Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
Share LinkBack Thread Tools Display Modes
Old 25th March 2009, 05:03 AM   #1 (permalink)
Registered User
 
Shin Okada's Avatar
 
Join Date: Jan 2002
Location: Tokyo, Japan
Posts: 2,645
Shin Okada has disabled Experience Points
Help me making a 7th-level melee cleric

Hi all! I am to build a 7th-level PC for upcoming 4e game. And I am relatively new to building 4e characters (still DMing 3.5e campaign).

Currently, I am thinking about making a melee cleric.

Ability scores are bought with 22 points. And I can have 1 each of 6th, 7th, & 8th-level items.

In addition to the core rules, we are allowed to use 2 FR books, MoP, Adventurer's Vault, ** Power books, & PHB2.

This is not a one-shot session but I am not sure how far will the games go.

My current plan is a human cleric who uses a spiked chain.

#Ability Scores

Str: 16 +2 (human) +1 (at L4) = 19
Con: 10
Dex: 10
Int: 10
Wis: 16 +1 (at L4) = 17
Cha: 12

#Skills
Arcana or Diplomacy
Athletics (from Student of the Sword feat)
Heal
Insight
Religion

#Feats
Action Surge
Novice Power
Student of the Sword
Weapon Focus (Flail)
Weapon Proficiency (Spiked Chain)

#Powers
At Will: Priest's Shield
At Will: Righteous Brand
At Will: Sacred Flame
Encounter 1: Healing Strike
Encounter 3: Sweeping Blow (Swapped by Student of the Sword feat)
Encounter 7: Strengthen the Faithful
Daily 1: Avenging Flame
Daily 5: Weapon of the Gods
Utility 2: Bless (Daily)
Utility 6: Bastion of Health (Encounter)

#Items
Undecided

Any suggestions are welcomed.

But basically, I want to make a cleric who do melee.

And preferably with a reach weapon, as clerics tend to have not so good AC and our party will have 2 defenders. But maybe I can't rely on melee reach as monsters also tend to have reach at higher level range.

There are several point I am currently wondering.
*Should I choose Greatspear instead of Spiked Chain?
*Is fighter-multiclassing feats worth taking?
*Does melee cleric really need descent Cha at all?
*Should I go high AC cleric (say, sword and board) instead of reach melee?

But those concerns may become irrelevant, if there are much better ways to make a melee cleric.
__________________
Shin Okada (AKA Japanese Protocol Droid)
My Webpage
Shin Okada is offline   Reply With Quote
Old 25th March 2009, 06:40 AM   #2 (permalink)
Registered User
 
Danceofmasks's Avatar
 
Join Date: Jun 2008
Location: Australia
Posts: 1,199
Danceofmasks Goblin Sharpshooter (Lvl 2)
Your cleric works well enough.

But since I'm playing a battle cleric, I'll throw in one point to consider.
I semi-dumped Wisdom (started with 13) 'cos all it does for a battle cleric is:
Healer's Lore (which is nice)
Turn Undead (it's my only implement power, so I don't even own a magical symbol ... therefore I'd rather use channel divinity for something else)
Wisdom based powers (I only have turn undead)

I also dumped Charisma 'cos all that does is augment the effectiveness of powers, most of which are implement-based.

I put some points into con (for armour proficiency feats .. to mitigate that poor AC), and maxed str.

'cos the way I see it, +1 hit/dam for every attack roll is well worth the combined wis/cha benefit of ... oh ... 6 hp or so of healing per combat.
And ... the extra +1 power bonus from righteous brand is just ... well ... broken.
__________________
The Passion of Lovers is for Death
Danceofmasks is offline   Reply With Quote
Old 25th March 2009, 07:28 AM   #3 (permalink)
Registered User
 
Shin Okada's Avatar
 
Join Date: Jan 2002
Location: Tokyo, Japan
Posts: 2,645
Shin Okada has disabled Experience Points
Thanks for suggestions.

Here goes my second plan. Investing more on strength and Con, but removed Novice Power feat and instead took Scale Armor Proficiency.

I am still wondering if I should use Greatspear or Spiked Chain. Greatsper does slightly more damages but Spiked Chain is more stable as it rolls two dice. I can't yet find any specific reason (feat or power) for choosing one.

I am not sure if Multiclass Feat (Student of the Sword) worth taking. I don't no if that feat reads to some possible future development. At this moment, I am taking this feat mainly for getting Athretics skill.


#Ability Scores

Str: 18 +2 (human) +1 (at L4) = 21
Con: 13
Dex: 8
Int: 10
Wis: 13 +1 (at L4) = 14
Cha: 10

#Def
AC: 10 +3 (L7) +9 (Armor) = 22
Fort: 10 +1 (Human) +3 (L7) +5 (Str) +2 (Amulet) = 21
Ref: 10 +1 (Human) +3 (L7) +2 (Amulet) = 16
Wil: 10 +1 (Human) +2 (Cleric) +3 (L7) +2 (Wis) +2 (Amulet) = 20

#HP
12 +13 (Con) +30 (L7) =55

#Healing Surge per Day
7 +1 (Con) =8

#Skills
Arcana
Athletics (from Student of the Sword feat)
Diplomacy
Heal
Insight
Religion

#Feats
Action Surge
Student of the Sword
Scale Armor Proficiency
Weapon Focus (Spear)
Weapon Proficiency (Gratspear)

#Powers
At Will: Priest's Shield
At Will: Righteous Brand
At Will: Sacred Flame
Encounter 1: Healing Strike
Encounter 3: Split the sky
Encounter 7: Strengthen the Faithful
Daily 1: Avenging Flame
Daily 5: Weapon of the Gods
Utility 2: Bless (Daily)
Utility 6: Bastion of Health (Encounter)

#Items
+2 Amulet of Protection (L6)
+2 Vicious Greatspear (L7)
+2 Mountain Scale (L8)
__________________
Shin Okada (AKA Japanese Protocol Droid)
My Webpage

Last edited by Shin Okada; 25th March 2009 at 11:22 AM.. Reason: Wisdom score was too high
Shin Okada is offline   Reply With Quote
Old 25th March 2009, 12:54 PM   #4 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 2,828
DracoSuave Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Danceofmasks View Post
Your cleric works well enough.

But since I'm playing a battle cleric, I'll throw in one point to consider.
I semi-dumped Wisdom (started with 13) 'cos all it does for a battle cleric is:
Healer's Lore (which is nice)
For the record, that's half the powers you've selected for your cleric. If an attribute affects a full 75% of all the encounter powers you want to take, dumping it is counter intuitive. You -can- do a non-healbot cleric in melee fine, but that's not what your powers indicate you want to do.

A good rule of thumb: If an attribute affects 50% or more of the things you do in a combat, it's -not- a dump stat.

I like the longspear for a weapon. It's probably the most efficient use of your [w] powers.

Last edited by DracoSuave; 25th March 2009 at 12:59 PM..
DracoSuave is offline   Reply With Quote
Old 25th March 2009, 02:31 PM   #5 (permalink)
Registered User
 
Danceofmasks's Avatar
 
Join Date: Jun 2008
Location: Australia
Posts: 1,199
Danceofmasks Goblin Sharpshooter (Lvl 2)
Dracosuave, AC affects 100% of the things a melee character wants to do.
So investing in AC over slightly augmenting some powers is always a consideration.

But I'll grant your point in that my cleric steers clear of most healing effects.
I did take healing strike just because it's 2[W], radiant damage, and the healing is gravy. Heck, if there was a 2[W] power with no other effect whatsoever, I'd probably take it over Wrathful Thunder.
__________________
The Passion of Lovers is for Death
Danceofmasks is offline   Reply With Quote
Old 25th March 2009, 03:14 PM   #6 (permalink)
Registered User
 
Join Date: May 2008
Posts: 1,211
Mengu Goblin Sharpshooter (Lvl 2)
Just a couple suggestions for tweaks...

For Athletics, I'd pick up Berserker's Fury multiclass. The +2 damage throughout a difficult encounter can add up to a respectable amount of damage. Leave the marking to your defenders.

I'd go with Blazing Beacon over Split the Sky. Eventhough it's vs AC, your ranged attackers will really appreciate the bonus. Of course if you don't have more than one ranged attacker, Split the Sky is a fine power too.
__________________
Warning: This post may contain sarcasm.
Mengu is offline   Reply With Quote
Old 25th March 2009, 03:54 PM   #7 (permalink)
Registered User
 
Danceofmasks's Avatar
 
Join Date: Jun 2008
Location: Australia
Posts: 1,199
Danceofmasks Goblin Sharpshooter (Lvl 2)
Hmm .. yeah, I like Berserker's Fury a lot.
But my impression is, the OP doesn't have PHB2 ... though it's allowed?

I'd suggest Weapon Expertise (Spear) over Weapon Focus (Spear), 'cos +1 to hit > +1 damage.

Also, on the subject of MC fighter feats ... I'm thinking Battle Awareness (from Martial Power) is better than Student of the Sword.
Especially while teamed up with defenders .. getting a free swing each combat because they have the enemy marked is nice.
However, you have to be adjacent ... and since I'm not using a reach weapon, it's likely a lot better for me than for you.

The other MC option is probably Warlord (with Student of Battle, 'cos you need int or cha for the other 2) ... 'cos there's an interesting spear-based PP called Longarm Marshall.
It runs on a bit of int, though .. so it's probably not a good idea.

On the matter of utility power selection, I like Bless a lot, but right now I think Shield of Faith is better.
But .. that could be entirely due to the monsters you face ... if they often target non-AC, Shield of Faith could be a wasteful exercise.
As for the utility 6 option, you have silly amounts of healing already .. an efficient party isn't going need that much healing.
I'm tempted to Acolyte Power my level 6 option out for Settling the Score (Fighter 6 from Martial Power) when I hit level 8 ...
__________________
The Passion of Lovers is for Death
Danceofmasks is offline   Reply With Quote
Old 25th March 2009, 05:26 PM   #8 (permalink)
Registered User
 
Shin Okada's Avatar
 
Join Date: Jan 2002
Location: Tokyo, Japan
Posts: 2,645
Shin Okada has disabled Experience Points
Quote:
Originally Posted by Danceofmasks View Post
I'd suggest Weapon Expertise (Spear) over Weapon Focus (Spear), 'cos +1 to hit > +1 damage..
I do not yet have PHB II in handy. Should I adjust ability scores for qualifying that feat?
__________________
Shin Okada (AKA Japanese Protocol Droid)
My Webpage
Shin Okada is offline   Reply With Quote
Old 25th March 2009, 05:31 PM   #9 (permalink)
Registered User
 
Danceofmasks's Avatar
 
Join Date: Jun 2008
Location: Australia
Posts: 1,199
Danceofmasks Goblin Sharpshooter (Lvl 2)
Nah, it's just +1 (untyped bonus) to hit per tier, no prereqs.
I'm still of the opinion Wizards probably should have given everybody that bonus rather than imposing a feat tax ... 'cos after awhile, everyone is going to either take weapon expertise, or implement expertise.
__________________
The Passion of Lovers is for Death
Danceofmasks is offline   Reply With Quote
Old 25th March 2009, 07:00 PM   #10 (permalink)
Registered User
 
Join Date: May 2008
Posts: 1,211
Mengu Goblin Sharpshooter (Lvl 2)
You might want to check with your DM on Expertise. I'm essentially giving it to everyone for free at 5th level. Your DM may have a similar implementation, or may simply be disallowing it in lieu of another fix.
__________________
Warning: This post may contain sarcasm.
Mengu is offline   Reply With Quote
Old 25th March 2009, 07:17 PM   #11 (permalink)
One of us...
 
Storminator's Avatar
 
Join Date: Jan 2002
Location: Dracut, Mass
Posts: 2,770
Storminator Hobgoblin Soldier (Lvl 3)
You do have the makings on one serious beatdown:

Pick a skirmisher-
Minor action: Weapon of the Gods
Standard action: Split the Sky
Move action: follow the 2 square push
Free actions: Student of the Sword +1, Channel Divinity +1
Action point standard action: Avenging Flame (Strengthen or Healing Strike work too)

The Avenging Flame has +2 (the free actions) +2 (Combat advantage) +3 (Action Surge) +2 (Weapon of the Gods penalty).

Sweet!

PS
__________________
You can clean up vomit, but data is always messy. - Storm's Law

I don't care if you light his face on fire and put it out with an anvil... - A. Taylor

Last edited by Storminator; 25th March 2009 at 08:07 PM..
Storminator is offline   Reply With Quote
Old 25th March 2009, 07:53 PM   #12 (permalink)
Registered User
 
Join Date: Mar 2008
Posts: 211
Badwe Goblin Sharpshooter (Lvl 2)
I also play a melee cleric so I thought I would share my experiences as of level 9.

Dwarf Cleric of Kord, +2 Wis +2 con.

Stats:

STR 18 0 +1 +1 20
CON 13 +2 0 0 15
DEX 8 0 0 0 9
INT 10 0 0 0 10
WIS 12 +2 +1 +1 16
CHA 11 0 0 0 11

Or something to that effect, I may have mixed up wis and cha a bit, but you get the gist. My feats: Dwarven Weap. Prof, Light Shld, Hvy Shld, Scale, Plate. For abilities, I am the sole healer in a group with 3 strikers, 1 controller, no defenders, and me. As such I’ve had to emphasize healing where possible, such as cure light and serious wounds. AC is important to me because I need to set up flanks with the 2weapon ranger. My righteous brand bestows a +5 when it hits, giving said melee ranger a hit on a 3 or better (ish), allowing him to blow a wad of dailies/encounters. Thanks to the adventurer’s vault, my DWP lets me hold a d12 weapon in one hand, so I swing +13 (+15 CA) for d12 + 9 at level 9. Hope this helps.
Badwe is offline   Reply With Quote
Old 27th March 2009, 06:27 PM   #13 (permalink)
Registered User
 
Shin Okada's Avatar
 
Join Date: Jan 2002
Location: Tokyo, Japan
Posts: 2,645
Shin Okada has disabled Experience Points
Thank you all for suggestions.

I played the first game today (or precisely, already yesterday in Japanese time).

I used basically the build of the previous post. But lowered Int instead of Dex, took Righteous Wrath of Tempus & Weapon Expertise instead of Student of the Sword & Weapon Focus (Spear).

It worked very well. In all the 4 combat encounters, I hit [2W] powers with Righteous Wrath of Tempus and scored 2d12 +29 damages with my +2 Vicious Greatspear.

At level 8 I will take Student of the Sword and will take Kensei pass in future. I am also planning to take Plate Armor Proficiency at L 12.
__________________
Shin Okada (AKA Japanese Protocol Droid)
My Webpage
Shin Okada is offline   Reply With Quote
Old 11th June 2009, 08:00 PM   #14 (permalink)
Registered User
 
Join Date: Jun 2009
Location: Albany, NY
Posts: 3
Edrick Kobold Slinger (Lvl 1)
Paragon Multiclassing

One other useful consideration would be as to what paragon path your cleric might take. I personally find the Warpriest path a tough choice as there good path features, but none of the powers are weapon powers.

If you are multiclassing fighter and want to really lay it down on the baddies, you could consider Kensei or Pit Fighter as a paragon path. This would give you a big boost to damage and some very nasty powers. Less healing, but more power. Your call on this...depending on if you have a very offensive cleric, or a more defensive one.
Edrick is offline   Reply With Quote
Old 12th June 2009, 03:17 AM   #15 (permalink)
Registered User
 
cignus_pfaccari's Avatar
 
Join Date: Oct 2003
Location: Arlington, VA
Posts: 2,500
cignus_pfaccari Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Edrick View Post
One other useful consideration would be as to what paragon path your cleric might take. I personally find the Warpriest path a tough choice as there good path features, but none of the powers are weapon powers.

If you are multiclassing fighter and want to really lay it down on the baddies, you could consider Kensei or Pit Fighter as a paragon path. This would give you a big boost to damage and some very nasty powers. Less healing, but more power. Your call on this...depending on if you have a very offensive cleric, or a more defensive one.
Also, all the warpriest's powers are Wis-based.

Which at present leaves Angelic Avenger, which doesn't have a Str power until 20, and its encounter power is a weaker version of Radiant Munchkin's. I so want Divine Power to come out now.

Brad
__________________
"Your taste buds can't repel flavor of this magnitude!"

- Admiral Ackbar, Robot Chicken Star Wars Special
cignus_pfaccari is online now   Reply With Quote
Old 12th June 2009, 10:47 AM   #16 (permalink)
Registered User
 
Mathew_Freeman's Avatar
 
Join Date: Jan 2002
Location: London, England
Posts: 6,144
Mathew_Freeman Orc Berserker (Lvl 4)
Quote:
Originally Posted by cignus_pfaccari View Post
Also, all the warpriest's powers are Wis-based.

Which at present leaves Angelic Avenger, which doesn't have a Str power until 20, and its encounter power is a weaker version of Radiant Munchkin's. I so want Divine Power to come out now.

Brad
I have a melee Cleric in a friend's game, and I am SO want Divine Power to come out.

Although the game is on a short hiatus so I've got time before it restarts to improve my character, hopefully.
__________________
DM of Adventure Path Story Hour (now in Thunderspire Labyrinth!): Ryam Plays Dice - updated 8th June 09 (campaign on indefinite hiatus).
Player in Swordlands Story Hour:
Interview with a Fey - updated 15th June 09. News just in - this campaign may be restarting in the near future! Watch this space!

I also have the singular honour of being Rouseketeer #20.
Mathew_Freeman is offline   Reply With Quote


Bookmarks

Tags
7th-level, cleric, making, melee

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 03:43 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.