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It also means you can't use the Compendium or Character Builder, since they have the updated versions.
I think it's fine if you're going from the books to allow book content (assuming it's not rpga) instead of errata content, but to disallow errata is just.. wrong
It might be easier for them to just play by the books. I know back in 3e I was always like, "Wait, wasn't that errata'ed?" *spends several minutes paging through printed errata* "Nope, guess not!"
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Quote:
Originally Posted by chaotix42
It might be easier for them to just play by the books. I know back in 3e I was always like, "Wait, wasn't that errata'ed?" *spends several minutes paging through printed errata* "Nope, guess not!"
Sure.
...but: More often that not, the errata fixes a significant problem <points at Stealth rules, Skill Challenge rules, etc>, and just ignoring that is creating more headaches, not fewer.
In 3.xe, we all managed to handle errata pretty well. With all of the extra online and pdf stuff now, it seems even easier to handle. YMMV, I guess.
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Meh, just my small attempt at rationalizing his group's decision. I don't agree with it at all, fwiw.
Hey, maybe Istar doesn't either, and he's trying to make the most broken rogue possible in an attempt to make his group realize that errata is useful and contributes to a more enjoyable game overall?
Becuase the books are enough to try and abosorb without having to wade through another ton of editions and submissions.
Because we are old grumpy men used to 2nd edition and 4e is a huge mental challenge and vastly more complicated, without having to read the ammendments and the addition to the amendments.
But I get bored at work so I find reading up kind of fun.
Meh, just my small attempt at rationalizing his group's decision. I don't agree with it at all, fwiw.
Hey, maybe Istar doesn't either, and he's trying to make the most broken rogue possible in an attempt to make his group realize that errata is useful and contributes to a more enjoyable game overall?
Not broken, but a little edge maybe, like Multiclass Ranger for example.
If I wanted broken I would go POTG, doublesword, and that frost CA cheese.
Because we are old grumpy men used to 2nd edition and 4e is a huge mental challenge and vastly more complicated, without having to read the ammendments and the addition to the amendments.
We go straight by the book and ignore all errated stuff.
Hence my Rogue might try and find space for Ranger M/C feat that people say has been nerfed in the Errata
Any other goodies out there ?
I understand that it's easier not to have to look to too many places for rules, but for better or worse, WotC has published books -- PHB 1 in particular -- that still needed at least one more round of editorial oversight & proofreading. You may find that without the errata, you will encounter more problems & time wasted trying to solve them than the time & effort necessary to reference the errata, PARTICULARLY whe playing a Rogue. The Stealth confusion alone makes it worthwhile (although, this is in the back of PHB2, so you might consider it non-errata now)
Also, the idea that the MC Ranger feat got "nerfed" is not quite true. Before the errata, it was open to interpretation how often one could apply the bonus damage from the Hunter's Quarry feature; one interpretation certainly was an edge more powerful than the other. All the errata has done is remove that potential DM/player rules argument & clarify the intent of the feat.
It also means you can't use the Compendium or Character Builder, since they have the updated versions.
I think it's fine if you're going from the books to allow book content (assuming it's not rpga) instead of errata content, but to disallow errata is just.. wrong
When you just have the.... manuals.
And there is not even the faintest mention of possible "Errata", unless your a super geek and pro 4e player, you dont even know its there.
I wanted to do a little reseacrh so found this website, saw the Errata section, but havent been bothered to even read a single line of it.
The -other- thing that was updated was Sneak Attack being restricted to once per round. That one's kinda important too. Used to be once per turn.
Can you explain this a bit more in depth
Once/round means that if you apply sneak attack damage on one attack during your turn, you can't do it again until your turn comes by again. So there's no spending action points, or hitting with OA's and applying extra sneak attack damage.
Once/turn means that you could apply sneak attack damage on OA's, even if you had already used it on your attack earlier that round. What's more, you could hit someone with sneak attack on your turn, spend an action point to ready an action to hit someone, and then use sneak attack damage on that attack, since once the readied action is triggered, it's another character's turn.