Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
Share LinkBack Thread Tools Display Modes
Old 20th December 2008, 12:54 PM   #1 (permalink)
Registered User
 
CapnZapp's Avatar
 
Join Date: Jun 2003
Posts: 1,844
CapnZapp Hobgoblin Soldier (Lvl 3)
Gambling

Which skill is used for gambling?
CapnZapp is offline   Reply With Quote
Old 20th December 2008, 02:09 PM   #2 (permalink)
Registered User
 
Campbell's Avatar
 
Join Date: Feb 2004
Location: Awaiting Asignment
Posts: 991
Campbell Hobgoblin Soldier (Lvl 3)
That depends on what you mean by gambling. Gambling is highly based on chance, and other factors that influence success should not really fall under the same skill.

In a poker-like card game for instance
  • I would use Streetwise for finding a game, knowing its unspoken rules, and knowing what wagers should generally look like.
  • I would use Bluff to suppress tells and well bluff.
  • I would use Insight to spot other players' tells and gut check your hand's chances.
  • I would use Thievery to swap out cards or to stack the deck.
  • I would use Perception to check if other players are cheating or to count cards.
  • I would use Perception to sneak a peak at other players' cards.
  • Stealth checks might be required to stop other players from noticing your card counting.

Of course, all of that assumes, there's something more interesting than money at stake in the game. I'd let someone capable at same of the above skills skim some money anytime.
__________________
Storyteller 100%| Tactician 100 %| Butt Kicker 92%|Power Gamer 75%|Specialist 67%| Method Actor 58%| Casual Gamer 42%
-Relaxed Intensity

Last edited by Campbell; 20th December 2008 at 02:12 PM..
Campbell is offline   Reply With Quote
Old 20th December 2008, 02:57 PM   #3 (permalink)
Registered User
 
CapnZapp's Avatar
 
Join Date: Jun 2003
Posts: 1,844
CapnZapp Hobgoblin Soldier (Lvl 3)
I am indeed thinking of skill-based games.

(In games like Wheel of Fortune, you'd best roll random dice unless there's some way to cheat)

If boiled down to a single roll, a single skill check, which skill would you suggest?

That is, which skill do you feel best covers the lack of a Gambling skill?
CapnZapp is offline   Reply With Quote
Old 20th December 2008, 04:04 PM   #4 (permalink)
Registered User
 
Lukeworm's Avatar
 
Join Date: Jul 2004
Posts: 122
Lukeworm has disabled Experience Points
I'd go with the avarage of Bluf and Insight to represant the pc skill at something like poker (without cheating). For a gamble of pure chance, like dice or flipping a coin, no skill is needed.
Lukeworm is offline   Reply With Quote
Old 20th December 2008, 04:20 PM   #5 (permalink)
Registered User
 
Gruns's Avatar
 
Join Date: Feb 2003
Location: Wilkes-Barre, PA
Posts: 338
Gruns Goblin Sharpshooter (Lvl 2)
Sounds like a skill challenge to me! And Campbell has already done a great job getting you down the right path...

Later!
Gruns
Gruns is offline   Reply With Quote
Old 20th December 2008, 04:58 PM   #6 (permalink)
Registered User
 
Rafe's Avatar
 
Join Date: May 2008
Posts: 182
Rafe Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by CapnZapp View Post
I am indeed thinking of skill-based games.

(In games like Wheel of Fortune, you'd best roll random dice unless there's some way to cheat)

If boiled down to a single roll, a single skill check, which skill would you suggest?

That is, which skill do you feel best covers the lack of a Gambling skill?
Yup, I agree with Gruns (and, thus, Campbell). Use a skill challenge, with Campbell's outline of skills and their applications in that challenge.
__________________
"When two tigers fight, one will lose." - Chinese proverb

Currently GMing a Burning Wheel game and playing in a Mouse Guard game.
Rafe is offline   Reply With Quote
Old 20th December 2008, 05:40 PM   #7 (permalink)
Registered User
 
Campbell's Avatar
 
Join Date: Feb 2004
Location: Awaiting Asignment
Posts: 991
Campbell Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by CapnZapp View Post
If boiled down to a single roll, a single skill check, which skill would you suggest?
I probably wouldn't boil it down to a single roll. If there's no need to go in depth there most likely isn't anything really at stake. I'd rule if someone is trained in Bluff, Thievery or Insight they can scrap together an adequate existence gambling. Being trained in more than one would lead to a higher living standard or perhaps some pocket money.

If they feel the need to roll despite low stakes, I'd probably have them tell me what their focus is going to be and choose a skill that fits (playing defensively - Insight, cheating - Thievery, playing aggressively - Bluff) with a +2 bonus for having another trained skill that might help - I'd limit it to just a single +2 bonus.

Of course, this is largely a gaming philosophy issue. I tend to play very fast and loose with the rules of the game.
__________________
Storyteller 100%| Tactician 100 %| Butt Kicker 92%|Power Gamer 75%|Specialist 67%| Method Actor 58%| Casual Gamer 42%
-Relaxed Intensity
Campbell is offline   Reply With Quote
Old 20th December 2008, 06:13 PM   #8 (permalink)
Stirgeblogger
 
Roger's Avatar
 
Join Date: Mar 2004
Posts: 654
Roger Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by CapnZapp View Post
Which skill is used for gambling?
Bluff (Charisma)
[...] You make a Bluff check to fast-talk a guard, con a merchant, gamble, pass off a disguise or fake documentation, and otherwise tell lies.

-PHB pg 183

Cheers,
Roger
Roger is offline   Reply With Quote
Old 21st December 2008, 09:19 PM   #9 (permalink)
Registered User
 
CapnZapp's Avatar
 
Join Date: Jun 2003
Posts: 1,844
CapnZapp Hobgoblin Soldier (Lvl 3)
Thanks!
CapnZapp is offline   Reply With Quote
Old 26th December 2008, 11:34 PM   #10 (permalink)
Registered User
 
77IM's Avatar
 
Join Date: Jun 2003
Posts: 462
77IM Goblin Sharpshooter (Lvl 2)
Ah, gambling! The bane of all DMs everywhere. (OK, it's not that bad, but we've all met players who are way too happy to hang around town gambling to earn gold rather than adventuring...)

Here are two subsystems for gambling:

I) Winners and Losers (stolen from Savage Worlds)
1. Decide upon a stake (say, 5 silver pieces)
2. Every gambler makes a check
3. Subtract the lowest result from the highest result. The gambler with the lowest result pays the difference x the stake, to the gambler with the highest result.
4. Repeat the above steps for the gambler with the 2nd lowest result and the gambler with 2nd highest result. If there's an odd number of gamblers, the guy in the middle breaks even.

II) Winner Takes All (stolen from Star Wars Revised Core Rules)
Same as above, except in step 4, each gambler compares their result to the guy with the highest result and pays him difference x stake.


These systems can be resolved in a single check per participant (although there is a bit of arithmetic involved after making the check), and it doesn't matter what skill or ability you use. You could even have different participants make different sorts of checks (letting everyone use their best skill from Campbell's list, for example).

-- 77IM
77IM is offline   Reply With Quote
Old 27th December 2008, 12:18 AM   #11 (permalink)
Registered User
 
Webby140's Avatar
 
Join Date: Dec 2008
Location: London, UK
Posts: 33
Webby140 Kobold Slinger (Lvl 1)
I ran a mini-skills challenge for a game of poker as Bluff checks, but I was willing to use something else the player could back up logically.

Capmbell's write up looks sound, I might even use it in the future.
__________________
GOOD FOR THE GOOD GOD!
Webby140 is offline   Reply With Quote
Old 27th December 2008, 11:24 AM   #12 (permalink)
Registered User
 
CapnZapp's Avatar
 
Join Date: Jun 2003
Posts: 1,844
CapnZapp Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by 77IM View Post
Ah, gambling! The bane of all DMs everywhere. (OK, it's not that bad, but we've all met players who are way too happy to hang around town gambling to earn gold rather than adventuring...)

Here are two subsystems for gambling:

I) Winners and Losers (stolen from Savage Worlds)
1. Decide upon a stake (say, 5 silver pieces)
2. Every gambler makes a check
3. Subtract the lowest result from the highest result. The gambler with the lowest result pays the difference x the stake, to the gambler with the highest result.
4. Repeat the above steps for the gambler with the 2nd lowest result and the gambler with 2nd highest result. If there's an odd number of gamblers, the guy in the middle breaks even.

II) Winner Takes All (stolen from Star Wars Revised Core Rules)
Same as above, except in step 4, each gambler compares their result to the guy with the highest result and pays him difference x stake.


These systems can be resolved in a single check per participant (although there is a bit of arithmetic involved after making the check), and it doesn't matter what skill or ability you use. You could even have different participants make different sorts of checks (letting everyone use their best skill from Campbell's list, for example).

-- 77IM
Thanks, that will come in handy!

Zapp

PS. But shouldn't the procedure for "Winner Takes All" be:
1. Decide upon a stake (say, 5 silver pieces)
2. Every gambler makes a check (using the skill of their, or the DM's, choice)
3. Every gambler except the winner, the one with the highest check, owes the winner money equal to (the stake) x (the difference between the checks in points)

(That is, in the context of subsystem II, step 3 "Subtract the lowest result from the highest result" doesn't make sense except for one of the gamblers)

In addition, here's a suggested additional step to handle multiple winners:
4. If there is a tie for winners, perform step 3 as if there is only one winner; then split the earnings equally among all winners.
CapnZapp is offline   Reply With Quote
Old 27th December 2008, 11:56 PM   #13 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 2,831
DracoSuave Hobgoblin Soldier (Lvl 3)
Alright.

Here's how I resolve gambling. Gambling is divided into two basic types. Pure-luck (craps), and skill-based (poker).

Skill-based is resolved with opposed Bluff checks. I might do so over a series of rounds or not depending on how important this gambling is to the players or the plot.

Pure-luck is different. If the players are gathering to play a game of craps, I don't have them roll opposed rolls. I have them play craps. The actual game. I mean, what's easier, trying to figure out a dice system to simulate craps, or using those same dice to just -play- craps, which is probably the best simulation for craps ever made?
DracoSuave is offline   Reply With Quote
Old 28th December 2008, 04:09 AM   #14 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Fort Worth, TX
Posts: 5,635
James McMurray Goblin Sharpshooter (Lvl 2)
Player: I want to play _____, what skill do I use?
Me: What skill do you want to use, and how are you applying it to the game?

Assuming they're wanting level appropriate rewards, I'll check pg. 42 and decide whether it's easy, moderate, or hard based on their skill choice and description.
__________________
Need some random generators or tools? Or maybe some monsters?

Wanna read an epic campaign?
James McMurray is offline   Reply With Quote
Old 28th December 2008, 08:55 AM   #15 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 2,831
DracoSuave Hobgoblin Soldier (Lvl 3)
Also the above is made of wise and 4e mentality.
DracoSuave is offline   Reply With Quote
Old 28th December 2008, 02:12 PM   #16 (permalink)
Registered User
 
CapnZapp's Avatar
 
Join Date: Jun 2003
Posts: 1,844
CapnZapp Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by DracoSuave View Post
Pure-luck is different. If the players are gathering to play a game of craps, I don't have them roll opposed rolls. I have them play craps. The actual game. I mean, what's easier, trying to figure out a dice system to simulate craps, or using those same dice to just -play- craps, which is probably the best simulation for craps ever made?
Not all pure-luck games are easy or uncomplicated.

In fact, I wouldn't count craps as "easy or uncomplicated"... :-)

On the other hand, a "simulation" that says "roll 2d6, highest roll wins the stake" is.
CapnZapp is offline   Reply With Quote
Old 28th December 2008, 08:04 PM   #17 (permalink)
Registered User
 
77IM's Avatar
 
Join Date: Jun 2003
Posts: 462
77IM Goblin Sharpshooter (Lvl 2)
Craps takes way too long to fit into one of my group's role-playing sessions (maybe other groups have more patience or enjoy craps more), but there are other ways to use the dice to play a real game.

If I recall, the 3e Book of Challenges had an encounter with a gambling hall run by monsters. You could play a dice game against them which, at first glance, seems like a really good deal. But if you run the probabilities, it turns out to be very much in favor of the house. I forget the details of the game but it was played in rounds, where round 1 was pretty straightforward and even-odds, but later rounds the stakes went way up and the odds of winning went way down.

It was a good mini-game because each round was a single roll, and you could stop whenever.

-- 77IM
77IM is offline   Reply With Quote
Old 28th December 2008, 08:12 PM   #18 (permalink)
Registered User
 
77IM's Avatar
 
Join Date: Jun 2003
Posts: 462
77IM Goblin Sharpshooter (Lvl 2)
Also, check out this thread: Another look at skills - What if I *want* a simple series of skill checks?

#5 - Deterministic seems like a good way to settle gambling.

-- 77IM
77IM is offline   Reply With Quote


Bookmarks

Tags
gambling

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 11:13 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.