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Question on Repulsion Armor from Adventurer's Vault
My group and I having a hard time figuring out just what this armor does. The daily power is a minor action to activate the armor and whenever an enemy moves into an adjacent square they get pushed back 1 square as an immediate reaction. That power lasts for the encounter.
So if I read this correct, once the armor is activate EVERY enemy moving adjacent EVERY time is pushed back one square. As its an immediate reaction it wouldnt be limited in how many times it could be activated.
As the GM of my group I told the player there was no way a 2nd level item was going to give them virtual immunity to melee attacks as most enemies dont have reach. As a compromise we agreed that it would push them back once, the enemy could continue moving and it doesnt effect them again during that movement. Effectively giving them a -1 movement for their movement action.
Location: Tucson, AZ, USA, Earth, Sol Region, Prime Material Plane
Posts: 829
What about that do you not understand? (Serious question here)
Perhaps the only trip up I could see is that as an immediate reaction, it will only push one enemy per turn (from when the player goes, till the player goes again).
But you wouldn't be here asking the question if that were the trip up (you'd be doing it unwittingly).
__________________ I DM a 4E game in Tucson AZ on Fri Nights.
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But we in it shall be remembered- We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in England now-a-bed Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
... That fought with us upon Saint Crispin's day.
Shakespeare: "Henry V"
So if I read this correct, once the armor is activate EVERY enemy moving adjacent EVERY time is pushed back one square. As its an immediate reaction it wouldnt be limited in how many times it could be activated.
False. You are limited to one immediate action per round. If the enemies decide to rush you at the same time, Repulsion armor will only work on one of them.
As for the compromise.... that's how it would work anyways.
Location: Tucson, AZ, USA, Earth, Sol Region, Prime Material Plane
Posts: 829
Oh shoot - there was white text after the starting paragraph.
People really need to stop that. I use the white color scheme. (As I'm sure others do) and didn't see there was another 60% to read.
__________________ I DM a 4E game in Tucson AZ on Fri Nights.
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But we in it shall be remembered- We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in England now-a-bed Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
... That fought with us upon Saint Crispin's day.
Shakespeare: "Henry V"
Location: Tucson, AZ, USA, Earth, Sol Region, Prime Material Plane
Posts: 829
Holy bejeezus! I just pressed QUOTE and wow...
__________________ I DM a 4E game in Tucson AZ on Fri Nights.
More Here
But we in it shall be remembered- We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in England now-a-bed Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
... That fought with us upon Saint Crispin's day.
Shakespeare: "Henry V"
Why do people get feisty with font and coloring? Anything that makes it harder to read your post makes it less likely people will want to struggle through far enough to help you out. All the "style" in the world is less than useless if it gets in the way of your goals.
Sorry about all the editing problems guys.
I copy and pasted the exact wording which cascaded down into a disaster coupled with my OCD for having font, color, and editing to match. I thought I had just deleted it all and cleaned it up My intention was definately not to make it hard to read but easy.
However I must be seeing something different then you guys. Its looking fine and when I quote myself I am not seeing lots of garbage.
Thank you for answering the question though. I was indeed unaware that immediate reactions had a limit per turn. That makes a lot more sense.
Location: Tucson, AZ, USA, Earth, Sol Region, Prime Material Plane
Posts: 829
NP.
Perhaps the issue is that while you can read white text I cannot. Same as you probably cannot read black text, which is the issue when you use boards that support skinning - you should always use the "default" color, which will let the board choose.
__________________ I DM a 4E game in Tucson AZ on Fri Nights.
More Here
But we in it shall be remembered- We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in England now-a-bed Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
... That fought with us upon Saint Crispin's day.
Shakespeare: "Henry V"
If a creature triggers your immediate reaction while moving (by coming into range, for example), you take your action before the creature finishes moving but after it has moved at least 1 square.
So if an enemy enters a square adjacent to you, you can push him, but then the enemy can continue moving towards you if he has hasn't used his entire movement yet (e.g. he moved 4 squares out of 6). Or can the user of the armor make sure that the enemy has finished his movement completely before invoking the power? What prevents a pushed enemy to move another square forward again?
So if an enemy enters a square adjacent to you, you can push him, but then the enemy can continue moving towards you if he has hasn't used his entire movement yet (e.g. he moved 4 squares out of 6).
Yes.
Quote:
Or can the user of the armor make sure that the enemy has finished his movement completely before invoking the power?
Sort of. You can wait to see if the enemy's got more squares of movement, if he moves to another adjacent square. This isn't as helpful as you'd think tho. What is good tho, is if the enemy is shifting, most likely he's only shifting one square, so you can completely foul his plans by pushing him.
Quote:
What prevents a pushed enemy to move another square forward again?
By the item itself? Nothing. There's a -strategy- to using movement powers. Let's say you're standing adjacent to a large drop, a ledge. Buddy moves adjacent to you and the ledge, there's nothing stopping you from using this to push him off the ledge. Either he'll be knocked prone or he'll fall well away. Movement left or not, either's bad for him.
You could also push him adjacent to a Fighter, which would dissuade him from going anywhere else quite effectively.
Because of the reasons listed above, this power doesn't give virtual immunity to melee attacks.
There are some situations were this power is pointless. For example when an enemy moves adjacent to you but still has unused movement. After you push him out, he would simply move back.
However, it would protect you from a single charge per turn and there could be times when this power could be used with terrain features to great effect. Such as when on a narrow bridge and the push could send an enemy over the edge.
Without having seen it in practice, I think it's a reasonable level 2 magic item.
What actually prevents a charging enemy to continue moving after he's pushed? I know that a charge is one standard action and you cannot do anything afterward, but just like in the normal movement case, can't the enemy just move one square forward again or has the charge been invalidated as the movement is not "straight" anymore?
What actually prevents a charging enemy to continue moving after he's pushed?
"CHARGE: STANDARD ACTION
✦ Move and Attack: Move your speed as part of the
charge and make a melee basic attack or a bull rush
at the end of your move."
I know the rule, but I still don't see why. You can move up to your speed, and you have to move at least 2 squares. Let's say your movement is 5. After 2 squares you get pushed backwards one square. What prevents you from continuing the charge?
I'm sorry I misread your statement, I'd rule its perfectly fine for a charger to finish his move action due to the fact that the immediate action doesn't state that it stops the mover from completing their move action.
It doesn't protect you from charges, since the push is an immediate REACTION, and a charge is a single standard action, not two separate actions. They get their charge off (move and attack), then are pushed back and their turn ends - they can't move forward afterwards. At least, that's my reading of it.
It doesn't protect you from charges, since the push is an immediate REACTION, and a charge is a single standard action, not two separate actions. They get their charge off (move and attack), then are pushed back and their turn ends - they can't move forward afterwards. At least, that's my reading of it.
It doesn't protect you from charges, but not for the reason you mentioned. Immediate Reaction works differently when movement is involved; quoting from the PHB (page 268):
Quote:
If a creature triggers your immediate reaction while moving (by coming into range, for example), you take your action before the creature finishes moving but after it has moved at least 1 square.
In the case of Repulsion Armor you can take the immediate reaction as soon as the enemy enters an adjacent square, before it has finished the charge action. Of course, the enemy can continue charging afterwards if it has movement left.