon.
Alabast is offline   Reply With Quote
Old 16th October 2008, 12:40 AM   #18 (permalink)
Registered User
 
elecgraystone's Avatar
 
Join Date: Jul 2008
Posts: 730
elecgraystone Goblin Sharpshooter (Lvl 2)
LOL A double bastard sword is easy to find in the existing rules. Really! Most of us call it a large double sword though so only minotaurs and bugbears can actually use it.
__________________
Ts'iri
elecgraystone is offline   Reply With Quote


Bookmarks

Tags
bastard, double, possible?, sword

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 11:19 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.