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Reach only affects powers with a range of 'weapon' that use a melee weapon.
So if it said 'Close 1' that's a range of 1 regardless of if you're using a reach weapon or not. However, if it said 'Melee weapon' then it would.
You're looking for the word 'weapon' after the attack type, and if it is there, you can plug in the range/reach of your weapon. Otherwise, it's predefined.
Reach only affects powers with a range of 'weapon' that use a melee weapon.
So if it said 'Close 1' that's a range of 1 regardless of if you're using a reach weapon or not. However, if it said 'Melee weapon' then it would.
You're looking for the word 'weapon' after the attack type, and if it is there, you can plug in the range/reach of your weapon. Otherwise, it's predefined.
Innate Reach also affects power that are Touch range(mainly Melee Touch, can't think of anything that was Close Burst Touch, but I guess it'd be possible). Touch attacks take into account your innate reach, but not any reach granted by a weapon.
In a somewhat related question, lets say a Goliath Avenger takes the Goliath path, gaining reach 2. Avenger has an at-will that lets them shift 1 and slide the target "1, into the space they left" or something like that.
If the target is 2 spaces away, and you slide them 1 into the space you left...what happens? 1 space is not enough to get them into the space you left.
In a somewhat related question, lets say a Goliath Avenger takes the Goliath path, gaining reach 2. Avenger has an at-will that lets them shift 1 and slide the target "1, into the space they left" or something like that.
If the target is 2 spaces away, and you slide them 1 into the space you left...what happens? 1 space is not enough to get them into the space you left.
In PHB2 on page 219 there's an insert 'Movement Effects' that elaborates on forced movement rules:
It says that if a movement effect specifies a destination, you either move to the destination or not at all. You cannot chose to let the movement end somewhere inbetween.
Now, if the effect specifies both a destination and a maximum number of squares that is too low to let you move to the destination, I'd say you cannot choose to let the move end at the destination, i.e. there's no move at all. That's just my interpretation, though, it's not explicit in the rules.
In PHB2 on page 219 there's an insert 'Movement Effects' that elaborates on forced movement rules:
It says that if a movement effect specifies a destination, you either move to the destination or not at all. You cannot chose to let the movement end somewhere inbetween.
Now, if the effect specifies both a destination and a maximum number of squares that is too low to let you move to the destination, I'd say you cannot choose to let the move end at the destination, i.e. there's no move at all. That's just my interpretation, though, it's not explicit in the rules.
This.
It seems as if the melee powers were designed for "Reach 1". Most of the powers that acknowledge extra reach (via weapon or ability) do so in a restrictive capacity (i.e. "melee 1" or "adjacent enemy").
Also - It is only Melee powers that are affected by reach, regardless of the weapon keyword.
I think a "Close burst weapon" power would be really neat.
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Warden's have an at-will power that says "Melee 2" for it's reach, if a Goliath Warden takes the Goliath paragon path and has his personal reach extended to 2 does that mean the power now has reach 3?
It (Thorn Strike) does not add to your reach, it simply makes a Melee attack with a range of 2.
Now, if your Goliath Warden uses the RPP along with Form of the Oak Sentinel and (don't ask me why) a Glaive, you can use any straight-up Melee power up to 4 squares away.
Warden's have an at-will power that says "Melee 2" for it's reach, if a Goliath Warden takes the Goliath paragon path and has his personal reach extended to 2 does that mean the power now has reach 3?
No.
But in my game I have a player who's warden uses a longspear, and I'm letting her reach 3 instead of 2. I don't think its overpowered in the specific context of my game, so I'm allowing it.
The most fun, actually, is a Goliath with the racial path who multi-classes spiked chain for the multi-class utility power. Combine it with the Warden form mentioned earlier, and you can have threatening reach 4 for one encounter a day.
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The most fun, actually, is a Goliath with the racial path who multi-classes spiked chain for the multi-class utility power. Combine it with the Warden form mentioned earlier, and you can have threatening reach 4 for one encounter a day.
Hmmmmm. You gotta be a Martial class to MC with Spiked Chain. You need to be a Warden to get the +reach Form. So, only a Goliath Bard can pull it off?