Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

Gamers Online Now: 1,067
151 members and 916 guests
Most users ever online was 4,029, 8th April 2009 at 05:04 PM.
Twitter Updates
Follow Morrus on Twitter

Follow us on Twitter!
Please Visit Our Sponsors
Latest Reviews
The Rite Preview
The Rite Review by Rite Publishing.

This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse)
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
101 Feats
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemtnal Chaos
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
101 Magical Weapon Properties
First I would like to say I got the PDF free for purposes of this review.

This product is 25 pages long. 1 page for cover, 1 for credits, 1 OGL at the end and 1 page of weapon table... [Read More]
The world's premier fan community for Dungeons & Dragons news and more!
Older News | Newsletter | Subscribers Content | Subscribe | War of the Burning Sky™ |  SPACE FIGHT!™ Send me a scoop!
Guidelines
 
Share LinkBack Thread Tools Display Modes
Old 3rd November 2008, 10:28 PM   #46 (permalink)
Registered User
 
Danceofmasks's Avatar
 
Join Date: Jun 2008
Location: Australia
Posts: 1,350
Danceofmasks Goblin Sharpshooter (Lvl 2)
That doesn't make capturing foes any more inconvenient for players (like me) who memorise exactly how many hp has been lost by everything on the board.
__________________
The Passion of Lovers is for Death
Danceofmasks is offline   Reply With Quote
Old 4th November 2008, 12:24 AM   #47 (permalink)
Registered User
 
Join Date: Oct 2008
Location: Minnesota
Posts: 923
Herschel Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by DracoSuave View Post
Any of those could plausibly be the sorts of effects could be considered parts of lethal combat, leading up to the final blow.

And the fact you've survived proves that they can also be in non-lethal combat as well.

QED.
I've survived gaping cuts and a concussion too. Oh, but wait, if a wound was treated/healed it wasn't actual damage, by your reasoning.

Last edited by Herschel; 4th November 2008 at 12:32 AM..
Herschel is offline   Reply With Quote
Old 4th November 2008, 12:40 AM   #48 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 368
Tale Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Herschel View Post
I've survived gaping cuts and a concussion too. Oh, but wait, if a wound was treated/healed it wasn't actual damage, by your reasoning.
What power did that to you? How much HP did it take off?
Tale is offline   Reply With Quote
Old 4th November 2008, 12:59 AM   #49 (permalink)
Registered User
 
DreamChaser's Avatar
 
Join Date: Jan 2002
Location: Bellingham, WA, USA
Posts: 1,367
DreamChaser Goblin Sharpshooter (Lvl 2)
Send a message via Yahoo to DreamChaser
Quote:
Originally Posted by Herschel View Post
I've survived gaping cuts and a concussion too. Oh, but wait, if a wound was treated/healed it wasn't actual damage, by your reasoning.

I think this is the real reason that there is no distinction...no damage (especially in D&D world) can be considered "lethal" until the person has actually died...until that occurs, it is just damage. Even IRL, those wounds that WILL DEFINITELY IN TIME kill a person (like a pierced spleen or broken spine above a certain point) nearly always incapacitate them as well. Those few exceptions are exactly that: exceptions.

A person is either fine, injured, unconscious, or dead.

Thus, the only blow that matters is the last one and / or the actions immediately afterword.

DC
__________________
--
The reason I think that I am "right" and they are "wrong" is because my view of the world includes them but somehow theirs doesn't seem to include me.

Bellingham Game Wanted
DreamChaser is offline   Reply With Quote
Old 4th November 2008, 01:05 AM   #50 (permalink)
Moderatarrrrh...
 
Hypersmurf's Avatar
 
Join Date: Jan 2002
Location: New Zealand
Posts: 25,580
Hypersmurf Orc Berserker (Lvl 4)
Quote:
Originally Posted by Herschel View Post
I've survived gaping cuts and a concussion too.
And let's say you were in the middle of a fight when they happened.

Would you say the concussion made it easier for a determined attacker to kill you, if that was his intent?

Would you say the concussion made it easier for a determined attacker to knock you out, if that was his intent?

-Hyp.
Hypersmurf is offline   Reply With Quote
Old 4th November 2008, 01:21 AM   #51 (permalink)
Registered User
 
77IM's Avatar
 
Join Date: Jun 2003
Posts: 462
77IM Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Danceofmasks View Post
That doesn't make capturing foes any more inconvenient for players (like me) who memorise exactly how many hp has been lost by everything on the board.
It still makes a difference. In fact I expect my players to track HP and apply the half-damage only on the final blow. But...there comes a point in the lifespan of many bad guys where half-damage can mean the difference between dropping them and letting them live for another round, which can in turn make the combat more difficult, especially if you need to capture multiple foes.

In our last session the group had to capture 3 gnomes to feed to a witch (don't ask), and as they fought, I let them make Heal checks to estimate how many HP the bad guys had left. Even with this knowledge it was a gamble: often they would deal half-damage for the killing blow... only to roll low and fail to drop the guy. Once the rogue critted and one-shotted a gnome; HP tracking didn't help there.

They managed to bag 3 of the gnomes, though. The goal isn't to make capture impossible or even difficult, just slightly harder than killing, so that it becomes a strategic decision rather than a standard operating procedure.

-- 77IM
77IM is offline   Reply With Quote
Old 4th November 2008, 03:06 AM   #52 (permalink)
Registered User
 
Join Date: Oct 2008
Location: Minnesota
Posts: 923
Herschel Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Hypersmurf View Post
And let's say you were in the middle of a fight when they happened.

Would you say the concussion made it easier for a determined attacker to kill you, if that was his intent?

Would you say the concussion made it easier for a determined attacker to knock you out, if that was his intent?

-Hyp.
You make it sound like someone goes from Zero-to-Dead at the end of a battle. "Oh, he got tired, so then he got killed." Many times nobody "got tired", they just got beaten. They take damage, not just "got tired".

The concussion IS damage, not stamina. You could get a concussion the first swing.

Medieval-style warfare was not everybody pick an opponent and square off with honorable start.

Last edited by Herschel; 4th November 2008 at 03:09 AM..
Herschel is offline   Reply With Quote
Old 4th November 2008, 03:41 AM   #53 (permalink)
Moderatarrrrh...
 
Hypersmurf's Avatar
 
Join Date: Jan 2002
Location: New Zealand
Posts: 25,580
Hypersmurf Orc Berserker (Lvl 4)
Quote:
Originally Posted by Herschel View Post
The concussion IS damage, not stamina. You could get a concussion the first swing.
Sure. And it's reduced your hit point total, but you aren't dead. And it's brought you closer to being beaten - the swing you might have dodged, or parried, or shrugged off before you received the concussion is instead a telling blow. Which kills you. Or knocks you out.

That's what hit points are measuring - the likelihood that the next time you are attacked, you will be defeated. Low hit points might represent fatigue, but they don't have to. They might represent someone suffering from many wounds, but they don't have to. They might represent someone whose luck has nearly run out, but they don't have to.

Mechanically, they tell us whether or not an attack successfully defeats you, or not. If the attack brings your hit points below zero, that attack has defeated you. If it doesn't, it hasn't.

Cinematically, we have any number of choices for what a change in hit points represents.

-Hyp.

Last edited by Hypersmurf; 4th November 2008 at 03:54 AM..
Hypersmurf is offline   Reply With Quote
Old 4th November 2008, 02:16 PM   #54 (permalink)
Registered User
 
ExploderWizard's Avatar
 
Join Date: May 2008
Posts: 2,851
ExploderWizard Snaketongue Initiate (Lvl 7)ExploderWizard Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by Hypersmurf View Post
That's what hit points are measuring - the likelihood that the next time you are attacked, you will be defeated. Low hit points might represent fatigue, but they don't have to. They might represent someone suffering from many wounds, but they don't have to. They might represent someone whose luck has nearly run out, but they don't have to.

-Hyp.
That is the perfect interpretation of hit points. The only problem I have with the concept is that hit points are still closely tied in with CON (now more than ever) and CON I see as a very physical stat.

Once hit points and CON can part company the abstract nature of hit points can come to the forefront easier.
ExploderWizard is offline   Reply With Quote
Old 4th November 2008, 02:29 PM   #55 (permalink)
Registered User
 
Join Date: Mar 2008
Location: Atlanta, GA
Posts: 653
Lacyon Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by ExploderWizard View Post
That is the perfect interpretation of hit points. The only problem I have with the concept is that hit points are still closely tied in with CON (now more than ever) and CON I see as a very physical stat.

Once hit points and CON can part company the abstract nature of hit points can come to the forefront easier.
I don't think it's all that awkward that physical stamina or endurance helps keep a heavily fatigued person from being defeated as easily as someone with less physical stamina.

I don't think it's all that awkward that physical stamina or endurance helps keep a seriously injured person from being defeated as easily as someone with less physical stamina.

I don't think it's all that awkward that physical stamina or endurance helps keep a person whose luck is running out from being defeated as easily as someone with less physical stamina.

In other words, it makes perfect sense to me that CON adds to hit points even though hit point loss can abstractly represent a wide variety of things that are not directly related to physical stamina.
__________________
"I gave her an egg, and some flowers, but she still won't marry me!"

The Inclusion Hypothesis: For every x, the statement "x does not belong in D&D" is false.

Quote:
Originally Posted by Lonely Tylenol View Post
I didn't sign up to play this game so that I could spend all my time doing clerical work.
Lacyon is offline   Reply With Quote
Old 4th November 2008, 02:46 PM   #56 (permalink)
Registered User
 
jbear's Avatar
 
Join Date: Aug 2008
Posts: 345
jbear Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by ExploderWizard View Post
That is the perfect interpretation of hit points. The only problem I have with the concept is that hit points are still closely tied in with CON (now more than ever) and CON I see as a very physical stat.

Once hit points and CON can part company the abstract nature of hit points can come to the forefront easier.
If con wasnt related to hp you might as well remove it from the game entirely.

Old Martial Arts Movie Wisdom says, strong body strong mind, strong mind strong body
jbear is offline   Reply With Quote
Old 4th November 2008, 03:28 PM   #57 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 58
Snotboy Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Herschel View Post
I've survived gaping cuts and a concussion too. Oh, but wait, if a wound was treated/healed it wasn't actual damage, by your reasoning.
Quote:
Originally Posted by Herschel View Post
You make it sound like someone goes from Zero-to-Dead at the end of a battle. "Oh, he got tired, so then he got killed." Many times nobody "got tired", they just got beaten. They take damage, not just "got tired".

The concussion IS damage, not stamina. You could get a concussion the first swing.

Medieval-style warfare was not everybody pick an opponent and square off with honorable start.
How many hit points do you think you have? Do you think you have to be chipped away physically to be taken down? Zero-to-Dead is exactly what can happen at the end of a battle. Fatigue and other factors can make the difference between you raising a shield to stop a blade, and that blade taking your head clean off of your shoulders. One case, you can walk away out of breath but unscathed, the other is dead. In the first case, you can spend a 'Five Minute Rest', spend 'Healing Surges' to catch your breath so your uncut self can walk into the next fight fresh again.

Your sprained ankle likely made it easier to get a deciding blow against you. If your gaping cuts and concussions didn't take you out of the fight entirely, it certainly made doing so easier.

Hit points are abstract, and can be described in a wide variety of ways. It might also help to be in the frame of mind that your characters are heroes who should shake off injury and hardship. 'You know, tar sticks to most people' kind of folk. If you want something more realistic, I'm not going to tell you you're wrong, but I would suggest that there are probably better systems to reflect more realistic circumstances.

On an aside, to having special rules are circumstances for non-lethal damage--while I haven't played as much 4E as I might have liked, I've found an overlying theme among the rules: If it gets complicated, you might be doing it wrong. I consider that before I try adding too many mechanics to the game.
Snotboy is offline   Reply With Quote
Old 4th November 2008, 03:31 PM   #58 (permalink)
Registered User
 
ExploderWizard's Avatar
 
Join Date: May 2008
Posts: 2,851
ExploderWizard Snaketongue Initiate (Lvl 7)ExploderWizard Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by jbear View Post
If con wasnt related to hp you might as well remove it from the game entirely.
Why? Why can't CON represent endurance and how much physical damage the body can take before death?

Hit points can be based on class and be a measure of staying power and luck in a fight.

If the two are separated then the nonlethal damage problem can go away.

When fighting, hp damage occurs. Whacking a completely helpless target means an attack on CON directly. When 0 hp is reached the combatant is "knocked ou" and easily dispatched.

What good is luck and battle savvy to the bound or sleeping victim?
Just go straight to the CON. Out of CON = out of life.
ExploderWizard is offline   Reply With Quote
Old 4th November 2008, 03:54 PM   #59 (permalink)
Registered User
 
Join Date: Jun 2006
Posts: 4,686
Cadfan Snaketongue Initiate (Lvl 7)Cadfan Snaketongue Initiate (Lvl 7)
I think people are over thinking this.

You attack the orc. At some point you decide you don't want him dead, you just want him incapacitated. You say so to the DM and/or the other players.

If you decide this before you reduce him to zero hp, there's no problem. Any combat description that occurs will take into account your intentions, and any attack you don't bother describing can be presumed to take into account your intentions.

If you decide this just as the DM announces that the orc has reached zero hp, you say, "Wait! I don't want to kill him, just knock him out!" and the DM says, "ok." And then you or the DM describes you knocking out the orc.

Its not like the order that things happen at the game table translates into an actual progression of time in-game. If you want to retcon the attack roll you just made to deal non lethal damage instead of lethal damage, the world won't crash down. Gamers retcon things all the time in D&D. "I'll run over and smash down the door." "You mean the massive, iron reinforced, 18 inch think stone door with the winch to open it?" "Oh. Uh, I don't do that then. I go and stab the orc standing by the winch."

The rules are allowed to take into account the human interaction aspect of RPG gameplay.
Cadfan is offline   Reply With Quote
Old 4th November 2008, 04:01 PM   #60 (permalink)
Registered User
 
Join Date: Jan 2002
Location: St. Louis Park, MN
Posts: 1,591
Zaukrie Goblin Sharpshooter (Lvl 2)
I'm with Cadfan on that last post. I have no need to overthink this. Heck, it was a pretty simple question, I thought
Zaukrie is offline   Reply With Quote


Bookmarks

Tags
damage, non-lethal

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Community Supporter Subscriptions

LATEST EXCLUSIVE CONTENT FOR SUBSCRIBERS



Visit Our Sponsors
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 07:40 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2010, Cracked Egg Studios.
diabetic desserts recipes recipes Diabetic Soups Holiday Pizza Recipes Popcorn Recipes Recipes For Microwave Pasta Recipes Casserole Recipes Chili Recipes Curry Recipes Crockpot Recipes Apples Recipes Bread Recipes Vegetarian Recipes Vegetable recipes Desserts Recipes Appetizers Ethnic Recipes Meat Dishes Barbecue Recipes Sauces Recipes Marinade Recipes Low Fat Recipes Frugal Gourmet Kitchen Classics Recipes On The Grill Cook Books Seafood Recipes Cajun Recipes Breads Low Fat Low Fat Breads Bread Machine Recipes Yeast Breads Quick Breads Fat Free Vegetarian Salad Recipes Eggplant Recipes Radish Recipes Tomato Recipes Jalapeno Recipes Potato Recipes Lettuce Recipes Cabbage Recipes Beans Ambrosia Recipes Biscotti Recipes Desserts Low Fat Cookie Recipes Cheesecake Recipes Cake Recipes Pie Recipes Muffin Recipes Custard Recipes Best Appetizers Appetizers Low Fat Salsa Recipes Dip Recipes International Recipes Afghan Recipes Alaska Recipes French Recipes German Recipes Greek Recipes Italian Recipes Spanish Recipes Thai Recipes Korean Recipes Chinese Recipes Mexican Recipes Indian Recipes Beef Recipes Pork Pork & Ham Pork Butts Pork Chop Recipes Pork Ribs Rulled Pork Poultry Recipes Stews Recipes Ground Beef Barbecue Grill Barbecue Smoker All Purpose Sauce BBQ Sauce Barbecue Sauce Carolina BBQ Sauce Pickle Recipes Marinades Smoking Low Fat Appetizers & Dips Low Fat Breakfast Low Fat Cakes Low Fat Cheesecakes Low Fat Cookies Low Fat Desserts Low Fat Fish & Seafood Low Fat Meats Low Fat Pasta Low Fat Pies Low Fat Salads Low Fat Sandwiches Low Fat Sauces & Condiments Low Fat Sides Low Fat Soups Low Fat Vegetarian Baker's Dozen Taste of Home Recipe Book Bon Appetit Cookbook Blacktie Cookbook Buster Cook Book Cookbook USA Cook Book Cook Book Sara's Cookbook Sara's Cookbook Appetizers and Dips Poultry recipes Diabetic recipes Holiday recipes Miscellaneous recipes 110 recipes 1986 Usenet cookbook 2900 recipes Cyberrealm recipes Great sysops of world Specialty recipes Ceideburg recipes Cheese recipes Chili recipes Fruits recipes Garlic recipes Great chefs of NY Londontowne recipes Raisins recipes Recipes for kids US Food Vegetarian recipes Bread recipes Drinks Meat Dishes Brisket recipes Caribou recipes Chicken recipes Filet mignons recipes Pork recipes Swordfish recipes Turkey recipes Pasta recipes Uncategorized recipes Ethnic recipes Canada recipes English recipes Ethiopia recipes Germany recipes Greece recipes Mexican recipes Philippines recipes Welsh recipes Microwave recipes Soups recipes Vegetable recipes Asparagus recipes Barley recipes Brown rice recipes Lentil recipes Mushrooms recipes Salads recipes Wild rice Desserts recipes Cakes recipes Chocolate recipes Cookies recipes Ice cream recipes