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Does standing up from prone provoke an opportunity attack? Unlike the other forms of movement, the entry for it doesn't say one way or the other. I know in 3.5 it did, but I wasn't sure if it rang true for this system. The errata didn't have anything in it on this as far as I could tell
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OAs are provoked by: Leaving an adjacent square; using a ranged or area power; or by making a ranged or area attack. Standing from prone is none of these three things. It therefore does not provoke.
It doesn't, but I thought it might be fun if it did sometimes. So I let my players roll Acrobatics vs Reflex if they want to (vs all adjacent enemies) to stand up as a Minor, rather than a Move action, and take OAs from every foe whose Reflex exceeded their roll. Of course they can still choose to get up carefully, use a Move action and not take OAs....but people always seem to be in a hurry.
oops... that might get this thread moved AGAIN, to House Rules.
That idea might have merit, however do understand that it -severly- gimps ranged powers that knock prone. Such powers are often used to keep an enemy away from the party, or at least, deny them a move-and-attack option, which can be just as effective. If you're using prone-as-control, this option does hurt such characters.
Last edited by DracoSuave; 12th April 2009 at 10:34 AM..
I wouldn't have monsters do it, unless they were supposed to be exceptionally acrobatic monsters. So it shouldn't usually hurt ranged knockdown for players.
I guess by rule the is NO Opportunity Attack from Prone to Standing, since there is no movement OUT of a square, we have House Ruled that standing DOES draw OA's.
We've found this makes attacks that cause the Prone condition in melee much more exciting. Otherwise they're kinda lame.
I guess by rule the is NO Opportunity Attack from Prone to Standing, since there is no movement OUT of a square, we have House Ruled that standing DOES draw OA's.
We've found this makes attacks that cause the Prone condition in melee much more exciting. Otherwise they're kinda lame.
Then woe unto you if you allow the Polearm Momentum feat in your game from Martial Powers. I can think of a combination that, with your houserule, would result in foes never getting back up once they are knocked down.
My group changed things a little, making it so you do provoke an OA for getting up, but may shift while prone... (which I think is illegal by the official rules)
Then woe unto you if you allow the Polearm Momentum feat in your game from Martial Powers. I can think of a combination that, with your houserule, would result in foes never getting back up once they are knocked down.
You'd have to wait until 21st level to get Knockback Swing (which is what I assume you're talking about), but yeah, it would mean that someone next to a Fighter will never get up again because they'll get knocked prone on the OA whether it hits or misses. If they also go with Polearm Master they'll automatically push 2 without having to get extra feats (like Spear Push) and the Fighter gets a Daily stance that allows him to make OA's within the weapon's reach (which could easily be 3 squares with the Eternal Defender ED) as long as the stance is active. Pretty nasty if you ask me.
Although, now that I think of it, they could get up by burning their Standard or spending an Action Point, since it's only one OA per opponent's turn. It's still ridiculously powerful though.
We seem to change the rule on this every other session. Currently we play that standing from prone using a move action provokes opportunity attack from adjacent enemy. We allow stand from prone using a standard action ("defensive stand") that does not provoke opportunity attacks. Not sure if this will stand the test of time.