Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
Share LinkBack Thread Tools Display Modes
Old 30th April 2009, 04:14 PM   #61 (permalink)
Registered User
 
Join Date: Jan 2002
Posts: 7,172
KarinsDad Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Goumindong View Post
But the power does not include the caveat about triggering an immediate interrupt attack, nor do non-attack based powers that place marks make an attack to set that mark.

You can, RAI, RAW, by all accounts make CC attacks against those. The enemy does not know that they're going to get CC'd until the attack happens.

After that they can infer it.
The mark affects the power that allowed the Fighter to mark in the first place.

Question for you. If it is NOT allowed for the foe to know that the Fighter is going to get a free swing, is it also NOT allowed for the foe to know that it is marked? If so, why? If not, how do you explain the discrepency between the two? Does the foe know that it is marked?
__________________
The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.
KarinsDad is offline   Reply With Quote
Old 30th April 2009, 04:47 PM   #62 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 540
Goumindong Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by KarinsDad View Post
The mark affects the power that allowed the Fighter to mark in the first place.

Question for you. If it is NOT allowed for the foe to know that the Fighter is going to get a free swing, is it also NOT allowed for the foe to know that it is marked? If so, why? If not, how do you explain the discrepency between the two? Does the foe know that it is marked?
Man what?

The mark is an effect, like slow, like immobilized etc.

Lets say that you're facing an enemy that has two attack powers. One of them immobilizes and one of them can only be targeted at a target that is immobilized.

do you let the player know all the details of the power that can only be used on the immobilized character as soon as it is immobilized?

A: No, you do not. Why? Because the power that requires an immobilized character as a trigger has not been used yet.

Lets have another example

"Being adjacent to the fighter affects the powers that the fighter uses, therefor any enemy that is adjacent to the fighter instantly knows its entire attack set since any of those moves might be used on him and they couldn't be used on him if he wasn't adjacent"
Goumindong is offline   Reply With Quote
Old 30th April 2009, 04:56 PM   #63 (permalink)
Registered User
 
Join Date: Jan 2005
Posts: 664
Ryujin Goblin Sharpshooter (Lvl 2)
You know that you've been marked. You know that you've been cursed. You know that you've been Hunter's Quarried. You might not know what the effect of that is, but you know when someone mutters something and you feel a chill up your spine, when someone is tracking you with particular attention, or when some galoot in chain is trash-talking right in front of you.
Ryujin is offline   Reply With Quote
Old 30th April 2009, 05:11 PM   #64 (permalink)
Registered User
 
Join Date: Jan 2002
Posts: 7,172
KarinsDad Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Goumindong View Post
Man what?

The mark is an effect, like slow, like immobilized etc.
The only reason the creature knows that it is affected by a condition is the following rule:

Quote:
Whenever you affect a creature with a power, that creature knows exactly what you’ve done to it and what conditions you’ve imposed.
This is not automatic without this rule to tell people how this works.

So, we have this rule that tells the creature not only that it is marked, but it also tells the creature exactly what was done to it.

So my point is, if you use this rule to inform the creature that is marked, you must also inform the creature "exactly what you've done to it".

If you use a different rule to inform the creature that it is marked, please quote the rule.

My question boiled down to: How do you inform the creature that it is marked without using this rule? If you do use this rule, how do justify using it to inform of the mark WITHOUT informing of all aspects of the mark when the rule states otherwise?

Your POV sidesteps this rule for some aspects of CC (the free attack), but not all aspects of CC (the mark), without stating HOW you sidestep it.


Basically, you are chosing when and how to ignore aspects of this rule and I want to know what your justification is for doing so.

If on the other hand you are not using this rule and you claim that CC is not a power, then how does the creature even know it is marked because the mark portion of CC is also not a power? Which rule are you using to inform the creature of the mark?
__________________
The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.
KarinsDad is offline   Reply With Quote
Old 30th April 2009, 11:05 PM   #65 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 540
Goumindong Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by KarinsDad View Post
My question boiled down to: How do you inform the creature that it is marked without using this rule? If you do use this rule, how do justify using it to inform of the mark WITHOUT informing of all aspects of the mark when the rule states otherwise?
The free attack is not an aspect of the mark in the same way that any attack a fighter might attack you with is not an aspect of being adjacent to the fighter

How many times do i have to explain this to you?

What does the mark do?

It imposes a -2 penalty on all attacks that do not include the fighter as a target. That is all they know. They do not know that the fighter has another ability that will punish them if they disobey the mark because that ability is not a function of the mark. It is a function of an immediate interrupt ability that triggers when a marked target does something specific.

Here is another example. Monsters do not know that getting hit with a fighters OA ill stop their movement UNTIL they get hit with the OA. The mere ability of them to provoke the OA[trigger it] does not immediately grant them the knowledge of what it does in the same way that the mere ability of a monster to get combat challenged does not immediately grant them the knowledge that its going to happen or what the damage is going to be.
Goumindong is offline   Reply With Quote
Old 30th April 2009, 11:40 PM   #66 (permalink)
Registered User
 
Join Date: Apr 2008
Posts: 294
webrunner Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by KarinsDad View Post
So my point is, if you use this rule to inform the creature that is marked, you must also inform the creature "exactly what you've done to it".

My question boiled down to: How do you inform the creature that it is marked without using this rule? If you do use this rule, how do justify using it to inform of the mark WITHOUT informing of all aspects of the mark when the rule states otherwise?
IT knows what you've done to it. What you have done to it is caused the "Marked" condition.

It doesn't know what you're GOING to do to it.

Note, that this is different then, say, the Swordmage or Paladin marks, which are explictly part of the special mark effect. Being marked by other means don't have the rider.


To put it in another perspective, if you multiclass into Warden as a Paladin, and use the group mark on all the targets, you don't get Divine Challenge radiant damage. It is a different ability. If you multiclass into Warden as a fighter, and use the group mark, you still get your attack if they try to shift. That is built into the fighter, and not the method of marking.

If a bard uses it's special "mark someone by someone else" power, the monster wouldn't know about combat challenge then.. the fighter wasn't even involved in the attack other than being a secondary target! But Combat Challenge doesn't differentiate between ways in which the target is marked- it only cares whether the target is marked or not.

That the fighter can whack you is not a condition imposed on the monster by a power the fighter has. It's an ability the fighter has that depends on marked targets.


Yet another way:
IF it was worded something like, "Whenever you mark a creature, if that creature-" that would be a condition imposed on the creature at the time of the mark, but it's not, it says "Whenever a creature who is marked by you-"

Nothing happens to the creature except being marked when it's marked. So it doesn't know about combat challenge.
webrunner is offline   Reply With Quote
Old 1st May 2009, 03:23 AM   #67 (permalink)
Registered User
 
Join Date: Jul 2002
Posts: 4,403
Saeviomagy Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by KarinsDad View Post
I'm not seeing it. I went to the optimization forum and did not find a 180 DPR Fighter there.

Maybe you could enlighten us.
Saint of Killers: Tempest/Student of Caiphon/Punisher of the Gods (311.65 dpr) build - Page 2 - Wizards Community

300-odd dpr. A ridiculous build to be sure, but that's the sort of spread that is technically possible.

Unfortunately I can't find where the "list of highest fighter DPRs" is, as it has a dual-wielding weapon talent fighter that hits 200 IIRC, which is slightly more towards the "things that actually might be playable".
Quote:
Originally Posted by Goumindong View Post
I am playing, currently, a fighter in plate mail with a heavy shield. He is a dwarf, he has 27 AC at level 8[+2 layered platemail]. He has distracting shield, 15 constitution, and 20 wisdom. He had devoted Challenge and dwarven weapon training. He is wielding a +3 Waraxe and does 1d12+16 per hit on a combat challenge[+20 to attack, expertise was free]. At level 10, he will be taking fast running because he is out of heroic tier feats he needs[and +2 speed when charging is kinda nice to let me get more attacks in].

His AC is literally as high as anyones can get at this point and will be getting higher when he moves into pit fighter and picks up plate specialization. There is no chance that anyone is going to think "oh man, its totally a good idea to attack the wizard instead of the fighter" because I am going to ruin their day if they do it. If someone was doing half as much Damage/attack as i was they still probably wouldn't do it, because they would still get their day ruined.[A 20 str fighter would be doing, with a bastard sword and the same other values as me 1d10+11 on a CC with an attack bonus of 18 on his CC, still a respectable 16.5 avg dmg/hit with a high attack bonus
A low AC for the level you are at is around 21 (14 + 6 for a 22 stat, +1 armor), so we're looking at a 6 point spread.

A mage of that level who doesn't put much into con will have 42 hitpoints. You have 78.

If a hobgoblin hand of bane is pinned between you and the wizard, he will, on average, cause 57.5% of a healing surge worth of damage to the wizard on a hit. He will cause 18.2% of a healing surge worth of damage to you on a hit. Provoking an attack from you will cause him 36.6% of a surge worth of damage.

Now, I'll do something wierd, but I think it's sound in terms of working out a metric. I'm going to subtract the healing surge percentage he takes in damage from the healing surge percentage that he deals to the wizard. We end up with 20.9%, which is greater than the metric for attacking you (18.2%).

Hence he's slightly better off attacking the wizard (assuming you and the wizard have roughly identical value as tactical targets).

If your average damage was 2 points higher, then he's better off attacking you.

If your AC increases by 2 points, then you need to get your average damage to 27.5 (ie - 5 points higher) to make attacking you the attractive choice.

All of this is with his at-will btw.

Edit: Whoops, missed distracting shield. That changes our resultant metric to ~9.3% (because he now only causes 0.46% of a surge to the wizard, assuming that you always hit, just to make the maths easier), which means he is better off attacking you with his at-will.

However with his special, he's better off attacking the wizard again (the metric for attacking the wizard is 31.3% and the metric for attacking you is 26%). And that doesn't include the stun.


Incidentally - my position is that a foe knows that he's marked. I would leave it up to the PC to determine whether the foe knows the exact consequence of the mark (I imagine most fighters want their foe to know that they'll get attacked for breaking it).

Last edited by Saeviomagy; 1st May 2009 at 03:31 AM..
Saeviomagy is offline   Reply With Quote
Old 1st May 2009, 03:35 AM   #68 (permalink)
Registered User
 
Join Date: Jul 2002
Posts: 4,403
Saeviomagy Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by KarinsDad View Post
Irrelevant to the point (and in fact, it's not a rule that monsters know about criticals).
I find it odd that you're arguing that a monster doesn't know he's been crit, but that he does know the consequences for being marked, given how much information he has about each event.
Quote:
The point was that the monster does not know whether a 20 point attack was a high damage for the hit attack or a low damage for the hit attack.
And it doesn't matter - the monster will respond to the information that he has, and over time those responses will be appropriate to the average damage the fighter causes.
Saeviomagy is offline   Reply With Quote
Old 1st May 2009, 03:43 AM   #69 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Palo Alto, CA
Posts: 1,551
Elric Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Saeviomagy View Post
A low AC for the level you are at [level 8] is around 21 (14 + 6 for a 22 stat, +1 armor), so we're looking at a 6 point spread.

A mage of that level who doesn't put much into con will have 42 hitpoints. You have 78.
Once again, you've got the hit point math wrong. A level 8 wizard has a base of 38 + Con HP, meaning that with a typical Constitution of 12 he's going to have 50 HP, not 42 as you've indicated. There's no way he'll have below 46 HP under point-buy.
Elric is offline   Reply With Quote
Old 1st May 2009, 04:38 AM   #70 (permalink)
Registered User
 
Join Date: Jan 2002
Posts: 7,172
KarinsDad Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Goumindong View Post
The free attack is not an aspect of the mark in the same way that any attack a fighter might attack you with is not an aspect of being adjacent to the fighter

How many times do i have to explain this to you?
You have to explain it once so that it makes sense if you want to be taken seriously.

You keep claiming that it is not an aspect of the mark, but you don't quote a rule that says that it is not an aspect of the mark for the Fighter, but is an aspect of the mark for the Paladin.

Quote:
Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn.
Quote:
In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
What difference is there between a Fighter Combat Challenge and a Paladin Divine Challenge with regard to this rule?

Answer: The Fighter can choose to not do his additional attack, the Paladin cannot choose to not do the additional damage without unmarking the foe.

Quote:
Originally Posted by Goumindong View Post
It imposes a -2 penalty on all attacks that do not include the fighter as a target. That is all they know. They do not know that the fighter has another ability that will punish them if they disobey the mark because that ability is not a function of the mark. It is a function of an immediate interrupt ability that triggers when a marked target does something specific.
Funny. I can say the EXACT same thing about the Paladin's mark. The damage is a function of an immediate interrupt that triggers when a marked target does something specific.

Quote:
Originally Posted by webrunner
IT knows what you've done to it. What you have done to it is caused the "Marked" condition.

It doesn't know what you're GOING to do to it.
No? Where is the rule for this? It doesn't know this for the Paladin Divine Challenge either?

Quote:
For example, when a paladin uses divine challenge against an enemy, the enemy knows that it has been marked and that it will therefore take a penalty to attack rolls and some damage if it attacks anyone aside from the paladin.
The rules disagree with your "it doesn't know what you're going to do to it" idea.

The rules explicitly state that the monster knows exactly what is going to happen if it takes a specific set of actions.


The problem with the opposing POV is that the subtle differences between Combat Challenge and Divine Challenge that you are claiming are not hard explicit rules. The rules do not make these claims, the posters do.
__________________
The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.
KarinsDad is offline   Reply With Quote
Old 1st May 2009, 04:46 AM   #71 (permalink)
Registered User
 
Join Date: Jan 2002
Posts: 7,172
KarinsDad Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Saeviomagy View Post
I find it odd that you're arguing that a monster doesn't know he's been crit, but that he does know the consequences for being marked, given how much information he has about each event.
A critical is a game mechanic.

A monster is an NPC that does not perceive game mechanics.

PCs do not perceive game mechanics either. Players do. PCs don't.

PCs and NPCs do not know about ability score modifiers, feats, criticals, auto failures on a one, etc. These are game mechanics that allow real life humans to understand how to play the game.

The monster knows that it has been hit hard and well. It does not know that it is a critical.

In a monster's perception, a mark is some form of combat intimidation or pressing of the foe. It doesn't understand the game mechanic term mark. It understands that it has a tougher time hitting anyone else other than the creature that marked it.
__________________
The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.
KarinsDad is offline   Reply With Quote
Old 1st May 2009, 06:29 AM   #72 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 540
Goumindong Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by KarinsDad View Post
You have to explain it once so that it makes sense if you want to be taken seriously.

You keep claiming that it is not an aspect of the mark, but you don't quote a rule that says that it is not an aspect of the mark for the Fighter, but is an aspect of the mark for the Paladin.
That is because the text of the ability that the paladin uses expressly lays out the penalties for disobeying. But the text of the ability that the fighter uses does not.

lets be really clear here

Paladin: Special mark that does damage if you don't attack the paladin

Fighter: Gets an immediate interrupt ability that lets him hit anyone who shifts or does not attack him if that person is marked by him.

So lets lay it out again

Paladin: Special Mark
Fighter: Regular Mark

Quote:
What difference is there between a Fighter Combat Challenge and a Paladin Divine Challenge with regard to this rule?
one is an effect of the mark and one is another ability that is triggered by enemies who happen to be marked.

I suppose if i was going to be as semantic about this as you were. Despite the fact that wizards has made it abundantly clear with their information in the compendium. I would say that "in addition" is modifying the fighter ability. I.E. Combat Challenge grants 2 things. 1 it grants the mark ability and 2 it grants the extra attack ability.

Whereas with the Paladin, the "also" is modifying the power, or the ability. Such that this is one ability that does two things, not one entry that grants two abilities.

Quote:
Funny. I can say the EXACT same thing about the Paladin's mark. The damage is a function of an immediate interrupt that triggers when a marked target does something specific.
Except that its not, so your argument doesn't make any sense.

Fighters combat challenge works on any enemy that has been marked by any reason. Its two separate abilities.

Quote:
No? Where is the rule for this? It doesn't know this for the Paladin Divine Challenge either?
Fighter: Normal mark
Paladin: special mark

Quote:
The rules disagree with your "it doesn't know what you're going to do to it" idea.

The rules explicitly state that the monster knows exactly what is going to happen if it takes a specific set of actions.
So you're saying that the monster knows whether or not i will attack it and what attack i am going to use against it if it moves adjacent to me? Really?

I also have "come and get it", does that mean the monster is going to know that i will use it on him if he is within 3 squares of me?[does he know that when I don't know it?]


The rules state that the monsters know the effects of abilites imposed upon it. It does not state that the monster knows your power set that you have just because they could possibly trigger one of those powers or abilities.
Goumindong is offline   Reply With Quote
Old 1st May 2009, 06:45 AM   #73 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 540
Goumindong Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Saeviomagy View Post
Now, I'll do something wierd, but I think it's sound in terms of working out a metric. I'm going to subtract the healing surge percentage he takes in damage from the healing surge percentage that he deals to the wizard. We end up with 20.9%, which is greater than the metric for attacking you (18.2%).
Unfortunately you're not taking into account a few things

1. The relative DPR of the fighter vs the Wizard.
2. The drop in DPR caused by the CC'd person dropping faster than they would have otherwise
3. The fact that the wizard has defensive powers of his own
4. The fact that when healing comes, its, at this level, at around +2d6/surge. And that this evens out the hit point discrepancies between me and the abysmally low AC wizard[Whose hit points you've incorrectly calculated by the way] in terms of how long it takes you to knock him down.
5. It assumes that the wizard is going to stick around and be in range of this enemy each and every time that he attacks. Because if he is not in range of the enemy each and every time that he attacks, then the enemy will not be dropping the wizard and taking his DPR out of the fight which makes the damage/healing surge figure meaningless.

So, in order for it to make sense to not attack the fighter, assuming we are maxing our AC on a defender, we need to have a minimum AC, minimum constitution, minimum defensive power character with an underleveled item, who is going to stick it out in melee until he drops to make the other attack on...

It really just doesn't happen that often, and with good reason.

Last edited by Goumindong; 1st May 2009 at 06:53 AM..
Goumindong is offline   Reply With Quote
Old 1st May 2009, 07:16 AM   #74 (permalink)
Registered User
 
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 198
MadLordOfMilk Kobold Slinger (Lvl 1)
Quote:
Originally Posted by FireLance View Post
In addition, as MadLordOfMilk points out in this thread, each additional point of AC is worth more than the last. Given that plate is already the best armor there is in terms of base AC, an AC bonus on top of plate is worth more than an AC bonus on top of scale.
Woo, the thread saw some use Anyway, it's also worth noting that anything that decreases their hit rolls against you will also be more effective in increasing your survivability (AKA expected length of time you'll live)! So, cover means even more with that extra +1 armor, marks by others are more effective, etc. As to how much more it matters... well, that depends entirely on how likely they are to hit you.

Of course, +1 speed is always nice. And, assuming a typical 5spd in heavy armor, it can seem like a godsend in a number of scenarios. At the same time, though, +AC applies in most rounds in virtually every single combat...
__________________
MadLordOfMilk is offline   Reply With Quote
Old 1st May 2009, 07:23 AM   #75 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 2,829
DracoSuave Hobgoblin Soldier (Lvl 3)
I tend to give monsters a bit more credit. I figure if a character with 13 wisdom/intellegence can make a knowledge check to figure out the monster has an attack that marks, then a monster with 15 wisdom/intellegence/training in the appropriate skill can make the same attempt to know things as players do. I have a tendancy to play monsters that are smarter/more perceptive than certain players as though they happened to have access to more information.

In otherwords, if the Monster's got Arcana, I let the thing use it. It's not like character classes are rare things that never pop up in the world. Barring an unusual campaign, the eladrin wizard isn't the only wizard that's ever been, so some knowledge on how they work -can- potentially be available. To a Gelatinous Cube? No. Of course not. To a Human Mage? Absolutely the -potential- is there.
DracoSuave is offline   Reply With Quote
Old 1st May 2009, 08:14 AM   #76 (permalink)
Registered User
 
Join Date: Jul 2002
Posts: 4,403
Saeviomagy Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by KarinsDad View Post
The monster knows that it has been hit hard and well.
How? By your logic, the monster only knows whether he's bloodied or not (because that's a condition), not how many hitpoints he has left.

Last edited by Saeviomagy; 1st May 2009 at 08:47 AM..
Saeviomagy is offline   Reply With Quote
Old 1st May 2009, 08:37 AM   #77 (permalink)
Registered User
 
Join Date: Jul 2002
Posts: 4,403
Saeviomagy Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Elric View Post
Once again, you've got the hit point math wrong. A level 8 wizard has a base of 38 + Con HP, meaning that with a typical Constitution of 12 he's going to have 50 HP, not 42 as you've indicated. There's no way he'll have below 46 HP under point-buy.
You're absolutely right. I was going for con 10 actually (it was intended to represent a defense-light wizard), so 48 hps.

That means with his at-will, the foe will take 38.33% of a surge from the wizard, 18% of a surge from the dwarf, and suffer 36.6% of a surge in return for his attack on the dwarf, making attacking the wizard with his at-will a really bad decision. His encounter power is still a bad choice as well - he takes 53% of surge from the wizard, 25% from the dwarf and suffers 36.6% from the dwarf.

It's a fairly delicate balance though - if either AC swings 2 points in the wrong direction, or the hitpoints swing, or any number of other things, the wizard is a better choice again.

Quote:
Originally Posted by Goumindong View Post
1. The relative DPR of the fighter vs the Wizard.
In an ideal world, the wizard would be winning this fight: after all, the fighter is a defender, not a striker or controller, and thus his primary job shouldn't be to deal out the hurt: if it is, then rogues and rangers are obsolete.

In reality though, this is quite possibly not true.
Quote:
2. The drop in DPR caused by the CC'd person dropping faster than they would have otherwise
I don't understand the meaning of this sentence.
Quote:
3. The fact that the wizard has defensive powers of his own
As does the fighter. There's not really much in it either way.
Quote:
4. The fact that when healing comes, its, at this level, at around +2d6/surge. And that this evens out the hit point discrepancies between me and the abysmally low AC wizard[Whose hit points you've incorrectly calculated by the way] in terms of how long it takes you to knock him down.
You're in heroic: healing varies pretty wildly, from a flat X hitpoints(from a healing potion for example), to flat surge value (for the dwarf burning his free action second wind or any number of attack+heal powers), to surge +1d6 (for an unfeated warlord), to surge + 1d6 + some number for a cleric.
Quote:
5. It assumes that the wizard is going to stick around and be in range of this enemy each and every time that he attacks. Because if he is not in range of the enemy each and every time that he attacks, then the enemy will not be dropping the wizard and taking his DPR out of the fight which makes the damage/healing surge figure meaningless.
It also assumes that we only have melee combatants. Once we've got ranged ones, the meter swings wildly in favour of blasting the mage to bits, because your retaliation counts for naught and your defenses make it the favourable action by a long shot.
Quote:
So, in order for it to make sense to not attack the fighter, assuming we are maxing our AC on a defender, we need to have a minimum AC, minimum constitution, minimum defensive power character with an underleveled item, who is going to stick it out in melee until he drops to make the other attack on...

It really just doesn't happen that often, and with good reason.
As I pointed out above: it requires the enemyto be sticking it out toe-to-toe with the defender as well. As soon as you've got your scenario above and there's no retaliation involved, the wizard is a nice juicy pincushion, purely because the fighter is so much harder to hit than him.

So the moral is: you're going to be a more effective defender if your defenses are close to the defenses of those you are defending. That was the point.

Also - wow, that's a lot of defend in a single sentence.

Last edited by Saeviomagy; 1st May 2009 at 08:47 AM..
Saeviomagy is offline   Reply With Quote
Old 1st May 2009, 08:45 AM   #78 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 540
Goumindong Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by DracoSuave View Post
. It's not like character classes are rare things that never pop up in the world..
Player characters actually are. But for the most part, you've no real way of knowing if that guy in the armor is a warlord, a paladin, a fighter, or a cleric. Not until they use their powers.
Goumindong is offline   Reply With Quote
Old 1st May 2009, 08:57 AM   #79 (permalink)
Registered User
 
Join Date: Jan 2002
Posts: 7,172
KarinsDad Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Goumindong View Post
The rules state that the monsters know the effects of abilites imposed upon it. It does not state that the monster knows your power set that you have just because they could possibly trigger one of those powers or abilities.
So, it is your contention that WotC intended CC to be a "gotcha" ability instead of a sticky ability.

PC Fighter: "HA HA monster. Gotcha. Didn't see that coming."

How does this class ability actually make the Fighter sticky with your interpretation? Your interpretation means that the Fighter does more damage, not that he defends others better. He becomes more of a Striker and less of a Defender.

I totally understand where you are coming from with regard to CC giving the Fighter the ability to do the attack. It's just that powers and conditions do that.

Let's take Combat Advantage which is an attack modifier, not a power or condition.

Is it your claim that the monster does not KNOW that the PC has Combat Advantage against it since CA gives the +2 bonus to the PC?

Quote:
Combat advantage represents a situation in which the defender can’t give full attention to defense.
The monster does not know that it is in a defensively bad situation? If CA is granted to a PC with a power, the monster does not know that the PC has CA against the monster?


Your interpretation makes the Fighter non-sticky and instead makes him stealthily vengeful. Being -2 to hit squishier defense targets becomes a no brainer for the monster and then opps, didn't see that coming.

That just does not make sense based on the WotC design philosophy for a defender.


Put another way, the effect on the monster is not that it is marked. It's that it is Combat Challenged. The Fighter is NOT marking the creature, he is Combat Challenging the creature. And the creature knows that the Fighter is doing this because of the rule of it having exact knowledge of what is happening to it because CC is being added to the power. It is being challenged. Not marked.


With my interpretation, if the monster refuses to shift because it doesn't want to be hit, that means Combat Challenge is working as intended. The Fighter is holding the monster there and protecting his fellow PCs.

With your interpretation, it means that Combat Challenge is working as intended to punish those around him. Not to be sticky, to be vengeful. And, it forces the DM to come up with an adjudication on when in the combat each foe starts to figure it out. The DM has to be thinking about which game rules are affected by this and which are not. It's vastly simpler to just run them all the same way.


So, the advantages of my interpretation:

1) It's consistent with other powers like Divine Challenge.
2) It's easy to remember because they all work the same (e.g. no warpriest's challenge different from some other ability or power)
3) It follows the WotC design goal of making fighters sticky.
4) One does not need to be a rules lawyer to figure out the difference for each and every case. The game need not slow up as the players talk out whether Combat Advantage is known by the monster or not.
5) The DM does not have to adjudicate when and if the monsters finally figure it out.

Advantages of your interpretation:

Are there any?

Bottom line for your interpretation:

The fighter's not really sticky. He's just a guy that gets lots of extra attacks.
__________________
The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.
KarinsDad is offline   Reply With Quote
Old 1st May 2009, 09:12 AM   #80 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 540
Goumindong Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Saeviomagy View Post
In an ideal world, the wizard would be winning this fight: after all, the fighter is a defender, not a striker or controller, and thus his primary job shouldn't be to deal out the hurt: if it is, then rogues and rangers are obsolete.
I don't know what ideal world you're talking about, but in the one that currently exists, the wizard is throwing out d6's and d8's. And the fighter will be throwing out d8->d12's.[with a 5% higher chance to hit due to his one handed bonus]

Quote:
I don't understand the meaning of this sentence.
Attacking the wizard will affect the number of rounds he can do damage. If he is trying to maximize, then getting another hit in every round can severely reduce his expected damage over the entire fight.

Quote:
You're in heroic: healing varies pretty wildly, from a flat X hitpoints(from a healing potion for example), to flat surge value (for the dwarf burning his free action second wind or any number of attack+heal powers), to surge +1d6 (for an unfeated warlord), to surge + 1d6 + some number for a cleric.
And any time its anything other than "surge" you're evening out the system in favor of the wizard. Also, at level 6, for a warlord its 2d6, an average of 7 more hit points. For a Cleric is 2d6+wisdom. For a bard, its 1d6+charisma

Considering the fighter in question has 18 hit point healing surge, and the 10 con wizard has a 12 hit point healing surge your real comparison should be roughly at 25 vs 19

Quote:
It also assumes that we only have melee combatants. Once we've got ranged ones, the meter swings wildly in favour of blasting the mage to bits, because your retaliation counts for naught and your defenses make it the favourable action by a long shot.
One of the best things a fighter can do is get next to a ranged enemy. If it shifts it gets whacked, if it attacks the fighter, it gets whacked[or uses a very weak attack], if it moves it gets whacked, if it attacks the wizard, it gets whacked TWICE.

Furthermore[as you've already ignored], you don't have to assume only melee combatants, you only have to assume one. Why? Because the enemies goal is to win, and if they spread their damage around they're going to have just as many problems.

Quote:
As I pointed out above: it requires the enemyto be sticking it out toe-to-toe with the defender as well. As soon as you've got your scenario above and there's no retaliation involved, the wizard is a nice juicy pincushion, purely because the fighter is so much harder to hit than him.

So the moral is: you're going to be a more effective defender if your defenses are close to the defenses of those you are defending. That was the point.
Except you don't have to, because your defender can move, and in fact, probably move much more easily than your melee enemy trying to get close to the wizard considering your fighter's OA's end all enemies movement and get a nice big bonus equal to the fighters wisdom score.

The moral of the story is you're not going to be a more effective defender if your AC is closer to your allies[assuming your allies are low], you're going to be a more dead defender.
Goumindong is offline   Reply With Quote


Bookmarks

Tags
(plate), armor, specialization

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 12:50 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.