Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
Share LinkBack Thread Tools Display Modes
Old 6th February 2009, 03:47 AM   #41 (permalink)
Registered User
 
Smeelbo's Avatar
 
Join Date: Jan 2009
Location: Sacramento, California
Posts: 186
Smeelbo Kobold Slinger (Lvl 1)
Constitution in 4E is a very good stat, as many have already pointed out, just not the stat, the way it was in 3.x. Everyone has to have decent CON, at least 12, in my experience, but with the point buys for stats (a great improvement over rolling dice), it's impossible to have 18/18 main combat stats and even 16 con. More like 18/18/12, or 18/16/14 at best. The fact that CON is essentially at least a tertiary stat for everyone means there is a price to be paid for muchkining.

I've been playing in a very mixed group, basicly whoever shows up at the comic book store Wednesday night. The group balance (and even group size) shifts dramaticly between sessions, but pretty consistantly it seems to be 2-3 encounters, then an extended rest. With a better structured group, that would probably be 3-4 encounters before an extended rest.

Given our play structure, this seems to work out well so far: the evening often ends with an extended rest. However, the clock is ticking, the goblins are closing in on the town, so we'll see if that continues to work.

Healing surges determine HP per day. Constitution is the only stat that constantly tempts me for a non-tier stat bump, rather than my two main combat stats.

Smeelbo
Smeelbo is offline   Reply With Quote
Old 6th February 2009, 04:04 AM   #42 (permalink)
Registered User
 
chitzk0i's Avatar
 
Join Date: Jul 2005
Posts: 311
chitzk0i Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Danceofmasks View Post
That sorta depends on the party, though.
I was in an LFR game recently with 1 defender, 1 wizard, and 3 leaders.
Fighter was down 10 surges after first encounter ..

But that's LFR. You can end up with a crazy team.

I should hope home games don't run that kind of party.
Either that was a crazy over-level encounter or those leaders were jumping the gun on the healing. I've seen times where my fighter was the only one low on surges after an entire adventuring day, but one encounter?
__________________
"In Life's name and for Its sake, I advise you I am here on the business of the Powers That Be! Your actions toward me, and through me, toward Them, will determine the continuation or revocation of your present status. Be warned by me and desist!" --Wizards at War, Diane Duane
chitzk0i is offline   Reply With Quote
Old 6th February 2009, 04:04 AM   #43 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Longeuil, Quebec, Canada
Posts: 2,401
Mal Malenkirk Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Istar View Post
You get nothing for making this a high stat, does anyone bother.

You dont even get the modifier added to HP's each new level like ye old D&D
Does anyone bother? I'm certain constitution is the highest average attribute in the 4e D&D world.
Mal Malenkirk is offline   Reply With Quote
Old 6th February 2009, 04:22 AM   #44 (permalink)
Registered User
 
Join Date: Dec 2007
Location: The Land of Oz
Posts: 894
small pumpkin man Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Regicide View Post
When you're out of surges, the day ends, full stop. Healing potions don't even work, and some magic items won't even activate. How crazy is that? Healing surges put a VERY definite limit on how long a party can go for. There aren't dragon shamans with fast healing for the party, infinite healing feats or disposable wands of cure light wounds.

Add on top of that everyone having a very limited number of dailys and utilities so now every class is equivalent to a low-level vancian spell caster, and things just suck for adventuring without resting.

Toss on to the heap the fact that extended rest gives you an AP and it's foolish for adventurers NOT to do a 1-fight-per-day if they can get away with it.

4E HEAVILY promotes 1-fight-per-day, and surges are an impenetrable barrier that cap a day.
I didn't know it was even possible to run out of healing surges in one fight. It's certainly not possible to use all your item powers, and it's seriously not worth it to just throw around all your dailies willy nilly, that's extremely inefficient, and it's something only newer players will do, 4e is about setting up your dailies so that they aren't wasted, as opposed to 3.x which was mostly about throwing out as much high level spellage as fast as possible and overwhelming the enemy.

Yes, surges are hard limit, but I personally had trouble getting even close to that limit with new players after five encounters in a single day, something that in 3.x required the Spellcasting characters to both not be "low" level and actually know what they were doing.
small pumpkin man is offline   Reply With Quote
Old 6th February 2009, 04:35 AM   #45 (permalink)
Registered User
 
FireLance's Avatar
 
Join Date: Mar 2002
Location: Singapore
Posts: 5,786
FireLance Snaketongue Initiate (Lvl 7)FireLance Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by RefinedBean View Post
I feel the surge system promotes many encounters per day.
To be fair, the surge system does not promote many encounters per day and in fact does set an effective limit on the number of encounters you can safely handle in a day (but see point 3, below). What does promote more encounters per day are the following:

1. Resources that are renewed after a short rest (encounter abilities, hit points), so that the party is still able to take on a reasonable level of challenge after a short rest, and the marginal gain from an extended rest is reduced (at least in comparison to previous editions).

2. Abilities that are gained or enhanced after reaching a milestone (action points, use of magic item daily abilities, the effects of certain magic items).

3. Setting a cap on short-term hit points and an effective cap on how many healing surges can be used in the short term, which means that the party is unlikely to be completely out of healing surges after one or two encounters.
Quote:
Originally Posted by Regicide View Post
Toss on to the heap the fact that extended rest gives you an AP and it's foolish for adventurers NOT to do a 1-fight-per-day if they can get away with it.

4E HEAVILY promotes 1-fight-per-day, and surges are an impenetrable barrier that cap a day.
Now, that said, any system that features abilities that are regained after a rest will encourage the players to take rests whenever they are able unless there are real costs or opportunity costs to taking a rest, e.g. time limits, the opposition gets stronger the more you rest, the party's reward depends on how long you take to achieve the objective, etc.

So, while I believe that PCs in 4e will still want to take an extended rest whenever they can get away with it, I also think that the incentive to do so is lower compared to previous editions, for the reasons mentioned above. There are still incentives for PC in 4e to have one fight per day, but not as much as in previous editions.
__________________
FireLance is offline   Reply With Quote
Old 6th February 2009, 06:19 AM   #46 (permalink)
Registered User
 
Smeelbo's Avatar
 
Join Date: Jan 2009
Location: Sacramento, California
Posts: 186
Smeelbo Kobold Slinger (Lvl 1)
My understanding is that as level rises, combats become longer, and so my strategy has been to make the best use of At-Wills. The more rounds combat lasts, the more rounds you won't use an Encounter or Daily. So you want a flexible mix of At-Wills, and to maximize their effectiveness.

For example, the rogue I built for the kid who's playing has Sly Flourish and Disheartening Strike. When damage dealing is best, Flourish rules, but against a tougher or more dangerous opponent, Disheartening may be a better option.

For my ranger, Twin Strike is very reliably good. Choosing abilities and aiming at items that maximizes Twin Strike, such as Dwarven Weapon Training and Iron Armguards of Power, means that running out of Encounters and Dailies is less crippling. Indeed, last night, all I needed was Twin Strike.

So again, like others have observed, the limiting resource appears to be Healing Surges. My experience with 4E is only a few sessions as of yet, but it seems obvious to me that a well honed group will get a lot farther with those surges. So last night, we had three strikers, warlock, rogue, and ranger, and the rogue and ranger used 4 surges each during and after the fight. So we are half-way to an extended rest. With a decent defender and leader, we'd have used half that many surges, I think. I am sure a well played, well balanced group could generally go four combats before an extended rest. But like I said, our group at the comic store is a small core of regulars, and whoever else shows up.

The referee has set the clock ticking. The Goblins have some Master Plan, and Operation DOOMSDAY begins soon. We probably have at most one extended rest before they invade.

So in conclusion, a good group and a good referee can minimize the tendency for frequent extended rests.

Smeelbo
Smeelbo is offline   Reply With Quote
Old 6th February 2009, 06:35 AM   #47 (permalink)
Registered User
 
Join Date: May 2008
Posts: 1,218
Mengu Goblin Sharpshooter (Lvl 2)
I don't understand how the system has anything to do with the number of encounters in a day. As a DM, the number of encounters my players face is mostly in my hands. In some cases they could run for their lives after one fight, but that would probably spell partial or complete failure in their mission. Players usually don't like failing, so they will push on to the limit of their abilities.

I know what their resources are. I know how fast or slowly I can deplete them with encounters. So it's all a matter of adventure design really. With a mix of encounters from level-2 to level+2, 5-6 encounters in a day is quite doable. I leave the level+3 encounters for the few climactic battles since they can be time consuming and resource draining.
__________________
Warning: This post may contain sarcasm.
Mengu is online now   Reply With Quote
Old 6th February 2009, 06:39 AM   #48 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 75
HeirToPendragon Goblin Sharpshooter (Lvl 2)
If you're a ranger and you don't have twin strike... you're doing it wrong!
HeirToPendragon is offline   Reply With Quote
Old 6th February 2009, 08:05 AM   #49 (permalink)
Registered User
 
Black Knight Irios's Avatar
 
Join Date: Nov 2002
Location: Germany
Posts: 491
Black Knight Irios Goblin Sharpshooter (Lvl 2)
Send a message via ICQ to Black Knight Irios
Quote:
Originally Posted by Mengu View Post
I don't understand how the system has anything to do with the number of encounters in a day. As a DM, the number of encounters my players face is mostly in my hands.
And:

Quote:
Originally Posted by Mengu View Post
I know what their resources are. I know how fast or slowly I can deplete them with encounters.
So you agree that the system provides the characters with resources and helps you to plan encounters.
-- And yet you say that the system has nothing to do with the number of encounters a day?

As an example:
A: The 4E system as written
B: The 4E system but without Healing Surges and Healing Powers.

If the system has nothing to do with encounter setup and encounters/day a group playing with A: and a group playing with B: could do exactly the same encounters with equal results...if the system had nothing to do with encounters/day...
- So do you believe this is true? - If no, then the system must be involved.
__________________
The Death is my steady companion.
I'll make him your last!
Here I come - Prepare yourself!

=Irios=

If you're not satisfied with your char - ask for help!
Black Knight Irios is offline   Reply With Quote
Old 6th February 2009, 02:58 PM   #50 (permalink)
Registered User
 
Join Date: May 2008
Posts: 1,218
Mengu Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Black Knight Irios View Post
So you agree that the system provides the characters with resources and helps you to plan encounters.
-- And yet you say that the system has nothing to do with the number of encounters a day?
Yes. A line can be divided into infinite segments. The system draws the line. Those are the resources. The DM divides that line into segments. That's the number of encounters planned.

Obviously you don't want to have infinite encounters. Facing one kobold minion an encounter would be a bit too boring. But anywhere from 1 encounter a day to maybe 10 encounters a day would be possible and meaningful within the system.
__________________
Warning: This post may contain sarcasm.
Mengu is online now   Reply With Quote
Old 6th February 2009, 04:54 PM   #51 (permalink)
Registered User
 
Join Date: May 2008
Posts: 725
Regicide Goblin Sharpshooter (Lvl 2)
If a fight isn't challenging enough to at least be able to take someone to unconcious, i.e. about 4 healing surges of damage on a single member, then it's really no different than fighting a bag of rats, now is it? It's boring and tedious and it's where MMOs and adventure games come up with the obnoxious term "grinding". Pointless, irrelevant fights that are there simply to take up play time because it's easier for the developers to force on players than make actual content/story.

That is sort of my guideline for the MINIMUM DIFFICULTY a fight should be. If the party didn't use at least 4 healing surges from a fight (spread across all members), then it was probably too easy, and maybe shouldn't even have been worth (combat) XP or have allowed the PCs to trigger powers (like the bag of rats rule) as it probably wasn't a credible threat.

If a defender is spending 2-4 surges per fight, adding a couple points of con is'nt really going to extend the fight day, particularly with those points having to come from somewhere such as hitting or damageing more (thus making fights shorter and less healing surges needed), or another defence stat. If a 2 bonus shift in reflex takes the chance of an enemy hitting from 60% to 50%, thats a 20% damage difference which could easily equate to a lot more saved healing surges than it would with the same points spent getting a high con, particularly for classes that are boosting STR anyway.
Regicide is offline   Reply With Quote
Old 6th February 2009, 05:00 PM   #52 (permalink)
Registered User
 
chaotix42's Avatar
 
Join Date: May 2006
Location: Buffalo, NY
Posts: 727
chaotix42 Goblin Sharpshooter (Lvl 2)
I'm not sure where this conversation is going (nor do I have anything to add) but I actually agree with Regi's last post!

That's worth XP.
chaotix42 is offline   Reply With Quote
Old 6th February 2009, 05:07 PM   #53 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 75
HeirToPendragon Goblin Sharpshooter (Lvl 2)
My Defender has about 16ish Surges

In the event that he spends four a battle, that means he can enter into 4 or 5.

1 < 4 < 5

So either your party has very very poorly made defenders, or something is seriously wrong with your battle planning.
HeirToPendragon is offline   Reply With Quote
Old 6th February 2009, 07:35 PM   #54 (permalink)
Registered User
 
Join Date: May 2008
Posts: 1,218
Mengu Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Regicide View Post
If a fight isn't challenging enough to at least be able to take someone to unconcious, i.e. about 4 healing surges of damage on a single member, then it's really no different than fighting a bag of rats, now is it? It's boring and tedious and it's where MMOs and adventure games come up with the obnoxious term "grinding". Pointless, irrelevant fights that are there simply to take up play time because it's easier for the developers to force on players than make actual content/story.
We're obviously on opposite ends of the spectrum here. I feel the exact opposite. A series of Level+2 and Level+3 encounters is going to be a complete grind as players quickly run out of daily and encounter powers and resort to a series of repetitive at-will powers. It's possible to keep the adventure/story going at a great pace with lower level encounters.
__________________
Warning: This post may contain sarcasm.
Mengu is online now   Reply With Quote
Old 6th February 2009, 08:23 PM   #55 (permalink)
Rules Monkey
 
Caliban's Avatar
 
Join Date: Jan 2002
Location: Scottsdale, Arizona
Posts: 4,504
Caliban Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by chitzk0i View Post
Either that was a crazy over-level encounter or those leaders were jumping the gun on the healing. I've seen times where my fighter was the only one low on surges after an entire adventuring day, but one encounter?
It might have been the Core Special mod "Shades of the Zhentarim" - I know that the first combat in that mod starts you off in a poor tactical situation that gets much worse if the bad guys beat you on initiative (which they have a good chance of doing).

Most of the time one character get's flanked by the bad guys before he can move, and the terrain restricts movement after that, and he just get's hammered for several rounds straight (flankers with attacks that Daze you, and an Elite that causes everyone to do extra damage to the dazed person).

Some of the mod authors really like setting up combats that favor the NPC's in an attempt to counteract all the cheese LFR characters tend to have. (LFR is a "kitchen sink" campaign - everything wotc publishes from splat books to dragon magazine stuff is allowed.)

Last edited by Caliban; 6th February 2009 at 09:32 PM..
Caliban is offline   Reply With Quote
Old 6th February 2009, 08:52 PM   #56 (permalink)
Registered User
 
Join Date: Oct 2008
Location: Minnesota
Posts: 740
Herschel Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Engilbrand View Post
Healing Surges are your true hit point value. There's a difference between a Fighter with a Con of 13 and a Fighter with a Con of 14. That difference is about 7 hit points. 1 for the Con, and 6 more for the Healing Surge value. When you're talking about an entire party with difference makeups, it's believable for a beginning Paladin to truly be in the hundreds for hit points because of Healing Surges.
If your class gets other bonuses for Con, like the Battlerage Vigor Fighter or the Barbarian, then Con is fantastic.
The only reason that Con would be worthless to someone in this edition is if they didn't understand it.

Yes and no. If you are simply running RPGA characters I can see it as a bit of a "lesser" stat for certain classes. For LFR characters, you can use your background for starting HP based on Int or Wis and most modules are only two or three combats so a lower number of actual surges could be okay.

Campaign-wise I'd never dump it.
Herschel is offline   Reply With Quote
Old 7th February 2009, 10:14 PM   #57 (permalink)
Registered User
 
Join Date: Jan 2009
Location: Ohio
Posts: 100
AngeltheTechrat has disabled Experience Points
Quote:
Originally Posted by infocynic View Post
I haven't seen a character yet who put 8 in CON using point buy. I have seen every other stat get an 8 from at least somebody.

(Not an exhaustive list)
8 STR: Wizards, Warlocks, Archer Rangers
8 DEX: Wizards, Warlocks
8 INT: Everybody except Wizards, Warlocks, and Taclords
8 WIS: Artful Rogue, Feylocks
8 CHA: Rangers

But everybody could use a little CON. Most characters will take at least 12, and I've seen a lot of 14s for that extra surge. Any axe-wielding character who also has high STR will want 17 by epic. Starting at 14 also means deadly axe is available at 11th.

Then I certainly hope they've been playing their characters as having the sub-average intelligence they've assigned them. Personaly, I can't dump Int with any character, no mater what their prime abilities need to be. I just wouldn't have fun playing "dumb".

Well.. okay, that's not entirely true. I've played comedy relief characters. But I've usually made wisdom dumps the blame on those, rather than int.
__________________
I'm sorry.
AngeltheTechrat is offline   Reply With Quote
Old 8th February 2009, 12:15 AM   #58 (permalink)
Registered User
 
Join Date: Feb 2005
Posts: 125
bert1000 Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Regicide View Post

Personally I just let players refresh healing surges after a 5 minute rest, and don't require surges for potions. I don't like the one-fight-a-day mentality that 4E promotes.
Yep, if the OP has a similar house rule to this then CON is pretty weak.
bert1000 is offline   Reply With Quote
Old 8th February 2009, 02:35 AM   #59 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 141
GoLu Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by AngeltheTechrat View Post
Then I certainly hope they've been playing their characters as having the sub-average intelligence they've assigned them. Personaly, I can't dump Int with any character, no mater what their prime abilities need to be. I just wouldn't have fun playing "dumb".

Well.. okay, that's not entirely true. I've played comedy relief characters. But I've usually made wisdom dumps the blame on those, rather than int.
8 int isn't comic relief. Compared to the average person, you only have a -1 penalty. Your friends might notice eventually, but it's not something that'll be immediately obvious to strangers or anything like that. Besides, it might represent lack of formal education rather than being a total doof.
GoLu is offline   Reply With Quote
Old 8th February 2009, 07:04 AM   #60 (permalink)
Registered User
 
evilgenius8000's Avatar
 
Join Date: Apr 2008
Location: Buffalo Grove, IL
Posts: 135
evilgenius8000 Goblin Sharpshooter (Lvl 2)
Constitution is not a waste. Perhaps having a ton of surges isn't necessary, especially if you don't play a lot of encounters per in-game day, run little or no hard (level +2 to +4) encounters, or if you allow different ways of refreshing surges. I agree with Regicide up there: there should be a noticeable amount of surge loss if the DM is doing his job right and not letting the party become glorified meat grinders. Because of that, every extra surge helps.

Aside from surges, Con, just like all the other stats, is heavily used for the powers of many classes. Warlock is the prime example, but Con is also used by the Artificer, Bard, Barbarian, Fighter, Invoker, and Shaman (as far as I know; there might be more). So, I can't imagine ever considering it worthless.
__________________
Khitan General: Conan, what is best in life?
Conan: To crush your enemies, see them driven before you, and to hear the lamentations of their women!

Proud player/DM of D&D 3.5, 4E and Warhammer FRP

Last edited by evilgenius8000; 8th February 2009 at 07:11 AM..
evilgenius8000 is offline   Reply With Quote


Bookmarks

Tags
constitution, time, waste

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 08:17 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.