D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
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The thing I dont like about this is is that with a long jump you have a DC 20 (DC40 without a 2 square running start) to clear 20 ft with your veritcal height cleared of 5 ft. But with Acrobatics you can stand next to a monster and do it for a DC of 15?
Or look at High Jump it is measured in feet not squares. With a running start you would need a DC 25 (DC 50 with no running start) to clear 5 ft. But with Acrobatics again as above you can do it with DC 15 with no running start.
It just seems silly. And they would both provoke attacks of opportunity
There's nothing to say that the acrobatics check is actually clearing the square. It could just as easily be tumbling, diving etc through the square.
There's nothing to say that the acrobatics check is actually clearing the square. It could just as easily be tumbling, diving etc through the square.
The OP quoted the "flipping over an opponent" as his example. Tumbling thru a square is different, but wanting to do something with one Skill with a negligible DC that is covered by specific rules and examples in another skill that has much higher DC's is another.
__________________ "Ná Eru veria le, ná elenath dín síla erin rád o chuil lín."
The OP quoted the "flipping over an opponent" as his example.
You probably shouldn't put quotes on that, since the only use of that phrase in this thread is your own.
But yes. If the OP requires that the character jump up, do a somersault, and land behind the opponent, then a higher DC could be reasonable.
On the other hand, if doing a handspring off the opponent's shield or shoulder and tumbling over them is good enough then the lower DC could be justified. A lot depends on how literal we're being. And whether the opponent is a gelatinous cube or not.
You probably shouldn't put quotes on that, since the only use of that phrase in this thread is your own.
But yes. If the OP requires that the character jump up, do a somersault, and land behind the opponent, then a higher DC could be reasonable.
On the other hand, if doing a handspring off the opponent's shield or shoulder and tumbling over them is good enough then the lower DC could be justified. A lot depends on how literal we're being. And whether the opponent is a gelatinous cube or not.
Dictionary.com > Search Word Flip > definition #9 > 9. to turn over or perform a somersault in the air.
I believe the threads title utilized the word found there in the definition. I just chose to use a different word when I responded.
__________________ "Ná Eru veria le, ná elenath dín síla erin rád o chuil lín."
Dictionary.com > Search Word Flip > definition #9 > 9. to turn over or perform a somersault in the air.
I believe the threads title utilized the word found there in the definition. I just chose to use a different word when I responded.
I know. The meaning didn't change at all. Still, when you attribute quotes to people, it's generally better to quote something they actually said. It's probably verging on Grammar Nazi territory for me to get hung up on this, but misquotes are a weird sore spot of mine.
You don't need to add 1/2 the monster's level. Simply go with the chart on page 42.
Adding half level is using the DMG chart, sort of.
What I want is the level modifier to be right there, in the skill description of the PHB.
Adding a "see the DMG" reference isn't done for any other skill, so I don't want it for this skill either.
So let me answer you by saying "you don't need to refer to a completely different book - that players likely don't have - when you can simply add something like "+monster's half level" to the skill text."
I agree, especially because it's not "refer to DMG42," but rather, "refer to errata." Maybe when they re-publish the DMG and the DM Screen with the correct errata (would that be 4.1?), then I'll look up the table. In the mean time, DC15 + 1/2 monster level is close enough.
Dictionary.com > Search Word Flip > definition #9 > 9. to turn over or perform a somersault in the air.
Indicating that it is possible to perform a somersault while NOT in the air, and allowing the possibility that the check is not to clear the square at all.