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Old 29th April 2009, 06:45 PM   #41 (permalink)
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Let's just make a feat where fighters can use any other stat they want to add their modifier to their AC while not wearing heavy armor. Then everyone can wear hide armor and put the armorers out of business.
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Old 29th April 2009, 07:12 PM   #42 (permalink)
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Originally Posted by Lord Pendragon View Post
Considering that the fighter is wearing solid steel and carrying around a ginormous dinner plate in one hand, while the wizard is wearing pajamas...I'd think this would be the standard NON-metagaming assumption to start with...?
Level 1:

Fighter with Scale Mail, AC 17
Staff Wizard with Int 20, AC 16 (in fact, my Staff Wizard had AC 18 at level one with Leather Armor)

Even if the Fighter has a 3 better AC, is it really worth it to risk a free attack by him to get a 5% better chance to hit? Sometimes. But, the game world environment is set up where those smart (but not necessarily agile) Wizards jump out of the way of attacks nearly as easily as those tanking Fighters glance an attack off of their armor. That's the physics of the game world.

So, NPCs should think that Wizards are not necessarily much easier to hit. Unless of course the DM is metagaming the exact numbers.
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Old 29th April 2009, 08:27 PM   #43 (permalink)
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Whoever is is back is easier to hit is a reasonable assumption. Even animals make it a point to move the softer squishier young behind the more durable adults.
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Old 29th April 2009, 08:55 PM   #44 (permalink)
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Whoever is is back is easier to hit is a reasonable assumption. Even animals make it a point to move the softer squishier young behind the more durable adults.
Nobody is disputing that as a general rule of thumb, this basic assumption is reasonable.

The point is, is it worth a -2 to attack the squishier targets when there is also a fair chance that the Fighter is also going to get a free hit on you?

If it were just a matter of -2, it would be a squishier PC no brainer decision, even with the game world physics where a Wizard in the back can sometimes have one of the best ACs in the group. Enemies might not know that. Challenged enemies do know that they are both penalized for attacking squishies and the Fighter gets a free swing if they try.

An enemy should be disincentivized to ever attack the Wizard if the enemy is challenged and attackable by the Fighter unless there are extenuating circumstances. As an example, the Wizard is sustaining a Flaming Sphere (or the situation is one where the Wizard can easily attack multiple foes with area effects on multiple rounds). In that case, killing the Wizard might often be the best course of action for most of the NPCs, regardless of the Fighter getting in a free swing. But, this should be the exception instead of the rule unless the DM just feels like giving a lot of free swings to the Fighter in order to shorten the encounter. Some DMs are like that. They play the encounter not with the best tactical interests of the monster, but in the best interests of the players (note: players, not PCs).
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Old 30th April 2009, 01:58 AM   #45 (permalink)
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Challenged enemies do know that they are both penalized for attacking squishies and the Fighter gets a free swing if they try
Only if they've observed the fighter before. The fighters mark is just a plain old mark. His combat challenge ability is a separate immediate interrupt ability that is not part of his mark. Its not until he uses it on someone [they then know the details of the CC attack] that they understand the extra consequences of ignoring a fighters mark. Not to be confused with the paladin's special mark which lets the enemies know.

Initially, marked enemies are only aware of the mark and not that they're going to get beat on for ignoring it.
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Old 30th April 2009, 02:41 AM   #46 (permalink)
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He will have, at level 12 assuming a +3(Githzeri) Plate an AC of 10[base]+6[lvl]+8[plate]+2[gith]+3[enh]+1[spec]+1[pit fighter]+2[shield]= 33 AC.

Now lets take a level 12 Wizard, 20+3 int, wand. He has an AC of 10[base]+6[lvl]+6[int]+3[enh]+1[special cloth]= 26

So if an enemy decides to attack the wizard as opposed to the fighter, he will take in an average of 8.2 damage each time he does so and his DPR increases by 5 damage per round.
The wizard has ~68 hitpoints. The fighter has ~133 hitpoints. That carries over to how much they heal when they spend surges. All that adds up to mean that every point of damage that the foe does to the wizard effectively counts for twice as much as if he'd done it to the fighter, because it comes that much closer to downing a foe, and uses up that much more in terms of healing.

So, the monsters DPR adds 5 and then effectively doubles. That's a lot more than the 8.2 damage that he's taking back.

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Originally Posted by KarinsDad View Post
This does not need to occur. The Fighter could have 8 surges left over and the rest of the party can have 0 to 2 surges left over and it could still be good. There is no way that a party can balanced this out completely, so it makes sense to have the PC attacked the most be the most heavily defended. If the Fighter never or rarely uses a surge in a given day, it just means that the Leader can spread his healing across 4 party members instead of 5. That's actually a good thing.
The fighter using surges or not has little to no bearing on how much the leader heals: leader heals are restricted per encounter. The daily resource here is surges (with some powers being notable exceptions). If the fighter is ending on 8 surges while the rest of the party is on 0 to 2, then assuming each extra surge worth of damage he takes is equivalent to removing a surge worth of damage from another character (which isn't true: defender surges tend to be larger than those of others), the party could have gone another encounter before running out.
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If foes ignore the Fighter, they will take a beating.

Also, even if the Fighter has an AC of 6 higher than the Wizard (unusual in the game, but it could happen), the DM would have to metagame the foes to have them take a swing from the Fighter in order to take a 4 better swing on the Wizard.

How does a foe KNOW that the Fighter has AC 3 higher than the Wizard without the DM metagaming the info?

A Fighter is not a Striker. Having a decent attack is good enough. It's not as if that's difficult with little effort.
The fighter's counterattack is usually only enough to make the decision between low-hp and high hp targets even, assuming close defenses. Once the defenses start to shift, you need to make up for that AS WELL.

As the fighter's damage dealing ability goes down, he not only becomes less effective at counterattacking: his value as a target goes down as well. So not only does the wizard have less hitpoints, but each hitpoint holds more value.

As a totally non-muddy example: we have two combatants. One has 5000 hitpoints and does 1 point of damage per attack. The other has 1 hitpoint and deals 5000 points of damage per attack. Which do you kill first to maximise your chances of winning?

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Originally Posted by KarinsDad View Post
Wizards jump out of the way of attacks nearly as easily as those tanking Fighters glance an attack off of their armor. That's the physics of the game world.

So, NPCs should think that Wizards are not necessarily much easier to hit. Unless of course the DM is metagaming the exact numbers.
Personally we and our DMs reveal defenses when you attack them. It just makes the game flow that much quicker.

Even if you don't do that though, defenses get pinned down pretty quickly. And if you're talking about large differences (ie - the sort that will result from prioritising defense on a fighter and giving him all the best defensive gear vs prioritising other roles) then is it really metagaming?
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Originally Posted by KarinsDad View Post
The point is, is it worth a -2 to attack the squishier targets when there is also a fair chance that the Fighter is also going to get a free hit on you?
Usually it comes pretty close, but a good deal depends on how hard the fighter actually hits.
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Old 30th April 2009, 03:24 AM   #47 (permalink)
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Originally Posted by Saeviomagy View Post
The wizard has ~68 hitpoints. The fighter has ~133 hitpoints. That carries over to how much they heal when they spend surges. All that adds up to mean that every point of damage that the foe does to the wizard effectively counts for twice as much as if he'd done it to the fighter, because it comes that much closer to downing a foe, and uses up that much more in terms of healing.

So, the monsters DPR adds 5 and then effectively doubles. That's a lot more than the 8.2 damage that he's taking back.
The fighter will have much less than 133 hit points. A fighter who started with 18 Con and boosts it (so he now has 21 Con), and has taken Toughness has 112 HP at level 12.

If the wizard has 13 Con and doesn't take Toughness he's at 67 HP; with Toughness he's at 77 HP. If the percentage increase in HP is what matters for the worth of Toughness (as your reasoning assumes is true of damage; its value is based on the percent of HP it does) then the wizard should be at least as likely to have Toughness as the fighter, so let's give it to him. That's a difference of +45% HP for the Con-based fighter (+58% if the Con-fighter is a Dreadnought). +36% if the fighter has 14 Con instead. It's not even close to double- even a 21 Con Dreadnought with Toughness vs. a 13 Con wizard without Toughness, about as extreme of a comparison as you can get, is only +82%.
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Old 30th April 2009, 03:57 AM   #48 (permalink)
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Originally Posted by Goumindong View Post
Only if they've observed the fighter before. The fighters mark is just a plain old mark. His combat challenge ability is a separate immediate interrupt ability that is not part of his mark. Its not until he uses it on someone [they then know the details of the CC attack] that they understand the extra consequences of ignoring a fighters mark. Not to be confused with the paladin's special mark which lets the enemies know.

Initially, marked enemies are only aware of the mark and not that they're going to get beat on for ignoring it.
This is only true with one interpretation of the rules.

There is another interpretation that people might be unaware of.

Here is what Combat Challenge does:

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Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
By definition, CC changes any attack power that is used with it to allow the Fighter to both Mark the creature AND to allow the Fighter an additional attack. The power itself effectively is modified to correspond to this effect.

This is no different than the Weapon Focus feat that adds +1 damage to any attack power used with it for the specific weapon group. The power is slightly modified to do more damage.

Combined with the rule:

Quote:
Whenever you affect a creature with a power, that creature knows exactly what you’ve done to it and what conditions you’ve imposed. For example, when a paladin uses divine challenge against an enemy, the enemy knows that it has been marked and that it will therefore take a penalty to attack rolls and some damage if it attacks anyone aside from the paladin.
it allows a foe to know what will happen if he violates the CC mark.

In this case, the "exactly what you've done to it" clause is the kicker. The CC modification of the attack power used is known. Even a basic attack is a power. Even an Opportunity Attack uses a power.

Every attack in the game system (TMK) uses a power in some fashion. Therefore, CC must be used with a power and directly affects how the creature is affected.

If one were to go with your stricker more literal interpretation, then the creature should not even know that it is marked if CC is not part of the attack power. Can't have your cake and eat it too.


Side note: If a DM does not use this interpretation, then he has to have a special exception to the rule above for things like Combat Challenge, Warpriest's Challenge, and a bunch of other feats and abilities in the game system. This means that the DM also has the headache of figuring out not just what the creature should do, but also what the creature should accidently do and when the creature is able to figure out what is going on, etc. This appears to be against the intent of making life easier for the DM as per this rule in the first place.
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Old 30th April 2009, 04:34 AM   #49 (permalink)
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Your second interpretation would make sense if fighters were not able to use combat challenge on marks they do not create[that still belong to them, ala bards "misdirected mark" at will] and on marks that are created by other powers.

fake edit: also, if you have access to the compendium, the Combat Challenge is clearly listed as a separate power[at will, immediate interrupt, with an effect of "Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy."]

For fighters, its very clear they do not know until you hit them with it
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Old 30th April 2009, 06:14 AM   #50 (permalink)
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Originally Posted by Goumindong View Post
Your second interpretation would make sense if fighters were not able to use combat challenge on marks they do not create[that still belong to them, ala bards "misdirected mark" at will] and on marks that are created by other powers.
Nothing you said here invalidates my interpretation. A power is still being used on the foe.

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Originally Posted by Goumindong View Post
fake edit: also, if you have access to the compendium, the Combat Challenge is clearly listed as a separate power[at will, immediate interrupt, with an effect of "Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy."]

For fighters, its very clear they do not know until you hit them with it
You are not making sense.

WotC changed CC within the Compendium to a Combat Challenge POWER. Obviously, they want it to work via my interpretation and want the monsters to know how CC works once they are affected by it.
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Old 30th April 2009, 06:28 AM   #51 (permalink)
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Originally Posted by KarinsDad View Post
WotC changed CC within the Compendium to a Combat Challenge POWER. Obviously, they want it to work via my interpretation and want the monsters to know how CC works once they are affected by it.
I did not know about the compendium, but the CC seems one of the clearest 'Enemies know hte consequences of their actions' in the game.
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Old 30th April 2009, 06:36 AM   #52 (permalink)
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Originally Posted by Saeviomagy View Post
The fighter using surges or not has little to no bearing on how much the leader heals: leader heals are restricted per encounter. The daily resource here is surges (with some powers being notable exceptions). If the fighter is ending on 8 surges while the rest of the party is on 0 to 2, then assuming each extra surge worth of damage he takes is equivalent to removing a surge worth of damage from another character (which isn't true: defender surges tend to be larger than those of others), the party could have gone another encounter before running out.
Note the word you used: assuming. The fact is that this is not necessarily true. If the Fighter just gets missed because he has a few extra bonus to AC, NOBODY in the group would have taken the damage and no healing surge would have been needed.

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Originally Posted by Saeviomagy View Post
The fighter's counterattack is usually only enough to make the decision between low-hp and high hp targets even, assuming close defenses. Once the defenses start to shift, you need to make up for that AS WELL.

As the fighter's damage dealing ability goes down, he not only becomes less effective at counterattacking: his value as a target goes down as well. So not only does the wizard have less hitpoints, but each hitpoint holds more value.

As a totally non-muddy example: we have two combatants. One has 5000 hitpoints and does 1 point of damage per attack. The other has 1 hitpoint and deals 5000 points of damage per attack. Which do you kill first to maximise your chances of winning?
A first level Fighter can easily do an average of 8.5 points of damage on a successful hit. How much can that really be increased with feats? Maybe 1 for a superior weapon. 1 for Weapon Focus. Certain races can get a slightly higher damage bonus, but wouldn't both the offensive and defensive fighter of that race often take those types of feats?

Fighters already do decent damage. If they concentrate on defense, sure they might have a slightly lesser offense. But, it's not 1 vs. 5000. You are exaggerating well beyond what is reasonable for discussion. Show real numbers. What percentage of damage can a Fighter lose if he concentrates on defense?

If one Fighter averages 10.5 points of damage and another averages 8.5 points of damage, how does the monster know without metagaming that one averages higher if they both hit the monster for 9 points of damage?

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Originally Posted by Saeviomagy View Post
Personally we and our DMs reveal defenses when you attack them. It just makes the game flow that much quicker.

Even if you don't do that though, defenses get pinned down pretty quickly. And if you're talking about large differences (ie - the sort that will result from prioritising defense on a fighter and giving him all the best defensive gear vs prioritising other roles) then is it really metagaming?
If the DM is making NPC decisions based on PC defenses before the PC is even attacked, of course it is metagaming. Even after it attacks, the monster should often have little extra knowledge. For example, missing on a 3 or hitting on an 18 should effectively tell the monster nothing.

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Usually it comes pretty close, but a good deal depends on how hard the fighter actually hits.
So, the monster KNOWS that the Fighter rolled a 1 when he did 12 points of damage?

The monster can gauge how hard the Fighter hits, but it should not be able to do so until it gets hit a few times. The first hit at 20 points might be a weak attack, or it might have been a critical. How would the monster know the difference? Of course the DM knows, but if the DM uses that information, he is metagaming.
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Old 30th April 2009, 07:02 AM   #53 (permalink)
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The proper comparison isn't Spec: Plate to Spec: Scale. A more accurate comparison is for Spec: Plate to Spec: Shield. The reason is because if you're -in- plate, then, by default, you're going high defense Fighter, or are a Paladin. If this is the case, then the comparison of characters is between Sword and Board Defender, and Two-Hander Defender.

So, the Sword and Board Defender gets the better defensive feat to support the better defensive build. The Two-Hander gets the second tier one.
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Old 30th April 2009, 07:13 AM   #54 (permalink)
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So, the monsters DPR adds 5 and then effectively doubles. That's a lot more than the 8.2 damage that he's taking back.
If the monsters are counting DPR but ignoring the fact that they're pretty obviously going to die or are very likely to lose the fight then the PCs are fighting Rain Man.

Anything beyond "attack the closest target" is too much for a monster that doesn't "run and get help as soon as they spot the party."
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Old 30th April 2009, 07:34 AM   #55 (permalink)
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Note the word you used: assuming. The fact is that this is not necessarily true. If the Fighter just gets missed because he has a few extra bonus to AC, NOBODY in the group would have taken the damage and no healing surge would have been needed.
But if the fighter has the extra points of AC because the cleric doesn't, then the fighter would have been hit more and the cleric less, which is an improvement.
Quote:
Fighters already do decent damage. If they concentrate on defense, sure they might have a slightly lesser offense. But, it's not 1 vs. 5000. You are exaggerating well beyond what is reasonable for discussion. Show real numbers. What percentage of damage can a Fighter lose if he concentrates on defense?
The 5000 to one example was merely to illustrate the concept, and even then you seem to have missed my point: the two guys with 5000 hp and 1 damage vs 5000 damage and 1 hp are more representing "someone big and tough and offensively weak" and "someone small and squishy and offensively strong". As you reduce the numbers and difference, the conclusion stays the same: kill the squishy dangerous guy first. Everything that a defender does should be aimed at making that a bad choice.

Real numbers? By not using a shield, using dual strike as your at-will, choosing a PP, ED and multiclass that focus on damage, and boosting wisdom and strength (and a bunch of other things), you end up with an average damage per round of at least 150 points. Fighter A does around 30 points of damage in a round, while optimised-for-damage fighter B does 180. If you want breakdowns, just go visit the WoTC optimisation forum.

On a more practical level, you can trade +2 ac and +2 reflex to boost your [w] from an average of 5.5 to 7 (or from 4.5 to 5.5, depending on what weapons you like). You can trade 4 hitpoints and 1 hit point per surge for +2 to hit with opportunity attacks. You can trade +1 ac for +1 damage (per tier).
Quote:
If one Fighter averages 10.5 points of damage and another averages 8.5 points of damage, how does the monster know without metagaming that one averages higher if they both hit the monster for 9 points of damage?
It seems bizarre to insist that there is no way to tell that fighter A is wielding a warhammer and a shield while fighter B is wielding the larger maul.

I'll admit that there may be some game statistics that are not so easy to quantify, but it's not an across the board thing. And, of course, once the NPC has been hit, he can make a decent judgement.

You can of course argue that a given NPC can't get an accurate reading from a single hit: but that's irrelevant. The responses of NPCs to being hit will average out over time (ie - if each NPC bases his behaviour off of the first time the fighter strikes him, then less NPCs will provoke subsequent attacks from the more powerful fighter on average)
Quote:
If the DM is making NPC decisions based on PC defenses before the PC is even attacked, of course it is metagaming. Even after it attacks, the monster should often have little extra knowledge. For example, missing on a 3 or hitting on an 18 should effectively tell the monster nothing.
So it's never possible to guess at a foe's defenses from observable parameters?
Quote:
So, the monster KNOWS that the Fighter rolled a 1 when he did 12 points of damage?
The fighter does... But as I pointed out, it doesn't matter: on average the fighter who hits harder will have foes less likely to provoke.
Quote:
The monster can gauge how hard the Fighter hits, but it should not be able to do so until it gets hit a few times.
Which doesn't matter: a monster who gets hit hard will be less likely to provoke in future.

Do you, as a player, get hit by a foe for, say, 30% of your hitpoints and then go "oh well, I have insufficient data to decide that I shouldn't provoke an AoO". Or, for that matter, get hit for 3 points and hold off on provoking next round, just in case the monster rolls a d100 for damage?

You don't say "oh well, this monster has only hit me very hard twice, but that's an insufficiently large sample to make any tactical decisions off of". You work with what you know so far.
Quote:
The first hit at 20 points might be a weak attack, or it might have been a critical. How would the monster know the difference? Of course the DM knows, but if the DM uses that information, he is metagaming.
Criticals don't get announced in your games? At every table I've ever played at, in any system, criticals have always been out-of-the ordinary attack with extra visuals, and everyone involved knows that they've happened.
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Old 30th April 2009, 07:38 AM   #56 (permalink)
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Saeviomagy Goblin Sharpshooter (Lvl 2)
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If the monsters are counting DPR but ignoring the fact that they're pretty obviously going to die or are very likely to lose the fight then the PCs are fighting Rain Man.

Anything beyond "attack the closest target" is too much for a monster that doesn't "run and get help as soon as they spot the party."
No, the PCs are fighting monsters who expect to win, because obviously they've beaten every previous adventuring party who came along. Otherwise they'd be dead already, and the adventurers would have nothing to do.
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Old 30th April 2009, 08:46 AM   #57 (permalink)
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KarinsDad Goblin Sharpshooter (Lvl 2)
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Originally Posted by Saeviomagy View Post
Real numbers? By not using a shield, using dual strike as your at-will, choosing a PP, ED and multiclass that focus on damage, and boosting wisdom and strength (and a bunch of other things), you end up with an average damage per round of at least 150 points. Fighter A does around 30 points of damage in a round, while optimised-for-damage fighter B does 180. If you want breakdowns, just go visit the WoTC optimisation forum.
I'm not seeing it. I went to the optimization forum and did not find a 180 DPR Fighter there.

Maybe you could enlighten us.
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Old 30th April 2009, 08:48 AM   #58 (permalink)
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Criticals don't get announced in your games? At every table I've ever played at, in any system, criticals have always been out-of-the ordinary attack with extra visuals, and everyone involved knows that they've happened.
Irrelevant to the point (and in fact, it's not a rule that monsters know about criticals).

The point was that the monster does not know whether a 20 point attack was a high damage for the hit attack or a low damage for the hit attack.
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Old 30th April 2009, 08:57 AM   #59 (permalink)
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Goumindong Goblin Sharpshooter (Lvl 2)
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The fighter does... But as I pointed out, it doesn't matter: on average the fighter who hits harder will have foes less likely to provoke.
This is just not true. The DPR at the margin never really gets to the point where it makes sense, even with very large discrepancies in AC, no other feats to lower that discrepancy[like distracting shield and Daunting Challenge], no secondary defensive powers on the part of the other characters, and very low damage coming from the character.

The only time i could see it really getting there would be with high defense battleraging fighters.

Consider for a second this metaphor. Imagine you walk into a store with 10 dollars and only 10 dollars, no credit cards, no bank cards, etc. You want to buy a CD. All the CD's on the shelves have different prices.

Some CD's cost 11 dollars, some cost 12, some cost 13, and some cost 25.

Are you going to buy any CD's?

A: No. Does the fact that some CD's are less costly than the ones that cost 25 dollars makes you more likely to buy them? No.

Its the same case, the question of "having too high ac so that enemies never hit you over your friends" almost never comes into consideration in practical terms. In practical terms a marked enemy is going to hit your friends when.

A: He is using a burst power
B: The damage you do is immaterial to him surviving an extra attack next round(but will not kill him)
C: You can't hit him for some reason
D: he is not intelligent
E: Some specific thing has happened that makes the value of the attack significantly higher on another target[E.G. he can take someone out of the fight, he can stun a character sustaining a power, etc]

There is only ONE of these where your defense/damage matters... And its only really your damage. And Combat challenge advantages are not high enough or numerous enough[you would need enough bonuses to make people start running out of feats] to make a big difference in this anyway. The monster is going to do this because he will never see a situation where the DPR at the margin makes sense for him to do it.

E.G.

I am playing, currently, a fighter in plate mail with a heavy shield. He is a dwarf, he has 27 AC at level 8[+2 layered platemail]. He has distracting shield, 15 constitution, and 20 wisdom. He had devoted Challenge and dwarven weapon training. He is wielding a +3 Waraxe and does 1d12+16 per hit on a combat challenge[+20 to attack, expertise was free]. At level 10, he will be taking fast running because he is out of heroic tier feats he needs[and +2 speed when charging is kinda nice to let me get more attacks in].

His AC is literally as high as anyones can get at this point and will be getting higher when he moves into pit fighter and picks up plate specialization. There is no chance that anyone is going to think "oh man, its totally a good idea to attack the wizard instead of the fighter" because I am going to ruin their day if they do it. If someone was doing half as much Damage/attack as i was they still probably wouldn't do it, because they would still get their day ruined.[A 20 str fighter would be doing, with a bastard sword and the same other values as me 1d10+11 on a CC with an attack bonus of 18 on his CC, still a respectable 16.5 avg dmg/hit with a high attack bonus]

Quote:
Originally Posted by KarinsDad View Post
Nothing you said here invalidates my interpretation. A power is still being used on the foe.
But the power does not include the caveat about triggering an immediate interrupt attack, nor do non-attack based powers that place marks make an attack to set that mark.

You can, RAI, RAW, by all accounts make CC attacks against those. The enemy does not know that they're going to get CC'd until the attack happens.

After that they can infer it.

Last edited by Goumindong; 30th April 2009 at 09:01 AM..
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Old 30th April 2009, 08:59 AM   #60 (permalink)
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IllDM4YOU Kobold Slinger (Lvl 1)
Heelpppp

im new to 4e and i need help with combat
some1 plz post a replie explaining the entire thingy of combat plz
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