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While an opportunity attack is a Melee Basic Attack, which can be used on any creature (so would include allies), in order to make the opportunity attack it has to be provoked, and only enemies can provoke one (per PHB p290, "If an enemy leaves a square..." "If an enemy adjacent to you uses a ranged power..." "...and you can see your enemy.")
You absolutely can so long as they provoke. Chances are they will not or you won't want to hit them since.
"enemy" is a description that does not have much real meaning in the rules. The purpose of including it is mainly to differentiate between "creatures" and "you"(since allies cannot be you). But in the end its really "a group of creatures you designate" for enemy and ally abilities.
You absolutely can so long as they provoke. Chances are they will not or you won't want to hit them since.
"enemy" is a description that does not have much real meaning in the rules. The purpose of including it is mainly to differentiate between "creatures" and "you"(since allies cannot be you). But in the end its really "a group of creatures you designate" for enemy and ally abilities.
Well tecnically, by the rules "enemy" is a keyword meaning a creature or creatures that aren't your allies (whether those creatures are hostile toward you or not). "Ally" or "allies" is a keyword refering to your teammates so long as said teammate is a willing target.
Is your ally still your teammate when he's dominated?
When and how do you know if an ally is dominated? Obviously, if they attack, but if they just move?
Typically there is going to be some sort of physical manifestation of the power an enemy uses. It might not be visual, but it might be.
At that point, you're clearly in the realm of DM discretion. But i would argue that a number of powers seem to indicate that intelligent creatures are aware of what status effects are inflicted on their enemies and allies RAI[the ones with reaction/interrupt triggers such as "when a creature inflicts an ally with an effect a save can end..."]
At the very least the player can claim he is entitled to a perception check or intelligence check(why is the wizard walking towards the demons of his own free will!?!?!) to notice the effect with a pretty strong case.
Last edited by Goumindong; 9th April 2009 at 05:05 AM..
Well, a dominated creature can not make OAs anyway.
He's talking about making OAs on his dominated friends. So if Señor Enchanto dominates the ranger and sends him to go chop up the soft, squishy wizard, Fighterguy can make an OA on him when he moves by, stopping him from reaching the wizard.
You decide who your enemies and allies are. If it makes sense to OA a party member, it's probably because they're currently an enemy of some sort, so go for it.
Unless it turns into a bag of rats, of course. But that's covered by another rule.
I thought other members of a player group are always considered to be allies. Because otherwise you'd have twats running about changing their allegiance every five seconds to backstab other members and steal their stuff cause they're "teh leet".
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I thought other members of a player group are always considered to be allies. Because otherwise you'd have twats running about changing their allegiance every five seconds to backstab other members and steal their stuff cause they're "teh leet".
The rules aren't that exact. They're there to differentiate between targettable groups, not police peoples' game session in a neverending fight against twats.
You decide who your enemies and allies are. If it makes sense to OA a party member, it's probably because they're currently an enemy of some sort, so go for it.
This.
Quote:
Originally Posted by James McMurray
Unless it turns into a bag of rats, of course. But that's covered by another rule.
And this.
Ever had npc enemies infiltrating the party? They don't suddenly become unattackable for all eternity just because there once upon a time you've considered them your allies. Ditto for pcs going berzerk.
Common sense (aka bag of rats) will make sure the rule cannot be abused by a player trying (and failing) to be clever.
When and how do you know if an ally is dominated? Obviously, if they attack, but if they just move?
Quote:
Originally Posted by Goumindong
Typically there is going to be some sort of physical manifestation of the power an enemy uses. It might not be visual, but it might be.
At that point, you're clearly in the realm of DM discretion. But i would argue that a number of powers seem to indicate that intelligent creatures are aware of what status effects are inflicted on their enemies and allies RAI[the ones with reaction/interrupt triggers such as "when a creature inflicts an ally with an effect a save can end..."]
At the very least the player can claim he is entitled to a perception check or intelligence check(why is the wizard walking towards the demons of his own free will!?!?!) to notice the effect with a pretty strong case.
Its actually an insight check DC 25 + ½ effect's level
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The rules aren't that exact. They're there to differentiate between targettable groups, not police peoples' game session in a neverending fight against twats.
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And use common sense, I would allow OAs against a dominated ally and I would also allow the cleric to give him a bonus to saves.
Its actually an insight check DC 25 + ½ effect's level
Eh, that's really for noticing if the Emperor's acting strangely at dinner. If you see an enemy's eyes light red, and your buddy turn around and start running at the wizard, I'd let you waive the check.
You can always decide someone isn't your ally--it's reciprocal, both creatures have to agree. This stops dickish Bards from moving everyone around.